- Registered Member
Member for 9 years, 11 months, and 18 days
Last active Wed, Jan, 29 2014 21:55:45
- 0 Followers
- 961 Total Posts
- 140 Thanks
Jul 7, 2013Xinkc posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)Posted in: Resource PacksQuote from eleazzaar
I like isabella, but a lot of the blocks are rather hard to tell apart, and with most of the colors muted, all you have to tell a lot of the blocks apart is a slightly different noise pattern, and a different shade of grey or brown. Distinguishing what's what will be even trickier when you add the dyed clay & coal. I'd like to see some of the blocks get more of an individual, unique texture.
I always liked that stone, cobblestone, stone bricks, etc. had similar textures. It never made sense to me when texture packs changed their colors, even slightly. Also, noise? *looks at the default texture pack* Ummm...
Anyways, glad you guys are continuing the pack. While I have not switched to 1.6 yet (the server I play on lately is down now and it isn't clear if it will be updated by the time it comes back) but I look forward to seeing your guys' work.
Apr 25, 2013Xinkc posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)Posted in: Resource PacksQuote from HadrasDante
That's the point. It shines in the texture pack. I wanted the skin to stand out. Happiness in such a sad time. That's what makes the texture so great. Small things stand out.
But, that never struck me as the point of Isabella or Isabella II. It's supposed to be a grey-ish texture pack. In fact, it is perhaps one of the most well done, if not the most, texture packs that I've seen. You can always just change your skin yourself if you really feel that way.
Quote from Turds_Happen
If it's not too much to ask, I would like to at least see a customizer that is updated to 1.5 with the alternates that are already on the existing customizer page. I can even help with this task if need be. I can't speak for anyone else but I know I love most of the alternates on that customizer, and it would be great to see the page return to life!
I prefer the default textures in Isabella II myself. Though I did like the option to have a modified gold armor so that I look more regal.
Anyways, I continue to enjoy this texture pack Bonemouse. I can't wait to see what you do with the horses/mules/donkeys and harden clay in the next update.
Apr 10, 2013I see horses going the way my horse did in Skyrim...dying by people trying to make them jump off high ledges.Posted in: Future Updates
All joking aside, it looked like Jeb riding his horse is pretty tall. That might make riding horses difficult for more forested biomes.
Quote from vrejcraft
Nope I saw a picture of in game Jeb on a horse with a diamond Sword.
A picture is not proof that wielding weapons on a horse will be a feature during release. We haven't gotten a snapshot with horses yet. We won't know anything near definitive about horses until one comes out with them. Even then, horses might be changed between their initial snapshot and 1.6's release. Basically, don't count your chickens before they hatch.
Mar 22, 2013Posted in: Recent Updates and SnapshotsQuote from Bumber
There's code for making lava disappear somewhat slower, but then it fails to schedule the next block update after. It's supposed to be slow, but not that slow. The bug's been around a long time, having been obscured by a feature.
I know, I remember when it at least disappeared within 10 minutes instead of being around forever. I personally find the hidden lava to be cool but I agree that the persistence bug needs to be removed too.
Welp, time to start posting the link to the bug report around.
Mar 22, 2013Posted in: Recent Updates and SnapshotsQuote from terra_ff6
You are missing the point, I hate it because I right click so fast when crafting, it randomly messes me up by putting items in spots where I dont want them. It annoys me to no end and I can't just not do it. It's unavoidable for me.
You can, you just don't want to make the effort...
Mar 21, 2013Posted in: Future UpdatesQuote from RobertFrans
Regular passive mobs where always real existing animals, where hostile mobs where always fantasy monsters, with spiders as exception.
Mooshrooms... They're Paras and cows combined into awesomeness. Definitely doesn't exist.
EDIT: Anyways, I will be skeptical of this until I see Jeb announce it or see it in a snapshot.
Mar 16, 2013Xinkc posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)Posted in: Resource Packs
So I looked into the droppers and it is working as intended. But I'm not sure what you mean by the texture was sideways.
When placing a dropper, the hole looks like a rectangle with a longer base. When placing it so that it faces upward, the hole rotates 90 degrees. It might be intentional or a Minecraft thing, it just bugged me a bit when testing it.
The grates on trapdoors changing orientation is a game limitation. The only real way to fix that is to change the texture to be symmetrical on four sides.
Fair enough, I didn't know if it was a problem with the texture pack or Minecraft.
But yeah, you continue to blow away my expectations with the texture pack.
Mar 14, 2013Xinkc posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)Posted in: Resource Packs
New update is out!
I didn't get much of a chance to test it out. And with the new format, it is super easy to miss something. So if you notice anything that looks off, please post. Thanks!
Just ran through the new changes and I have to say...Once again, nicely done. Textures have less noise than the main texture and have that greyish feel that I've come to know and respect from Isabella. The only thing that bugged me was that the dropper top facing texture was sideways, trap doors have their grating turn sideways when changing positions, and, at least initially, I thought the nether quartz ore stood out too much. The first two are probably Minecraft issues, the last one turned out to work well when next to netherrack. On third glance, it looks like the connected textures (even with the mod on) are not working.
Anyways, I want to mention that the chiseled quartz block is especially well done.
Mar 7, 2013Posted in: Future UpdatesQuote from djnforce9
What I've always been concerned with is that authors of mods that I use extensively will get fet up and stop supporting their mods. Then when the new version of Minecraft comes out, I will either have to ignore it or hold back. Likewise, sometimes there is quite a wait before certain mods get updated for obvious reasons.
It's not like Mojang has updated the game fairly often though...
Mar 3, 2013Posted in: Recent Updates and Snapshots
Wow... Nowhere else EVER can you actually say something as ignorant as that and still walk away feeling good about yourself.
"You do realize Notch is no longer the lead dev right? What he says or has said means nothing anymore."
Are you serious? That is the most pathetic display of fanboyism I have ever seen. Who cares if he's not the lead designer of the game? HE OWNS THE COMPANY! Of course things he says still matter! If he had ANY business sense whatsoever, he wouldn't post egotistical jokes during court issues and he most certainly would learn to keep his mouth shut about things that are obviously not ready to be announced yet. But then again, his worshipers won't ever call him out, so why should he care?
You say this applies to me so I'll respond.
I will say that I have said he's acted unprofessional. I have said that announcing that the API would be released in 1.3 before a planning meeting is unprofessional.
Anyways, there is a difference between lead developer and company owner. Notch said when he stepped down that he would not pull rank. One of the worst things to have is two conflicting leads in a project. He's almost certainly not on the team and is probably working on other projects. He has said he will not pull rank and since the team is completely different/expanded while also having a completely different lead. Unless something is going seriously wrong with Minecraft's development, such as completely deviating way from any priorities, then it would not be his place to intervene.
So there were a ton of bugs they had to fix that forced them to delay the API for 3 years? That didn't seem to stop them from throwing in a TON of new, buggy items/blocks in those last 3 years.
I love Minecraft and I don't even care all that much about the API because the community continues to do the job for them anyway. But this level of fanboyism is the reason they know that they don't have to follow through with anything they say. People like you are only hurting the Minecraft community as a whole with your apologetic naivety.
For two years, Notch has said he worked on the API. He mentioned when he moved on that he didn't work on it. That it fell through the cracks and was forgotten. That wipes two years off of saying mod support was delayed since it obviously wasn't a high nor essential criterion for releasing the game. Was it unprofessional to say that it was being worked on? Yes.
However, so far, the current iteration and plan for the Mod API has been delayed once or twice. It's a large project. If you want to know what kind of things need to be done and worked on, I recommend you talk to BC_Programming because he is more knowledgeable than me in this matter. It's not apologetic, it's having a realistic prospective and expectations.
The above goes for you too. I didn't want to quote everything you said, but this really stuck out, mostly because it's so obviously not true. They have done an incredible amount of work in the last 3 years since they first announced a possible API. If they'd just take a break with throwing every possible item they can think of into the game (without ever REALLY finishing/polishing anything), then we'd probably have the API by now. In fact, I seem to remember a quote way back during beta when they said that they were actually going to stop just throwing code into the game and really hash out what they already had once the game was officially launched. That's another "announcement" that they didn't really follow through with.
I understand I bought the game "as is". That has absolutely nothing to do with the problem. This is the most unprofessional company I have EVER seen while still garnering such success. Notch's immaturity during the whole Bioware debacle, his constant "announcing" of things without ever really following through with any of it, etc. is what really bothers me.
As I stated earlier, and I'll repost the link, Notch didn't work on the API during his tenure. That makes current work on the API taking a year. I only have a rudamentary knowledge of programming but I'm fairly certain canceling all work on everything else in Minecraft but the API and having all the dev team code for it won't necessarily speed things up. I'm certain that there would be an outcry from the community if all other work and additions were stopped for the API.
Anyways, last I checked, there are two members of the current development team (the additions from Bukkit) that are exclusively working on things to make Mojang's goal of a modular API a reality. Those additions such as the rendering engine and other shenanigans are not things one would add in half finished like things in the snapshots.
I agree with the latter paragraph. Though I don't think the Bioware thing is necessarily on topic though. Notch has done a lot of things that are unprofessional. Such as saying that they're working on the API when it wasn't being worked on.
Mar 2, 2013I haven't worked on this as much as I thought I would since my month long winter break...I'll get back to it within a month. Right now I'm spending time on the A'therys Ascended server learning new building techniques.Posted in: Survival Mode
Feb 27, 2013NO. I would not like to have Minecraft be more realistic. Do you realize how horrible it would be to have to gather real iron ore, put it in a furnace to melt it, scrap off any impure layers on top, make sure that the furnace stays above the melting point of iron, pouring the giant cauldron or molten metal into a mold you had to craft yourself (which leads to more tediousness), heat treating/cold working/tempering/quenching the material to manipulate its properties to suit your needs for a sword (yes, this example is for a sword), and fashion a hilt either out of metal (which repeats much of the above) or another material (which makes more work)? All that, just for a sword. An iron sword. Iron sucks. We'd then have to add carbon to get steel and thus a better overall blade. THAT would require working knowledge of phase diagrams for steel.Posted in: Recent Updates and Snapshots
Seriously. Games are unrealistic for a reason, reality often sucks. Maybe I'm carrying what you mean by realism too far, but I would be disappointed if the game became realistic, was advertised as "Now Realistic", and didn't have the game simulate the laborious process of metal working.
Feb 22, 2013Posted in: Recent Updates and SnapshotsQuote from TerminalMC
It's on the wiki I'll find it now there's also a tweet for 1.6
Red Dragon Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the Ender Dragon, the other being red tameable dragons. Jeb informed players on his AMA on Reddit that he would add red dragons, but was unsure exactly how
Both of which are not related. There is NOTHING that says that red dragons will be in 1.6. Saying there is or might be is just speculation. The same speculation that raises people's expectations and let's them down when they're not met.
- To post a comment, please login.