• 1

    posted a message on How can I teleport without having "locked vision"? (can't look anywhere but straight)


    /execute as (you) at (the mob, rmb to do limit=1) run teleport @s ~ ~ ~

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on How to make baby animals stay as babies forever
    Quote from vinny_afton»

    um, how do u make a Lamma a babby forever it's not working for me T^T

    It should work on llamas as well.

    What's the command you used?

    Posted in: Commands, Command Blocks and Functions
  • 5

    posted a message on Minecraft 1.17 Update Opinion Thread

    How does archeology not fit with the game?

    It's probably that weird feeling which you're swiping a block till it breaks, instead of digging it.

    After all, you're not seeing cracks from the block, which, apart from insta-break blocks, always appears.

    I'm personally not against with the idea, but yeah... It sure feels like a Minecraft mod in a modpack.

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    I'm just going to gloat a bit about having called it. Sort of.

    Okay, I was one update off! Sue me. :) Looks like they decided to try it out in the Nether before the Overworld.

    The 1.17 reveal blew the socks off of me! So much coolness!

    Archeology looks like a fun thing that you don't have to do anything with at all. As such, I have no problem with it, and will probably enjoy it.

    My only complaint so far is that copper and the crystals could stand some more uses. But they may well be getting some before the update lands! They haven't revealed everything. (I don't think they even KNOW everything about it yet.) I'd also like to see some way to treat copper so it doesn't develop patina. Maybe alloying it with iron and/or gold, or maybe a wax coating from the bees. I also agree with the person who said that the telescope should give a square image rather than a round one.

    I also agree that the stalactites and stalagmites look a little too detailed. I think the spore flower is fine, though.

    The sculk detector block is going to revolutionize the redstone world, mark my words!

    I'm pretty sure that was Bedrock stuff. The "blockinator" clips definitely were. Basically, add-ons will be able to add blocks and items with all sorts of effects now - even foods. A major development that will allow Bedrock modding to really take off!

    EDIT: I took another look at that segment, and it was indeed entirely about Bedrock.

    Aw man...

    Java Edition's command system needs attention. Datapacks are useful, but it's still a long way before it can compare to a plugin or mod.

    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from Jancrash»

    I can't find anything about mapmaking features anywhere. What was revealed?

    There's that placing down golden skull reveals a cave, and there's zombies riding scorpions.

    And also that short map with some weird -inators

    They don't seem to be Bedrock stuff to me, or maybe I'm just too tired to differentiate between Bedrock and Java that time.

    Posted in: Recent Updates and Snapshots
  • 16

    posted a message on Minecraft 1.17 Update Opinion Thread

    I'll start. Everyone's crazy about the new cave generations, new ores and new mobs.

    But as a map maker, did you see the new mapmaking mechanics shown in the livestream? I feel like another revolutionary era of mapmaking is on its way to 1.17.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Enchantments and Scoreboards - Interconnecting Them [1.13.X]

    I copied this command, but no matter what it will not apply the enchantment level to the item.

    Instead of applying the enchantment level to the item, it displays a chat message saying that the player has # for <scoreboard>.

    This, for some reason, does work if I do block instead of entity and pick a chest, but I would prefer it to be for the player's SelectedItem like how you did. This does not display the chat message like the last one. I do not know why though.
    /execute store result block <x> <y> <z> Items[0].tag.Enchantments[0].lvl short 1 run scoreboard players get @s <scoreboard>

    Any way to make it so SelectedItem works?

    Oh. Due to that ANNOYING patch in 1.15, you can no longer modify ANY single data on the player, including the enchantments on an item a player is holding.

    Displaying the score in chat is just a by-product of using the command in chat.

    Long story short, the command no longer works in 1.15+

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Tellraw books not working in multiplayer

    Oh sorry I forgot to send the command. Here it is:
    give @p minecraft:written_book{display:{Name:'{"text":"Guide Book","color":"yellow"}'},title:"Guide Book",author:"Dragon Scale",pages:['[{"text":" Main Hub","hoverEvent":{"action":"show_text","value":[{"text":"Teleports player to the Main Hub","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/teleport @a[distance=..1] 266 201 223"}},{"text":"\\n","hoverEvent":{"action":"show_text","value":[{"text":"","color":"white"}]}},{"text":"\\n Cloud","hoverEvent":{"action":"show_text","value":[{"text":"Releases a bunch of cloud particles","color":"white"}]},"clickEvent":{"action":"run_command","value":"/particle cloud ~ ~10 ~ 1 1 1 1 100 force"}},{"text":"\\n","hoverEvent":{"action":"show_text","value":[{"text":"","color":"white"}]}},{"text":"\\n Reveal Self","hoverEvent":{"action":"show_text","value":[{"text":"Gain Spectral Effect, players can see you through walls","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/effect give @a[distance=..1] minecraft:glowing 10 0 false"}},{"text":"\\n ","hoverEvent":{"action":"show_text","value":[{"text":"","color":"yellow"}]}},{"text":"\\n Echo","hoverEvent":{"action":"show_text","value":[{"text":"Makes a bell noise if a player is within 128 blocks upon activation. Players who are scanned will be notified!","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/execute as @a[distance=..1] at @s if entity @a[distance=1..128] run playsound minecraft:block.bell.use master @a[distance=..64] ~ ~ ~ 1 1"}},{"text":"\\n ","hoverEvent":{"action":"show_text","value":[{"text":"","color":"yellow"}]}},{"text":"\\n Read ","hoverEvent":{"action":"show_text","value":[{"text":"Displays your name in chat with team colour attached. Use this to remind yourself about your team.","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/say @a"}},{"text":"\\n","hoverEvent":{"action":"show_text","value":[{"text":"","color":"yellow"}]}},{"text":"\\n Teleport To Blue","hoverEvent":{"action":"show_text","value":[{"text":"Teleports you to your closest teammate. ","color":"blue"}]},"clickEvent":{"action":"run_command","value":"/teleport @p[team=Blue] @p[team=Blue,distance=1..]"}},{"text":"\\n Teleport To Green","hoverEvent":{"action":"show_text","value":[{"text":"Teleports you to your closest teammate. ","color":"green"}]},"clickEvent":{"action":"run_command","value":"/teleport @p[team=Green] @p[team=Green,distance=1..]"}},{"text":"\\n Teleport To Yellow","hoverEvent":{"action":"show_text","value":[{"text":"Teleports you to your closest teammate. ","color":"yellow"}]},"clickEvent":{"action":"run_command","value":"/teleport @p[team=Yellow] @p[team=Yellow,distance=1..]"}},{"text":"\\n Teleport To Red","hoverEvent":{"action":"show_text","value":[{"text":"Teleports you to your closest teammate. ","color":"red"}]},"clickEvent":{"action":"run_command","value":"/teleport @p[team=Red] @p[team=Red,distance=1..]"}}]']} 1

    Also how do you enable /trigger commands?

    Sorry for the delay. I got it tested, and I was right on my first guess.

    Players who don't have permission to use commands in the server cannot use commands from the book.

    So, the only workaround is to use scoreboard triggers. /trigger is one of the few commands that can be used by players without cheat. If you don't know what a scoreboard trigger is, go check YouTube. It's an easy mechanic to understand, so you'd get it in no time.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on How to detect if mobs are not within range or has died with a specific tag to run a command

    I am trying to execute a command to see if there are no slimes within a distance of 70 blocks with the tag, "arenaslime" (as shown in picture) so that the command block can run the next command.

    /execute unless entity @e[tag=arenaslime,type=slime,distance=..70] run tellraw @a "there are no slimes"

    To me, this is saying to not execute the "run" command unless there are slimes with the tag of "arenaslime" and are within a distance of less than and equal to 70 blocks. Please correct me if I am wrong or missing something.

    Thank you for your time!

    The command looks good to me.

    If it's not working, either you didn't run the command, or the slimes weren't tagged.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on How can I summon ghast fireballs that move more than 10 meters?

    execute at @e[type=armor_stand,name=ArmorStand11,limit=1,sort=random] run summon fireball ~ ~-1 ~ {direction:[0.0,-1.0,0.0],power:[0.0,-1.0,0.0],Life:4096,ExplosionPower:1}

    I have a bunch of armor stands. Every time I run this command, I want to pick a random one and make it summon a ghast fireball. The fireball should move down if it doesn't hit some entity or block that's not air. When I try running it, none of the fireballs can move more than 10 or 11 meters. They just move downward for a brief time and then explode in mid-air.

    Your power is too high. It's an acceleration rather than a velocity. So I assume when you see it move like 10 blocks, it already moved like 100 blocks and the game's too lazy to render it.

    Set it maybe 1/10 of the number of direction.

    Posted in: Commands, Command Blocks and Functions
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