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    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Sure
    http://fate-stay-series-fanmade-servants.wikia.com/wiki/Servants

    Name: Monkey D Luffy

    From: One Piece

    Class: Berserker

    Skills: Mad Enhancement, Charisma, Eye of the Mind, God Slayer, Natural Monster, Poisonproof,

    Noble Phantasm: Gomu Gomu No Mi (Grants the user immunity to blunt attacks. The user has the ability to strengthened himself for a duration of time and can make giant sized attacks. His Ultimate Move will be his Gear 4 allowing high speed and power buffs)

    Posted in: WIP Mods
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    posted a message on The Holy Grail War Mod (Fate Anime Series)
    Quote from Black_Saturn»

    From what you have said, I can tell that you do play Fate/Grand Order. Anyway, I don't really hope to put in too much stuffs yet as there is only one coder and it will be a great burden to throw all those on him. If things go exactly as planned, some of the stuffs you mentioned might be implemented.


    Servant parameters is actually part of the plan for the Master's GUI. The Command Seal teleportation is just part of its many planned functions within the Master's GUI.

    As for biomes... I don't think that's necessary. Imagine this: A Rome biome right next to Britain biome. Nero is standing on the Rome part, and Arthuria is standing on the Britain part. If both their Masters are smart, they will not let their Servants engage the other one as they are standing on advantageous ground. Awkward, right?

    As for skills, it is based on the AI. Some may require unlocking or the usage of Command Seal.

    Mana bar? Nah. That's a bit too much of an overhaul. Plus, does Steve looks like a Mage?

    As for structures... I'm considering it. I might add a Japanese-like temple like the one Caster Medea resides in F/SN.

    And as for Herobrine... Look closely at the Assassin-class card. Look really closely.


    Woohoo for Parameters.
    Well too bad for the biomes idea then.
    Really? Like what if we wanted to use like the Servant Noble Phantasm to end it or like for example Gae Bolg which needs to be thrown for the strongest attack, what if the Master wants to use it to do something like sniping to end it fast and swift? Or use Meduds's Pegasus to go around the world? Or even Francis's Giant ass Boat? Can we like influence them to use skills like the Servant may use that skill if the Master wants it but it is fully on the AI.
    Ok maybe in the future? Cos i can imagine people in Servers maybe just tossing Explosives Gem like no tomorrow or spawning 1 thousand Caliburns and just tossing it on the floor. Well Steve been in the Ars Magica, Thaumcraft and Witchery mod for so long already, he got to have some skills in magic right.
    You should add like the structures where their legends live. It will be awesome to see Arthuria's Castle
    Well i see him, but you call him a Chicken so i was like errr

    I hope to see a dimension where you can enter the holy Grail, you know the one in Fate Extra?

    Maybe you can add Servants from like other anime like Kirito is Saber, Hollow Ichigo as Berserker, Ichigo as Saber. Suggestions for Custom classes like Brawler that uses fist and body.
    Posted in: WIP Mods
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    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Btw by help, i meant to help in improving ideas. Cos Zero Modding Experience.


    Are you going to add the parameters system as well to allow us to know roughly how strong the servant is compared to. Like can a B rank in Strength instant kill the Mobzilla for example.


    You should add like custom classes outside of the 7 as bonuses so it will be more interesting. And i don't mean like Ruler or Shielder, i mean your own types. and your own skills like Heracles gains less Strength in Rome due to his name being Hercules there.


    Biomes that just tells countries name like Rome, Romania, Europe and etc which causes their strength to increase depending on where they stand like King Arthur is strongest in Britain but decent at other places due to her Legend being renowned. Countries not related to the Servant at all provide no bonus


    How come you using the experience levels to summon them? Why not create a mana bar that can be used for your own attacks and to substain the Servant.


    The Catalyst maybe spawned looking differently each time like a sword or a piece of armor. The tool tip can say it seems to be an [Type] artifact belonging to [Class name] and on rare occurence says certain Servant names. Each Catalyst can be separated a couple of types like Perfect which has high chance to spawn that class, shard that has low chance, Symbolic is 100% summon and damaged is 50% of summoning.


    Maybe certain Structures contain the Rare Artifact or Artifact Block like maybe a Stonehenge where it is in the centre or hidden within a temple filled with traps and guards.


    Command Seals can not only be used to teleport the Servant, they can also be used to increase their strength forcefully, not died temporally and etc.


    So the Skills will be like at random? Or you command them? Or both?


    I like the Servant Bond idea. You should add in Mad which causes almost zero control and may even kill the Master.


    Maybe you should add like a Book that allows you to record all Servant Names and a lot more books that tells the weakness of a particular Servant. The Recording Book will record the current Servant and causes majority of the content to be hidden at the start. Like name, noble phantasm and etc. Only the Picture of the Servant is known. As the Servant Bond increases, all those hidden content gets slowly revealed allowing access to skills, their strengths, weaknesses and lastly noble phantasm. The Weakness Books are just facts of history of 1 Servant at random which will require the Master to read and find the weaknesses of the Servant. Upon doing so, not only will you know what specially damages a certain Servant, while that Servant is in a certain radius around your Servant, they will take more damage as your Servant knows where are his weak points


    Ideas/Hopes for Servant:

    1: Jack the Ripper(The Berserker one.)

    2: Robin Hood

    3: Vlad

    4: Mordred

    5: Herobrine

    Just some ideas

    Posted in: WIP Mods
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    posted a message on Anime/Game based mods Request and Idea thread
    Quote from Black_Saturn»

    The Holy Grail War mod is now WIP! It's a mod about the gameplay of the Holy Grail War, Fate series and related.

    Summon Servants, Fight to the death, and claim the Grail!



    No WIP Mod Thread yet. So don't ask for it.

    The Holy Grail War mod is now WIP! It's a mod about the gameplay of the Holy Grail War, Fate series and related.

    Summon Servants, Fight to the death, and claim the Grail!



    No WIP Mod Thread yet. So don't ask for it.


    Finally someone making one. Could you send me the thread link once it comes out? I want to help with it
    Posted in: Requests / Ideas For Mods
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    posted a message on New Zombie Mod v4.6.0 (new update, 01-04-2016)

    So far it looks good(except maybe the Happy Zombie for me anyway)

    Ideas:

    1: Franken Zombie (A boss made from the zombies parts and iron)

    2: Sewed Up Zombie (A zombie helper made from the zombie parts and strings)

    3: More Zombie Parts (Like bones, pancreas, liver and etc)

    4: Zombie Platter

    5: Maybe some kind of weapons

    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]

    Can i join your server? I trying to find a modded server but no one ever makes 1(Unless i just too unlucky)

    Posted in: WIP Mods
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    posted a message on Celestial Craft - Theme Magic Based Mod
    Quote from HalestormXV»

    Next up and coming potential "Big Update" - Cards of the Spirits. This is just a teaser video. Please leave me feedback and thoughts.



    The idea behind this update is to add a "Card Game" to the mod. By Card Game I mean you as the player will have the ability to collect a variety of different cards that you can utilize in combat or other situations. These cards will be similar to potions, you use the card and it will buff your character. The twist is that the cards can be combined to increase their ability or create a new combined ability. Like perhaps combing a Taurus card with a Leo card will give you a strength boost of maybe 10 for 8 seconds since it would take the power of both of them combined. Using a card will also cost some Celestial Energy in order to properly balance things out a bit.


    Cards won't be "throw-able" like a potion. I figured this might add an interesting turn on how you play the game. Perhaps you as a player will want to simply just collect cards, or if you play on a server you may want to become known for always carrying a strength "deck" on you so that if you attempt to PvP or if somebody attempts to attack, you will have instant boosts to strength available or what have you.


    I was thinking of Persona when i heard this. Maybe instead of just using it, it can have a little animation and during that time, the card will float around you translucent till the effect runs out
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    The Ender Titan
    A giant beast that wanders the End searching for those who prove themselves worthy by killing the Ender Dragon. It spawns in another giant island similar to the original spot but bigger. It is surrounding by ender crystals that are protected by cages.
    It is insanely big with 4 arms and 3 eyes with a similar figure to a enderman.
    It heals by the ender crystals and has a natural regen as well. He tends to not move and attack from a range. His arms and body has different HP. The arms die if their HP is gone but not the body. The entire body dies if main body dies.
    It has a couple of moves. -Slam(Uses one of his hands to smash dealing AOE damage) -Cube of End(He generates a cube of endstone and throw it. ) -EnderLord(Spawns aggroed enderman) -Bolt of Ender(He shoots a ball of energy that teleports players into a certain direction in a far distance. Has AOE effect But players can hit it back to deal damage to the Ender Titan) -Fallen Enderman(Upon an arm being chopped off, it spawns a couple of aggroed enderman) -Ender Crystal(The ender crystal that heals him are different. They possess a certain amount of HP. They reflect projectiles that hit them. They buff the Ender Titan. Upon destruction, Ender Titan gains a permanent debuff and take damage) -Armour(He is covered by a layer of ender that gives him buffs. Anyone that looks at him gain blindness and nausea. The Ender gives him the ability to negate all damage. But certain attacks will require him to take it off. When his ender crystals are destroyed, he also dropped the layer temporally)





    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from Raphezaro»

    Your ideas are great.

    Thanks.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Mode Fight Golem
    A giant stone golem with unique features. It has crystal eyes, hands, feet and centre of chest core. The hands and feet look more like blades. It will look like a thin humanoid golem that has crystal blades for hands and feet. The back of it has crystals
    It has a few modes, Speed, Break, Balanced, Fortress, Overdrive and Mage. The crystal changes colour depending on it's mode Immune to potions splashed on it but not effects that it gives itselves

    Speed mode causes it to attack really fast and ignores armour. It has a charge move. It can be damaged by anything. The front takes slowly more damage Break makes it hit hard. It also has a charge attack. It causes armour to break faster and any weapon/tool that hits it break faster. But it takes more damage. The back of it's body take more damage in this mode. Balanced is nothing but it has a attack that makess it toss a huge rock to deal AOE damage. Can only be damaged by pickaxe Fortress is super hard. It reduces any damage done to it to insanely little and can only be damaged by pickaxes. But it moves super slowly and attack super slowly. Shooting at it's eyes deal slightly more damage. Overdrive increases it's power, speed and defense but it takes damage over time and takes extra damage from fire. The centre of it's chest takes alot more damage while in this form. Mage makes it capable of shooting non-explosive fireballs, snowballs that causes slowness and mining fatigue, A spike of rock to deal damage that ignores armour and a wind that pushes mobs/players back. It takes more damage from any thing except by a bow. Shooting at it's hands cause it's attacks to stop for a sec and deal slightly more damage
    It crumbles down slowly upon death and drop either a Fortress Core, Overdrive Core or Mage Core along with some emeralds or diamonds which can be crafted into different things. Fortress Core makes armour that gives insane defense at the cost of your moving speed and attack speed. Overdrive Core makes armour and weapon. The armour gives increased damage, speed and defense but it causes the user to take damage over time. The Weapon has high attack power that breaks armour instantly Mage Core makes weapons that does the attacks in it's mage mode

    Mode Mana Golem
    A giant golem. It has crystal eyes and a core. It spawns in a big dungeon that has an entrance on the surface that leads into an underground stone brick cave that has Wroughtnaut guarding in every few rooms the dungeon has. At the end is where this mob spawns. It spawns in a giant room with 14 Pillars that heal him throughout the battle. But when you cause it to attack the Pillar with the same colour crystals like a projectile, it will explode. The Golem takes huge damage from that as the Pillar appears to be powering the golem. The room the golem is in cannot be destroyed unless the golem is defeated which means No Griefing at all, BobMowzie.
    If it is made into a real mob, it will require insane skills to defeat it but will be epic fight. All projectiles can be deflected.
    It has a couple of modes which changes the crystal on it's body colours. It has Fire, Water, Earth, Wind, Lightning, Dark, Light. Each Pillar destroyed cause it to be unable to use that element.
    In Fire Mode, it shoots fireballs at that explodes upon impact.(It causes an AOE only and not destroy blocks). It can spawn lava in the form of projectiles that will only stay for a 5-7 secs before despawning. It has a fiery melee attack. It has a midrange flamethrower like attack. It takes damage from water and cannot heals from fire attacks. It can spawn Blazes to aid it.
    In Water Mode, it shoots snowballs that cause slowness and mining fatigue. It can shoot icicles at targets to deal damage and has a 20% chance of ignoring armour. It can shoot water that will stay temporally. It has a passive ability that causes slowness near it. It takes extra damage from lava but no damage from fire. It can spawn Guardians.
    In Earth Mode, it shoots rocks at rapid speed to deal damage. It temporally increase it's defense and power. It can spawn in slimes to aid it. It can toss explosive rocks. It can toss rocks that deal various negative effects. It can spawn sliverfish.

    In Wind Mode, it shoots wind that pushes the target back. It moves really fast. It can cause a storm armour where mobs/players/items are dragged towards it and will cause damage when target is near it.

    In Lightning Mode, it shoots lightning to deal damage. It can also spawn in Charged Creepers. It cause extra damage when the target is wearing armour and holding a weapon. It moves really quickly. It takes damage from water.
    In Dark Mode, it destroys nearby light sources. It causes damage in an area when you are staying on a block with a low light level. It can cause blindness to targets with a projectile. It increase in damage the lower the light level. It takes damage in a high enough light level. It can spawn zombies and skeletons and wither skeletons. It has a withering bolt.
    In Light Mode, it generates light sources near it. The higher the light level, the stronger it becomes. It shoots balls of light that deal fire damage. It take damage under a certain light level. It can spawn Enderman.
    Upon death, it drops a core of it's various modes which can be crafted into weapons. The Weapons make them passive to certain mobs.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Surprise Hunter
    The hunter of the forest.
    He spawns in forest and jungles and is commonly seen on top of trees. He can climb any wooden blocks He will drink milk to heal any negative effects inflicted on him
    Shoots arrows that cause 1 negative effect at lv 5. like slowness, wither and etc He will turn darker to blend in with the dark during night and greener during the day.
    He jumps from tree to tree in order to snipe players.
    He is a neutral mob that will only aggro upon hit. He will hunt down animals from time to time in order to heal any previous damage

    Boxical
    A special box creature.
    It looks like a present styled block that has a crank in it. You can turn it to a a certain point which will either gives you goodies or a monster Boxical. Boxical is similar to Jackinthebox except a few things. It looks like a devil upper torso along with a spring connecting it to the box. The Box is immune to any damage except withe. The Torso is immune to all forms of damage except potion effects and fire. The Spring can be damaged but only with a pickaxe. It can either hop closers to attack or lengthen itself to attack.
    It attacks by stabbing enemies with the knife it has or shooting non-explosive fireballs.
    Posted in: Minecraft Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Suggestions for Powers
    Air Manipulation
    The power to manipulate atoms and moleculars of air at will
    Lv 1: -Breeze(Shoots a wind that pushes mobs/players/items back by a little. Grows stronger with lv)
    Lv2:
    -Compressed Lungs(Allow increased underwater time) -Extinguished(Cause fire to disappear in an area)
    Lv3: -Sphere of Air(Compressed air and shoot it to deal little damage but pushes targets back) -Blast of Wind(A blast of wind that pushes targets back)

    Lv4: -Glide(Allow the user to glide themselves down using air) -Roar(Compressed air into the lungs and released to produce a powerful roar that pushes mobs/players/items back far along with low damage) -Deoxygen(Cause an area to temporally run out of oxygen causing damage to mobs/players in it by suffocation)


    Lv5: -Flight(Causing the wind to propel you upwards) -Twister(Creates a giant twister that destroys all but doesn't move) -Sonic Bomb(Drops a bomb that is super loud and causes massive damage to the user but has incredibly short range) -Supersonic(Cause a disrupting noise that causes nausea and weakness) -Poison Gas(Manipulate poison in the air to an area causing poison, nausea, weakness, mining fatigue and slowness temporally) -Plasma Bolt(A charging attack that is insanely destructive) -Violent Air(Causes a target to explode in his lungs taking insane damage) -Air in Blood(Causes the oxygen in blood to stop moving causing the body to be deprived of oxygen. This makes the user starts to take suffocation damage along with nausea and slowness.)

    Uses weapons like fans and etc may boost certain skills power




    Zombie
    The abilities of a zombie and the ability to control zombies. This is actually manipulation of one's brain into a specific setting that is like a zombie.

    Lv 1: -Bloody Thirst(Eating raw food gives higher food bar and regen) -Spit(Cause temporally 1-2 sec blindness)


    LV2: -Immense Strength(Causes the body to cut off neural links to allow stunning physical power. Increase attack power, resistance, jump and speed but at the cost of having nausea and weakness afterwards) -Climb(Using your zombie strength, you can climb any surfaces except glasses which instantly breaks) -Chunking(Toss blocks at high velocity to deal high damage) -Claws(Increase punching damage)


    LV3: -Contagious Bite(Cause a bite that changes one into a zombie instantly) -Contagious Claws(Cause a poisoning effect that has 50% of changing people into zombies.) -Dead Look(Looking like the dead causes undeads to not attack you) -Dead Body(Having a body similar to a corpse allows you to stay in water longer, take longer to be affected by poison)

    Lv4: -Screeching Call(Calls any nearby zombie to aid you) -Screeching Blast(An insane screech that causes an AOE nausea effect)

    Lv5: -Undying Zombie(Never die for a certain period of time along with increased strength. Afterwards is affected by wither and weakness) -The Death Evolution(The more damage you take, the more resistance and strength you have) -Debone(Kill any mob to drop bones.) -I Am Zombie(Becomes immune to any form of damage and increase strength but gains nausea and slowness while this ability is in effect)





    Downside: Doesn't affect people with abilities as their brain has been configured by their power.


    Posted in: WIP Mods
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    posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]
    Suggestions for Power
    1:Time Manipulation
    The power to manipulate time, a universal rule making it one of the strongest ability. But one can never change the time of the universe, only an area.
    Lv1: -Reaction Time(Allow the user to turn faster and move slightly faster. Passive)
    Lv2: -Speed Up(Temporally increase a weapon's power. A sword will be faster and deal higher damage. A bow will shoot fast and more powerful arrows and a pickaxe mines faster) -Haste Enchantment(You can temporally increase a tool's power allowing it to mine incredibly fast)

    LV3: -Item Bullet(You can use any block and toss it. It becomes similar to a projectile that deals damage) -Projectile Shield(Create a thin barrier of 3x3x3 block sized barrier in front of the user. It slows down projectile that is shoted at it but once it exits, it returns to original speed)
    Lv4: -Quick Time Suit(Cause time to speed up in a suit-like fashion to become faster. You gain high speed movements, increased strength, faster projectile damage, lessen damage from attacks. But your saturation is shorter heavily, suffocation is faster, potion effects affects you faster, shortening your potion effect duration but in greater effects.) -Slow Time World( Cause time to slow down in an area but does not affect the user. All mobs in the area become slower, hit slower, take more damage but they can breath longer. All projectiles in that field will be slowed as well.) -Time Aura(Causes devices to work faster near you. Furnace smelted faster and brewing becomes faster)
    Lv5: -Time Travel(Has 2 functions. Change day or night and allow the user to teleport. Uses a lot of energy to use) -Light of Aging(Using powerful manipulation of time, you can cause one's age to increase. It has incredibly short range.It deals wither to most mobs. Only Iron Golems who gets strength instead, wither and enderdragon are not affected, endermobs are not affected.) -Time Resurrection(Has an insane energy consumption rate. Upon death, you are denied death and restored to 50% Hp with 50% hunger. But has a long cooldown) -Terraaging(Forces the terrain to change. Dirt changes to myceilium, Lava into obsidian, water evaporates, any wooden thing is destroyed, leaves decayed)
    Downside to ability: Any ability that increase time, causes the user's saturation to be drained quicker. Low to no hunger will results in ability using the user's life as a subsitute instead.


    BeastMaster
    The power to harness the strengths of beast
    Lv 1:
    -Beast Instinct(Increased strength, regen and resist temporally)
    Lv2: -Predator(Increased speed and strength but saturation is lowered) -Herbivore(Increased speed a lot and resistance)
    Lv3: -Threatening Roar(Causes nausea and weakness to nearby mobs)
    Lv4: -Cheetah Legs(Increased running speed heavily but causes weakness) -Gorilla Arms(Increased strength and resistance) -Elephant Strength(Increased strength and resistance and allow the user to deal damage along with nausea and slowness to whatever he steps on. But user gains slowness and mining fatigue) -Rhino Horn(When sprinting, any mob infront of you take damage. You take extra damage from the back) -Night Vision -Viper Bite(A poisonous bite that needs to be in close range) -Cockroach Resistance(Allow the user to be immune to negative potion effects, take no damage from fall damage) -Chicken Glide(Allow the user to glide, upgrades into flight upon Lv 5) -Pig Instinct(Gains speed upon taking damage) -Cow Udders(Cause all buckets to be filled with milk) -Ocelot Instinct(Gains high speed but gains weakness when near any mob in a 2 block radius) -Alpha Wolf(All wolves aid you in battle once you take damage)
    Lv5: -Beast King(Spawns in any beast to aid him in battle) -Sound Cannon Roar(Roar a roar that pushes mobs back in a direction) -Chimera Power(Allow the user to gain the ability to take no damage along with increased strength and speed. But the user will gain wither after deactivation) -Fear of the Beasts(All mobs will act as neutral mob against the user except bosses)

    Downside:
    Either user requires a product of an animal near him or
    Posted in: WIP Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Zombie Blade
    An undead with a special body.
    A brute sized zombie that has blades covering his whole body(in a stabbing fashion). He has the ability to steal all your weapons by sticking it into his body upon you striking him. You deal really little damage with swords and arrows. The only way to deal high damage is to strike at the swords sticking out of his body, pushing them in piercing his core. He will then roar in pain, the sword will be shot out as a powerful projectile.

    Abyss Octopus
    A giant squid/octopus that crawls along the sea bed. Each end of it's tentacles is a head that breathes out poison.
    It has a couple of attacks. 1 is grabbing you with the head which deals damage while you are in there, usually used to pull players into water. 2 is assault which basically launch the head at the target to deal damage. 3 is breath out poison. 4 is smokescreen that blinds targets. Each tentacle can be killed individually but they will regenerate but it takes quite a while to regenerate. 5 is spawning Abyss Eels that are created by chopping off the tentacles. It does this as an active and passive skill. 6 is creating vacum that either pulls around targets in or pushes them away. 7 is water pressure. It can temporally raise the strength of water level near it causing mobs/players near it to take damage, nausea, weakness and quicken their breath to run out

    Magus Lich
    An undead mage that is super powerfully. It looks like a jaggernaut of a skeleton with huge ribs along with a sphere of purple mana in it's chest. It has a robe covering his lower parts and dons a helmet. His hands has rings
    He attacks by shooting sphere of ice that generates ice along with causing slowness. Direct hit will result in damage, high slowness and mining fatigue. He can also strike lightning. He can spawn Witherskeletons, Zombies, Skeletons, Blazes and rarly Ghasts. He also temporally buffs all nearby undead mobs with strength and can heal them but only 1 mob in every 10 secs.
    He has 2 powerful spells which is 1 the withering bolt that shoots a black smoke at target to deal high wither but is slow and can only home onto targets a bit. Another is Death Garden which creates a radius of thorns around the Magus Lich that deal wither. The thorns will disappear after 5-10 secs.
    Upon reaching low HP, he will grab his huge skeletal sword to deal massive damage. But he can at most swing allround the sword and use his withering bolt with his sword.

    He grows stronger in the Nether or night. He is really really weak at daylight.





    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    The Conjurer
    A mage that summons inanimated objects to destroy their enemies.
    Almost all times, he is protected by an barrier that blocks all damage.
    He can create a wall of iron bars around the target with a lava block at the top. He can convert 3x3x2 quicksand blocks underneath targets to slowly suffocate them. His most basic attack is to shoot a ball of energy that has a random effect of slowness and mining fatigue, fire, nausea or damage by suffocation. He can summon a block of actived tnt down.

    Weakness: At certain times, he uses certain attacks that you can use to attack him.
    1:He starts to charge up a fireball above him. You will need to hit the fireball with an arrow shot from a fiery bow. It will cause the fireball to drop on him and explode causing damage and fire around. Or you can wait for him to charge and shoot the fireball which you can whack back with a fire aspect sword/blaze rod that can temporally break his shield causing him to be unable to move/attack for a couple of seconds
    2: He shoots his barrier out doing an allround attack but leaves him vulberable for a few secs
    3:He will start to charge up and shoot a gigantic huge ball of energy that vaporises any blocks it touches in a straight line for 100-200 blocks. During this time, he is unprotected.

    Upon death, he glows and fade into nothingness coverting the ground into iron blocks due to his powers
    Posted in: Minecraft Mods
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