• 0

    posted a message on Crosshair barely appears
    Quote from Zardium»
    It's just because it's very transparent. Try increasing the opacity of the pixels. It inverts whatever color is underneath it, but when you make the colors have alpha transparency they stop inverting the colors, making it a pale white.

    Thanks a lot! I'll try to do that when I get home.
    Posted in: Resource Pack Help
  • 0

    posted a message on Crosshair barely appears
    Of course! But the crosshair is not particles anymore, it's 'icons' on the gui folder.

    It is supposed to be an X crosshair.

    Posted in: Resource Pack Help
  • 1

    posted a message on I built Elsa from Frozen pixel art!
    Quote from Faisalbd»
    u used turn images into minecraft and cheated!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Okay... First, A suggestion: stop typing like that, that's embarassing and looks like a moron.

    Second, you should read all of the informations that are on that mod topic which @Shockblah just posted. It is a "helper" tool that helps you to see which block to use, and Where to put it correctly for no mistakes. So, for your information, yes, he built the picture from Zero.
    Posted in: Creative Mode
  • 0

    posted a message on Crosshair barely appears
    The crosshair in my Resource Pack barely appears up. :(

    In the picture of the pack, the crosshair is complete, but ingame, it doesn't shows up correctly. Anyone can help?

    Posted in: Resource Pack Help
  • 0

    posted a message on BurtitoMan Texture Pack (in progress not finished)
    If you don't know how to make a texture pack, then first you should start to watch some tutorials and read some too... And then you could start to make them.

    Improve the quality of your textures, they're not so good, sorry. They seem to be at the poorest .jpeg quality.

    Also, not-connected textures are horrible and add lazyness-looking edition to the pack. Do your best to make them seamlessly. Research more, it'll get improved.
    Posted in: Resource Packs
  • 1

    posted a message on AK-47 Resource Pack !!!
    If it isn't the only thing you want to do, why release it now then?

    The mods might move your topic to the WIP - Work In Progress - section, and when it is ready, you get back to the MODS subforum, not Resource Packs. This is not a bunch of textures changed, it's just one.
    Posted in: Resource Packs
  • 0

    posted a message on AK-47 Resource Pack !!!
    Talk more about this pack, and post more screenshots.



    No pics, no download. Sorry.
    Posted in: Resource Packs
  • 0

    posted a message on How to make 1.8's CTM work?
    Quote from Taiine»
    MCpatcher isn't for 1.8 yet. Many things in how textures are handled have changed from 1.7 to 1.8. Only thing you can do is wait for an update.

    All right, then. Thanks for answering. :D
    Posted in: Resource Pack Help
  • 0

    posted a message on How to make 1.8's CTM work?
    Is there anything I need to do to make CTM work at 1.8? Or do I need to wait for McPatcher to launch the next update to try something?

    It's because I'm getting a very hard time trying to make them work.

    That's my bookshelf CTM

    (bookshelf.properties)
    tiles=bookshelf_left bookshelf_middle bookshelf_middle_two bookshelf_middle_three bookshelf_right assets/minecraft/textures/blocks/bookshelf
    method=horizontal


    My CTM for the glasses blocks are:

    (block20.properties)
    #glass block frames:
    tiles=0-46
    method=ctm
    #renderPass=2
    #2= shows all sides of glass blocks; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported)


    (block20p.properties)
    #glass block pane: fixed overlay for all ctm frames
    tiles=glass_pane
    method=fixed
    renderPass=3


    (block102.properties)
    #glass panel frames:  same as glass block
    tiles=0-46
    method=ctm
    renderPass=0
    #0= show only inside of glas panels (zero thickness)
    #3= shows ontop of rendered block/pane; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported)


    (block102p.properties)
    #glass panel pane: fixed single overlay for all frames
    tiles=glass_pane
    method=fixed
    renderPass=3
    #3= shows ontop of rendered block/pane; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported)


    The CTM I'm using for the rest of the blocks is:

    diamond (diamond_ore.properties) as example here:
    tiles=diamond_ore_left diamond_ore_middle diamond_ore_middle_two diamond_ore_right assets/minecraft/textures/blocks/diamond_ore
    method=random


    This is my CTM code for the coal_ore texture (coal_ore.properties). Is there anything wrong with it?
    Posted in: Resource Pack Help
  • 0

    posted a message on How do i make Pictures smaller without making them pixelated?
    For Minecraft, unfortunately, it's impossible. The smaller, the more it'll be pixelated.

    Try a 128x, it's a good balance and most PC's can run a Resource Pack at that size. :D
    Posted in: Resource Pack Help
  • 0

    posted a message on 2 Problems: Manual "foldering" || 1.8 does not detect my pack
    Thanks, I didn't know that! I'll rename them and try it right now, and edit this message if anything gone right. :D

    EDIT: It worked!! Thanks a lot! :D
    Posted in: Resource Pack Help
  • 0

    posted a message on Not exactly a help using, but FINDING *Here* a certain type of Resource Pack with CTM's.
    Thanks for answering! It helped me a lot. :D
    Posted in: Resource Pack Help
  • 0

    posted a message on 2 Problems: Manual "foldering" || 1.8 does not detect my pack
    Hello guys;

    I'm having two problems here. I'm updating my Resource Pack and I'm needing to test it before I release it. The size of it is 128x128.

    Of course that there are textures that I didn't change yet, but for a while before I had the chance to try and test the whole pack before releasing it completely so I could change some textures and fix them.

    However I don't know what is happening with it; I have two more Resource Packs downloaded from two members in the forum, and the 1.8 of them works, but mine doesn't.

    I have already fixed most of the folders, tried to make them look similar as the downloaded packs, but they don't show up.
    Using Scrubblenauts' pack here as reference. His pack does works on 1.8.

    In case of needed questions, I use only MCPatcher. Optifine lags a lot in my computer.






    If you guys need any other pictures of any folders, I can take them.
    Posted in: Resource Pack Help
  • 0

    posted a message on Blocks dont change in resource back
    Actually most packs allow you to edit the pack and use it strictly for yourself, however I don't know if Sphax allows that. But anyway; check the CTM blocks and later the original blocks folder, probably the problems are there.
    Posted in: Resource Pack Help
  • 0

    posted a message on Texture problems
    Put the picture on your image editor; and insert a white layer behind your tree leaves' layer. It'll help you to see where you want transparency.

    Of course, after you edit it completely, delete the white layer and save. That's how I do. :D
    Posted in: Resource Pack Help
  • To post a comment, please .