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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2

    ----OOC Info----


    -Minecraft IGN:

    Shaboopy

    -Skype name:

    jonakyle

    -Do you have any prior roleplay-related experience, if so could you give an example?:

    I have extensive Dungeons and Dragons experience. Previous to this application, I was a member of the minecraft server Lord of the Craft. Additionally, I've been the dungeon master for multiple D&D campaigns, and I am currently the host of my school's club.

    -Define Power-gaming in your own words:

    Abusing either in-game mechanics or OOC mechanics in order to get an advantage over a character or a group of characters. I also consider power-gaming to be just making a character far more overpowered when compared to everyone else, as it sort of ruins the game for the other players.

    -Define Meta-gaming in your own words:

    Meta-gaming is the use of information that a player might have, but not the character that the player is playing. For example, if my character was unknowingly charging head-first into a bandit camp, but I myself knew about the camp, if I was meta-gaming I would suddenly decide to go somewhere else.

    ----IC Info----


    -Character name:

    Garrum

    -Character race:

    Dwarf

    -Character age:

    42

    -Character Occupation:

    Woodcrafter/lumberjack

    -Character description:

    Garrum is a stout dwarf with an unusually scarred face. His hair is dark orange, and his beard goes down to to his abdomen. He nearly always keeps his hammer with him, despite it's crude and broken appearance. He wears a small green cap, and his armor is generally well-kept. Even for a dwarf, Garrum is remarkably muscular. On occasion, perceptive travelers have noticed that there is an abundance of wood shavings in his beard. Garrum tends not to notice, as he enjoys the smell of fresh-cut pine.


    -Character personality and traits:

    Compared to other dwarves, Garrum is fairly quiet. He tends to ask questions that don't appear to pertain to the subject being discussed. Many of Garrum's friends consider him to be a bit odd, but he is easily liked. Garrum's most notable oddity is his speech impediment. Garrum is unable to talk in the first person except for when he introduces himself. While this can make Garrum seem to be simple-minded, he's actually fairly bright. He tends to prefer the company of his well known acquaintances than that of strangers.

    -Character biography:

    Garrum has always been different. It took Garrum many moons to learn the way of speech. Though Garrum is by no means stupid, Garrum may seem that way to many who visit with him. Garrum is a straight-to-the-point kind of dwarf; his father always told him "Drink yer' mead, Garrum, er ye won't grow up an' be strong like yer' pa," Garrum understood his fathers' point perfectly, and he indulges in his drink whenever he gets the chance. But Garrum also drinks to forget his past, not just because he remembers it.


    When Garrum was just a wee boy, not yet able to stand, an earthquake had caused debris to fall on top of him. His mother found him hours later with a fractured skull and many lacerations. The lead medical dwarves declared that he wouldn't survive to drinking age. Garrum's father disagreed, "He'll live, just ye' watch. He'll be walking long after ye've been buried with 'er ancestors." Garrum recovered within a week, but his head would never be the same. His forehead slumped forward slightly, causing his eyelids to appear to be half-closed. Rather than go through surgery, Garrum's father decided that Garrum looked better with his scars anyway. How Garrum misses his father.


    One day, the cavern Garrum lived in began to cave in. Garrum was once again pinned under a rock. With the help of his friends, they rolled the boulder off of Garrum, but his legs were badly dislocated. Unable to carry him, they abandoned Garrum. They cherished their belongings more than Garrum. Garrum, however, refused to give up. Garrum manually relocated his legs, despite being in great pain. Blood vessels inside of Garrum's legs had begun to hemorrhage, and Garrum knew that he had little time. Unable to find his parents, Garrum grabbed his trusty hammer Craig and left for the surface.


    Shortly after entering into the sunlight, Garrum passed out from his internal hemorrhages. Garrum was in a coma for three days before he awoke. Garrum had miraculously survived, but Garrum was very hungry. Knowing that Garrum was in ogre country, Garrum went out to look for an Ogre den. Garrum found a group of three Ogres, and Garrum formulated a plan to steal their food and mead. He would wait until they were sufficiently intoxicated, and then Garrum would terrify them with a dwarvenly roar. The plan worked better than he expected, and one of the Ogres died out right. Atleast that's how Garrum remembers it. Regardless, Garrum was able to eat the meat the food they had, and then Garrum continued on his
    journey.


    Garrum eventually arrived at a seaside inn near Barkamsted, and he plans on leaving on the next fishing vessel. Where Garrum will go, no one knows. Garrum will never forget his home, but Garrum must move on.


    Now Garrum grows tired. Garrum does not wish to talk anymore, maybe tomorrow. There will be ale if god wills it, aye.


    (As Garrum nods off, a thief snatches up Garrum's one and only prized possession: his hammer, Craig.)


    -Please give us a short RP response to these two scenarios.

    You’re walking around the markets at around noon.
    There’s a lot of people around you, still gathering their items as they
    prepare to shut down their many stands. Suddenly you feel a gentle
    lifting of your coin purse as a child graces you and soon after they
    take off sprinting. You have been robbed.


    Garrum notices that the child who robbed him was very clearly hungry. He mumbles to himself, "Poor child. Garrum was like him once, aye, hungry an' starvin'. Better the coin for the child than fer' Garrum." Garrum heads back to his cottage, still worrying for the boy who took from him.

    You’re heading back to the city through the woods
    when you hear a whining coming from nearby. Upon further investigation
    you come across a grey-coloured wolf that appears to have its leg caught
    in a bear trap. Around it is three smaller lumps of fur, obviously
    puppies belonging to the trapped mother. Without help, they’ll all die,
    but wolf skins are quite valuable too, not to mention that the nearby
    farms suffer quite a bit from the wolf population.


    Garrum has always had a deep respect for the wildlife of the world. He would never forgive himself if he let the animal die defenseless. Garrum decides that he'll release the animal, and should it attack him, he'll fight back. At least it will be a fair fight. However, when he releases the mechanism on the trap, the wolf rushes off into the underbrush. Garrum does not consider the consequences of his small act, and he feels content with his decision.

    Posted in: PC Servers
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    posted a message on Error Texture [Help]
    In mod_BLOCKNAME:

    package net.minecraft.src;
    public class mod_BLOCKNAME extends BaseMod
    {

    public static final Block BLOCKNAME = new BlockBannanaLeaves(160, 0).setBlockName("BLOCKNAME").setHardness(1F).setResistance(1F).setLightValue(0.1F);


    public void load()
    {

    BLOCKNAME.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/BLOCKNAME.png");
    ModLoader.registerBlock(BLOCKNAME);
    ModLoader.addName(BannanaLeaves, "Any Name");
    ModLoader.addRecipe(new ItemStack(BLOCKNAME, 1), new Object [] {"#", Character.valueOf('#'), Block.dirt});



    }

    public String getVersion()
    {
    return "Anything you really want!";
    }
    }




    In you BlockBLOCKNAME:

    package net.minecraft.src;
    import java.util.Random;
    public class BlockBLOCKNAME extends Block
    {
    public BlockBLOCKNAME(int i, int j)
    {
    super(i, j, Material.leaves);
    }
    public int idDropped(int i, Random random, int j)
    {
    return mod_BLOCKNAME.BLOCKNAME.blockID;
    }
    public int quantityDropped(Random random)
    {
    return 4;
    }
    }


    Basically make a 16x16 texture and throw it into your MCP minecraft.jar and refresh. Then put in this code with the right names and you should be good. I've gotta go to bed so maybe I can help you over Skype tomorrow.
    Posted in: Tutorials
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    posted a message on Error Texture [Help]
    Our problem here is that you had been using terrain.png for too long. You basically have to use paint.net or whatever to create a 16x16 texture(for example, a log of some sort.), take that image, put it into a folder called "FOLDER" and run your mod. If it still doesn't work tell me what error you get, and I could build an example for you.
    Posted in: Tutorials
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    posted a message on Error Texture [Help]
    Hi, first of all I reccomend that you don't use terrain.png if you're using ModLoader. If you aren't using ModLoader I suggest you learn soon.

    Here's some code to add that basically overrides the terrain.png so that you can have unlimited textures:

    BLOCKNAME.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/FOLDER/TEXTURENAME.png");

    Replace BLOCKNAME with the name of your block. What this does is override "terrain.png" with a 16x16 texture you made in the folder "FOLDER".

    Edit: Put that in your public void load area.
    Posted in: Tutorials
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    posted a message on [Bukkit] [1.2.5] [Survival & Creative] OPMCraft!
    Posted in: PC Servers
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    posted a message on [1.1][WIP]SpaceCraft

    I admire your trolling technique.
    Posted in: Minecraft Mods
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    posted a message on [1.1][WIP]SpaceCraft
    Quote from AdmiralMe

    You should add installation instructions and a to-do list.On-topic,Titanuim sounds like a great building material. But will there be Aliens? If so,you should to be able to install some kind of weapon onto your ship.

    Working on the installation. Actually, everything you said is on the to-do-list lol. We're gonna make it so you can upgrade your ship. Aliens are gonna be made soon, pretty much the only aliens that exist now are the new mob.
    Posted in: Minecraft Mods
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    posted a message on [1.1][WIP]SpaceCraft
    Quote from Xuarie

    I'll be keeping a close eye on this Mod, it has promise.

    May I make a suggestion as to things to add?

    Mainly, add in more " Space Age" styled items, and use a different material than steel for them; Steel tends to become brittle and shatter or deform in the temperature extremes of space... Perhaps items made of carbon fiber, aluminum, etc etc?


    I really like your idea, we are adding carbon fiber space suits, if you have too many items you can see there is a space suit in-game. It'll pretty much be the best suit you can get, however it'll be very complicated to make. I've just started on this mod, not to mention that i have to help Paul because he's a newbie.

    Anyway back on the main topic, love it, how does titanium and platinum sound for building materials? If you'd like you could make a list of stuff you would personally add, and I'll look into it.

    P.S. Thanks TmynameisT for understanding, hope you'll like it when i begin to add space age stuff.
    Posted in: Minecraft Mods
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    posted a message on [1.1][WIP]SpaceCraft
    Quote from Artiom1990

    ok i am going to guess this is your first mod and all there is is a few new tools and the steel ore which is more common then diamond but it is just as strong (well all mods have to start with something right?) so i will put up a few suggestions of what to add. try to advance this mod as much as you can.

    P.S the first suggestion is: add laser gun or new mobs


    Er, no this is NOT my first mod, however I just started working on it a few hours ago. My top priority is getting space to work, and that means improving the mechanics of Minecraft. I love your idea of a laser gun, and I'm gonna start on it right now, along with a jet-pack armor for space.

    P.S. Steel is slightly better than Iron.
    Posted in: Minecraft Mods
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    posted a message on [1.1][WIP]SpaceCraft
    Quote from Ora the Owlish

    Alright, first off, you really need pictures or a video. Second, if your mod is barely even started (even if it adds something small), it would have a better home in the WIP forum.

    Yeah, i accidently got the wrong forum, hopefully a mod can come and move it ^^ pics are up now btw.
    Posted in: Minecraft Mods
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    posted a message on [1.1][WIP]SpaceCraft
    NOTE: SPACECRAFT IS NOT SPACECRAFT YET. IT IS IN PRE-ALPHA STAGE!!!

    Requires ModLoader.

    Hello and thanks for viewing my topic. This mod is called SpaceCraft, it will add a new galaxy that will be accessed via space-ship. For now, all SpaceCraft adds is Steel and its tools.

    Download:SpaceCraft

    Version0.3: Adding a space suit, carbon fiber, improving the new mob, new block(s), new ore(s), etc.
    (Current)Version0.2: ANOMALY DETECTED. UNKNOWN LIFE SIGNATURES ENTERING ORBIT. - Broken robot
    Version0.1: Release.

    Coders: Jonathan(Yamist8bit), Paul(TigerSloth).
    Textures: Jonathan(Yamist8bit), Paul(TigerSloth), Jacob(Mine of Minecraft).


    I'll add more to the topic as i progress. Thanks for looking!

    (Special thanks to Miles, Jacob, Wyatt and Paul for helping out.)



    Posted in: Minecraft Mods
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    posted a message on [1.8.1][WIP]Meteorite 0.7
    Quote from Dhk12

    How often are the Meteorites?


    They're quite rare, only spawning in very small clumps at level 35 and below.

    Quote from Gethorn

    PC. And i have TMI installed thats it

    Hm. I would try to install modloader>Meteorite>TMI. Also, could you give me the error? Miles didn't even get an error, rather than a perma black screen. He went and played on his pc and it worked fine, but not with his laptop mac.

    Currently working for 1.8.1, healing talismans have been removed.
    Posted in: Minecraft Mods
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    posted a message on Black Screen but No Error Log?
    Quote from Chrisarepwn

    Get a PC
    problem
    solved

    No.
    Posted in: Legacy Support
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    posted a message on Black Screen but No Error Log?
    Hi, my friend recently tried to install my mod, but it didn't work. He gets a black screen, but NO ERROR LOG. It just stays at the black screen forever.
    He's on a Mac
    He tried to delete META-INF, then he tried just the mojang files, then just one at a time.
    He installed Mod Loader first.

    It works for me, but not for him! I have no idea why it's not working.

    Thanks for helping.
    Posted in: Legacy Support
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    posted a message on [1.8.1][WIP]Meteorite 0.7
    Quote from Gethorn

    Ugh. Black screen. What did i do this time (yes i did delete META-INF and did add Modloader)

    What mods do you have installed Raged? And are you on a Mac? Cause Miles also couldn't get it to work.
    Posted in: Minecraft Mods
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