Millénaire forums for more in-depth discussions than here:
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
Millénaire 6.2 for Minecraft 1.12 available!
Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
Updates
6.2.10 - 08/09/2019
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
Credits
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Download
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
Reference
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
take shelter!
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Extras
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
1
Mooshrooms... They're Paras and cows combined into awesomeness. Definitely doesn't exist.
EDIT: Anyways, I will be skeptical of this until I see Jeb announce it or see it in a snapshot.
1
Seriously. Games are unrealistic for a reason, reality often sucks. Maybe I'm carrying what you mean by realism too far, but I would be disappointed if the game became realistic, was advertised as "Now Realistic", and didn't have the game simulate the laborious process of metal working.
1
Both of which are not related. There is NOTHING that says that red dragons will be in 1.6. Saying there is or might be is just speculation. The same speculation that raises people's expectations and let's them down when they're not met.
3
For all intents purposes, while both Minecraft teams worked for the same company they're two separate entities. The first team before the release had a development lead that lied and forgot about the API for the most part. The second team has been actively working on an API almost since their lead has had the reins of control. Complaining about the first team at this point is beating a dead horse. It's not going to get anything done. However, the second team does not, by any fair standard, deserve your ire.
What Forge and Bukitt do is not the same as what Mojang wants to do. What the current Minecraft development team wants to do. Both Forge and Bukitt break after each update if I'm not mistaken. It is my understanding that Mojang wants their API to never ever break. The goals are different and Mojang's goal of having a modular, unbreakable API apparently requires a lot of work and coding in the background. Please read some of BC_Programmings posts in this thread and the "Is Mojang Getting Lazy?" thread for what exactly a the development team has to do. He has way more technical knowledge on the matter than I do.
They are working on it. They haven't made promises. Like I said, one member of the current development team optimistically posted a deadline before a planning meeting. The job turned out to be bigger than expected.
Most bugs are tiny, unnoticeable, and honestly, I haven't seen nearly half as many bugs as the tracker has posted. That's even if I discount repeat reports.
Again, optimistic deadlines is not incompetence. IT'S NOT THE SAME. They have the skill just more work in front of them than they thought. I will say that posting a deadline before a meeting or outright lying is not professional. However, that's not the same as incompetent. Again, you're using the word wrong. Even when you posted the definition of incompetent I told you how you used the word wrong.
They should have. We can't change the past though. Be happy with what you have because Mojang is not obligated to give us an API. We bought the game "as is."
Also, I thought you were going to leave the thread.
3
I'm only making part of your point. Everything said while Notch was in charge is moot at this point. We are talking about two development teams now. The first one that made the promises to being with was Notch in charge and, from my understanding, telling Jeb what to program. The second, and most current team, involves Jeb as the lead and Dinnerbone working with him. They also have other members (the other former bukitt guys) working on background, not too visible stuff.
Yes, the first team leader lied. That's not what I"m disputing. I'm saying that the second team has been actively working on the mod support. It's a bigger job to get what they want to be the API to be out. They've literally "delayed" it twice, once because a non-lead employee said it would be in 1.3 before they actually had a planning meeting, the other because overall goal for 1.4 was changed or decided. As for the title of this thread, as I posted previously, the Mod API was never promised to be in 1.5.
The fireplace analogy is not necessarily comparable...Code does not degrade over time.
It's not so unreasonable. However, they haven't said when the API is going to be released since last September when Jeb tweeted that the API wasn't going to be in 1.4.
They aren't intentionally doing this. I honestly believe that the post you keep quoting about putting off features to 1.4 wasn't supposed to tell a deadline. It was just saying that the API isn't going to make it in. Most people probably just read it wrong or it was badly communicated.
I don't believe they are. They're working on the API. They haven't mentioned when it's going to be released in months. They've only said that it's not in 1.4 and that they didn't say it was going to be in 1.5. They literally haven't given us any information within the last few months about when it will be released.
As the for being justified...No you're not. Here's a snippet from the Minecraft Terms of Use.
"When you purchase Minecraft you do so as is, be it in the early stages of development or already fully released. Subsequent updates are only an added bonus and not a guarantee, as icing on a cake."
3
*Sigh* <<-----(I seem to be doing a lot of this lately)
You don't listen to a person yet respond to them. That does not help any discussion. That's the opposite of discussion.
You might be bothered by how Mojang does things but that doesn't mean that it is justified. As BC_Programming said, it is not Mojang's responsibility to help another entity's product. However, the last few Bukkit builds have apparently been released the same day as the update due to Mojang releasing "pre-release" snapshots.
1
I disagree with the use of Occam's Razor here. Electronics rely on electrical circuits. Electrical circuits cannot carry a current when they are open like redstone "circuits" commonly are. Since redstone acts similar to electronics but is lacking a key law it is not accurate to call it electronics. It's more a mash-up of electronics, physical mechanism, and magic if anything.
Occam's Razor would be applicable, in my opinion, if redstone actually worked like actual electrical circuits.
I agree.
1
I have multiple spare stacks of iron blocks that I've gotten through the adventurous spelunking mining method. It's why I never understood people complaining about beacons or iron needs.
2
Unless you missed the person you want to explode and want a reoccuring explosion trap.
1
Anvils were updated to have renamed items being in italics during the 1.4 snapshots, I believe. They weren't updated after the fact, they were changed before being released. Yes, its semantics but there is an important difference there.
Saying italics are ugly and generic is purely subjective. Italics are supposed to be used to set things a part Obviously a named item is different and more "special" than a normal item thus it making sense to make this difference noticeable. I also doubt that Mojang did this to prevent map makers from performing any shenanigans.
Italic names for items are not that big of a deal. The fact that you've created two threads now (I think you created the last one but I'm too lazy to look it up) shows that you have a ridiculously irrational hate of this feature. Again, Mojang didn't officially add the anvil with a naming feature different than it is now. Seriously, you're complaining about a 1.4 snapshot change from almost 3 months ago.
Here's a quote for you about opinions. "Everyone can have an opinion, but you have to be ready to accept that it may be wrong and misguided and in need of correction."
Now, you're being overly dramatic about a relatively minor feature. I doubt that Mojang (can you please properly capitalize things, it's seriously annoying) changed the feature to annoy map makers or those who like/want customization. They probably did it because it makes sense to emphasis the rename items that one most likely cares a lot about as evidence of renaming them. In English, and I assume many other languages, using italics is a proper way of emphasizing something.
I don't think most people know for sure why but I assume it's because the command block is not normally in creative mode. It might confuse people who don't make maps. Also, honestly, is it that much faster to hunt/click the proper item in the creative menu than to use the /give command?
When you say that "some things mojang does are just retarded" you are using it to imply that they are mentally deficient using a term that is somewhay derogatory to use. The way you use it that I bolded is not derogatory but the first one obviously implied mental deficiency. You kind of deserved an infraction for using it that way before. Remember, definitions matter and are implied by how you use the word. Both times you used it in the second paragraph, that I marked, you used a different definition as implied by the use.