It's telltale, so I am pretty confident in saying that it'll be a singleplayer game.
- Xuluf
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Member for 13 years, 8 months, and 11 days
Last active Sat, Feb, 10 2018 10:43:50
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Aug 10, 2015Xuluf posted a message on Community Roundtable: SleepingPosted in: News
You are all wrong!
Clearly Steve sleeps with half of his brain at a time, just like a dolphin!
Which means that Steve = a dolphin -
Jul 2, 2015Xuluf posted a message on ComputerCraftEdu: Learn Programming in Minecraft!Posted in: News
So this is basically just a tutorial mod for LUA and ComputerCraft?
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Jun 16, 2015Xuluf posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
also, unless there is a config for servers to disable certain features you can simply login to the server you play on, raise the land and basically use it for x-ray
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Jun 15, 2015Xuluf posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
but isn't that more like terraforming?
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Jun 15, 2015Xuluf posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
Yea I just saw this, although I don't think it will be used more than to view your worlds. Doesn't seem like an effective way of building..
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May 18, 2015Xuluf posted a message on Happy Birthday, Jeb!Posted in: News
I'm more interested in that picture.. So majestic
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Sep 14, 2014Xuluf posted a message on Community Creations: Paper, Rock, ScissorsToo bad this isn't the first rock paper scissors with AI :/Posted in: News
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Jun 27, 2013Xuluf posted a message on Wondering Where Minecon 2013 Will Be?Cool even though I live in EuropePosted in: News
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Apr 29, 2013Xuluf posted a message on The New Minecraft Launcher: What Does It Mean For Minecraft?Well.. I like Updates are fun and a update for the launcher is cool tooPosted in: News
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Mar 8, 2013Xuluf posted a message on 1.5 Pre-Release (Finally) Ready For Testing!Awh Gotta update my mod that I'm rewriting :/Posted in: News
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Mar 22, 2012Xuluf posted a message on 1.2.4 Update Is Out; XBLA Release DateYay new update!Posted in: News
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I've not played around with the new block system yet but it seems like you have to provide your own implementation of State->Meta via the Block#getMetaFromState(IBlockState).
Doors seems to implement this
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I'd assume that you haven't set a JAVA_HOME path?
If not:
http://docs.oracle.com/cd/E19182-01/820-7851/inst_cli_jdk_javahome_t/index.html
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Solved it by switching the texture height that is passed to the model to 64.
Apparently I didn't know this..
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I'm no expert at rendering mobs, but somehow the texture is not applied correctly. It makes Steve look like a demon spawn from hell basically.
Render code (basically a copied and edited version of RenderZombie)If somebody could look into the code and maybe point me in the direction of where I can modify the texture so it ends up in the correct locations.
Image describing the problem.
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I don't know if I do something different but I can't get any watermobs to spawn anywhere unless I append
after the EntityRegistry.addSpawn(); call..Might be worth a try? And I also extend EntityWaterMob in EntityWWFish
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So I did some testing and I am able to get a custom mob that extends EntityWaterMob to successfully spawn in water in oceans.
But I don't know how why your mobs spawn in caves ... Mind if you'd share the code for one of your water mobs?
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I've never actually made a mob/water mob or anything at all in 1.8 but are your water mobs extending EntityWaterMob? I took a look at the EnumCreatureType.WATER_CREATURE and is used in:
I am not sure what it is used for but if your mob doesn't extend EntityWaterMob at some point it should technically return false ... possibly?I'm not sure why they are spawning in caves though
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Awh ;/ That is a real bummer. Oh well, at least it can be used for formatting in books which is better than nothing. Thanks!
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Hello fellow forum users!
I know that the section sign (§) is used for formatting but I was wondering if there is anyway of not using it for that and just using it as just a symbol without it screwing with the formatting?
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The code you have on GitHub must be outdated, as none of those blocks contain any code for the lighting
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Which blocks uses the api? And where can I find the usages in your code?
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You could create a new project and take the source from the old project into that, unless your whole workspace is wiped, then it is impossible to recover without a backup.
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first of all, are you running the Coloured Light Mod in your mod environment?
if that's the case, your mod might be initialized before the CLC.
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https://github.com/CptSpaceToaster/TestingColoredLightAPI/blob/master/src/main/java/com/example/examplemod/ExampleColoredLightBlock.java#L13-L17