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    posted a message on PrismaTowny - [Towny, MCMMO, PVP, Shops, TeamSpeak] Friendly!

    RIP Prsima Towny, was fantastic while it lasted.......

    Posted in: PC Servers
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Oh wow, I did not know the Quark mod even existed. It is absolute genius! +1 for adding support for that one. :)

    Posted in: Resource Packs
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    posted a message on ZigZag 128x128 HD by Jamizzles (Painterly/Cartoony: Update 8.21.2015)

    I don't usually care much for painterly/cartoony packs but this one is exceptionally well done.

    Posted in: Resource Packs
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    posted a message on Default Improved (Normal, specular & parallax occlusion maps included)

    Really nice! Running this with continuum shader pack and loving the details.

    Posted in: Resource Packs
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    This is an amazing pack! Will be using this one for a long time to come :)

    Posted in: Resource Packs
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    posted a message on PrismaTowny - [Towny, MCMMO, PVP, Shops, TeamSpeak] Friendly!

    So I have settled in on this awesome server! It is a really well run server and the community is really fun. Best Towny server without a doubt! :)

    Posted in: PC Servers
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    posted a message on PrismaTowny - [Towny, MCMMO, PVP, Shops, TeamSpeak] Friendly!

    Popped on your server briefly and loved the spawn area! :) Honestly though I have no idea what a Towny server is. lol Primarily have played single player modded or small modded servers with friends. Seemed like a nice friendly server though.

    Posted in: PC Servers
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    posted a message on Logitech LCD Application for Minecraft (G13/G15/G510/G19/Z-10)
    Nifty little mod and quite handy. :)
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    It just took me many new worlds created before finding that seed. Most of the flatland biomes I found tended to be more hilly then bumpy.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Any work being done on the Flatland biome actually being flat? lol

    Been really hard to find a flat enough area to build on without having to go to creative and spend a ton of time leveling off a big area. It isn't much of a problem until you start leveling up the towers and want to build walls and for that to really be effective they need to be all at the same level and flat space between them.

    But then I guess building colony isn't supposed to be easy either. :)

    edit* - And of course right after posting this I find an epic seed! :)

    6853298038717166257


    Enjoy!
    Posted in: Minecraft Mods
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    posted a message on Snapshot 14w04a Ready for Testing!
    Still no MOD API? All this other stuff is nice and all but yeah...mod api would be a really good thing
    Posted in: Minecraft News
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from SycloneSJS

    I'll do that in a bit :)


    Just been going over stuff with Cody on SEUS and he sent me a link that Captain Sparkles put out a video of the current SEUS release today.

    Guess what resource pack he also used in the video folks! Jordan is always Mr default so to use CH on his channel is pretty dam cool, would have been nice to see some day time footage but any footage is great :)


    The new blocks look great....but damn the shaders look amazing! Makes me wish I had a computer that could run those.....
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    New stuff looks great! Really love that ender chest. :)
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from corner_g

    I feel like Chroma Hills is getting more cartoony as time passes. Aside from the evidence in the logo variants, some of the textures that have been remade (planks, leaves, glowstone, stone, cobblestone, etc.) have gotten more cartoony and less hyper realistic after their remake. Not that it's a bad thing mind you, cartoony packs have more charm and fit a not hyper-realistic game better.

    Still looking great though!


    That is actually the whole point to ChromaHills. It is supposed to be "realistic" with a cartoony twist to it. I think it is really well balanced between the two. Sy has even stated he was trying to bring it back to a more cartoony style as he had intended since some of the textures had drifted to the "hyper-realistic" side of things.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from SycloneSJS

    WOAH what happened there!?




    Thanks Def,

    RANT MODE ON

    One thing I try and do is put a lot of effort in and when I put out a release its a real visual hit to the players eyes with lots of updates and new features that make it worth their while.

    There are pack makers that make 1 or 2 textures and call it an update just to keep the downloads flowing in. That actual REALLY grinds my gears and I think quite lame. I am as always blown away by the numbers using CH but could you imagine what my downloads would be if I forced you all to download a new update every couple of textures............ look at the size of each of my change logs!!! LOL :D :D

    It's a cheap shot way of gaining popularity and keeping ahead of the crowd, I think rules should be brought in as to how packs are updated to allow for a fairer system. Places like Curse and Planet Minecraft are abused like this and then its impossible for other more worthy packs/artists (who hold off to give a more fulfilling update and deserve to get noticed) to get anywhere near the top as once players see these "update packs" with big numbers they just go and click on whats "popular" adding to the numbers keeping them at the top. Whether the pack is any good is almost an irrelevancy as they are downloaded because of how big the number is next to them. Many players don't read through pack threads on a forum they go to a site that has a popular list like Curse/PLM and click on whats "popular"

    I was going to move CH on to Curse but not with the way its currently set up, its totally unbalanced/flawed to the point that the list positions are unlikely to change much. I'm proud CH isn't driven by a popular list, that's not to say I don't promote it (of course I do) but that is going off topic.

    Anyways, I was discussing this with some people about moving CH to Curse and it kinda flowed into my answer to you for some reason!

    RANT MODE OFF

    In answer YEAH i'm looking forward to a break :D

    DO you guys feel more excited and look forward to when I put out a release with a huge change log with many new things?


    I prefer to have larger updates. The others that make tons of little updates, while some of them are quite good, I tend to ignore until the changes accumulate over time. Obviously many other people don't do that. I respect your decision to not "game" the system. Another texture artist I respect who also follows your same style of updates is Misa. So you are in good company there.
    Posted in: Resource Packs
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