Does the arrows/thumbs.db file for this mod take precedence over the same file in 303's Arrows mods? In other words, which is the correct one to use, if it makes any difference?
What are the "Copy Selected" and "Paste Selected" buttons for in the Block Selector window? You don't cover that in your tutorial and I'm failing to grasp the apparently obvious answer.
Very nice program, by the way. I'm really looking forward to using this.
Glimmar, I'll admit to being somewhat skeptical about the ferns, seeing as how I was loving the 3 blossom roses that I had recolored to blue that was occupying that particular spot in my texture file, but as it turns out, I might just keep the ferns. http://www.dropbox.com/gallery/9143175/ ... t?h=f6c63c
The combination contains just the right mix of dazzle and subtlety that I find combines into elegance.
The glass is quite a treat as well.
This is an excellent contribution to our texture choices.
Thanks for sharing.
I'm impressed with your color scheme. Your colors contrast exceptionally well with their surroundings giving them an overall crisp feel without being too bright. There's a subtlety at work here that is very intriguing visually. The silver highlights are a nice touch. I'm interested to see how your basic stone looks in large numbers. Same for wood; bear in mind that planks especially need to be attractive in large numbers for buildings, not just individually. I'm looking forward to seeing more.
I'm itching to try those green torches!
Overall I think this is the most impressive level of detail I've seen so far in custom textures. These go a few steps beyond giving just a thematic impression to the textures; using these would transform my thinking about the nature of the game I'm playing, and in a very positive direction.
Bookmarking this thread.
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Very nice program, by the way. I'm really looking forward to using this.
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Trying to stay organized does drive one crazy sometimes.
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http://www.dropbox.com/gallery/9143175/ ... t?h=f6c63c
The combination contains just the right mix of dazzle and subtlety that I find combines into elegance.
The glass is quite a treat as well.
This is an excellent contribution to our texture choices.
Thanks for sharing.
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Yes, that's what I had in mind. Please do.
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In that case can you release what you've already done in 32x32?
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Overall I think this is the most impressive level of detail I've seen so far in custom textures. These go a few steps beyond giving just a thematic impression to the textures; using these would transform my thinking about the nature of the game I'm playing, and in a very positive direction.
Bookmarking this thread.