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    posted a message on [Custom Modpack] [17+] [1.12] Looking for new people to play with

    Hey everyone! Three friends and I have started a new server on a custom modpack that I've made (it's just a big kitchen sink, akin to All the Mods but with less overlap of big mods and more niche stuff) and we're looking for some new people to come on and play with us.


    If you're interested, please post or PM me your discord ID.

    Posted in: PC Servers
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    posted a message on =-=-=-=-= If Slenderman Was added to Minecraft Chapter One: Sleny is Here =-=-=-=-=

    This is not good. The pacing is ridiculously bad and you've given us barely a paragraph to start off, then begin asking for likes to write a few more sentences...

    Posted in: Literature
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish

    Asking for a mod to be backported is rude. Asking for a mod that has been discontinued to be backported is just dumb.

    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    So this mod is dead until someone else picks it up. The OP is leaving MC modding apparently. Really sad because this mod doesn't work very well but when it works it's AMAZING.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Azanor, I really hope that rather than taking all of the poll results and strictly following them (meaning changing nothing in the general mechanics as all the polls resulted in people saying everything is perfect) you still make mechanic changes that are just less drastic and still are similar to what we have now. I personally feel that the nodes are extremely boring now as they feel like hard blocks that are completely separate from everything else unlike TC3 which had really cool nodes that interacted with the environment and other nodes.
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    Problem is most prevalent when restarting the game. Often works fine on simple re-logs.
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    My problem is I don't do certain things because I need to do school work, but then I just sit there and don't do the school work either so I end up getting neither school work nor other fun things done. Anyways, at least one of my favorite looking armors (Thaumium Fortress) is also a very good set of armor stat-wise so I don't need to wear it as cosmetic for now.
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    So is there going to be a fix for the armor not appearing until re-equip bug? I'm sorry to bug you but I was just wondering if there was any update on the progress.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Is there any way you could make this compatible with the Thaumcraft NEI plugin? Also, is there a reason the arcane terminal is so tiny? All the proper AE2 terminals have a large view area for items, but the Arcane one has a tiny item view area (only 3 rows).
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Is there a reason vis relays can't even transmit through glass?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    The problem is that I was using a redstone block on my server and after the update my node disappeared and the transducer no longer activated from the redstone block. I tried that and a lever which both should work, but neither did. I'm now going to put a lamp with a lever on top so that it can be concealed once again. Still annoying that I had to spend half an hour spawning in nodes to get one almost as good as my old one.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Help with node transducer! It doesn't work for me. Tried lever, redstone torch, and redstone block. Also, my awesome energized node just disappeared after updating...





    EDIT:
    So I found that if I placed a redstone block diagonally upward from the transducer, it works. Still, this is quite awful as it ruins the aesthetic of my transducer design and also I'm fairly certain this should work. On top of that, I'm now missing a super awesome node. I was excited for this update because of focal manipulation but Azanor, i am dissapoint.

    Double edit: Could we get a config option for the vis relay line of sight thing? I have a few things that the beams should be able to go through but aren't as well as some areas that have a visible line of sight but to the game it's 'technically' obstructed. I made my setup look quite nice with the beams narrowly dodging walls and blocks and now I've had to put the relays in ugly places.
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    This mod just got officially added to Wanderlust Reloaded! Yay!
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    Any news? Mod author hasn't replied in 4 days and many are having the armor going invisible error.
    Posted in: Minecraft Mods
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    posted a message on Cosmetic Armor v1.0.5 - Because it's important to be stylish
    I have the newest version. I think my error wasn't closing my game, but going into singleplayer. I went into SP, tried some cosmetic armor, then went back to my server and I was wearing the SP cosmetic armor until I re-equipped my actual cosmetic armor. A bit annoying. Also, other people don't always see the cosmetic armor without a re-equip either.
    Posted in: Minecraft Mods
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