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    posted a message on Minecraft, Horses Confirmation? in 1.6! :D!
    Quote from RobertFrans

    Regular passive mobs where always real existing animals, where hostile mobs where always fantasy monsters, with spiders as exception.


    Mooshrooms... They're Paras and cows combined into awesomeness. Definitely doesn't exist.

    EDIT: Anyways, I will be skeptical of this until I see Jeb announce it or see it in a snapshot.
    Posted in: Future Updates
  • 1

    posted a message on Would you prefer Minecraft to be realistic?
    NO. I would not like to have Minecraft be more realistic. Do you realize how horrible it would be to have to gather real iron ore, put it in a furnace to melt it, scrap off any impure layers on top, make sure that the furnace stays above the melting point of iron, pouring the giant cauldron or molten metal into a mold you had to craft yourself (which leads to more tediousness), heat treating/cold working/tempering/quenching the material to manipulate its properties to suit your needs for a sword (yes, this example is for a sword), and fashion a hilt either out of metal (which repeats much of the above) or another material (which makes more work)? All that, just for a sword. An iron sword. Iron sucks. We'd then have to add carbon to get steel and thus a better overall blade. THAT would require working knowledge of phase diagrams for steel.

    Seriously. Games are unrealistic for a reason, reality often sucks. Maybe I'm carrying what you mean by realism too far, but I would be disappointed if the game became realistic, was advertised as "Now Realistic", and didn't have the game simulate the laborious process of metal working.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Should they release 1.5 now?
    Quote from TerminalMC

    It's on the wiki I'll find it now there's also a tweet for 1.6

    Tweet: https://mobile.twitt...301377818066944

    Wiki: http://www.minecraft...coming_features
    Red Dragon Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the Ender Dragon, the other being red tameable dragons.[21] Jeb informed players on his AMA on Reddit that he would add red dragons, but was unsure exactly how


    Both of which are not related. There is NOTHING that says that red dragons will be in 1.6. Saying there is or might be is just speculation. The same speculation that raises people's expectations and let's them down when they're not met.
    Posted in: Recent Updates and Snapshots
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    posted a message on Is Mod API still in 1.5?
    Quote from fredklein

    It's not moot, for two reasons- it shows how long we the customers have been strung along, and thus why we are so upset. And it shows a pattern.


    For all intents purposes, while both Minecraft teams worked for the same company they're two separate entities. The first team before the release had a development lead that lied and forgot about the API for the most part. The second team has been actively working on an API almost since their lead has had the reins of control. Complaining about the first team at this point is beating a dead horse. It's not going to get anything done. However, the second team does not, by any fair standard, deserve your ire.

    Quote from fredklein

    I understand that.

    However, I also understand that other people, people not associated with Mojang (and thus with less knowledge of the code), people working on their own time (thus not paid to do it), have come out with things like Forge and Bukitt. I would expect the actual employees to do better than the hobbyists, but maybe that's just me....


    What Forge and Bukitt do is not the same as what Mojang wants to do. What the current Minecraft development team wants to do. Both Forge and Bukitt break after each update if I'm not mistaken. It is my understanding that Mojang wants their API to never ever break. The goals are different and Mojang's goal of having a modular, unbreakable API apparently requires a lot of work and coding in the background. Please read some of BC_Programmings posts in this thread and the "Is Mojang Getting Lazy?" thread for what exactly a the development team has to do. He has way more technical knowledge on the matter than I do.

    Quote from fredklein

    I never said it was. They have been relatively quiet about it for a while now, which is fine. They need to work on it, and release it when ready, and just not make promises they can't keep.


    They are working on it. They haven't made promises. Like I said, one member of the current development team optimistically posted a deadline before a planning meeting. The job turned out to be bigger than expected.

    Quote from fredklein

    But by adding new features, they cause more bugs, that then need to be fixed... and those fixes cause more issues... etc.


    Most bugs are tiny, unnoticeable, and honestly, I haven't seen nearly half as many bugs as the tracker has posted. That's even if I discount repeat reports.

    Quote from fredklein

    Thus "incompetent" instead of "mean" or "evil".


    Again, optimistic deadlines is not incompetence. IT'S NOT THE SAME. They have the skill just more work in front of them than they thought. I will say that posting a deadline before a meeting or outright lying is not professional. However, that's not the same as incompetent. Again, you're using the word wrong. Even when you posted the definition of incompetent I told you how you used the word wrong.

    Quote from fredklein

    And as I said, I'm fine with that. They should have done that from the beginning. "We're working on it, no idea when it'll be done."


    They should have. We can't change the past though. Be happy with what you have because Mojang is not obligated to give us an API. We bought the game "as is."

    Also, I thought you were going to leave the thread.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Is Mod API still in 1.5?
    Quote from fredklein

    You're making my point for me. Notch (and by extension, Mojang) "didn't work on the API".



    Again, you're making my point.


    I'm only making part of your point. Everything said while Notch was in charge is moot at this point. We are talking about two development teams now. The first one that made the promises to being with was Notch in charge and, from my understanding, telling Jeb what to program. The second, and most current team, involves Jeb as the lead and Dinnerbone working with him. They also have other members (the other former bukitt guys) working on background, not too visible stuff.

    Yes, the first team leader lied. That's not what I"m disputing. I'm saying that the second team has been actively working on the mod support. It's a bigger job to get what they want to be the API to be out. They've literally "delayed" it twice, once because a non-lead employee said it would be in 1.3 before they actually had a planning meeting, the other because overall goal for 1.4 was changed or decided. As for the title of this thread, as I posted previously, the Mod API was never promised to be in 1.5.

    Quote from fredklein

    When you first said you'd put a fireplace in, it was 2 years ago, and the roof wasn't rotten. But now that you've delayed so long....


    The fireplace analogy is not necessarily comparable...Code does not degrade over time.

    Quote from fredklein

    Then they need to stop raising people's expectations on stuff they can't deliver. That's all. Why is that so unreasonable?


    It's not so unreasonable. However, they haven't said when the API is going to be released since last September when Jeb tweeted that the API wasn't going to be in 1.4.

    They aren't intentionally doing this. I honestly believe that the post you keep quoting about putting off features to 1.4 wasn't supposed to tell a deadline. It was just saying that the API isn't going to make it in. Most people probably just read it wrong or it was badly communicated.

    Quote from fredklein

    So, in the common idiom, they're writing checks their programming skill can't cash?

    I would have no problems if they simply said "We're working on a MOD API, don't know when it'll be done."

    But that's not what happened. They repeatedly said it would be released... and then pushed it off, and pushed it off, and pushed it off. And, as a paying customer, this annoys me. And I think that annoyance is justified.


    I don't believe they are. They're working on the API. They haven't mentioned when it's going to be released in months. They've only said that it's not in 1.4 and that they didn't say it was going to be in 1.5. They literally haven't given us any information within the last few months about when it will be released.

    As the for being justified...No you're not. Here's a snippet from the Minecraft Terms of Use.
    "When you purchase Minecraft you do so as is, be it in the early stages of development or already fully released. Subsequent updates are only an added bonus and not a guarantee, as icing on a cake."
    Posted in: Recent Updates and Snapshots
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    posted a message on Is Mojang getting lazy?
    Quote from Herogx

    Several people who worked for bukkit now work for mojang(I don't know the exactitudes and don't are to(Ie: I skipped reading your post, as I can guess what it says)), it's kind of clear based on a large quantity of people playing servers that it should be the focus and it's just not, which is stupid. Argue it however you like, minecraft is run incorrectly. Don't mean to start some sort of..I don't know, quote war? But too many people get outright bothered by the way they do things, I happen to be one of them.


    *Sigh* <<-----(I seem to be doing a lot of this lately)

    You don't listen to a person yet respond to them. That does not help any discussion. That's the opposite of discussion.

    You might be bothered by how Mojang does things but that doesn't mean that it is justified. As BC_Programming said, it is not Mojang's responsibility to help another entity's product. However, the last few Bukkit builds have apparently been released the same day as the update due to Mojang releasing "pre-release" snapshots.
    Posted in: Future Updates
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    posted a message on Is minecraft becomeing more 21st centuary?
    Quote from Wedhro

    Agreed, there's a lot of things with no solid basis in reality that you could safely "explain" with magic but just for the sake of it: magic really explains nothing so we could just apply Occam's Razor here and say that if something behaves as electronics, it's electronics.


    I disagree with the use of Occam's Razor here. Electronics rely on electrical circuits. Electrical circuits cannot carry a current when they are open like redstone "circuits" commonly are. Since redstone acts similar to electronics but is lacking a key law it is not accurate to call it electronics. It's more a mash-up of electronics, physical mechanism, and magic if anything.

    Occam's Razor would be applicable, in my opinion, if redstone actually worked like actual electrical circuits.

    Quote from Wedhro

    How should we call this weird mix of fantasy cliches and limited post-WWII technology? I suggest to call it "Minecraft" and do away with further definitions.


    I agree.
    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang said they didn't want to add pipes, yet hoppers/droppers function as pipes?
    Quote from Locklear308

    Am I the only person who has 2000+ reserves of Iron? Haha. But seriously. Moving items around...Yes. I can finally ship items back to my home base.


    I have multiple spare stacks of iron blocks that I've gotten through the adventurous spelunking mining method. It's why I never understood people complaining about beacons or iron needs.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Am I the only one who hates the new Minecart TNT feature?
    Quote from ZombieSeaweed

    Well I think one is enough. After the first TNT goes off, there is nothing left to destroy.


    Unless you missed the person you want to explode and want a reoccuring explosion trap.
    Posted in: Recent Updates and Snapshots
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    posted a message on new anvil updates/renaming items has been ruined
    Quote from chazonezeroseven

    well obviously this is a post explaining how I disagree with a recent(not latest) update on the anvil and that is how it renames items into italics


    Anvils were updated to have renamed items being in italics during the 1.4 snapshots, I believe. They weren't updated after the fact, they were changed before being released. Yes, its semantics but there is an important difference there.

    Quote from chazonezeroseven

    yeah it ruins the feature of renaming an item, it's just ugly and makes it generic and I think it was stupid to change a perfectly good feature, I understand why they probably did it which was to block the ability of map makers trolling their players by making completely false items and retexturing them in a given texture pack


    Saying italics are ugly and generic is purely subjective. Italics are supposed to be used to set things a part Obviously a named item is different and more "special" than a normal item thus it making sense to make this difference noticeable. I also doubt that Mojang did this to prevent map makers from performing any shenanigans.

    Quote from chazonezeroseven

    but the thing is, it would be BETTER and add more atmosphere to maps making their items seem like they're actually part of a game

    instead you know immediately what the item is if it's in italics "oh it's just a diamond sword renamed with the anvil"
    I really don't see why mojang has to add perfectly awesome features then wreck them with things like this
    I do want to assert that the majority of what they've been adding has been really good, there's just a few exceptions


    Italic names for items are not that big of a deal. The fact that you've created two threads now (I think you created the last one but I'm too lazy to look it up) shows that you have a ridiculously irrational hate of this feature. Again, Mojang didn't officially add the anvil with a naming feature different than it is now. Seriously, you're complaining about a 1.4 snapshot change from almost 3 months ago.

    Quote from chazonezeroseven

    anvils are still very useful for adding enchantments and stuff but the renaming feature is completely ruined in my opinion, atleast you can rename items the proper way with mcedit but it was just a little stab from mojang to make things less convenient for people who want customization


    Here's a quote for you about opinions. "Everyone can have an opinion, but you have to be ready to accept that it may be wrong and misguided and in need of correction."

    Now, you're being overly dramatic about a relatively minor feature. I doubt that Mojang (can you please properly capitalize things, it's seriously annoying) changed the feature to annoy map makers or those who like/want customization. They probably did it because it makes sense to emphasis the rename items that one most likely cares a lot about as evidence of renaming them. In English, and I assume many other languages, using italics is a proper way of emphasizing something.

    Quote from chazonezeroseven

    furthermore, why do they have to make the command block not in creative menu? is it really going to hurt anyone if it's convenient for me? and so, what if people who don't know what they're doing with them can get them? there won't be beheadings in the streets with a shard of glass or anything, there's absolutely NO point to make the command block not in the creative menu if it's made for map makers, well map makers work very very hard and if mojang could save them even just 30 seconds it would really start to add up when working for HOURS.


    I don't think most people know for sure why but I assume it's because the command block is not normally in creative mode. It might confuse people who don't make maps. Also, honestly, is it that much faster to hunt/click the proper item in the creative menu than to use the /give command?

    Quote from chazonezeroseven

    if there is a good reason, then why create more restrictions? the whole reason that notch hired a staff for minecraft was to make it more versatile and playable, they have done a good job at that don't get me wrong, but some things mojang does are just retarded

    and I can use the word retarded, it means to slow or to stop, and well that's exactly what they do, they retard the development of minecraft. are you going to suspend me for saying flame-retardant?
    I say this last "retarded" part because I got an infraction, it is curses website so if they don't like that word then they should censor it.


    When you say that "some things mojang does are just retarded" you are using it to imply that they are mentally deficient using a term that is somewhay derogatory to use. The way you use it that I bolded is not derogatory but the first one obviously implied mental deficiency. You kind of deserved an infraction for using it that way before. Remember, definitions matter and are implied by how you use the word. Both times you used it in the second paragraph, that I marked, you used a different definition as implied by the use.
    Posted in: Recent Updates and Snapshots
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