• 0

    posted a message on Server resource pack not downloading

    I have a vanilla server hosted on my PC for 1.16.1. Everything on it works perfectly fine, and has for a long time now. However, I've just tried to put a custom resourcepack on there, and no matter where I upload it, it does not automatically download when you join the server. I have 'enabled' server resourcepack under minecraft itself.


    The download link (www.dropbox.com/s/b6buk0p1moyabst/US6.zip?dl\=1) [If it doesn't work, copy it directly] is a direct link. If you click that, it will download the resource pack. I've tried it with both https and without (as some people said that can muck it up), and it doesn't work.


    The only issues I can think of are 1. Something is wrong with the resource pack itself (but I can't find anything) that stops it from being recognised as a resource pack, or 2. something wrong with the server client that doesn't recognise the resource pack, no matter what.


    Any and all help is appreciated :).


    P.S. My server settings are:



    #Minecraft server properties
    #Fri Jul 31 22:23:31 ACST 2020
    spawn-protection=0
    max-tick-time=60000
    query.port=25565
    generator-settings=
    sync-chunk-writes=true
    force-gamemode=true
    allow-nether=true
    enforce-whitelist=false
    gamemode=survival
    broadcast-console-to-ops=false
    enable-query=false
    player-idle-timeout=0
    difficulty=easy
    spawn-monsters=true
    broadcast-rcon-to-ops=true
    op-permission-level=4
    pvp=false
    entity-broadcast-range-percentage=100
    snooper-enabled=true
    level-type=default
    hardcore=false
    enable-status=true
    enable-command-block=true
    max-players=20
    network-compression-threshold=256
    resource-pack-sha1=E94D18AABE2B1C5F8F3BDD51733934B1
    max-world-size=29999984
    function-permission-level=2
    rcon.port=25575
    server-port=25566
    server-ip=
    spawn-npcs=true
    allow-flight=true
    level-name=US6
    view-distance=10
    resource-pack=www.dropbox.com/s/b6buk0p1moyabst/US6.zip?dl\=1
    spawn-animals=true
    white-list=false
    rcon.password=
    generate-structures=true
    max-build-height=256
    online-mode=true
    level-seed=
    prevent-proxy-connections=false
    use-native-transport=true
    enable-jmx-monitoring=false
    motd=
    enable-rcon=false


    EDIT: I've also tried using Mediafire, and it still doesn't work. Apparently there's a limit for how big a file can be, but it's nowhere near that. (https://download1472.mediafire.com/irqketxpas8g/cxwc5hifyhkrfe0/US6.zip)

    Posted in: Server Support and Administration
  • 0

    posted a message on Filled Composter/Cauldron on Armor Stand?

    You certainly can, and there is nothing wrong with that portion about the composter (in all reason it should work). Are you sure there's nothing up with the rest of the command? (Or try changing the level around, not just keeping it at 8.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on The Suspended Encampment: Hanging structures in the Nether

    This would definitely be awesome. Would be a little more interesting to get up to the roof, as I always stay on the ground. But I like it!


    EDIT: How about having lava flowing out from some portion somewhere?


    And when the feedback page is up can you post it here?

    Posted in: Suggestions
  • 0

    posted a message on New Attribute Command Limitations

    Haven't tried it, but won't executing as that entity (@s) (while still being able to select multiple) mean you can select multiple entities?


    Not sure if it works that way, but thats what I do when modifying multiple entities with the /data command and such.


    EDIT: or are you saying you can select multiple, but it spits out an error if you do?


    Also, as this is just the first snapshot with this command in it, they might change it in future snapshots...

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Crazy Branched Trees in 20w17a??

    I personally think they should use wood (the all bark covered block) rather than log (looks better), but either way, I don't think I've seen it before, and it's cool!


    Was it the only one?

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on CLOSED - Can I change blockstates for existing blocks with commands?

    You could have invis armor stands there (or underneath, if u want them out the way), and simply detect when a player's within a certain radius, then set those blocks. That way you could simply place the armor stand, and the door would work.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [SOLVED] Optimizing a path-tracing system (the best title I could come up with)

    Thankyou! This ought to work pretty well, unless they cross over each other. However, I'm sure I could figure out a way to avoid that.


    I'll try this out tonight, and if it don't work for some reason, I'll post back here. It looks like it will, though, so thankyou!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [SOLVED] Optimizing a path-tracing system (the best title I could come up with)

    Well, I'm building a puzzle map, and trying to create all the features in a way so that I have to do next-to-no work to set up a certain thing that I can then use hundreds of times.


    What I'm onto at the moment, is, I guess an activation path. I guess I'm trying to recreate artificial redstone. So, you step on a plate, and the 'redstone' activates from where it is, reaches across the room to the door, let's say, and opens it.


    Here's an example from what I'm trying to recreate. (The blue line, goes from the button to the door


    I'm trying to optimise this, so that I merely have to place armor stands, and the blue automatically goes from one to the each of the armor stands.


    So as far as I've got, is placing armor stands, giving them a score of 1, 2, 3, etc.


    Then, I summon a different armor stand, which rotates towards the first, and tps forward a block at a time, in it's own ^ ^ ^1 direction, setting the block beneath it to light_blue_concrete. Then, when it reaches the first armor stand, it is rotated to the armor stand with a score of 2, and when it reaches that, 3, etc.


    However, this aint really working, so wondering if someone would be able to attempt to come up with a truly optimised version of this, which would involve as little work as possible.


    Also, I may be having multiple of these systems close to each other, so getting them not mixed up may be challenging.


    If anyone can bother to spend a heap of time helping me out on this, it would be greatly appreciated!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [SOLVED] Attempting to use minecraft:fallen_one_cm with reverse levitation?

    Well, I solved this myself, but using a slightly different approach :).


    For anyone who wants to know what I did, here it is:


    I began by testing for when the blocks underneath the player (from ~-1 to ~-5, but whatever you like) matched a random section of air that I chose. Then, when it did match, I gave them a score of whatever. As I had multiple inputs (different heights resulted in different things), I merely changed the y coordinate, and gave them a different score.


    I then set up a revert, with the player's score being set back to 0 unless ~ ~-0.1 ~ was air, meaning it reverts only when they hit the ground, and not a moment before.


    Simply after that, I merely had to have an entity (or cmd block) to check when the player with the score was where, and execute the rest of my various commands off that!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [SOLVED] Attempting to use minecraft:fallen_one_cm with reverse levitation?

    Right. So I'm trying to detect how long someone is in the air for when they fall, and if they've fallen from a certain height, or more, than something happens.


    I'm using the scoreboard minecraft:fallen_one_cm to detect this, but the problem is, I'm combining this with anti-levitation (making you fall faster). And when you have this, it doesn't count falling as, well, falling.


    So is anyone able to help me with working out a way to use these? fallen_one_cm isn't necessary, anything'd work, so long as it's reasonable and works well.


    Any and all help is appreciated!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [FOUND AN ANNOYING WORK AROUND] Command Block nbt disappears after being placed?

    Yeah it did... It's not an issue now, I just use a spamming replaceitem command ;). Thanks for helping guys tho.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Need help writing command.

    Don't you have a selector that finds if someone is sleeping in a bed? Can't you try using that?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Royal Palace

    Looks amazing!

    Posted in: Creative Mode
  • 0

    posted a message on [FOUND AN ANNOYING WORK AROUND] Command Block nbt disappears after being placed?

    Nope :). Although I am (currently) using forge 1.14.2 and worldedit. However, this problem was in vanilla MC as well, so I doubt that's the issue.

    Posted in: Commands, Command Blocks and Functions
  • To post a comment, please or register a new account.