Just putting this out there, Scimiguy has received my permission to have a new team update this mod (as I am the current rights holder for this mod). I haven't been associated with the development of DRPG for years, but the rights to update the mod and do as they wish with it are theirs.
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Feb 14, 2020Xolova posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and ArmorPosted in: Minecraft Mods
May 27, 2018Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
Front page updated with new version.
May 23, 2018Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
Just putting this out there, Scimiguy has received my permission to update this mod. I've given him the source and other unreleased content. This doesn't mean I'm totally dissociating myself from AoA, but since I won't be working on it myself it makes sense that someone with the desire to do so can.
Jan 14, 2018Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
This is actually very true. Switching the designers (not developers) for a mod/game can actually result in a very different outcome. It's extremely unlikely that two people had the exact same design path in mind, and it would likely get taken in a different direction.
As I've mentioned, that isn't 100% the case. It's possible AoA will update as a mod, but the new thing on it's way is a far far better replacement. I'm not unveling details yet, because most "mod to game" conversions in the past from modders across most games have been an absolute disaster and it sets a really bad precedent. The notable ones that weren't were ones where there were giant amounts of funds behind the creation (see Dota, PUBG, H1Z1, etc). That being said, we won't be falling into that bad precedent.
Jan 12, 2018Posted in: Minecraft Mods
Whoa there! Before you guys get too ahead of yourselves you need to see if Xolova is okay with it first.
Seeing as Xolova has not responded to any request/suggestion to passing the mod along to a new team, it appears that he is not interested in doing so, or is still deciding.
The last time I did it (with DRPG), members of the team that took over updating it saw it as a method to copy code, textures and so fourth, to create their own rip-off or copycats mods rather than actually updating it. As for open source, I'm fairly certain the same thing would happen on a much bigger scale given the number of forum PM's I've received asking for code they can copy. It's seriously depressing.
Jan 7, 2018Posted in: Minecraft Mods
This is a bit of a retired/reworked plan. These were mods that were made under contracts, the releases on a couple got fuddled and one got halted entirely. It's a real shame because Atlantis Rising was really cool (will maybe still happen one day, there is talks about someone else finishing it).
I'd say don't worry, because what I have coming is lightyears ahead of where AoA is.
I think I remember showing people, but it probably appeared to be a run, while having a lot of 'hidden' methods for enabling things that weren't there. This happens a lot in demos when things aren't entirely functional, where you build temporary activators to perform actions (placeholders).
Also, no idea who that guy is, doubt he's my neighbor since they all are above the age of 85.
Dec 31, 2017Posted in: Minecraft Mods
For sure, as well as old content (not all of it, of course). It very much is theme dependent, but yes, in the next couple months at some point when the second game is revealed, I'm planning to start it off with something people should recognize.
Dec 29, 2017Posted in: Minecraft Mods
Hi Xolova. Have you considered releasing a snapshot of 2.5 - 2.7 as it is? I know there is a 2.5 snapshot, but I mean releasing the rest of the content. Even if it is buggy and somethings are missing, people could still play with it. Of course, it is entirely up to you if you decide to release it or not.
There wouldn't be much of a point, as it wouldn't be any more playable than the last released version. None of the unreleased content is finished, it's all partially complete.
Dec 29, 2017Posted in: Minecraft Mods
Does anybody here know what licensing Xolova uses for AoA? Also, if we take a picture and put it on the wiki of AoA in-game, how much ownership does Xolova/Mojang have over it? (meaning is it entirely Mojang-owned, or does Xolova own half of it, etc).
Also, do you guys think Xolova won't mind if we put up old versions of the mod to download? I'd like to see if its possible to set up here a way to download older versions of AoA (as that is currently not supported).
They can be put up, I don't mind. As for legal stuff, Mojang/Microsoft own it in the entirety. The wiki they do not, nor the art on it, but they own the actual content itself.
It's not about that. I could probably sit there and work on AoA full time for a few weeks and get it done, but that serves me little purpose. Don't get me wrong, I had so much planned for AoA and I wish I could have brought it all to the fans, but it isn't a realistic goal in sustainability terms. If I were to complete AoA in my free time, it would probably take 20-30 weeks to complete. That's not a commitment I am currently willing to make.
Dec 18, 2017Posted in: Minecraft Mods
Unfortunately I've been very committed to not releasing information until I'm sure it's ready, but I can give a bit of information. Last year I posted something regarding the fact that modding was not sustainable with a project of this size. Simply put, it takes too much time to keep updating when third parties make massive overhauls to the base system and a rewrite has to be done. Changes this large out of my control only create headaches, so I had to come up with another plan to create content.
I'll be 100% honest, I'm not sure if AoA will ever update again, or finish the existing update (it's possible I'll take the time to do it at some point). That being said, my plans didn't end there. The last year has been huge for me in undergoing a far far far bigger project, which I can say involved going all in and founding my own games studio. I'm not going to go into details yet because I have business partners in this that aren't ready to disclose their involvement yet, but there is a lot going on for me from here. In the next few weeks (I really mean this time-frame, I'm almost sure of it) there will be a big overhaul of my Twitter and some announcements about this stuff. The studio isn't just starting now, we've been working on two projects (full fledged games) for the last year and a bit. The first of the two is very near complete (which is super exciting), the second which is more to the style of AoA, will be coming at a later date. While I can't say much yet, I can say this second project does have a lot of relations to AoA spiritually, while providing a completely new experience where the possibilities are limitless (as I am no longer bound by third parties or the limitations of existing games). A key thing for me was that this wasn't a reinvention of any existing game or copy/clone, etc. I wanted to do something new. There are some really, really, cool new things, I genuinely can't wait to show them. The amount of content is pretty insane too, as per my style.
That being said, I really apologize to anyone who has felt abandoned, I look forward to providing you with some truly exciting new experiences in the future.
Sep 14, 2016Posted in: Minecraft Mods
Xolvoa can do whatever the heck he wants.
If he wants to eat lots of donuts, he can eat lots of donuts. If he wants to go shopping all year, he can go shopping. andIf he wants to make lucky blocks, even for the quick buck, then he can make lucky blocks for the quick buck (doesn't make sense based on his past quote though)....it's his life.
It's been a while. (tl;dr at bottom, important memo below that)
Before I say anything here, there will be a lot more information coming quite soon about moving forward, AoA and so on. On the topic of late projects involving Youtubers, I've done a lot more than you probably would have expected. Firstly, I want to make it clear I didn't 'leave' AoA behind for other projects. There were some serious issues in life that had to be dealt with before moving forward, that are finally starting to resolve.
As for projects, many people are probably aware of Atlantis Rising, a giant overhaul of Minecraft that I am creating for Atlantic Craft. This has had a lot of development bumps along the way (more than I've experienced with anything before), but is a very large scale project. Although it hasn't been shown publicly yet, the work caught the attention of some other Youtubers. It turned out to be greater than what was expected when first entering the project. I will say on this, I started in Feburary and there was an agreement for me to get paid for the work along the way. To this day, I have received nothing for this project. I'm told it will happen once it goes fully public, whenever that may end up being.
Along this way, a background worker whom works with JeromeASF and other Youtubers became interested in hiring me for a small scale project. There have been quite a few of these along the way, that nobody would've ever expected I've created as usually they are a small utility style mod that seems like 'background-features' within the gameplay. I should also say, they paid upfront which seemed wonderful after months of working without anything. In life, you've got to earn unfortunately, and AoA alone could not support me. The work kept coming, with the first sizeable one being 'Total Coliseum', a mod that adds 20 customizable bosses to Minecraft.
After a while of just doing stuff here and stuff there, a mass-load of content had to be filmed a few weeks beforehand as the team was going on a vacation afterwards. At this time Jerome was doing lucky block videos, which I had not contributed to whatsoever. However, at this point I was asked if I was interested, it may surprise you I was not. When I became aware of what was being paid per block however, I was rather shocked because to me it seemed really high. The reason I got involved was because I made an agreement for this mass-filming to give block creation a shot. In the time that most of the other creators (there is actually a fairly large team working for this group of dedicated Lucky Block creators) created 1-2 blocks, I had delivered over 20. This led them to wanting to rehire me at the same pay-rate continuously because I was able to provide them with content far more reliably than other creators.
Even along-side all that work, I've still created other content for them (recently I made a PVP hide 'n' seek server mod for them). Yes, I did this work because it was highly productive for me to do so. I do like standing behind the work I've created for them, and it does irk me at times that the L.B. scene is what is highly popular, but I decided to put that aside for my own benefit.
This all doesn't mean however that my main passion projects have been ignored. The time that these other projects take up in comparison to AoA is very minuscule. There is a lot I'd like to do with AoA moving forward and some changes I'd like to bring to freshen it up and provide a better user experience (things as simple as coal & red-stone generating in all AoA dimensions). As I mentioned previously, there will be more info on AoA coming soon.
tl;dr: I've been busy with life.
The last thing I'll snip in here, one of my biggest gripes about modding is the uncontrollable restrictions and conflicts that apply. For example, if Minecraft updates and changes a lot of inner-working code, then Forge does the same, I have no choice but to recode a ridiculous amount of content. The bigger I make AoA, the bigger this problem becomes. Even things like mod conflicts that I have to constantly think about, as the more different types of content and systems I add, the more mods I risk interfering with.
There are also things I'd personally like to rework about Vanilla that would make AoA far more immersive and themed, but I cannot as once you edit Vanilla, virtually every single mod can have a conflict with you. A really strong example of this is the grace system in Minecraft, where entities cannot take damage too often, which caused me to create a system for guns that allowed entities to lose health quicker. The system has caused me a million headaches and issues along the way, but unfortunately that's what I have to do with the restrictions I'm given. There are a several more that come to mind on the spot (hitbox sizing, crafting using 9 items at a time, the vanilla armor protection values, etc).
What can I do about this? Either decide to make AoA incompatible with everything else and change Minecraft as I'd wish, or create my own environment to work in. While I've actually been offered a job creating a 3D-sandbox adventure game as such, it's too much work for one person with little chance of successfully rising up with giants in the industry like Minecraft. However, there is a way I know yet that might fly. I won't go into detail here, but I will say I have been doing a lot of research and giving a lot of consideration to something special, with a unique twist that will make it stand out from the crowd. At the moment I do have a 50% completed solo title separate from this, so I'll have to figure out what to do moving forward there. That's all I'll say for now, rest assured I've not given up or left.
Jun 9, 2016Posted in: Minecraft Mods
It's not for off-camera deaths to happen, where people may 'undo' what the death by looking at the inventory beforehand and replacing items. Sometimes people take the wrong item.
Jun 7, 2016Posted in: Minecraft Mods
Planning to get back into it rather soon, not much is really left.
Jun 1, 2016Posted in: Minecraft Mods
It will. A lot has been in the way lately, today things got worse when my health took a turn and I had a seizure and spent the day in emergency care. Rest assured, as of now I am fine but I have to take things easy for the next little while, I'll still see about getting this update out. Trust me, it's at the front of my mind.
I'd just ask that everyone remains respectful and understanding during these times, as my personal health will have to take priority over this.
May 21, 2016Posted in: Minecraft Mods
You can configure their difficulty (not their stats directly), their drops and how you obtain their spawn item. Jerome will be revealing all 20 before release (he may release some at a time before previewing all 20, it's up to him). Just like AR was created as per request of AtlanticCraft, TC was created as per request of Jerome.
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