Wow, It's been a pleasure using this website for the last three years. I remember browsing without an account for skyblock maps and theories about disc 11. I'm just using it for asking and answering questions now. Is there another place we will be able to ask questions?
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You actually can if you want two models on the same model. Have the item show in your hotbar, then have a model far below it off your screen and then make it so when you hold it, it is the bottom one. The only problem with that is if you look up there will be a floating model in the air above you. (This requires tinkering with positioning.)
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You do realize that the grass overlay is supposed to be grey unless you have custom grass colors.
Also it looks like the grass overlay is 16x3 instead of 16x16. Your file should look like this except with your texture:
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So for about a month I have been trying to get these blockstats to work in my personal resource pack, the models for the blocks work if you have them by themselves and I have optifine, but there is something wrong with the codes.
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In the new update for minecraft with the removal of item and block data, will we have to change our resource pack files to be compatible with it? Or will we still be able to use the numbers? Because I don't want to have to go change my files all again.
Example:
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I need to ask the optifine creator about the data tag removal and ask if we will have to change all files that support that?
I checked on the internet of how to contact them but nothing worked. This is the last thing I can think of and only hope that someone will be able to help me or the optifine creators will see this.
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My first command was "/summon horse ~ ~1 ~ {Attributes:[{Name:generic.movementSpeed,Base:0.6},{Name:horse.jumpStrength,Base:1}]}", and it worked but then I added {Type:0,Tame:1,Variant:518} So my command looks like this: "/summon horse ~ ~1 ~ {Type:0,Tame:1,Variant:518},{Attributes:[{Name:generic.movementSpeed,Base:0.6},{Name:horse.jumpStrength,Base:1}]}" and now it isn't working! Can someone please help?
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I like the idea with the enderfish. If I could have a mod with whatever I want, I would add end acid (purple) that a neutral enderfish mob would sometimes spawn in, you could kill it and it would drop the enderfish item drop and if you ate the raw version it would teleport you like it does now, but if you cooked it, it wouldn't teleport you.
deathscreen:"@p ate a raw enderfish and telliported into lava" XD
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Ethany525Look in FAQ in the post.
sixfootblueWill you be making crafting recipes for these items in the 1.13 update?
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Ok, thanks, I just typed my question in a larger font because the letters on my screen are so small. I'll type in this font for now on. Now let me see if I can get these shulkers to work.
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I have optifine so I can have multiple textures for one mob. I just don't know how to do this thing where you have a texture (or two) for only a specific biome. I want the purple ones to be default, and the iron bar and bedrock shulkers to be in the forest and plains biome. I do not have anything in the shulker file yet because I don't know what to put in.
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Am I allowed to use this in another pack AND give the pack to a friend without putting it online?
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How did you get the elytras on the armor stands? I can't put any of the custom elytras on armor stands. Is it a mod?
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Thank you so much! This helped a lot and now my grass looks fine!
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Yah, the bits of green is a different mistake that I am fixing. But this helped!
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So I made a grass block model with roots underneath and when I log into the game, all the grass on top is grey. When I take the model off it's all back to the basic model and the grass is fine. Could someone help me?