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    posted a message on [1.6.6] A Third Minecraft World, PlanetX [v2.00]
    This looks really cool but I have a question, are you working on a way to not edit the class that the hd patcher touches? Cause I can't really not have the hd textures and this mod looks epic.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Hey scokeev9 I just uploaded a version of my texture pack that contains support for your trees and the nethercraft mod. If you want I can post the link to my thread here. Its an antirealistic texture pack.
    Posted in: Minecraft Mods
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    posted a message on [32x][1.9] A dot edit
    Well I just got the new terrain.png and items.png so I updated the texture pack so its ready go to for version 1.7 when it releases thursday. I also did some work on the mod suport. PlasticCraft is 90% done just need to finish the microwave, and I added support for the Premium Wood mod by Scokeev9. The links are in the op. Also I think I fixed the bug above from Dreamlash but I'm not sure.
    Posted in: Resource Packs
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Jxw245

    This mod and the Planes mod don't give me sound.I know i have AudioMod installed right because Mo' creeps and SDK's mods give me sound. I installed the 'resource' file from the mod into the 'resources' file in my minecraft folder right? If it makes any difference i had to rename the 'mod' folder from planes and mo' creatures to mod2 and mod3. Anyone know how i can get sound?


    You have to put all of them in the same mod folder, ie merge the folder.
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    @above no it doesn't work in multiplayer (god will people never read the bloody post?)

    In other matters, can I assume you are waiting for the 1.7 update to release PlasticCraft with extractors?
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    So weird bug I just found in premium wood. It appears that in 13.1 the recipe for glowstone is the old one and you can break it by hand still. Its very strange but i'm guessing it has to do with the change in material that it got in 1.6.6. I never noticed it before but its very strange. I didn't see the problem in the known bugs so i posted.
    Posted in: Minecraft Mods
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from Straell

    People, help me not to install MCE, installed such a fashion as modloader, modloadermp, PReader, MCE when starting the game with the help of minecraft error test run hangs on starting minecraft. No modloadermp start punching, all the same. META-INF deleted.


    What? How can we help you if we can't understand you? Start off by posting your modloader.txt or the crash report cause right now no one has a clue whats actually happening to you.
    Posted in: Minecraft Mods
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Quote from power crystals

    It does work with just optimine (I'm using that right now), but iirc neither smith nor the optifog guy wants to spend the effort to merge MCE with optifog due to the massive amount of changes both make.



    It works with both of them, but it makes some of the textures incorrect. I'm looking for a work around right now.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    So i'm working on textures to match mine and i'm running into a question. Which textures in the wood folder are necessary, it looks like there are a lot of images that are already on the premiumwood.png and i was wondering which were extraneous. Thanks!
    Posted in: Minecraft Mods
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    posted a message on [32x][1.9] A dot edit
    Quote from Dreamlash

    I like this textures a lot !

    The only weird thing it mess this texture.



    Up, with default texture, Down with the A Dot edit texture a way to fix this?



    Is the texture messed up in game, cause I bet it is because of the size of the image in the mod. Whats the mods url i can try some things to fix it. Also are you using mcextended, cause it sometimes does this, is the conveyor belt block an item or actually the block?

    EDIT Is the block incorrect not in TMI
    Posted in: Resource Packs
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Maybe you could add More Flowers back but with out the images, I actually wanted to use it and now can't get it... I didn't really even want the panterly textures.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!
    Quote from Silver_Weasel

    To answer your questions

    1. I am looking into making it possibly be a mod loader mod. The problem is I haven't found any documentation or tutorials yet on creating mods that replace some of the original source code. Most modloader mods just add new content to the game. I will continue looking however. Also this SHOULD work with other modloader mods.

    2. I'm thinking about it, it might be cool to have a desolate and barren dimension. But what would the portals be made out of? :smile.gif:


    Maybe make it out of sandstone, i like it conceptually but it seems too easy to make. Maybe make the item to start the portal be hard to make.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!
    Questions, firstly are you gonna make this a modloader mod in the near future, and two would you consider making this a alternate dimension, it would be cool to have a wasteland dimension that has certain ores and things that are hard to get and survive in. This looks awesome though! ^_^
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from samrules4

    just take a diamond pick with a bucket of water, look for a lava pool, mine as much obsidian as you can (yes i know this will take a while) and i know if you have been hunting diamonds long enough, then you will be overflowed with iron and redstone (trust me)


    Uh i have chests full of obsidian and more iron and redstone then I'll ever need.... That wasn't my issue. Besides i can use mods to make infinite turrets if i want to i just don't like wasting materials on vanity items when i can walk wrong and burn through real resources.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Any possibility of making the turrets drop the turret item when they die? I'd love to play with them but the expensive recipe basically makes it so i can't use them to keep things out. Awesome work on the turrets btw they are amazing! :happy.gif:
    Posted in: Minecraft Mods
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