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    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    Alright, take two.


    Out-Of-Character

    IGN:

    _Xtronify_


    Age (Optional):

    19


    Skype name (Optional): I’d rather not for now, at least.


    Prior Bans and Reasons: None, thankfully.


    Define Roleplaying:

    Roleplaying can best be described as the act of taking on and acting out a character either assigned or created by the user in text or digital form and making decisions that the character in question would make.


    Define Powergaming:

    Powergaming is the act of making one’s character as overpowered as possible, or the act of forcing another player to perform an action without their consent. Such as, ‘player A destroys player B’s one-thousand-man army while blindfolded and drunk, with a rusty spoon, and in less than ten seconds.’


    Define Metagaming:

    Metagaming is the use of information acquired out-of-character while in-character. A prime example would be player A talkin with player B while playing another game, where player B gives up the location of player C’s secret underwater base and player A then invades said base later on.


    Past roleplay experience:

    Various Minecraft servers (Roleplay Revolution, Era of the Vanguard, Assassins Creep) and MMORPG's (Guild Wars 2, SWTOR, ESO).


    Write any questions you may have here:

    None at the current moment.


    In-Character

    Character Name:

    Vincent Sanford


    Race:

    Human


    Age:

    27


    Gender:

    Male


    Place of Birth:

    Carrabassett Valley, Maine


    Personality:

    Witty and funny yet reserved and silent, Vincent is the sort of man who would gladly share a beer and a joke with a few friends while not liking to speak of himself or his past to people he had just met. He likes to make a decent attempt to solve most problems head-on as they arise, even if his very life is put on the line. Vincent is also a strong believer in fighting and dying for a worthwhile cause, though he has not yet found one he would be willing to join in the first place.


    Physical Description:

    Vincent stands around 5'4" in height and weighs an approximate one hundred forty pounds with a slender, yet fit bodily build. He has short, unkempt hair that appears as if it was maintained over the years with a kitchen knife and dark blue eyes. He wears the uniform of his home’s militia; a heavy brown coat with the markings of his home city on both shoulders, a pair of brown pains and fingerless gloves, and black leather combat boots.


    Picture of Skin (Optional): https://gyazo.com/e2728f30731770990d1fd8974ccdddb6


    Strengths (Physical and/or Mental):

    Vincent can keep a level head while in combat, making him able to maintain situational awareness while in the middle of a firefight. His smallish figure allows for him to keep a low profile to the ground and make quick, agile movements when moving from one piece of cover to another. He is also proficient in a small collection of rifles and pistols and is a decent marksman with them, though he usually prefers semi-automatics and bolt-action rifles to the full-auto bullet hoses that others use.


    Weaknesses (Physical and/or Mental):

    While exceptional at medium to long-range combat, Vincent is next to useless in a close encounter because of a minor case of farsightedness. He attempts to compensate for this with reading glasses, but often has to rely on others to fight those who get a little too close for comfort. His smallish frame also doesn't allow for much physical strength, making him able to lift and control both his rifle and kit while unable to handle power-armor, heavy weapons and armor, or melee combat.


    Fears (Something Substantial): Mirelurks and the Brotherhood of Steel

    Character Biography (Minimum of two paragraphs):

    Vincent is no stranger to the cold of the wasteland. He was born in a small city-settlement in Maine known only as Carrabassett Valley, a small mining town that the settlers thrived off of. Vincent begun some small form of schooling at a young age where he learned to read and write from his mother as well as how to fix and maintain a few basic machines from his father. At the age of sixteen, Vincent volunteered himself to become a part of the local militia. He was trained along with other fresh recruits where he discovered what he described as a natural talent for marksmanship. He gradually honed his skill, and at age eighteen he was officially sworn into the militia as a sniper.

    His duty in the guard was boring, to say the least. Every day he would begin with guard duty along the wall, scanning the horizon for any signs of trouble that presented itself. In the afternoon he would be assigned to a patrol team to scout the area around the settlement. On one such patrol, however, the team spotted a newly revealed bunker inside of a cave due that had emerged from a recent earthquake. The bunker was clearly made by Vault-Tech, but was not an actual vault. The commander in charge of the patrol ordered the team to open the bunker to see what was inside, thinking that there may have been a stockpile of pre-war weapons or medicine that the settlement could utilize. Instead, they found an old research lab that had been overrun by mirelurks who made their home in the caves around the bunker.

    The patrol fought for every inch of the bunker, but the mirelurks’ numbers were too great and the survivors had to evacuate the facility. Of the fifteen-man team that entered the bunker, only six of them made it out alive. The commander was suspended from duty and the survivors were granted commendations for their actions in the bunker, yet Vincent was still deeply disturbed by the whole ordeal. To this day he can still see the faces of his fallen comrades and hear their screams in the wee hours of the night.

    On his twenty-fourth birthday, Vincent chose to be discharged from the militia and then later announced to his family and friends that he intended to venture out into the wasteland. He claimed that he felt trapped within the confines of the city; that he grew up learning how amazing the old world was and wanted to see for himself the wonders that were left behind. Three days later, Vincent set off into the wasteland with his rifle, some ammunition, and some basic supplies, leaving behind a promise to return to his home one day.

    Four months later, Vincent arrived in what was once Plymouth, New Hampshire. While camping out in an old building, Vincent noticed the clanking of metal on concrete coming toward his position. He silently made his way to the window, and for the first time encountered the Brotherhood of Steel. He did not know what they were doing there, and nor did he care or intend to find out. Each knight and paladin had what Vincent assumed to be blood splattered across their armor, and a knight in the rear carried what appeared to be an old database of some sort. He witnessed a small group of scavengers spring an ambush on the team of armored soldiers, and saw that none of their attacks had any effect on the Brotherhood’s power armor, fearing that the armor-clad soldiers would spot him and mistake him for one of the scavengers. He watched in absolute terror as the team quickly and mercilessly dispatched the group of scavengers, not daring to move himself from his concealed position in his building. The next morning, Vincent descended to the streets to survey the aftermath of the skirmish the previous night. For the first time since the incident in the bunker, Vincent felt true fear in something that wasn’t a mirelurk. The young wanderer gathered the dead and held a small burial for the scavengers and after a moment of silence, he gathered his equipment and continued his journey west. He kept his eyes to the horizon, searching for any sign of the soldiers in their fierce power armor, mirelurks and their terrifying claws, and the next chapter of his adventure into the wasteland.


    Roleplay Example (Try to avoid combat scenarios):

    An orange glow radiated from a small campfire in the center of a small roadside diner that Vincent and his temporary companion had decided to make a camp in. The wandering mercenary stared at his companion, frowning as he finished a song on the rusted saxophone he carried with him.
    “A jazz playing super mutant.” Vincent whistled. “Now I’ve seen everything.”

    The super mutant did his best to smile. “Told human Henry was good.” It said, setting down his saxophone.
    Vincent nodded. “You’ve got talent, my friend. But where the hell did you learn to play like that?”
    Henry pointed to the instrument. “When Master die, Henry was lost. Henry wanted purpose in life. Henry wander desert, searching for purpose. Blind Man found Henry! Blind Man was not afraid of Henry because he could not see. Blind Man was great musician, taught Henry to play and even gave Henry a name!”
    Vincent raised an eyebrow. “…That actually made sense, somehow. Is the Blind Man still alive?”
    A sad look grew on the super mutant’s face. “Blind Man dead. Blind Man old, and die in his sleep. Blind Man wished to perform in front of people, to bring the gift of Blind Man’s music. That is why Henry wanders to New Vegas, so Henry can carry on Blind Man’s wish!”

    “But do you really think they would take you in as an act there?” Vincent asked, tossing another wooden plank onto the fire.
    “Henry does not know. But Henry hopes someperson will listen to Henry’s wish and Henry’s music.” He said softly. “Henry only wishes to carry on Blind Man’s wish.”

    Posted in: PC Servers
  • 0

    posted a message on Fallout: Shadows of the Old World | Serious Roleplay | Discontinued

    Out-Of-Character

    IGN:

    _Xtronify_


    Age (Optional):

    19


    Skype name (Optional): I’d rather not for now, at least.


    Prior Bans and Reasons: None, thankfully.


    Define Roleplaying:

    Roleplaying can best be described as the act of taking on and acting out a character either assigned or created by the user in text or digital form and making decisions that the character in question would make.


    Define Powergaming:

    Powergaming is the act of making one’s character as overpowered as possible, or the act of forcing another player to perform an action without their consent. Such as, ‘player A destroys player B’s one-thousand-man army while blindfolded and drunk, with a rusty spoon, and in less than ten seconds.’


    Define Metagaming:

    Metagaming is the use of information acquired out-of-character while in-character. A prime example would be player A talkin with player B while playing another game, where player B gives up the location of player C’s secret underwater base and player A then invades said base later on.


    Past roleplay experience:

    Various Minecraft servers (Roleplay Revolution, Era of the Vanguard, Assassins Creep) and MMORPG's (Guild Wars 2, SWTOR, ESO).


    Write any questions you may have here:

    None at the current moment.

    In-Character

    Character Name:

    Vincent Sanford


    Race:

    Human


    Age:

    27


    Gender:

    Male


    Place of Birth:

    The Hub, New California


    Personality:

    Witty and funny yet reserved and secluded, Vincent is the sort of man who would gladly share a beer and a joke with a few friends while maintaining a level of secrecy regarding who he actually is and where he had come from. He likes to make a decent attempt to solve most problems head-on as they arise, even if his very life is put on the line. Vincent is also a strong believer in fighting and dying for a worthwhile cause, though he has not yet found one he would be willing to join in the first place.


    Physical Description:

    Vincent stands around 5'4" in height and weighs an approximate one hundred forty pounds with a slender, yet fit bodily build. He has short, unkempt hair that appears as if it was maintained over the years with a kitchen knife and piercing blue eyes. He wears a stolen set of the semi-infamous NCR ranger combat armor that had been stripped of all NCR markings with a worn, brown leather trench coat. He keeps a mahogany-red scarf around his neck that he fondly refers to as his "lucky charm."


    Picture of Skin (Optional): https://gyazo.com/45a40dfa2cb898feb44087fc97286457


    Strengths (Physical and/or Mental):

    Vincent can keep a level head while in combat, making him able to maintain situational awareness while in the middle of a firefight. His smallish figure allows for him to keep a low profile to the ground and make quick, agile movements when moving from one piece of cover to another. He is also proficient in a small collection of rifles and pistols and is a decent marksman with them, though he usually prefers semi-automatics and bolt-action rifles to the full-auto bullet hoses that others use.


    Weaknesses (Physical and/or Mental):

    While exceptional at medium to long-range combat, Vincent is next to useless in a close encounter because of a minor case of farsightedness. He attempts to compensate for this with reading glasses, but often has to rely on others to fight those who get a little too close for comfort. His smallish frame also doesn't allow for much physical strength, making him able to lift and control both his rifle and kit while unable to handle power-armor, heavy weapons and armor, or melee combat.


    Fears (Something Substantial):

    Mirelurks, radscorpions, and failure.


    Character Biography (Minimum of two paragraphs):

    Born into a military family, raised on military propaganda, and trained to be in the military from the day when he learned to walk and talk, Vincent should have been the most ideal soldier in the NCR. Every day during his childhood, his mornings started with a healthy breakfast of horrid tasting MRE’s and a mile-long run with his father before the sun even rose over the horizon, followed by PT. Afterward was a small weapons session where he learned to disassemble, clean, and reassemble most weapons and, eventually, how to shoot them all. After supper was came survival training, and a lecture on the history of the NCR before bed. All of this happened to Vincent because his mother and father wanted nothing more than to see their son one day don the black armor of the Veteran Rangers.

    At age 16, Vincent was recruited into the army and assigned to an infantry battalion. At age 18, he was selected from a group of his peers and put through the training to become a ranger. Vincent was later stationed at Hoover Dam, where he learned a considerable amount about the wasteland from talking to the civilians who traveled to New Vegas. Vincent wanted something more than to live and die a soldier, and he deserted his post in 2274 to forge his own life in the wasteland.

    Before leaving the Mojave desert, Vincent stopped by an old ranger safe house to stock up on supplies where he met another ranger; a ghoul by the name of Marcus. The ghoul started to question why Vincent was there, and he confessed that he had deserted his post at the dam. Marcus demanded to know why, and the human started to share his story with the other ranger. Marcus listened carefully to Vincent’s story, and then agreed to help him get out of the Mojave.

    Vincent swiped a set of the famous black armor from the safe house while Marcus gathered a supplies for the journey. Their agreement was that Marcus would accompany Vincent so it appeared that the two were just traveling together to a new post until they reached Boulder City. Unfortunately, the two of them were ambushed by a group of raiders. The two rangers managed to escape, but Marcus was seriously wounded. Vincent did his best to heal his friend, but the ghoul died from his wounds a day later. Vincent buried his friend and carried on with a heavy heart, wandering the wasteland with no particular destination in mind. The image of his friend still haunts Vincent to this day as he wonders if deserting his post really was the right choice. Vincent still remembers and lives by wise words given to him by his friend with the ghouls dying breath; “Keep that scarf of mine, kid, and don’t worry about a thing. Wherever you end up in a few days, or in a few decades, I want you to keep your head held high and your weapon loaded and by your side. You are in control of your own fate, and let no one else tell you otherwise. The end will justify the means when the dust finally settles on your grave.”


    Roleplay Example (Try to avoid combat scenarios):

    An orange glow radiated from a small campfire in the center of a small roadside diner that Vincent and his temporary companion had decided to make a camp in. The wandering mercenary stared at his companion, frowning as he finished a song on the rusted saxophone he carried with him.
    “A jazz playing super mutant.” Vincent whistled. “Now I’ve seen everything.”

    The super mutant did his best to smile. “Told human Henry was good.” It said, setting down his saxophone.
    Vincent nodded. “You’ve got talent, my friend. But where the hell did you learn to play like that?”
    Henry pointed to the instrument. “When Master die, Henry was lost. Henry wanted purpose in life. Henry wander desert, searching for purpose. Blind Man found Henry! Blind Man was not afraid of Henry because he could not see. Blind Man was great musician, taught Henry to play and even gave Henry a name!”
    Vincent raised an eyebrow. “…That actually made sense, somehow. Is the Blind Man still alive?”
    A sad look grew on the super mutant’s face. “Blind Man dead. Blind Man old, and die in his sleep. Blind Man wished to preform in front of people, to bring the gift of Blind Man’s music. That is why Henry wanders to New Vegas, so Henry can carry on Blind Man’s wish!”

    “But do you really think they would take you in as an act there?” Vincent asked, tossing another wooden plank onto the fire.
    “Henry does not know. But Henry hopes some person will listen to Henry’s wish and Henry’s music.” He said softly. “Henry only wishes to carry on Blind Man’s wish.”

    Posted in: PC Servers
  • 0

    posted a message on ☠✯☢Fallout Revelations☢✯☠ Fallout America ~ Every Fallout Location Possible | RP | roleplay | Mini Games | Quest's | Hoard's | L
    Out Of Character
    IGN?: Xtronify
    Age: 18
    Sex (Optional):
    Have You Read All The Rules?: Yip
    Why Us?: Truthfully I'm server hopping due to a desire to fall back into the roleplay community.
    How Have You Found About Us?: I would say that I discovered it while digging around for caps in an abandon town after dispatching a giant Enclave robot with a thumbtack, but that would be literal BS. Truthfully I was simply bored out of my mind and saw that the server was opening tomorrow. I had previously made an application on the official forum, but seeing that thread was probably ignored I decided to make one here instead.
    RolePlaying Experience?: Several previous servers and MMO's throughout the past four or five years (I had no idea it's been that long since I started until looked at my calendar). Servers include Assassin's Creep, Roleplay Revolution, The Frontier of Krinvala, Lordran: The Lost Souls, and Era of the Vanguard.

    In Character:
    Name: Greyson "Gambit" Wolfe
    Age: 23
    Sex: Male
    Personality: He normally has a "pay me to care" attitude with people on first encounter, but tends to be rather witty, sarcastic, and open with those he's gotten to know.
    Profession: Mercenary with a hobby of prospecting.

    Strength: 7
    Perception: 5
    Endurance: 7
    Charisma: 2
    Intelligence: 6
    Agility: 7
    Luck: 6
    Traits: Kamikazi and Fast Shot
    Race: Caucasian
    D&D ailment: Lawful Neutral

    Picture of your skin: http://gyazo.com/75c39fa2120fc263cb996bfa65b5ef76
    BackStory:

    "You've got to be kidding me." Gambit grumbled at the bartender he somehow befriended. "You're saying that in order to pay for a bloody room, I just need to tell you my story?"

    The bartender nodded. "No sense in waitin' for caps. Ya want ta sleeps here, my friend, ya just tell me how a youngun like ya came to be a ruthless gun-fer-hire."

    Greyson sighed and kicked his feet up on the counter. "Fine. But get me another Nuka first.

    "My story isn't a pretty one, in my opinion. I ain't some ex-soldier who couldn't get enough of the fight, or some punk who decided to up and fight for a living. I'm just a guy who can't fit in any other job besides this little occupation. I guess it started the day I was born. My father was a Ranger within the NCR, and my mother a field medic. They met after my father got a slug in his shoulder from a Legion sniper, and it was love at first sight. Don't get me wrong, I didn't mind them as parents; but their dedication to the NCR was ungodly. Seriously, they wanted their only son to be among the ranks of the veteran rangers!

    "And so this messed-up ideal drove them to start my training as soon as I knew how to walk and talk. It was brutal; I would get up in the morning to a nice breakfast of MRE's that tasted like it came from a big-horner's backside and start with a mile-long run with dad afterward. Then it would be weapons training where I learned how to take apart, clean, and reassemble most weapons and eventually how to shoot them all. After supper would be survival training; that one should be self-explanatory. To top it off, a nice healthy serving of NCR propaganda as a bed-time story.

    "Alas, their dream did come true when I entered the ranks of the rangers at age eighteen, and promoted to a veteran a year later. After the promotion ceremony, I decided I had enough and slipped out into the wasteland. Why? It's simple; I didn't have a place there anymore. The NCR taught me to hate the other factions, and my parents taught me to hate the NCR just as much.

    "From there I tried to make a name for myself. You know, trying to find a different calling besides being a highly trained, elite soldier for hire. I met up with a wandering mechanic named Samantha about a week after my deserting. Well, In truth I almost shot her in a panic and we wound up remembering the entire incident as a funny joke. She was a nice gal, a few years younger than me but almost as tall as I was. She had left her home vault behind to find the thrill of adventure not knowing the first thing about how to survive in the wasteland; so we made an agreement. She would teach me how to be a mechanic and I would teach her how to fight and survive.

    "About a month later we were ambushed by a raider patrol. I was hit pretty hard on the head when a frag went off by an old mining cart, sending coal, rocks and other bits and pieces in every direction. When I came-to, I was alone. I have no idea what happened to Sam, but considering what raiders normally do to people, I had to fear the worse. I spent the next two months debating if I should just send a bullet through my skull for failing to save the one person who could have given me a second chance. It wasn't until I had a wake-up call slam into my shoulder in the form of a raider's 10mm bullet. After the firefight, I decided that I just had to carry on even if life sucked so much. I'm still working on finding a second calling and a place to call home; I've taken a few gambles with my life, earning myself the nickname Gambit; but most importantly, I'm still searching that piece that still seems to be missing from my life."

    Greyson sighed and took a swig from his cola. "They say that the end is set fourth at the end of our lives without a chance in the world to alter it, or gain a better ending. I say the end is determined by the one who dares to defy it to make one for himself."
    Posted in: PC Servers
  • 0

    posted a message on THE WAYWARD ONES [PLAYER-DRIVEN-STORY] [EXTENSIVE LORE] [CUSTOM PLUGINS]
    Out of Character Information


    IGN: Xtronify


    Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Not entirely sure. I'll let time decide this one.


    Have you read and agreed to both the rules and the lore of the server?: Yip yip


    What is the definition of “Powergaming”?: Powergaming is the act of making one's character as overpowered as humanly (or in this case, in-humanly) possible. Example of which can be more extreme where one will defeat the entire army of hell with nothing but a spork and a kick-ass pair jeans or less extreme where one just forces an action on another player.


    What is the definition of “Metagaming”?: Metagaming falls onto one of the most used "sins" of roleplay (I love inside jokes). Metagaming, otherwise known as meta, is the act of gathering information out-of-character to use in-character; either it be knowing the location of an enemy or a certain characteristic of another's character that was, until that point, kept secret.


    What is the definition of “Roleplay”?: As there are several definitions of "Roleplay" floating around the internet; to me, roleplay is the act of becoming another person or character in either a fantasy world on pen and paper or in a cyber-fantasy world in a game and acting out certain actions or choices as if the creator was the character him/herself.


    Who can use flymod, X-ray and other such clientsided mods?: A blatantly obvious answer for a violently obvious question: Bloody no-one.


    When are you allowed to cause the death of another character?: Only with the consent of the other player, and only if you have a valid reason or a VA that permits you to do so.


    When are you allowed to speak out of character?: When chatting in the OOC channel and when asking another a question in the middle of an Rp, I'd imagine.


    Do you have any previous RP experience, Minecraft or elsewhere?: Several different servers and one mmo, actually. The servers include Fallout: Wild Wasteland, Fallout: Echo's of Mankind, Era of the Vanguard, Roleplay Revolution (I wonder what happened to that one...) and the server Ebon Hawk on Star Wars, the Old Republic.



    Character Information


    Name: Felix Adami


    Age: 26


    Class: Rogue


    Physical description: Felix stands at a slightly abnormal six feet in height and has a hard, solemn face of a man who as seen a lot in his life. He has short, dark brown hair and green eyes.


    Screen capture of your skin: http://gyazo.com/5d776e146f5089a6dfab786c4eea7577


    Biography: Felix's childhood was far from, if not exactly the opposite, that of the average. He was born into a little-known guild of assassins and thieves known as the Black Talon to, ironically, an assassin father and a thief mother. When the young Felix reached the age of six, the guild master took him under his wing and began teaching him the arts of stealth, escaping, and killing. When he was twelve, he was inducted into the ranks of his new family and proudly bore the guild's emblem on his right hand. Unfortunately, he couldn't be happier.

    That is, until he met a revelation. Five years later, Felix was tasked with the job of assassinating a local business man. He gladly took on the job, asking nothing regarding the mission besides the location of the target, and slipped into the night. The kill, as he planned, was to be quick, efficient, and untraceable. However this was not the case. The merchant woke as Felix pricked him with a needle laced with a slow-acting yet highly lethal poison.

    The merchant studied the still-young assassin with eyes that seemed to bore right through Felix. After a slight pause, he calmly asked why. Felix started the chuckle and said that it was only business, and slipped off into the night. The next day, he returned to the scene of the crime to confirm the kill. He watched silently from the shadows as the town guard carried out his target's body and smiled, congratulating himself on the success.

    As Felix turned to leave, he spotted a hooded figure in the crowd of people gathered at the scene. Normally this would be something to simply ignore, but he noticed something about the mysterious person. The figure was staring directly at him. Heart racing, Felix uttered a small curse and bolted down the ally with the figure hot on his heels. The chase didn't last long, as the young assassin got himself cornered in an attempt to hide in what he thought was a tunnel leading to the main road. He turned to face the figure, reaching for a knife that he kept under the sleeve of his coat.

    Then the figure pulled off his hood, and Felix found himself staring at a young girl. She was around his own age, and shockingly resembled the merchant from the night before. Her eyes bore down on the young assassin with a determined hate. She let out a cry of rage and clumsily charged at the assassin with a sax knife. Felix swung his hand to defend himself, knocking the blade from her hand but getting a nasty cut across the tattoo of the guild's emblem. The girl fell to her knees and broke down in tears, begging him for an answer to why he had killed her father. He was shocked at the sight, and turned to run.

    Felix watched the girl for the remainder of the month. He silently followed her as she was placed into an orphanage, as she spent many sleepless nights in tears, and as she went about her days with an almost emotionless air around her. The assassin, out of curiosity, returned to the scenes of his other target's deaths and found the same effect with their families. He wondered why, as he was brought up to think that he was doing was for the better of others.

    The young assassin began to question the guild and himself. He started to notice the signs of sadness as precious items were stolen from homes or vaults, and feelings of hate from the families of the people the guild had killed. He learned what he had done was truly wrong. He became filled with hate; he hated the guild that had raised him to believe lie after lie, he hated the guild leader for leading him down a dark and bloody path, and he hated himself for being tricked into letting his hands become stained with blood.

    Two years later, he vanished from the ranks of the guild. Some say he stowed away on a merchant's ship, while others say he thrown himself off of the castle's highest tower. Not a word was heard from him until an inn keeper told of a strange man with an odd tattoo on his right hand. The inn keeper said that the man claimed it simply served as a grim reminder of what he once was, and what he no longer wished to be.


    What is your character’s main goal?: To redeem his past wrongdoings and find a new purpose in his life, and find a new source of employment aside from every odd job that presents itself to him. "Trust me, there are several things I'd rather be doing than shoveling the fecal matter from every bloody horse that passes through town."


    Strengths: Felix is strong physically and can make a decent attempt at reasoning with others. He is capable of fighting one-on-one battles and dealing with his problems head on, all while staying calm and focused on the target and his surroundings.


    Weaknesses: While strong in a physical standpoint, Felix is morally confused. He has a hard time deciding between right and wrong, often leading him to chose a more isolated lifestyle. While being great at one-on-one combat, fighting more than one enemy is out of the question as he can easily become overwhelmed by the multitude of attacks from two or more people to a point where he will be forced to make a hasty exit stage right, or screw up and get himself killed. The previous drawback also leads him to be a very poor fighter head-on, often preferring to land the first, and final blow, from the shadows.




    In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)


    Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Felix curses the fact that he didn't notice the loose cobble stone, or the large slope next to the road. Taking note of his rather painfully unpleasant situation, Felix would start searching for a way up the slope and, once found, would spend a solid one or two hours cursing and trying to climb back up. Then he would limp into the town on a long walking stick he plucked from the ground and make a decent, painful attempt to make it to the local healer.

    In a tavern, a stranger threatens you to fight him/her: After listening to the rather unintelligent challenge from the obviously drunk stranger, he would calmly study both the man as he swayed from side to side and the dimly-lit room. If the stranger was drunk enough and seemed to be along, he would fight the man, aiming to disable him long enough to slip away. If the man seemed sober enough to put of a reasonable fight or had a few more drunk friends to back him up, Felix would do his best to cause a distraction to buy him enough time to slip away and get a reasonable distance away from the town.


    Your superior asks for a favour you would have problem doing: Felix would disregard his superior's request to break into his enemy's home, quickly formulating an excuse not to. However his skills in negotiation and excuse making in times where his past is brought up are more or less equal to that of the town drunk. He would then be entitled (if not forced) to carry out the favor, which he would try to conduct as best has he could.


    Lore Questions


    List three causes for the fall of the Empiracle: The stiff, unbreakable resistance from the kingdoms of the South; the rise of political disorder within the Empiracle; and the secession of Vaerdezzio.


    Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia


    Where is the expedition to be launched from?: The town of Roland's Field in the southwest.



    Questions or comments?: None that I can think of at the given moment.
    Posted in: PC Servers
  • 0

    posted a message on THE WAYWARD ONES [PLAYER-DRIVEN-STORY] [EXTENSIVE LORE] [CUSTOM PLUGINS]
    Out of Character Information


    IGN: Xtronify


    Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Not entirely sure. I'll let time decide this one.


    Have you read and agreed to both the rules and the lore of the server?: Yip yip


    What is the definition of “Powergaming”?: Powergaming is the act of making one's character as overpowered as humanly (or in this case, in-humanly) possible. Example of which can be more extreme where one will defeat the entire army of hell with nothing but a spork and a kick-ass pair jeans or less extreme where one just forces an action on another player.


    What is the definition of “Metagaming”?: Metagaming falls onto one of the most used "sins" of roleplay (I love inside jokes). Metagaming, otherwise known as meta, is the act of gathering information out-of-character to use in-character; either it be knowing the location of an enemy or a certain characteristic of another's character that was, until that point, kept secret.


    What is the definition of “Roleplay”?: As there are several definitions of "Roleplay" floating around the internet; to me, roleplay is the act of becoming another person or character in either a fantasy world on pen and paper or in a cyber-fantasy world in a game and acting out certain actions or choices as if the creator was the character him/herself.


    Who can use flymod, X-ray and other such clientsided mods?: A blatantly obvious answer for a violently obvious question: Bloody no-one.


    When are you allowed to cause the death of another character?: Only with the connect of the other player, and only if you have a valid reason or a VA that permits you to do so.


    When are you allowed to speak out of character?: When chatting in the OOC channel and when asking another a question in the middle of an Rp, I'd imagine.


    Do you have any previous RP experience, Minecraft or elsewhere?: Several different servers and one mmo, actually. The servers include Fallout: Wild Wasteland, Fallout: Echo's of Mankind, Era of the Vanguard, Roleplay Revolution (I wonder what happened to this one...) and the server Ebon Hawk on Star Wars, the Old Republic.



    Character Information


    Name: Felix Adami


    Age: 26


    Class: Miner/Rogue


    Physical description: Felix stands at a slightly abnormal six feet in height and has a hard, solemn face of a man who as seen a lot in his life. He has short, dark brown hair and green eyes.


    Screen capture of your skin: http://gyazo.com/5d776e146f5089a6dfab786c4eea7577


    Biography: Felix's childhood was far from, if not exactly the opposite, that of the average. He was born into a little-known guild of assassins and thieves known as the Black Talon to, ironically, an assassin father and a thief mother. When the young Felix reached the age of six, the guild master took him under his wing and began teaching him the arts of stealth, escaping, and killing. When he was twelve, he was inducted into the ranks of his new family and proudly bore the guild's emblem on his right hand. Unfortunately, he couldn't be happier.

    That is, until he met a revelation. Five years later, Felix was tasked with the job of assassinating a local business man. He gladly took on the job, asking nothing regarding the mission besides the location of the target, and slipped into the night. The kill, as he planned, was to be quick, efficient, and untraceable. However this was not the case. The merchant woke as Felix pricked him with a needle laced with a slow-acting yet highly lethal poison.

    The merchant studied the still-young assassin with eyes that seemed to bore right through Felix. After a slight pause, he calmly asked why. Felix started the chuckle and said that it was only business, and slipped off into the night. The next day, he returned to the scene of the crime to confirm the kill. He watched silently from the shadows as the town guard carried out his target's body and smiled, congratulating himself on the success.

    As Felix turned to leave, he spotted a hooded figure in the crowd of people gathered at the scene. Normally this would be something to simply ignore, but he noticed something about the mysterious person. The figure was staring directly at him. Heart racing, Felix uttered a small curse and bolted down the ally with the figure hot on his heels. The chase didn't last long, as the young assassin got himself cornered in an attempt to hide in what he thought was a tunnel leading to the main road. He turned to face the figure, reaching for a knife that he kept under the sleeve of his coat.

    Then the figure pulled off his hood, and Felix found himself staring at a young girl. She was around his own age, and shockingly resembled the merchant from the night before. Her eyes bore down on the young assassin with a determined hate. She let out a cry of rage and clumsily charged at the assassin with a sax knife. Felix swung his hand to defend himself, knocking the blade from her hand but getting a nasty cut across the tattoo of the guild's emblem. The girl fell to her knees and broke down in tears, begging him for an answer to why he had killed her father. He was shocked at the sight, and turned to run.

    Felix watched the girl for the remainder of the month. He silently followed her as she was placed into an orphanage, as she spent many sleepless nights in tears, and as she went about her days with an almost emotionless air around her. The assassin, out of curiosity, returned to the scenes of his other target's deaths and found the same effect with their families. He wondered why, as he was brought up to think that he was doing was for the better of others.

    The young assassin began to question the guild and himself. He started to notice the signs of sadness as precious items were stolen from homes or vaults, and feelings of hate from the families of the people the guild had killed. He learned what he had done was truly wrong. He became filled with hate; he hated the guild that had raised him to believe lie after lie, he hated the guild leader for leading him down a dark and bloody path, and he hated himself for being tricked into letting his hands become stained with blood.

    Two years later, he vanished from the ranks of the guild. Some say he stowed away on a merchant's ship, while others say he thrown himself off of the castle's highest tower. Not a word was heard from him until an inn keeper told of a strange man with an odd tattoo on his right hand. The inn keeper said that the man claimed it simply served as a grim reminder of what he once was, and what he no longer wished to be.


    What is your character’s main goal?: To redeem his past wrongdoings and find a new purpose in his life.


    Strengths: Felix is strong physically and can make a decent attempt at reasoning with others. He is capable of fighting one-on-one battles and dealing with his problems head on, all while staying calm and focused on the target and his surroundings.


    Weaknesses: While strong in a physical standpoint, Felix is morally confused. He has a hard time deciding between right and wrong, often leading him to chose a more isolated lifestyle.




    In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)


    Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Felix curses the fact that he didn't notice the loose cobble stone, or the large slope next to the road. He hobbles into a healers hut, and pays him/her to quickly fix his ankle and forget that they even saw/met him.


    In a tavern, a stranger threatens you to fight him/her: After listening to the rather unintelligent challenge from the obviously drunk stranger, he would calmly study both the man and the room. If the conditions are to his liking, he would fight the man, aiming to disable him long enough to slip away. If the conditions are the exact opposite, he could do his best to cause a distraction to buy him time to both slip away, and get a reasonable distance away from the town.


    Your superior asks for a favour you would have problem doing: Felix would respectably apologize and explain why he cannot complete the favor asked. He would then point out another subordinate he would could easily do the task.


    Lore Questions


    List three causes for the fall of the Empiracle: The stiff, unbreakable resistance from the kingdoms of the South; the rise of political disorder within the Empiracle; and the secession of Vaerdezzio.


    Who is proposing an expedition to the western lands?: Overlord Rauric III of Braxia


    Where is the expedition to be launched from?: The town of Roland's Field in the southwest.



    Questions or comments?: Once it updates to a newer version, is More Player Models permitted to be used on the server?
    Posted in: PC Servers
  • 0

    posted a message on FALLOUT: ECHOES OF MANKIND - A SERIOUS FALLOUT RP SERVER [REAL-LIFE LOCATIONS] [SERIOUS RP] Closed
    Re-posting my app because it was skipped.

    OOC:

    In Game Name: Xtronify
    Age: 18
    Gender: Male
    Timezone: EST
    Have you played any Fallout games? Which one(s): Fallout 3 and New Vegas.
    Why do you want to play on this server?: I've fallen out of the minecraft roleplay community; I'm not going to deny that. But recently memories that I've had playing on other serves happened to make their way back into my mind, so I made a skin and decided to give it a shot.
    Also I think we all can admit the medieval-fantasy theme has been manslaughter'd by the other servers.
    Did you read the rules?: Yip yip.
    Have you read the lore?: Pretty much the basic Fallout lore with additions to the given point where the server takes place. What's not to understand about it?

    IC:
    Name: Michael "Crow" Ramirez
    Age: 24
    Gender: Male
    Character's signifying traits and attributes: Michael, more commonly known as Crow, has a bad case of wanderlust. He cannot get enough of the thrill of adventure and the freedom of the open road. Unfortunately, the long periods of isolation led to a minor development of social awkwardness, causing him to usually remain silent around people he doesn't know that well. He mainly values his hat over his own life, once saying "It's not that I don't mind you touching the hat. I just hope you don't mind losing that hand." He is usually seen wearing a black coat over a dark grey shirt with a dark read scarf wrapped around his neck along with a pair of tan cargo pants and black hiking boots.
    S.P.E.C.I.A.L.:
    Strength- 7
    Perception- 5
    Endurance- 7
    Charisma- 2
    Intelligence- 9
    Agility- 6
    Luck- 4
    RP Scenario: (Use the scenario written below)
    Time: 3:18 P.M.
    Location: 27 miles South of Seattle.
    As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
    Bag contents:
    1x 10mm Pistol
    7x 10mm Pistol rounds
    1x bottle of dirty water
    2x mentants
    1x salisbury steak
    1x Squirrel on a stick
    1x small radio (working)
    1x stimpak
    1x Half-used first aid kit (missing supplies)
    What do you do?: Crow scans the landscape around him, taking in the rather flat landscape for any obvious signs of an ambush. Satisfied that the coast is clear, to his given knowledge at least, he holsters his 10mm and slowly approaches the wounded man with his hands in the air. The man hears Crow approaching and turns the best he can and raises a worn 9mm toward the man in black, causing him to stop a few meters away from the wounded guard.
    After a brief silence, Crow calls "So are you going to blow my head off, or are you going to let me help you?" The guard sighs and lowers his pistol. A few moments and a brief conversation later, Crow and the guard set off together in search of a place to camp for the night; the guard being carried on Crow's back, and the wanderer loading his new cowboy repeater with what little ammo was left on the dead guard.

    Character biography (At LEAST 2 paragraphs):
    "Don't get much business around these parts, do ya?" Crow said to his friend, the bartender, as he fiddled with the radio.
    "Nonsense!" Victor the bartender cried cheerfully. "I get plenty of customers from the road!" Crow stole a glance from the old radio to look around the otherwise empty room. He glanced back to his bar-tending friend and raised an eyebrow.
    "Fine, you win. I suppose it wasn't the best of locations to set up my inn."
    "It's not so bad. I found the place; even stayed the night." Crow grunted as he screwed on the back panel. He flipped the radio back up-right and pushed a button, filling the room with the slow, soothing voice of Louis Armstrong.
    "Well done, my friend! That'll boost business for sure!" Victor cheered. Crow sat back in his chair and took a swig from his bottle of Sunset Sarsaparilla, feeling proud of his handiwork.
    "That's one part of my rent paid." Crow sighed as he adjusted his hat. "How many caps do I owe ya now, Vic?"
    "Just a story, my friend." The bartender chirped. "How did a handyman come to wander the cold and harsh wasteland we call home?"
    Crow sighed. "Fine, but get me another sarsaparilla first....
    "I'll warn you, my story is rather dull. It begins in a small town called Riverside; famous among the wanderers as a place that is home to ­-all. Seriously, the most exciting thing that happened in that town was when the town's doctor accidentally killed a death claw by shooting it in the eye with a wild, lucky-as-hell shot. I was raised by my father, the original handyman. He taught me everything I know about fixing things. But the one thing he didn't teach me was how to shoot a gun.
    "I honestly didn't mind the quiet life of Riverside. The townsfolk were always kind and the surrounding land was breathtakingly beautiful; it was if God himself had come down from his golden throne to make his latest masterpiece. And of course being the son of the town know-it-all had it's benefits; everywhere I looked I saw the fruit of my labor as people gathered around a radio or kept dry during the rainy season. But even with all of this, it just felt like something was missing.
    "I was sixteen when I left Riverside. I read about the rest of the county in various books in the schoolhouse, the different cities that dotted the landscape and the thrill of adventure left my mind exploding into a mess of wonder and awe. It was then where I found my calling. Unfortunately, word of my departure spread quickly through the town. They threw me a big farewell party when the day of my parting came around. The school teacher and a few of the women gave me a backpack full of supplies; the men gave me a hand-carved walking stick and a few basic tools; the mayor even attended and gave me his revolver, making me promise to tell others I meet about the town in hopes that someone will come to visit.
    "Then my father pulled me aside. After a long silence, he embraced me. Then he took his hat and placed it on my head, saying 'I want you to promise me one thing, and one thing only, my boy. When you feel as if you have seen enough of the world, I want you to come right back through that gate and return this hat to me. Even if I'm dead I want you to return this to me; leave it on my grave for all I care. I simply wish for you to come back home.'
    "Since then, I have wandered long and far across the wasteland. I've seen friendly faces and hell alike. I've killed some and saved some; loved some and hated some. But no matter what I do, or where I may be..." Crow let out a sigh and tipped his hat, "...the end will always justify the means."
    Posted in: PC Servers
  • 0

    posted a message on ☢ Fallout: Wasteland Legends ☢ Building Phase -=Looking For Builders and Staff=- [Discord] [APPLY TODAY!]
    Out Of Character (OOC
    )
    In Game Name (IGN)
    : Xtronify
    Have you read the Fallout RP rules?
    : I love Fallout.
    Do you have any role playing experience? If 'Yes' where?: I've been around, staffed a few servers (Frontier of Krinvala, Era of the Vanguard, and a survival server who's name I can't remember) and played on other such as Fallout: Wild Wasteland, Roleplay Revolution, and (for a short moment) Lord of the Craft.
    In Character (IC
    )
    Character Name: Michael "Crow"
    Ramirez
    Character Age: 24
    Character Gender: Male
    Personality: He can be a bit distant and uneasy when meeting someone for the first time, but is known to make/enact often stupid plans with friends and close allies. Crow is a careless wanderer, often favoring the lives of others and the well being of his hat over his own life.
    Races:
    Wastelander, Ghoul, SuperMutant, Vault Dweller: Wastelander
    S
    .P.E.C.I.A.L: You have 40 points. Double tens are not allowed. The minimum stat is 3.
    STRENGTH: 7
    PERCEPTION: 5
    ENDURANCE: 7
    CHARISMA: 3
    INTELLIGENCE: 9
    AGILITY: 5
    LUCK: 4
    Back Story:
    "Don't get much business around these parts, do ya?" Crow said to his friend, the bartender, as he fiddled with the radio."Nonsense!" Victor the bartender cried cheerfully. "I get plenty of customers from the road!" Crow stole a glance from the old radio to look around the otherwise empty room. He glanced back to his bar-tending friend and raised an eyebrow."Fine, you win. I suppose it wasn't the best of locations to set up my inn.""It's not so bad. I found the place; even stayed the night." Crow grunted as he screwed on the back panel. He flipped the radio back up-right and pushed a button, filling the room with the slow, soothing voice of Louis Armstrong."Well done, my friend! That'll boost business for sure!" Victor cheered. Crow sat back in his chair and took a swig from his bottle of Sunset Sarsaparilla, feeling proud of his handiwork. "That's one part of my rent paid." Crow sighed as he adjusted his hat. "How many caps do I owe ya now, Vic?""Just a story, my friend." The bartender chirped. "How did a handyman come to wander the cold and harsh wasteland we call home?"Crow sighed. "Fine, but get me another sarsaparilla first...."I'll warn you, my story is rather dull. It begins in a small town called Riverside; famous among the wanderers as a place that is home to ­-all. Seriously, the most exciting thing that happened in that town was when the town's doctor accidentally killed a death claw by shooting it in the eye with a wild, lucky-as-hell shot. I was raised by my father, the original handyman. He taught me everything I know about fixing things. But the one thing he didn't teach me was how to shoot a gun."I honestly didn't mind the quiet life of Riverside. The townsfolk were always kind and the surrounding land was breathtakingly beautiful; it was if God himself had come down from his golden throne to make his latest masterpiece. And of course being the son of the town know-it-all had it's benefits; everywhere I looked I saw the fruit of my labor as people gathered around a radio or kept dry during the rainy season. But even with all of this, it just felt like something was missing."I was sixteen when I left Riverside. I read about the rest of the county in various books in the schoolhouse, the different cities that dotted the landscape and the thrill of adventure left my mind exploding into a mess of wonder and awe. It was then where I found my calling. Unfortunately, word of my departure spread quickly through the town. They threw me a big farewell party when the day of my parting came around. The school teacher and a few of the women gave me a backpack full of supplies; the men gave me a hand-carved walking stick and a few basic tools; the mayor even attended and gave me his revolver, making me promise to tell others I meet about the town in hopes that someone will come to visit."Then my father pulled me aside. After a long silence, he embraced me. Then he took his hat and placed it on my head, saying 'I want you to promise me one thing, and one thing only, my boy. When you feel as if you have seen enough of the world, I want you to come right back through that gate and return this hat to me. Even if I'm dead I want you to return this to me; leave it on my grave for all I care. I simply wish for you to come back home.'"Since then, I have wandered long and far across the wasteland. I've seen friendly faces and hell alike. I've killed some and saved some; loved some and hated some. Hell, even lost most of the gear given to me. But no matter what I do, or where I may be..." Crow let out a sigh and tipped his hat back to stare at the ceiling, "...the end will always justify the means."
    Posted in: PC Servers
  • 0

    posted a message on FALLOUT: ECHOES OF MANKIND - A SERIOUS FALLOUT RP SERVER [REAL-LIFE LOCATIONS] [SERIOUS RP] Closed
    I might be mistaken, but I think my application was passed over entirely after that episode with the troll app.
    Posted in: PC Servers
  • 0

    posted a message on FALLOUT: ECHOES OF MANKIND - A SERIOUS FALLOUT RP SERVER [REAL-LIFE LOCATIONS] [SERIOUS RP] Closed
    OOC:
    In Game Name: Xtronify
    Age: 18
    Gender: Male
    Timezone: EST
    Have you played any Fallout games? Which one(s): Fallout 3 and New Vegas.
    Why do you want to play on this server?: I've fallen out of the minecraft roleplay community; I'm not going to deny that. But recently memories that I've had playing on other serves happened to make their way back into my mind, so I made a skin and decided to give it a shot.
    Also I think we all can admit the medieval-fantasy theme has been manslaughter'd by the other servers.
    Did you read the rules?: Yip yip.
    Have you read the lore?: Pretty much the basic Fallout lore with additions to the given point where the server takes place. What's not to understand about it?

    IC:
    Name: Michael "Crow" Ramirez
    Age: 24
    Gender: Male
    Character's signifying traits and attributes: Michael, more commonly known as Crow, has a bad case of wanderlust. He cannot get enough of the thrill of adventure and the freedom of the open road. Unfortunately, the long periods of isolation led to a minor development of social awkwardness, causing him to usually remain silent around people he doesn't know that well. He mainly values his hat over his own life, once saying "It's not that I don't mind you touching the hat. I just hope you don't mind losing that hand." He is usually seen wearing a black coat over a dark grey shirt with a dark read scarf wrapped around his neck along with a pair of tan cargo pants and black hiking boots.
    S.P.E.C.I.A.L.:
    Strength- 7
    Perception- 5
    Endurance- 7
    Charisma- 2
    Intelligence- 9
    Agility- 6
    Luck- 4
    RP Scenario: (Use the scenario written below)
    Time: 3:18 P.M.
    Location: 27 miles South of Seattle.
    As you're walking north along a desolate highway to a few hundred meters ahead you can see 2 large black birds circling in the sky, to the east a few miles off large thunderheads can be seen. Hopeful to avoid the storm you begin to walk a bit more briskly scanning your area to find shelter from the rain. You observe a small light grey smoke plume coming from the median of the highway only a couple hundred meters away. Before approaching the scene you take a quick look in your bag (below is a list of your items). As you approach the scene you can see that it is a Emerald Trading Company Caravan that has been hit, the merchant lies dead near a slaughtered Brahman blood covers his clothing and a box of items is scattered near him. Of the two guards, one lies near a jersey barrier; empty shell casings from the cowboy repeater are scattered around the body. The other guard is struggling to pull himself upright using the one of the carts wheels, his leg has been blown off below the shin and is now nothing but a bloody mix of singed skin and asphalt.
    Bag contents:
    1x 10mm Pistol
    7x 10mm Pistol rounds
    1x bottle of dirty water
    2x mentants
    1x salisbury steak
    1x Squirrel on a stick
    1x small radio (working)
    1x stimpak
    1x Half-used first aid kit (missing supplies)
    What do you do?: Crow scans the landscape around him, taking in the rather flat landscape for any obvious signs of an ambush. Satisfied that the coast is clear, to his given knowledge at least, he holsters his 10mm and slowly approaches the wounded man with his hands in the air. The man hears Crow approaching and turns the best he can and raises a worn 9mm toward the man in black, causing him to stop a few meters away from the wounded guard.
    After a brief silence, Crow calls "So are you going to blow my head off, or are you going to let me help you?" The guard sighs and lowers his pistol. A few moments and a brief conversation later, Crow and the guard set off together in search of a place to camp for the night; the guard being carried on Crow's back, and the wanderer loading his new cowboy repeater with what little ammo was left on the dead guard.
    Character biography (At LEAST 2 paragraphs):
    "Don't get much business around these parts, do ya?" Crow said to his friend, the bartender, as he fiddled with the radio.
    "Nonsense!" Victor the bartender cried cheerfully. "I get plenty of customers from the road!" Crow stole a glance from the old radio to look around the otherwise empty room. He glanced back to his bar-tending friend and raised an eyebrow.
    "Fine, you win. I suppose it wasn't the best of locations to set up my inn."
    "It's not so bad. I found the place; even stayed the night." Crow grunted as he screwed on the back panel. He flipped the radio back up-right and pushed a button, filling the room with the slow, soothing voice of Louis Armstrong.
    "Well done, my friend! That'll boost business for sure!" Victor cheered. Crow sat back in his chair and took a swig from his bottle of Sunset Sarsaparilla, feeling proud of his handiwork.
    "That's one part of my rent paid." Crow sighed as he adjusted his hat. "How many caps do I owe ya now, Vic?"
    "Just a story, my friend." The bartender chirped. "How did a handyman come to wander the cold and harsh wasteland we call home?"
    Crow sighed. "Fine, but get me another sarsaparilla first....
    "I'll warn you, my story is rather dull. It begins in a small town called Riverside; famous among the wanderers as a place that is home to ­-all. Seriously, the most exciting thing that happened in that town was when the town's doctor accidentally killed a death claw by shooting it in the eye with a wild, lucky-as-hell shot. I was raised by my father, the original handyman. He taught me everything I know about fixing things. But the one thing he didn't teach me was how to shoot a gun.
    "I honestly didn't mind the quiet life of Riverside. The townsfolk were always kind and the surrounding land was breathtakingly beautiful; it was if God himself had come down from his golden throne to make his latest masterpiece. And of course being the son of the town know-it-all had it's benefits; everywhere I looked I saw the fruit of my labor as people gathered around a radio or kept dry during the rainy season. But even with all of this, it just felt like something was missing.
    "I was sixteen when I left Riverside. I read about the rest of the county in various books in the schoolhouse, the different cities that dotted the landscape and the thrill of adventure left my mind exploding into a mess of wonder and awe. It was then where I found my calling. Unfortunately, word of my departure spread quickly through the town. They threw me a big farewell party when the day of my parting came around. The school teacher and a few of the women gave me a backpack full of supplies; the men gave me a hand-carved walking stick and a few basic tools; the mayor even attended and gave me his revolver, making me promise to tell others I meet about the town in hopes that someone will come to visit.
    "Then my father pulled me aside. After a long silence, he embraced me. Then he took his hat and placed it on my head, saying 'I want you to promise me one thing, and one thing only, my boy. When you feel as if you have seen enough of the world, I want you to come right back through that gate and return this hat to me. Even if I'm dead I want you to return this to me; leave it on my grave for all I care. I simply wish for you to come back home.'
    "Since then, I have wandered long and far across the wasteland. I've seen friendly faces and hell alike. I've killed some and saved some; loved some and hated some. But no matter what I do, or where I may be..." Crow let out a sigh and tipped his hat, "...the end will always justify the means."
    Posted in: PC Servers
  • 0

    posted a message on [1.6.4]THE FRONTIER OF KRINVALA[ROLEPLAY][WHITELIST][FAIR STAFF][PLUGINS]
    Quote from Enderage

    [OOC]
    IGN:enrage0
    Age:15
    RP Experience :5 serious rp servers.
    Any Previous Bans:One or Two when I was a newbie.
    Did you Read the Rules:No the filthy tribals kept me from reading it.

    [IC]
    Name: Loducian the Traitorous
    Age: 25
    Race: Salamantite
    Fears:Fear of Being tickled by feathers and fear of spikes.
    Skills Astronomy,Leadership,Sneaky,Rebellious,Intelligent,and Strong. (I kinda made him a good mix of Brains and Bronze).
    What City State where you born in?:None I am not a city stater.
    Backstory
    : Loducian was raised with his parents that were not slaves but servants a step up from what all the other salamantites do. The only heavy lifting involved was carrying luggage around for our master. We even got our own room Loducian liked to call it the "The Room of Which They Put The Extras In”. Loducian was not like the other salamantite boys and girls he did not like to play "Throw the Huge Rock over the Hay Stack" instead he liked to read about the stars and the ancient tales. On Loducians 8th birthday his parents got him a telescope which he played with all day looking at the stars and drawing constellations. Even though Loducians family did not believe in the gods the night skies seemed as if it was ....Magic. His owners moved out later leaving him with a new mean city state family who had no respect for them .One day as Loducian was reading his book the son of the estate lord and said "Ha stupid salamantite you cannot read a book”. Loducian glared at him with his eyes, the lords sons came over and snatched and snapped his astronomy book in half. Loducian got up in a rage and picked up the boy by his and slammed him to the ground. Loducian has just discovered his strength, the boy bounced like a ball down the street severely injuring him. Years past and Loducian did not only train in his brain but also bronze .He moved out of his house when he was older since he had a fair amount of money. He trained at a small school for astronomy where the kids repeatedly made fun of him for his race. The small village he lived in Regard the rulers were the people that had money....you could say an aristocracy. The salamantites were not the minority they ranged in 100's out of the 1000 people in the town. They got played nothing and lived in the poorest of conditions they needed something and that was a revolution. The leader of this revolution was a smart strong young man named Loducian they gathered and took over the small town and its wealth. On the night it was taken over they had a feast but Loducian would knew this would not last long it would reach news of a city state (Btw this all is in Tripolis).A week later horses lots of horse noises were heard it sounded like Calvary....armored Calvary. The salamantites scattered most of them dead and a small percent alive. Loducian was lucky enough to escape to a nearby town he needed to leave to go far away. Loducian got to the nearby town where he saw a boat and it said "The farthest place away an adventure awaits...."Krivana"... Loducian got on the boat and the captain asked him "I recognize you the traitor is that correct”. Loducian replied with "I guess I am Loducian... Loducian the traitorous.....”The ship sails off into the sun set (DRAMATIC end of the beginning)


    Dramatic end of the beginning indeed, good sir.
    Welcome to the server! Accepted
    Posted in: PC Servers
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    posted a message on [1.6.4]THE FRONTIER OF KRINVALA[ROLEPLAY][WHITELIST][FAIR STAFF][PLUGINS]
    Quote from TheFoerster

    Reposting the backstory:
    Backstory (Try for two longish paragraphs)(You can of course apply as a Nur-Agon Shaman but we will scrutinize your app incredibly and you must follow the lore):
    She was born in a poor family in an old farmhouse and ran away from home when she was seven, because her father kept beating her and spent all their money for alcohol.

    She was begging for money, but because she didn't get enough money to buy food, she beame a thief as the result.
    When she turned 13, she met an old man that she wanted to rob, however he noticed her and took her with him to his farm.
    In the next couple of years, she worked for him at his farm and he teached her how to write, read and everything else she should know.
    Then, when she was 17, the old man died and she took her belongings and traveled away and got back into robbing and begging.
    Since then, she just traveled around stealing and begging.

    Eventualy, she heard of a place called Krinvala.
    Amazed by the stories of other people, she decided to travel there, however, the onoly way to get to Krinvala was with a boat.
    She went to the docks and found a ship that wanted to head to Krinvala, but the Captain didn't want to let her come with him, so when it became night, she got onto the boat and climbed into a barrel, to hide from the captain and the boat started the trip to Krinvala.
    When they were abput to arrive, the captain opened the barrel in which she was hiding and wanted to throw her into the water.
    She started to cry and begged the captain to take her to Krinvala.
    When the captain saw her crying, he decided to let her stay on board.
    After a few more hours, they arrived at Krinvala.


    Not bad. Accepted
    Posted in: PC Servers
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    posted a message on [FANTASY RP] Asmalur - Land of the Dragon [1.8.1] [MEDIEVAL] [GREYLIST]
    Personal Information:

    Name: Austin
    Age: 17
    Location: East Coast of the USA
    Interests: Reading, writing, adventure games, shooting games, paintball and airsoft, rock music, and playing on my guitar.


    Character Information:

    Name: Oliver Mauntell

    Age: 24

    Gender: Male

    Race: Human

    Appearance: Oliver is a tall, blue-eyed mercenary from the city of Sibatrona. He is almost always seen wearing a grey, hooded cloak with a light brown tunic underneath. A pair of black leather pants and grey wolf pelt boots finishes his style. A brown leather quiver is also strapped across his back.

    Biography: Oliver was born in a small hut near the outskirts of Sibatrona. His mother was a workaholic and his father was a professional mercenary who was hired constantly to preform escort missions. His father trained him in the art at the age of 10, drilling as much swordsmanship into him as possible. He became skilled in the art, but never completed his training. His father was killed in an escort mission when a group of bandits attacked the small hunting party he was assigned to. After hearing the news, his mother became insane with grief and ran off into the woods.

    The young Oliver began to live off the streets, using what ever he can scavenge from the forest and beg from the locals to feed himself. He did this until the age of fourteen when a band of hunters took pity on him and allowed him to tag along. The hunters began to teach him the use of the bow. He trained for another four years where be became skilled enough with the bow that he became able to fend for himself.

    He hunted in the forest, and searched for his mother or any remains of her. He asked any farmers, rouges, hunters and couriers that he had come across. Until one day as if by sheer luck he had discovered an answer. As he was hunting a large buck in the dead of winter, the animal ran off. In a fit of rage (it was early in the morning and insanely cold outside) he chased after the animal. He came across a clearing where he discovered a mound in the center of it. It caught his curiosity as it seemed out of place. He noticed a stone tablet. Brushing the snow aside, he discovered his mothers name. A feeling of solace came over him as he had finally discovered the fate of his mother. He decided to leave his life as a hunter and begin a life of a mercenary, following in his father's footsteps.


    Account Information:

    IGN: Xtronify

    Time Zone: Eastern Standard

    What roleplaying experience do you have: About two or three years experience in several servers ranging from medieval fantasy to Fallout.

    Have you read, understood, and agreed to all the rules: I have.

    How did you find this server: I was browsing the forums this morning when this server caught the eye of myself and my friend greeno96.


    Definitions:

    What does roleplaying mean to you: Roleplay is the creation of a character to a player's image. This character can be a copy of the player or a copy of what the player wants to be.

    What does metagame mean to you: Metagaming is the usage of information gained out of character in a roleplay situation. For example, the instant and sudden discovery that one is a vampire when the player carefully hid that fact.

    What does powergame mean to you: Powergaming can range from the usage of an overpowered character to a forced roleplay. Examples of both can be seen as a player instantly becoming Batman or Superman, and claiming something along the lines of "Player 1 instantly stabs Player 2 in the forehead."
    Posted in: PC Servers
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    posted a message on Minecraft Modern Roleplay Server - Craft Central - July 2013 - 1.6.2
    (OOC: Out of character)

    IGN: Xtronify

    Age: 17

    Typing speed: Decent 39

    Roleplay Experience: Several roleplay servers, including one that I am currently head administrator for.

    What makes you want to play on this server: Seems interesting, also the medieval setting is getting slightly boring at times.

    Timezone: Eastern Standard

    Skype: N/A

    (IC: In character. This is going to be the first character you play as on the server.)

    Name: Daniel McCarthy

    Gender: Male

    Age: 27

    Fears: Some heights, spiders, and lighthouses (long story).

    Skills: Basic mechanics, journalism, game development, and some combat experience.

    Present or Future?: Present

    Personality: Quiet but friendly. The loyal friend but hateful enemy sort of person. Prefers trench coats and somewhat long hair over the "suits and short hair" normality. Unkown to most but known to his friends, he has a very dark mind at times.

    Backstory: Daniel is a small town guy. Nothing much about him to say. He graduated from college early and shocked his parents when he joined the army. He served for four years in the 25th Infantry Division until he was discharged after sustaining a severe chest wound from an enemy mortar. After checking out of the hospital, he went back to school and experimented with different paths in journalism and mechanics. He graduated and moved on to Craft Central where he believed he could make his worth.

    Skin:
    http://imgur.com/dVttGOZ

    Other:
    What is meta-gaming: The usage of information gained out of character in a roleplay situation.
    What is power-gaming: The forcing of a roleplay. For example: "Player swings his fist at the guard, knocking him out."
    What is roleplay: Roleplay is the creation and acting of a character in a setting based on another creation.


    -CC
    Posted in: PC Servers
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    posted a message on Closed
    OOC:


    IGN: Xtronify


    Secret Code: X8


    Referred By: N/A.


    Time Zone: Eastern Standard Time


    RP:


    Roleplay Name: Daniel McCarthy


    Age: 20


    Backstory:

    Daniel was always a loner at heart, often wandering out of the merchant camp that he was born and raised in. Mostly because of abusive parents, mostly because of biased ideology. Whatever the reason, the young Daniel left to take on the world at the age of 17. He traversed the wasteland with no real intent of where he was to go. After three years of wandering in hell, he heard of a place known as Ridgeview from some crackhead talking to a stuffed bear. The thought of "Oh screw it" entered his mind as he turned South with the strange destination in mind.


    Personality: The quiet "blow your head off with a sniper rifle" type. Daniel can be a very trustworthy friend once you have earned his trust, and a determined enemy if you really him off.

    He also enjoys (and has a bad habbit of) getting drunk in local bars.
    Posted in: PC Servers
  • 0

    posted a message on THE ANERIAN CHRONICLES [RP][Airships][Classes][Player-Driven-Story][Extensive Lore]
    @Zymph Thanks. It looks like the journalism class I took the previous school year actually did pay off.

    Out of Character Information

    IGN: Xtronify

    Real-Life Age: 17

    Do you have a Skype? If so, what is your Skype Name?: Yes I do, however it contains my real name. I would prefer to keep this to myself for now.

    Have you read all of the rules, agree to abide by them, and by the decisions of our staff?: Of course. I don't want to get banned on my first day on the server.

    What is the definition of “Powergaming”?: This is the aspect of making your character as overpowered as possible. this can range from a variety of elements like instant regeneration and pulling a 105mm Howitzer out of your back pocket.

    What is the definition of “Metagaming”?: Metagaming (commonly known as meta) is the usage of "out of character" information "in character." An example would be player A killing player B for being a vampire when in character, player A had no idea player B was of the vampire blood.

    What is the definition of “Roleplay”?: Roleplay is... Amazing. Roleplay is the creation of a character that can be based off a person or who a person wants to be. Roleplay is the usage of that character in a story-line server, forum, or event in which the person acts out the character.

    Who can use flymod, X-ray and other such clientsided mods?: In lieu of this seemingly obvious question, my response would to be laugh and say "no" after laughing.

    When are you allowed to cause the death of another character?: Only when you have a reason to/ a victory in a fight/ fighting in a war/ if the other player agrees.

    When are you allowed to speak out of character?: In most servers I have played in, once in a while. This can be used to ask a staff member a question, ask another player a question, or plan an rp with another player.

    Have you read the primary server lore of our server and agree to roleplay in accordance with it?: Of course. It wouldn't really make since for me to run around the server with a pip-boy looking for bottle-caps while shooting mutants with a plasma rifle. (I love Fallout.)

    Who is allowed to use magic?: Magic based classes that include Mages and Priests.

    Who are the Fallen?: Medori. A peaceful people that usually keep away from conflict. They constantly use storytelling to express and expand their culture.

    When and how did our current government come to be?: Around 169 A.R. After the Warden rebellion that wiped out a good majority of the Linyera family.

    Who are the Order of Aradin?: An army of knights sworn to protect and crush any type of attack.

    What are the Net and Essence?: The Net is a clever rp excuse for re-spawning after falling off the island. Essence is the same thing, however it applies to experience.

    What previous roleplay experience have you had, if any?:

    If you have played on other RP servers, please say which and why you left: Assassins Creep, way to crowded. Era of the Vanguard, owner and his little brother put WAY too much stress on me that soon became one of the reasons why I was sent into therapy. Roleplay Revolution, powergamers.... FellsGlow, current server that I am Head-Admin for (it has not opened yet.)



    Character Information

    Name: Daniel McCarthy

    Age: 25

    Class: Ranger

    Citizen of the Chancellory or a member of the Medori?: Citizen of the Chancellory.

    Physical description: Daniel is of average build to someone who has been in the wild for most of his life. He has long, brown hair that us usually keeps tied up with a piece of string. He is often seen wearing a grey, hooded cloak with a brown hunters outfit underneath. A leather quiver is slung across his back that he usually keeps filled.

    Screen capture of your skin: http://imgur.com/86PyiB6 I don't know why, I just find that uploading it to imgur a lot more easier than actually uploading it to here.

    Biography: Daniel was a quiet boy in his childhood. Hell, the only one he would really ever talk to was a seemingly close friend of his. To this day, unfortunately, he cannot remember her name. The two grew up in one of the land's many great forests. The two entered training at a somewhat young age. Daniel quickly learned that he was a natural with the bow. He trained relentlessly, despite his skill, pushing himself to the limit in both body and mind. Eventually, he succeeded.

    A few years later, Daniel and his friend set off into the world to find adventure, and a job of a sort. They traveled across the land, encountering bandits, wolves, occasional drunken soldiers and strange sightings neither of them really understood. The two noticed change in each other as well. Daniel found himself becoming to grow more comfortable around his friend and eventually grew more open with her. Their trust for each other was (in their eyes) unmatched by anyone else. In fact, it was almost like they were siblings.

    Months later, they found themselves in a tavern in some small town in the middle of nowhere. The two were going over a map, trying to figure out where they were. A crash rose from behind them and Daniel turned to see an abnormally large man rise from a table behind them. The man was obviously drunk; the smell of ale grew with each breath. He locked his eyes on the two wanderers and walked up to them. He demanded a payment for their being there, since it was supposed to be a guard-only tavern. The two tried to reason with the man, but only drew the attention of a group of guards nearby. The guards listened to the drunk and made a wild grab for the two. The next couple of hours remain a blur to Daniel. All he could remember is escaping into an alleyway, without his friend. He searched for her for months, but to no avail. He slowly gathered his things and set out to the next city, praying that they might be reunited again.

    What is your character’s main goal?: Survive? Just get by with an existence of some kind. (That was a lot less dark in my head...)

    Strengths: Long distance shooting and working alone in particular. "What can I say, I prefer to keep to myself."

    Weaknesses: "Give me a bow and I'll hit anything. Give me a sword and I'll be dead faster than you can say 'that was fast.'" His right eye sustained a wound after he got in a knife fight with a wolf. He also has an unnatural attraction to getting drunk with what little friends he has. Most happenings he regrets after waking up with the the massive hangover he acquires.

    Does your character have any connections to currently-existing characters or characters yet to be accepted? If so, which?: Since this is my first application, I would have to say no.


    In-Character-Responses


    Walking down the streets of the Capitol, you encounter a pair of heavily armed and armored men harassing a young girl.
    Daniel takes notice of the scene and recognizes the girl as a close friend of his. He approaches the two guards asking them why they are harassing the girl. "Now that's where it gets slightly tricky, mate. If I could solve the situation in a diplomatic way like my family taught me to, I would have probably lost a few coins. If they refused? Well lets just say I wouldn't be sitting here in prison with a few a few broken ribs and a black eye after beating the living crap out of them if the diplomatic way worked out."

    A man approaches you with a proposition - Go to Bloodstone and retrieve something for him, and you will be well rewarded.
    Daniel would stare at him for a few moments, trying to see if he is serious or not about the proposition. Then he would instantly start laughing uncontrollably, kindly give the man the finger and ask the next insane sap that he comes across.

    You pass an old man lying on the side of the street, begging for food.
    "I am a helper, mate." Daniel said as he takes aim at a wild buck. "But I offer them to earn their reward by giving me directions to various places in the town. Such as where the tavern is, or where the market is, or where the- Oh dammit the buck got away."

    In a tavern, a slightly inebriated fellow insults your mother.
    Daniel glances at the man with a cold stare. Then grabs the bottle in-front of him and smashes it over the man's head, giving him the finger and walking out of the tavern after paying for the drink and bottle.

    You take a liking to a beautiful necklace a passing woman wears.
    Daniel takes a liking to it, as stated above. However he would usually forget anything about it a few moments later. "Necklace? What necklace? Am I drunk again?"

    Do you have any questions about the server or our lore? None at this time.

    Other notes: N/A
    Posted in: PC Servers
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