Thanks for the compliment! With your "golem hut" idea, what would happen if the Iron Golem died?
Sorry, this response is coming quite late.
I don't think they should respawn, because that would lead to easy iron-farming which is bad. To prevent the death of the golem (or golems, if a village spawns with multiple "golem huts" (which shouldn't be too likely)), I would have the AI stay to village paths, only straying from them when a zombie is within attacking range (which only triggers when it's possible to walk there, I believe). It wouldn't stray more than some specified distance from the village, and it would then walk the same blocks on its return to the village. During the day it would stick to the hut and regen its health. If a golem was built inside this house instead of just anywhere, it'd be one of these golems tied to the village, which the game already has code to support since player-made golems are actually different from naturally spawning ones.
Very well made suggestion. You bring up a lot of good criticisms, and good solutions to match.
I think that rather than having villagers "build" them, one iron golem should just spawn initially with each village, as how it works now is so poorly designed. I haven't seen a single iron golem naturally spawn in years, despite going through hundreds of villages in that time. If a feature that isn't just a funny easter egg is so rare that it's essentially not a real part of the game, something's gone wrong. This change could go along with an added building, a "Golem Hut" of some sort, where the golem went during the days, and then leaves to patrol the streets at night.
All of the minor things to make them seem more intelligent are great too, I really like the blacksmith actually doing his job one. And I would love a villager that asks for random rare items, that would make villages and villagers so much more interesting and worthwhile to me.
I mean, it would be cool and all, but I feel like leather armor is really as far as armor customization needs to go. You've got the ability to mix and match 4 slots with 16 possible colors each, which is actually not bad. Sure, it's basically unusable as actual armor but it still serves all the cosmetic needs. They're all still leather armor, too, and very recognizably so. Adding what's essentially variations of diamond and iron armor, but that don't look anything like them, would just be confusing to a lot of people. Plus, the few sets that you're suggesting would likely only be appealing to a few, since it's basically impossible to cater to everyone with something like that. Other than the ones based off of minecraft content, like prismarine armor, I would strongly go against adding those to the main game.
The team helmet is pretty redundant, since if you were making a map where you wanted to show teams by helmet color, you would definitely just use colored leather with unlimited durability granted through commands. A flag sounds like it would be less visible anyway, unless you made it annoyingly large.
I think this is pretty cool. I like the idea of emphasizing the smaller biomes, since they do usually get lost in normal maps (especially rivers). Something I would actually find really useful would be having villages more prominently appear on maps as well, but I mean that's just something I'm throwing out there. You mentioned a villager face as one of the icons, which I think sounds like a good idea. I mean they aren't biomes so putting them with the biome map doesn't make sense.
Just noting, edges of biomes should also have distinct colors (especially since the game already technically has them as separate biomes, so it would be no extra effort). Obviously you just made a proof of concept drawing (which looks really good btw) and so it's natural it wouldn't have that already on it.
Also I think Mastermined was asking if you could place a marker on an area within the map, but that hadn't been explored yet. And if it's not, I'm curious too anyway
Seeing as raw chicken already has this effect, I don't really feel anything more needs to be done. If the developers wanted to make all raw meat this way, they would have. And I find it cooler as a quirk unique to chickens anyway.
I would love if we had all this stuff. But that's a ton of combinations. Not just for the mixing of slabs, but also another round of them for the top and bottom being swapped. Though if Mojang could do it how Badprenup described it, it'd work better but that's still a lot of combinations...
I think you could just do single combinations, and have the look depend on how it's placed, rather than creating separate blocks. Although I suppose that might make people want it to also go vertical, which would be weird... But still I feel that's rather possible, and a much more convenient way of doing things in practice, too (imagine having different inventory slots for wood on top and wood on bottom, or even what the name's of those blocks would be).
I'd also add in that breaking these blocks yields the slabs used to create it, like bookshelves giving books.
I'm not sure exactly. It might have actually been in the form of a tweet. I just remember being shown the screenshot a few years ago. It was a dev and he explained briefly that there would be some slight problem with generation or lighting or something. I'm sure the link or response is somewhere on this thread, but you'd be hard pressed to actually find it
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Sorry, this response is coming quite late.
I don't think they should respawn, because that would lead to easy iron-farming which is bad. To prevent the death of the golem (or golems, if a village spawns with multiple "golem huts" (which shouldn't be too likely)), I would have the AI stay to village paths, only straying from them when a zombie is within attacking range (which only triggers when it's possible to walk there, I believe). It wouldn't stray more than some specified distance from the village, and it would then walk the same blocks on its return to the village. During the day it would stick to the hut and regen its health. If a golem was built inside this house instead of just anywhere, it'd be one of these golems tied to the village, which the game already has code to support since player-made golems are actually different from naturally spawning ones.
0
Very well made suggestion. You bring up a lot of good criticisms, and good solutions to match.
I think that rather than having villagers "build" them, one iron golem should just spawn initially with each village, as how it works now is so poorly designed. I haven't seen a single iron golem naturally spawn in years, despite going through hundreds of villages in that time. If a feature that isn't just a funny easter egg is so rare that it's essentially not a real part of the game, something's gone wrong. This change could go along with an added building, a "Golem Hut" of some sort, where the golem went during the days, and then leaves to patrol the streets at night.
All of the minor things to make them seem more intelligent are great too, I really like the blacksmith actually doing his job one. And I would love a villager that asks for random rare items, that would make villages and villagers so much more interesting and worthwhile to me.
0
I mean, it would be cool and all, but I feel like leather armor is really as far as armor customization needs to go. You've got the ability to mix and match 4 slots with 16 possible colors each, which is actually not bad. Sure, it's basically unusable as actual armor but it still serves all the cosmetic needs. They're all still leather armor, too, and very recognizably so. Adding what's essentially variations of diamond and iron armor, but that don't look anything like them, would just be confusing to a lot of people. Plus, the few sets that you're suggesting would likely only be appealing to a few, since it's basically impossible to cater to everyone with something like that. Other than the ones based off of minecraft content, like prismarine armor, I would strongly go against adding those to the main game.
The team helmet is pretty redundant, since if you were making a map where you wanted to show teams by helmet color, you would definitely just use colored leather with unlimited durability granted through commands. A flag sounds like it would be less visible anyway, unless you made it annoyingly large.
0
My thought was that people could make treasure maps, with an X marks the spot but you need to explore for yourself, or something else like that.
0
I think this is pretty cool. I like the idea of emphasizing the smaller biomes, since they do usually get lost in normal maps (especially rivers). Something I would actually find really useful would be having villages more prominently appear on maps as well, but I mean that's just something I'm throwing out there. You mentioned a villager face as one of the icons, which I think sounds like a good idea. I mean they aren't biomes so putting them with the biome map doesn't make sense.
Just noting, edges of biomes should also have distinct colors (especially since the game already technically has them as separate biomes, so it would be no extra effort). Obviously you just made a proof of concept drawing (which looks really good btw) and so it's natural it wouldn't have that already on it.
Also I think Mastermined was asking if you could place a marker on an area within the map, but that hadn't been explored yet. And if it's not, I'm curious too anyway
0
Thirty one thousand, four hundred sixty two.
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1
Seeing as raw chicken already has this effect, I don't really feel anything more needs to be done. If the developers wanted to make all raw meat this way, they would have. And I find it cooler as a quirk unique to chickens anyway.
0
I think you could just do single combinations, and have the look depend on how it's placed, rather than creating separate blocks. Although I suppose that might make people want it to also go vertical, which would be weird... But still I feel that's rather possible, and a much more convenient way of doing things in practice, too (imagine having different inventory slots for wood on top and wood on bottom, or even what the name's of those blocks would be).
I'd also add in that breaking these blocks yields the slabs used to create it, like bookshelves giving books.
0
31,445
0
31,027
0
31,021
0
I'm not sure exactly. It might have actually been in the form of a tweet. I just remember being shown the screenshot a few years ago. It was a dev and he explained briefly that there would be some slight problem with generation or lighting or something. I'm sure the link or response is somewhere on this thread, but you'd be hard pressed to actually find it
0
31,016
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31,014
Cant wait for this to actually reach it's goal, and prove everyone wrong even if I do have to wait 20 years to see it