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    posted a message on Custom NPCs
    hey noppes, could you give me a brief explanation on the puppet job? o3o it looks interesting
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    hey noppes, just wondering why the defaul scripting language doesn't appear .-. do i need the lattest java? it downloads the recommended one automatically .-. or can i download the scripting language apart form the java version?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Araceli»
    When scripting npc dialog, like if(dialog == 180), it seems to only work if spoken by the NPC the script runs on. I was trying to make NPC A speak dialog 180, and then NPC B would despawn, but it only works if NPC B says the dialog. Is there a way to set it so that it will work if NPC A says it?

    i'm not expert on this, but i'm sure that the world.depawn(npc) scrip can be put to despawn a certain npc from the clone list (not sure, i did it by accident in a world) o3o
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Latreso»
    .

    //Translate with https://translate.google.com/ - sorry for bad english

    This is an amazing mod. I can no longer wait for the next update. It is unfortunate that they appear so rarely. Is it possible to test the beta version of this mod?

    By the way, I have a few suggestions:
    - The possibility of inserting new (own) character models to the folder models (such as skins form).
    - To continue the dialogue with the NPC must be paid item (dialogue option)
    - Flying npc
    - Mount NPCs (for travel where you want, or set to the path using a special item)
    - More special blocks. (boiler with potions, cross, road sign, etc)
    - Dressage mobs without using mounter, it is too OP



    //Translate with https://translate.google.com/ - sorry for bad english

    i'm not a modder, nor NOppes, but i will try to answer stuff .-.

    1: i'm not really sure , but the custom model thingie may not be possible (someone have already asked that in the more player models mod too, even in the morph mod they asked this, and in all of those the answer was no)

    2: the flying NPC is already being made (also, you should read the todo list before making sugestions)

    3: the mount tool is kinda made for creating npcs (generally on creative), so it's not OP .-. a sugestion for it would be learn/ find someone who know coding, and create an NPC with script to do that o3o
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    well, to script stuff you 'kinda' need to know basics of javascript (or the language you will use). There's this video , look at the description, there's the basic of scripting on the npcs, and noppes point out where to get basic methods, hooks and stuff o3o
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    just a tip: minecraft version 1.7.1 and version 1.7.10 are not the same o3o Also, ar eyou using 1.7.9? hwy don't you update? (just asking, no offend plz)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Ahoy noppes, it's-a me again to annoy you >:3

    first: i was not able to replicate the crashes I was having, so it's everything ok ^^

    second: a sugestion :3 add Can bounce, and bouce count to pojectiles :3 After the bounce count has been reached it reacts like a normal prjectille owo It would be fun to make a goblin take throws bombs that bounce a bit then explode

    (gear) third: Something like a "next page" dialog option, so it does the same as a dialog option, going to another dialog with more options, but it doesn't make the NPc nor you speak anything

    fourth: it's more a suggestion to more player models (don't want to annoy you twice) OwO add a distance limit to chat, sometimes the chat baloon is not enough (specially on Lan [not able to make server btw] gameplay with lots of people, when there's no way to use bukkit plugins)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    3) yes I do with the creative GUI crash.i don't have it here (i will surelly put here when i'm able to) , but all it says is OPEN GL ERROR (or something like that) all over the crash report. It only happens if i turn off the extra blocks/items on the config. But no crash is made (the console doesn't show anything too) when i'm browsing through the npc creation gui and it forcefully take me back to title screen.

    4) ok, i will figure out by myself...kind of...

    5) a question on the mount tool, is it possible to spawn an npc with another one already mounted on it? or only through commands/script?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    1) thanks, that's gonna be very useful

    2)oh, okay,taht also gonna be usefull

    3) Reinstaling the mod seens to have corrected the crashes, but i'm forcefully disconnected dua a fatal error or something, when i'm browsing through the NPC creation GUI, the minecraft doesn't crash nor generate a error report. Generally happen when I click on the 2 middle tabs, AI and advanced. Happened once with inventory tab

    4) also, can yougive an brief explanation on each of the tatical variants, and on the Use ranged (OnTheRun , Aways,....)? There should be an wiki or something to explain those details, as the learning about creating quests or dialogs is made through videos on youtube
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Hey there mr Noppes, nice mod you have there o3o

    I'm here to ask a few things, first: is it possible to make an npc follow another npc? like, a hunter and his wolves?

    second: is it possible to make na npc change into another noc after a quest, or dialog? like an cursed old man, that after you gather the sacred words and tell then to him in order, he turns into back to normal, and if you tell in the wrong order he becomes a boss or something.

    if it's not possible using the GUI, is it possible to do with scripting? If yes, can you give me some light, as i don't know much of scripting

    i'm also experiencing some crashes related to npc AI, some ticking entity and crash when the npc try to do some actions, but that's more likelly due to other mods, and happen kinda rarelly.

    thx for reading ^-^
    Posted in: Minecraft Mods
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    posted a message on How to Convert Texture Packs to Resource Packs
    Quote from Epic_Awesome1

    Oooorrrrr they could just download the updated resource pack...
    and if someone (like me) made a custom texture pack and have no time to convert it?
    Posted in: Resource Packs
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    posted a message on Tinkers Construct
    Quote from undrhil

    Are you sure it is affecting all vanilla metals and not just iron? If it's affecting *only iron* then check your version of IC2. I don't know if the newest versions corrected the issue but around the version where they removed the Refined Iron ingot recipe, I noticed that my smeltery stopped working with Iron ingots, either smelting them or pouring them.

    I have a bug report up on their tracker, if you want to reference it.
    well, i tried with gold, and only 1 ingot could be made, it stopped working too after that
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from mDiyo

    Y_the_adaptor: Could we get a screenshot of what you're doing?
    ok, so this is the exact same smeltery design i have in the ssp world: http://sta.sh/029ej3q5q03u
    i cannot pour liquid vanilla metals (iron, in this case) into ingot casts: http://sta.sh/0eg1ozlsd1
    but i can pour then out fine into casting basins and tool parts casts: http://sta.sh/01bldwvx8l6c
    also, heart canisters don't seen to be increasing my health (this may be due to soft hardcore, but soft hardcore doesn't interfere with the smeltery): http://sta.sh/013vzrjrig93
    i used my deviantart sta.sh for this, because it's more suitable for me, if you have problems seeing it, tell me and i post it somewere else
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from MickyFoley

    @Y_the_adaptor: I can only imagine, that Soft Hardcore or Touhou Items may cause your problem. Try to disable/remove mod by mod (trial and error method) and see, what mod probably is causing this problem.
    i used those both mods already and they never interfered in TC before, speacially soft hardcore, wich i use since 1.5 version of minecraft and never got problems at all. also, i tried pumping the molten iron from the smeltery using buildcraft waterproof pipes with no success. the cast seen to not recognise that vanilla molten ores can also be used to make ingots. anyway, thx for the help so far, i will search a bit more for the sollution
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from MickyFoley

    @Y_the_adaptor: The question is, what other mods do you have installed?

    @muffinkiller1: You're here since 3 years now and don't know how to post crashlogs with a spoiler? Sad.
    And why do you think, an error of NEI_plugins and buildcraft, according to the BC Assembly Table would fit into the Tinkers Construct thread? Please tell me. Thanks.

    @110jojo: Sure, you built the smeltery correctly? You have to use all components for it to get it working:

    Basic Smeltery:
    http://imgur.com/a/YK8cw

    Minimalistic Design:
    http://imgur.com/a/XXsvm
    i have the following mods and versions installed: industrialcraft 2 2.0.236 ; railcraft 8.3.2.0 ; buildcraft A 4.2.2 ; codechicken core 0.9.0.6 ; forestry A 2.3.1.0 ; logistic pipes 0.7.4.dev.95 ; not enough items 1.6.1.5 ; open blocks 1.2.4 (plus openmods lib 0.1) ; optifine HD U C8 ; thaumic thinkerer 2.1-66 ; better storage 0.7.3.38 ; better dungeons 205 ; BWG4 v119 ; soft hardcore 1.3 ; thaumcraft 4.0.5b ; touhou items mod ver.2.55
    and i've tested with the recomended build AND the dev build of TC with no result
    Posted in: Minecraft Mods
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