• 0

    posted a message on NEW Survival CONTROLS
    How did the obvious control evade me? xD
    Posted in: Classic - Survival Mode
  • 0

    posted a message on NEW Survival CONTROLS
    B for Signs
    TAB for Arrows
    Middle Click to select the block type youre looking at. Also this is bugged right now allowing you to acquire bricks you havent dug.
    Left Click Dig/Attack
    Rightclick Place Brick / Eat


    Add anymore you know of.
    Posted in: Classic - Survival Mode
  • 0

    posted a message on Bugs thus far:
    Skeletons* can enter 1cube holes.
    X is wall O is hole


    XXX
    XXX
    XOX They can enter that if you are behind it. Anyone verify?

    I had this happen where I was one floor below my head their foot height. //Cant replicate this. Dunno what happened let me know if anyone else does. Oh and its Skeletons not zombies.


    Also they dont lose combat focus after killing you they hump your corpse.
    Posted in: Classic - Survival Mode
  • 0

    posted a message on Premium-only server!
    Youve been hit by a premium griefer at some point. The house I built near the map edge right of the Coloured Double pyramid got nuked.
    Posted in: Alpha - Minecraft Servers
  • 0

    posted a message on Water level glitch
    Its a shame this cant be used in multiplayer, So many of us have sometimes wished we could raise water.
    Perhaps a code could be put in where it allows this to still occur providing it doesnt go over Ocean level.

    This way if you are underground and you would like to raise water for a specific reason, you could.

    However having said all that... the griefers ruin the good stuff for everyone.

    *Shatters his own dream of a sauna 10,000ft up on a mountain top.*
    Posted in: Legacy Support
  • 0

    posted a message on NAME THE NEXT PERSON TO POST HERE
    Wrong.

    AlexVMiner.
    Posted in: Forum Games
  • 0

    posted a message on Whats your main game?
    I was TF2 until the latest few updates made it unplayable for me.

    Heard of Minecraft from the PCGamer chat way back when Notch first started it up. Ironically just before MC we were playing Infiniminer quite a bit, but that got stale. One objective and it turned kinda yawn.
    Posted in: General Off Topic
  • 0

    posted a message on All kinds of blocks being undestructable!!!
    I was about to support this as it would demolish Destroy griefers, but you close one door and youll only open another.
    With these blocks youd end up with Permablock griefers sealing off spawns and areas.

    The only thing Ive seen work against griefing is tiered membership and a god OP group.
    Posted in: Suggestions
  • 0

    posted a message on Edit Gap
    I see the edit gaps too.

    the ones just under ... V Here? V ...
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Stat/Skill Chunks - A Neat Idea! - Warning, Huge Masses of Text
    Quote from Menen »


    viewtopic.php?id=1986

    Key Difference:

    Menen : stats

    Drogen: abilities

    Menens stats will in turn become abilities whose effectiveness depends on the quantity placed in the stat, but drogens cuts out the tedium and makes it 1pt = 1 ability. Theyre completely different takes on the same method, however it results in slightly different effects.
    Posted in: Suggestions
  • 0

    posted a message on Stat/Skill Chunks - A Neat Idea! - Warning, Huge Masses of Text
    Nice indeed.

    Also perhaps the ability to restat when the next day/build phase rolls around just incase anyone has left/quit.

    This way it still leaves in the "Class" element, but makes it VERY versatile and flexible to the playercount.
    Posted in: Suggestions
  • 0

    posted a message on Survival
    If this was Toggleable or scripted to recognise whether there were enough players to justify Classes, I'd like it.

    Also Bowyers make the bows and the strings that tie with them, fletchers make the arrows and feathertails. Smiths make the heads. But thats taking it too far though.

    A Crafter is enough. Crafters who build ALL equipment, from pickaxes, swords, right up to armour.

    Oooh Pickaxes - toools.....
    Posted in: Suggestions
  • 0

    posted a message on Stat/Skill Chunks - A Neat Idea! - Warning, Huge Masses of Text
    I like :biggrin.gif:

    Perhaps what would be better is that the total points ANY individual player can get will mean they can only ever acquire 50% of any of the abilities. (ie: 2 out of 4)
    Posted in: Suggestions
  • 0

    posted a message on Theoretical Anti-Greifing tools debated here
    Quote from Visiiri »
    Obviously griefing can stop with good op's, so get some and stop whineing. But when people hack through spawn jails when you're away, or other stuff like that, it's big. The best way to do this is having admin blocks kick people when they are walked inside. It is possible and simple as water changes physics, so obviously this would be a good route.

    I like this. Simple and effective. Youre not supposed to be inside any brick at all really, more so admin bricks.
    Posted in: Suggestions
  • 0

    posted a message on Survival Mode - Combat System
    I think keeping it fairly simple is the way to go.

    No hit boxes, just one body mass, Block, Attack & Parry for sword fighting and the Arrow trajectory mentioned above :biggrin.gif:

    Also arrows should be fairly strong to promot tunnel warfare making the Melee combat essential instead of just relying on PEW PEW which is fun.

    Perhaps when a player dies they drop Health or resources which vanish after say a second, meaning you cant spam arrows and reap rewards?
    Posted in: Suggestions
  • To post a comment, please .