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    posted a message on How to Make a 5 Block Jump with the Elytra

    You can take off from flat ground.

    Posted in: Recent Updates and Snapshots
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    posted a message on Elytra flying techniques.

    As everyone knows, with 1.9 we are getting the ability to glide around with the new elytra wings which is great on its own but combined with a punch II bow we can get true flight by shooting ourselves, even if it is a little bit silly.


    This uses the property that arrows from a punch II bow give its target a large boost of velocity regardless of the arrow speed and even more velocity if its target is in the air. Sethbling has a very nice presentation of this where he uses it for long jumps.


    While all this so far is old news and pretty obvious to some people to combined elytras with punch II bows I want to create a discussion on how to perfect this.


    Optimal equipment

    - An elytra with Unbreaking III and Mending

    - A bow with Unbreaking III, Infinity, and Mending

    - Food with good saturation


    With the new saturation mechanic healing a ton we don't need to wear any armor. Unbreaking and Mending are obvious for longer flights and reusable equipment. You could even carry multiple bows and elytra for even longer flight given your not too slow about equipping new elytra.


    Gaining Altitude


    Gaining altitude is pretty easy, all you need to do is fire an arrow, fly into it, and pull up. If you are moving too slowly when you are trying to fly into your arrow you wont be able to reach before it just plummets to the ground. I find it is easiest to hit yourself with an arrow right after pulling up out of decent as you have enough speed to run into the arrow and you will already be pointing in the direction you want to go, up.


    Taking off from the ground


    This can be tricky but is amazing as you wont always have a cliff nearby. I find the best way to do this is by holding forward and the sprint key then firing an arrow with as little velocity as possible at about a 20 degree angle (doesn't have to be very precise and the angle shows as -20 in facing on the f3 screen) then immediately jumping and activating your wings. The arrow should hit you mid air and send you up into the sky.


    An important note is that you cannot activate your elytra on the upward part of your jump so you need to time the activation of your elytra correctly. With the timing down you should only need to press the jump button once to jump and once to activate the elytra rather then spamming the button.


    Also note that arrows do have some randomness to them so sometimes your take off will be very shallow. If this happens fire another arrow right after you take off while you are still moving fast otherwise you might not get enough height/speed to gain altitude.


    Jump boost II can actually be very useful as it gives you much more initial height for take off and allows more time to activate your elytra. When using jump boost II increase the firing angle of the arrow.


    I'd like to hear everyone else's tips and tricks for flying and hopefully we will all look much more professional flying around.

    Posted in: Recent Updates and Snapshots
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    posted a message on Pixel Reality Luminance - Realistic(ish) light effects without shaders! - All resolutions - Needs MCpatcher or Optifine
    Quote from Wedhro»

    Make sure you set Quality -> Custom Colors -> ON, otherwise it won't work. Also, put it on top of your resource packs or it could be "overwrited" by other packs' light maps.


    Awesome, turning on custom colors worked. Thanks.
    Posted in: Resource Packs
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    posted a message on attack recharge, can it be modified?

    Hopefully they will add NBT tags that can change the recharge time.

    Posted in: Recent Updates and Snapshots
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    posted a message on Best way to find end city??

    I heard they spawn more closer to 0,0. So instead of walking strait out walk around the inner circle.

    Posted in: Recent Updates and Snapshots
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    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)
    Quote from medbot»
    I'm pressing R but it only switches to the first set. Pressing R again sends me back to regular inventory/block placement. How do I access my other sets?

    Scroll wheel or number keys.
    Posted in: Minecraft Mods
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    posted a message on Balkon's WeaponMod v1.14
    Quote from TangledLion»
    Has anyone Checked to see if this is compatible with Mine and Blade Battlegear 2?

    It is.
    Posted in: Minecraft Mods
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    posted a message on Balkon's WeaponMod v1.14
    Quote from SolSaorer

    Is it possible to go in and fiddle around to remove some unwanted aspects of the mod when installing it?
    Say, I want everything but the Cannon and Firearms for example. Is there a quick tip way to find and remove whatever's necessary for that or would it take some kind of coding know-how a non-modder would lack?


    You can turn the weapons off individually in the config file. IDK if this complexity removes the weapon or if it just removes the crafting recipe but either way it should work for a survival setting.
    Posted in: Minecraft Mods
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    posted a message on Doggy Talents - A day dogs would not drown! - New talent, new models, new AI, beds and more!
    My dog has lv 5 hellhound but it still takes fire damage.
    Posted in: Minecraft Mods
  • 1

    posted a message on Balkon's WeaponMod v1.14
    Quote from kjcks

    Can we use this in SMP (vanilla) ?


    Vanilla implies no modifications so by adding this to vanilla it would then no longer be vanilla, so no you can not use this in vanilla because it is no in vanilla.
    Posted in: Minecraft Mods
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