I recommend you use NEI mod (Not enough Items) it tells you the recipes for any item. I need to re-do the recipe guide for Decocraft.
- Xfur
- Registered Member
-
Member for 11 years, 2 months, and 24 days
Last active Fri, Jun, 7 2019 19:30:40
- 0 Followers
- 83 Total Posts
- 4 Thanks
-
1
RazzleberryFox posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~Posted in: Minecraft Mods
I recommend you use NEI mod (Not enough Items) it tells you the recipes for any item. I need to re-do the recipe guide for Decocraft. -
1
HoopaWolf posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)Posted in: WIP Mods -
1
SlipperySkater posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)It doesnt really make any sense to me because the people that won the event got the prize.. others say that they should get it too just because they weren't here for the event.. TBH I don't think the people that didn't participate in the event should not get it because it was an EVENT. Its like saying you won a real gold trophy from a tournament and others say they should get it yet they didnt enter the tournament.. I know im kinda being a little selfish but its the truth and it defeats the purpose of having a event in the first place.. What would be the point to have an event to give prizes to the winners yet later time comes then they give it all to everyone..?Posted in: WIP Mods -
18
echonite posted a message on MineCon 2016Posted in: Minecon
The SD convention center would be a good place. Same place as Comicon, so its big. Tons of local hotels within walking distance, and Lindbergh Field is an international airport. (Busiest single runway airport in the world!) -
1
woterx posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)ill try it again but i figured out one thing. the witches that changes the sky like the light and dark witch dont work on servers because of the changing day and night affect when you engage them. is there anyway to make them optional in the configs? or possibly adding no affects when engaging the light and dark witches in the configs? would really like this in my server.Posted in: WIP Mods
PS. and i have to say these wands that we can craft are by far the best wands mod ever because there not over powered. i like the fact that they consume energy to use them. it gives me an idea for when i learn how to mod. -
141
Zaggy1024 posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)Posted in: Minecraft ModsI will not be updating this mod.The reason I am trying to hand this off is inIf you want to use the mod in a mod pack, just credit me and link to this thread.Also, it appears I broke the whole first post, so I guess there's no more info about how to use the mod. This is why I hate WYSIWYG.Better Archery ModFor Minecraft 1.6.2/1.6.4
This mod adds some new bows, various new arrow types, and quivers to hold arrows and allow you to easily switch between arrow types to fire.
This mod does not replace vanilla bows, so if you want to use the bows from this you'll have to craft them. The vanilla bow crafting recipe is removed, however, and the crafting recipe for the normal bows is changed to have leather for padding on the string, see the list of bows below.
The bows from this mod are meant to be used with the quivers, not with arrows straight in your inventory, because with quivers you can nock the arrows quicker and switch between them more conveniently. Do not judge the pull-back times without your arrows in a quiver in your inventory.
This mod has to replace the vanilla arrows to make them able to split, expect a message saying item ID 262 is mismatched.
Skeletons will spawn with this mod's bows, with a small chance of spawning with a longbow, and a larger chance to spawn with a recurve bow. They also have a chance of spawning with potion arrows (poison or weakness). If you enable "allowSkeletonGriefing" in the config, they also have a chance of spawning with fire arrows, and a much much lower chance of spawning with impact explosive arrows, but only in hard mode.
Download link! -
2
MarkOfTheBeast posted a message on Tired of waiting for mods to update to the newest minecraft version? Well no more!To elaborate....Posted in: Requests / Ideas For Mods
What you're asking for is essentially a system that contains every version of Forge out there as well as a set of code to convert all of them to the latest version, then identifies which version of forge each mod is for and runs the process on all of them.
That's far beyond a mod. That would require a brand new launcher for Minecraft. Not only that, version checking each mod and running the necessary adaption sequence for all of them would take an eternity to load. The larger modpacks out there already take a few minutes to get running. Imagine trying to run a set of mods for 1.5.2, 1.6.4, and 1.7.10. It could take over an hour for a launcher to adapt a large number of mods for older versions of the game to the latest version. Even THAT is assuming that a code can be made to adapt older mods to newer versions of forge, which would be a MASSIVE project in and of itself if it were even feasible at all.
Long story short, it's not going to happen. If there's an old mod you miss, you're better off just asking a modder to remake it for the newest version of forge. -
49
NeonBat posted a message on Blocky Discovery - Space Update! [Now With Velociraptors!]Posted in: Creative Mode
A heads up, read this as if you're watching a documentary.
We're here in the wild, ready to explore. Many mobs and more live and exist outside our view around this vast world, and not all have been found and documented. That's what I'm here for. No one's going to rest until we document all of those hidden creatures. Welcome, to Blocky Discovery.
The Dinnerbunny
A recently discovered creature, in a flowery forest in the land of Minecraftia. Secretly in the night, a skeletal-like creature roams in the dark. Nomming on his carrot, he swerves his head, looking around for potential prey. This is the Dinnerius Bunnius, known for its appetite of humans itself and its abnormal size. If found, it is essential to possibly take photos, and keep at a safe range, as it is considered dangerous.
I actually read this on Reddit, made by Quad9363. He actually found out how to create this and shared it to the public.
/summon Skeleton ~ ~ ~ {CustomName:"Dinnerbone",Riding:{id:"Skeleton",Equipment:[{id:391}]}}
The Bomb-Chicken
Its origins unknown, some have said that it is native to the Nether, brought here by humans. Live footage of this shows that any player, whether new or experienced, should be cautious of this fast kamikaze animal. Its looks and behavior are extremely similar to an ordinary one, except for one thing. It's urge to chase you cannot be contained, and it immediately runs towards you, standing out of any crowd of feathered creatures in a farm. Be wary of these, quarantines have failed and bases have been destroyed. It's basic attack is to run towards you and explode, a faster version of the infamous creeper. Not to mention that it's in groups, to become even deadlier.
This was found on Reddit, made by MrCheeze. It's basically an invisible creeper stacked on a baby zombie riding a chicken. The reason why it's a baby zombie, is so it won't burn in the sunlight and it will control the chicken, forcing it to run towards a player. The creeper is primed to immediately explode when it finds the player close enough.
/summon Creeper ~-5 ~ ~ {Fuse:1,ActiveEffects:[{Id:14,Duration:99999,Ambient:1}],Riding:{id:Zombie,IsBaby:1,ActiveEffects:[{Id:14,Duration:99999,Ambient:1}],Riding:{id:Chicken}}}
Do note, that this cannot be typed in the chat, as the command is too long. Only use it in Command Blocks.
The Phantom
Not many people have seen this cursed mob, as they would often die after that. Witnesses claim that this creature has been found in places like strongholds, temples and more. They are extremely hostile, and will walk towards you on sight, slowly and terrifyingly approaching you until finally; death occurs. They are seemingly covered in some bluish unusual glow, and their bodies disfigured. In any situation, people should immediately retreat and report this, being the safest thing to do if possible.
This was also found on Reddit, the concept made by Pizsuppe. It's just a charged creeper with invisibility, as the bluish glow it has can still be seen even though the creeper is hidden by the effect.
/summon Creeper ~ ~ ~ {powered:1,ActiveEffects:[{Id:14,Amplifier:2,Duration:100000000}]}
Slimenado And Lavanado
This is getting more and more common everyday, people have reported seeing these bizarre occurrences. Slimes and Lava Slimes stacked on each other to size have been found in Mesas and the Nether respectively. These have been speculated to be related to each other, but not much research has been done. The wild flying of these ferocious creatures can be avoided, as it would be the best thing to do. Multiple specimens have been found, and players are now experimenting on these unknown mobs.
This was once again, also found on Reddit, the commands made by Valark and LinuxBoi. It's basically a lot of slimes/lava slimes riding on each other, the last smallest one riding on a bat. They do not aim towards you, but in cave-like/secluded areas, these can be considered dangerous.
Slimenado: /summon Slime ~ ~2 ~ {Size:4, Riding:{id:"Slime", Size:3, Riding:{id:"Slime", Size:2, Riding:{id:"Slime", Size:1, Riding:{id:"Slime", Size:0, Riding:{id:"Bat", ActiveEffects:[{Id:14,Amplifier:0,Duration:100000000}]}}}}}} Lavanado: /summon LavaSlime ~ ~2 ~ {Size:4, Riding:{id:"LavaSlime", Size:3, Riding:{id:"LavaSlime", Size:2, Riding:{id:"LavaSlime", Size:1, Riding:{id:"LavaSlime", Size:0, Riding:{id:"Bat", ActiveEffects:[{Id:14,Amplifier:0,Duration:100000000}]}}}}}}
----------
Mucky Soup
Found in the murky swamps, a cauldron of this vile and smelly liquid has been brought back to the Overworld for research. According to stories and witnesses, a player originally found this in an underground temple of sorts. She had seen skulls and skeletons which lied close to the green juice, and it didn't take time for her to put things together. Obviously not going to taste it, she immediately contacted authorities. For now, people are being quiet about this, all we know now about this is nothing. It might remain unknown forever if scientists decide the public shall not know about this mystic and mysterious soup...
This was also found on Imgur, made by leogili. It's actually a minecart with a clay block, made properly to fit in a cauldron.
EDIT: It looks like the Imgur version has been removed. Luckily, a Youtuber by the name of NixterGaming has made a video for that, which also provides instructions to how to make the soup. Here is the to the video, and here is the link to the reddit post.
Just follow the tutorial in the video.
Magma Jockey
Ever since wild chicken jockeys had started to appear, with baby zombies on chickens, these pairs of unique mobs have been popping up around the Nether. It seems that these mobs want to keep up on the new trend, and their population are increasing by the second. All players are reccomended to stay away from these pair of troublemakers until further information is given out, as these can be extremely dangerous if found in groups of the lava fields, known as the Nether.
This is basically a baby zombie pigman riding on a Magma Cube. And yes, I actually created this myself, with the commands(like the phantom command).
/summon PigZombie ~ ~3~ {IsBaby:1,Riding:{id:LavaSlime}}
Flying Witches
Being late for halloween, the witches have something up their sleeves(that rhymes!). The foul sorcerers had mastered one of the things in combat they needed the most; flight. With this new power, the combination is deadly. Players should be equipped with a bow and arrow to fight these vile mobs from a range. Like a bomber aeroplane, the witch simply drops potions on you while it flies above your head. Authorities are now closing in on areas and begining to quarantine places with these witches.
I also created this concept with the command. It's quite simple, a witch on a bat.
/summon Witch ~ ~3~ {Riding:{id:Bat}}
Wither Jockeys
The Wither Skeletons are stepping up their game. Following from their cousins in the Overworld, the Wither Jockeys are a pair of mobs not to underestimate and mess with. They don't often stay in Fortresses, and traverse and wander around the Nether, waiting for their next victim. Few have lived and saw these, as the encounters usually end up in death. The fast speed of the spider and Wither effect of the skeleton make it a force to be reckoned with.
Once again, I didn't copy this from Reddit. It's basically a Wither Skeleton on a spider.
/summon Skeleton ~ ~3~ {SkeletonType:1,Riding:{id:Spider}}
Ghost Miners
This mob urges you to stay at home at night. Origins say that these lost souls were actually miners in those abandoned mineshafts many had visited over the months. And they are angry for the disturbance the humans has caused, waking them up from their deep sleep. The helmetted zombies rise in the night, holding on to their pickaxes. They ride on Minecarts on the surface, but don't be fooled. Their vehicle can even ride without tracks, and go at an extremely fast speed. No one has yet to actually capture one of these, which is the reason why research and official documentation is hard to conduct. Stay indoors at night, for if you don't, it may be your last trip out of your house.
I'm extremely proud of making this, with the complicated command as well(it is for me, because I'm not a really hardcore Redstone guy). You can't type it in chat, so use a Command Block. It's actually a zombie with a helmet on(to stop burning in day) and a pickaxe, riding on a minecart which is riding on an invisible silverfish. Be careful not to spawn too much of these, as they are quite dangerous if you're not well prepared, especially in hordes and herds of them.
/summon Zombie ~ ~3 ~ {Equipment:[{id:278},{},{},{},{id:316}],Riding:{id:Minecart,Riding:{id:Silverfish,ActiveEffects:[{Id:14,Amplifier:1,Duration:100000,Ambient:0}]}}}
Mutant Spiders
One fateful night, a herd of spiders roams around a giant factory. Pipes ran from everywhere, dispersing foul gasses and liquids. Most people agree on this as the origins of the Mutant Spiders. They have double the arms of an ordinary spider, and can do double the damage as well, not to mention double the eyes for better accuracy. At night, these thing come in fast hordes, their evil eyes glowing in the dark. Be cautious from now, as many players have been killed because of these malicious creatures.
It's an upside down spider riding a spider. That's it, enjoy
/summon Spider ~ ~3 ~ {Riding:{id:Spider},CustomName:Dinnerbone}
Collosus Wither
Only one account of this giant monstrosity of a creature has actually been officially recorded. The mob is said to be extremely huge, way larger than the Ender Dragon and it's smaller cousins. The player immediately ran away at the sight of this, only managing to capture one mysterious photo. No one knows where it came from, some say it even came from a rift in the End. Players are vigilantly exploring the areas around currently, attempting to find this. There is even a reward if anyone is capable of doing so.
Simplysarc did a video about this, and I'll link it for you. Now, I'm not going to do any explaining, I'm going to let him do it. Just a note, do not spawn many of these in your world. They will cause lag, and if given enough time, will blow it up entirely and possible crash it.
Villager Warlords
A few of these warriors have been found around villages, commanding zombies according to witnesses. The villager simply sits on a diamond throne, as all his lackeys seem to hold it up and push it to it's next destination. Players however, cannot often get a good sight, as they are most likely immediately targeted by the army of zombies. One person however, has stated that he once saw the zombies even killing the villager, uprising against the foul king. All these are not officially approved by the authorities, and it is best that any player should stay away and keep a distance, as these are hostile on sight.
I'm extremely proud of this one as well, as I think I did a good job on a mob like this. It's actually a villager riding on an invisible zombie with a diamond helmet. It looks like a throne that the villager sits on. The other zombies are simply naturally spawned ones, attempting to take a bit at the testificate. This makes it look like they are actually followers, carrying their master.
/summon Villager ~ ~3 ~ {Riding:{id:Zombie,Equipment:[{},{},{},{},{id:310}],ActiveEffects:[{Id:14,Amplifier:1,Duration:100000,Ambient:0}]}}
----------
Our team has had the opportunity to visit a high tech security area, known widely as Area 52. They have invited us for a trip there, and they gave us a top secret map and everything. We're not allowed to give the location, but they provided us with permission to publicly give information about what we saw. Here is our log of what we had experienced.
Leaked Portals
Some photos we managed to snap.
Looks like they aren't friendly, we got a hostile reaction from them.
Log 1- We were walking through a forest, which was extremely thick and dark. Our team practically couldn't see anything at all, all we were relying on was a GPS. It beeped a bit, and we noticed we were getting close to the facility. We however, noticed a glow off in the corner. Being curious, we hid behind a tree, the cameraman taking out his video camera. What we saw was terrifying, a Nether Portal. Parts of the portal itself appeared to have broken out, and they wandered closely to the Obsidian structure. Netherack could be seen spreading out too, from our short evidence that we encountered this strange anomaly.
One of our men however, got too close. They rampaged towards us like an angry horde, and we ran away as fast as possible. They made a hellish and mad kind of noise, being brought from the Nether themselves. After that, the Sun began to rise and the second we turned back, there was simply nothing left. They had disappeared mysteriously...
It's an invisible zombie with a portal on his head, quite simple really.
/summon Zombie ~ ~2 ~ {Equipment:[{},{},{},{},{id:90}],ActiveEffects:[{Id:14,Amplifier:2,Duration:10000000}]}
Extraterrestrial Astronaut
We took a photo of the crater, there seems to be something there in the middle...
Upon further investigation, we realised that it was friendly, and 'came in peace'. At least, for now...
Log 2 - After that tiresome and horrid night, we made our way into a larger open area. We managed to catch a sight of the famous crater, of which they have also been talking about. Our crew were tired, but our curiousity got the best of us. We noticed something... something unusual in the crater. We know that the authorities had mentioned that it was extremely dangerous, but we didn't care.
Upon getting closer to it with a sword, it didn't seem to react to us. It looked like an technologically advanced zombie, wearing even some sort of helmet on it's head. We tried to get more photos, but at around that time, the guards came and brought the creature away, ready to kill us before someone interrupted them. It was the director, and she called the guards off, leading us to the gates to the facility. She apologised for the threat, and that "The alien was extremely dangerous, and as for now, we don't even know if a quarantine is needed for possibly diseases. The guards have been trained to kill trespassers who have had contact with those life forms.". After that, we continued on as she brought us to the base.
This one's quite simple too, it's a classic zombie wearing a glass block on his head. Also, the download for this map(which I will be using for several more pictures) is here.
/summon Zombie ~ ~2 ~ {Equipment:[{},{},{},{},{id:20}]}
Velociraptor
Hmm... what could that be, we thought.
When we got closer, it looked as if it was a baby dinosaur of sorts, due to it's size. It wasn't hostile, and didn't cause any damage to us.
Log 3 - We were brought to a large hallway filled with doors. As we walked, the director had to pick up a phone call and went to a room. Our crew continued to walk down through the corridor, until noticing something suspicious come out of an opened door. It looked around, swerving it's head from here to there. We got closer and took some pictures, and one of our team member's actually said out loud, realising the creature, and shouting that: "It's a Velociraptor!". This caused guards everywhere opened the doors, grabbing guns out and using their tazers on the poor baby creature. Some of our team members have even speculated that an alien device that they found has actually been used to create this creature.
It was covered with a net, and brought back into a room, locked and sealed. We never found out what happened to it from there, but the director got back and said that: "Are you and your crew alright? You could've become severely injured, that was one of our experiments which had actually escaped due to some unknown causes. Luckily, none of you look like you got hurt. That's good. Follow me, I'll show you some stuff we've found from the crater."
This is actually a Silverfish stacked onto a Chicken, with it's age toggled really down a bit to make sure it got leveled down to the right height to be seen as a tail.
/summon Silverfish ~ ~2 ~ {Age:-200000,Riding:{id:Chicken}}
Alien Tech - Pogo Sticks
One of the scientists tinkering with a so called 'pogo stick' found inside one of the meteorites.
Log 4 - We were then showed to a room with a table and some scientists sitting down next to it, making sophisticated 'Squidward' noises as they talked about theories. The director asked one of them to showcase how the device they had found worked, and the man had bounced up quite high. It was quite amazing, most of us clapping at the sight. The director told us that: "For now, we still need to conduct more research, so the technology might not be available for sometime to the public.", she said as we walked by a room, seeing more villagers playing around with the machines.
Simply put, it's a villager riding a magma slime. This pogo stick comes in Green too! Just change the id of the mob.
/summon Villager ~ ~2 ~ {Riding:{id:LavaSlime}}
8 Eyed Alien
A quick photo we managed to take, before the being teleported.
Log 5 - The day was getting weirder and weirder. As we walked down the corridor to the canteen for some lunch, our crew were interrupted by a being which literally just teleported in front of us. Our cameraman noticed it and quickly took some photos, knowing what to do in moments like this. However, one of our crew which was looking at the creature's eyes fell unconscious, falling to the ground. This caught our attention, and all of us moved to him, seeing whether he was okay. The director whistled out and noticed the alien teleported away, gesturing for some iron golems to come. The guards came, and they walked in the direction of which they had seen the being teleport away to. She brought him back up, and called for some more iron golems to come, as she spoke again.
"Sorry, we've been having some containment breaches recently. These golems will bring your friend to the medics. The rest of you, can go and have lunch and I will meet you at the end of it."
It's a cave spider riding a villager, only thing is, the age of the spider has been decreased beyond zero, decreasing the level of it's height to the eye level of the testificate.
/summon CaveSpider ~ ~2 ~ {Riding:{id:Villager}}
Two-Headed Man
The being was silent, and didn't seem to react to us at all.
Log 6 - What we had just seen is... quite strange and spooky. As we were eating in lunch in a garden-like area, we noticed a man just standing there, looking at us. We decided to see what he was doing, and noticed that he had two heads. Our cameramen tried not to scream, and simply took some photos. We were about to call the guards, before noticing he had walked behind a tree. After that, we eagerly attempted to find him behind the tree, only to see that he has disappeared. Then, the director came to us and spoke again, as two lines of Iron Golems marched by to the trees we were at before.
"So yes, this will be the last thing of the day, so just follow behind me."
It's a villager riding a villager. The villager on top however, is a baby and has it's age decreased so it height 'level' decreases as well.
/summon Villager ~ ~3 ~ {Age:-20000,Riding:{id:Villager}}
Alien Tech - Protected Displays
The small room we were in contained two displays, which showed an egg, perhaps belonging to an alien, and a mysterious potion.
The objects were definitely real, yet, we couldn't seem to break the first display, and couldn't pick up the second one, as if it was a hologram.
Log 7 - This amazing thing we just had the chance to witness might have paid off all the mysterious and frightening things we had seen on our trip so far. It was a display of sorts, found on in the meteorite. We took our time to just admire it's beauty, for it looked magnificent. If this was actually alien technology, then we are too far back. The director mentioned a last few words, before leading us out: "We are currently trying to piece together what this is as quick as possible, yet, our best men have not been able to find out most of it at all. But anyways, I hope you enjoyed this trip. The exit is there on your right."
And that was the end of that trip. Our team hopes you enjoyed it, and it's now going back to usual.
A guy on Youtube named MasInYoFace posted a about this which I followed. The items actually can't be picked up, but more explanation on that in the video(including on how to create it). So watch it to find out more about this or if you plan to make this too.
Void Zones
Most people have made reports about seeing these weird occurrences in Minecraft. It involves a portal like mechanism, witnesses saying that people close by were even sucked into it, never to be seen dead or alive again. Some people even speculate that these are wormholes, and will literally put you on another planet or in a Black Hole. Our team has been working hard on trying to find out what it is, but with no luck. If you ever see this, please do not attempt to go close to it, for you might just disappear. Please stay away from it under any circumstances.
A guy on Reddit made a filter to do this, and it's main origin comes from him. Here is the link, for more explanations, tutorials and the filter to do this as well.
Thanks And Banners
If you read the entire thing, I hoped you enjoyed it. I'll be adding more as time passes. If you really want to support this and keep it alive, maybe you could use one of these banners to help?
Changelog
To anyone who is interested in how this 'documentary' has changed, click on the spoiler below.
V1.0 - 13 December 2013 - Explorations At It's Best! - +5 mobs.
V1.1 - 20 December 2013 - Now With Villager Warlords! - +7 mobs and +1 item.
V1.2 - 24 January 2014 - Space Update! - +6 mobs and +2 items.
V1.2.1 - 25 April 2014 - Soup Fix - Last instructions for soup has disappeared, a new one has replaced it.
Revival - 22 November 2014 - The thread has been awakened from a dormant sleep. -
364
mDiyo posted a message on Tinkers Construct
This thread has moved to a new owner.
Suggestions should be directed to the suggestion thread.
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
Like the mod and have a few coins to spare? Becoming a patron keeps adf.ly off of the download links and goes towards hosting or development of the mod. It also has some nifty rewards for supporting me!
1.7.10 Downloads
Beta versions, possibly buggy!
Minimum Forge Version: 10.13.0.1185
TConstruct (Content!) - 1.6.0d40
Mantle (Required Coremod) - 0.3.1
Library still in flux - check Github
1.7.2 Downloads
By popular demand, 1.7.2 links have been added.
TConstruct - Download
Mantle - Download
1.6.X Downloads
Alpha version, new content building in progress. Expect bugs!
TConstruct - Experimental Build 30
Stable version, recommended for servers.
TConstruct - 1.5.5.7
Mechworks - Moved
For modders - TConstruct Library - 6.2.0
Older versions - Unsupported
1.5.2 Downloads
Final version, recommended for servers. Now unsupported.
1.4.3 final - Download
For Modders - TConstruct API 3.2.0
Addons
- 1.7
Iguanas Tinker Tweaks
Extra TiC - Metallurgy support
TiC Tooltips
AOBD
- 1.6
Iguana Tweaks for Tinkers' Construct
Tinkers' Steelworks
Special Compatibility in other mods
Ex Aliquo - Ex Nihilo
Thaumic Integration - Thaumcraft 4
Texture Pack Additions
Sphax BDCraft
Soartex
Changelog
1.6.0d40
- Fixed electrum. We know it crashes, now it doesn't.
- Removed coremod. That should stop all the weird crashes
- Changed how tanks render liquids
- Fixed harvest type being ignore in dig speed calculation
- Fix armor modifier crashes
- Changed how clear glass panes rendered
- Pattern chests keep inventory on harvest
- Reworking stencil table
- Fix Tool Station rendering
- Material abilities should be localized properly
- Other bugfixes that have been lost, but not forgotten
1.6.0d39
- Fix autosmelt-interaction not respecting the amount of items created by the smelting-recipe
- Many materials have been buffed, including wood and steel
- Crafting stations cannot have items pulled from them
- Fix blue slime buckets crashing on placement
- Pig Iron now has a sizzling block
- Fix gravel ore being harvestable without shovel
- Obsidian ingots are castble again.
1.6.0d38
- Blue Slimes no longer drop yellow hearts
- Flux modifiers now use the battery they were modified with
- Fix a bug, that when activating a faucet and the draining fails, the next attempt to activate it would do nothing.
- Fix Mattock using vanilla damageItem. Caused Mattock to vanish on breaking.
- All morph related bugs should be fixed
- Gold foods should be meltable
- Traveller's boots fixes
- Baubles icon should show up now
- Updated all missing mod compatibility
- Fix slime leaves and oreberry bushes always rendered with low quality texture
- Fix lumber axe destroying indestructible blocks
1.6.0d36
- Fixed tools not harvesting mod blocks correctly
- Removed all cape things
- Readded NEI support
- fix for blockbreaking issues with tools
- Materials and You now have volume numbers
- Fixed modifiers going over the max in the crafting ststion
- Fixed blaze modifier stacking
- Mining Fatigue no longer lingers when cleavers are dropped
- Glueballs melt into glue, not gold
- XP is dropped correctly from blocks with tools
- Fixed high step effect on traveller's boots
- Ender Pearls can be cast in something round
- Modifiers should work correctly across different languages
1.6.0d35:
- Traveller's Gear hotkeys should work
- Knapsacks are now equipable
- Broad tools should respect mining levels of adjacent blocks
- Metal blocks now work as beacons
1.6.0d34
Bugfixes:
- Fixed accumulating fall damage in bounce pads, and step sound
- Fixed items dropping while clicking chest inventory in crafting station/tinkers table, and display order for large chests
- Fixed changing fluids in tanks on restarting the game
- Fixed idle bow sprite
- Fixed Smeltery GUI click and drag
- Fixed flammabilty of bricks and fancy bricks
- Fixed villager crashing from not having data on items
- Fixed some inconsistencies in how damage/speed of tools is calculated in GUIs
- Made slab furnaces accept items with the same restrictions as normal furnaces
- Safer tile entity casting in SearedBlock.getCollisionBoundingBoxFromPool
- Fixed repairing only working with the first 2 crafting slots in the tinker table
- Fixed multiple repairs being more effective than a single repair with the same amount of materials
- Fixed the ammo tooltip damage string and give a name to placed frying pans
- Fixed Localizations in Smeltery Tooltip and WAILA
- Fix TConstruct keybindings in lang files
- Various other fixes
1.6.0d33
Bugfixes:
- There is only one copy of controls now
- Blue slime eggs have textures
- Manyullyn/alumite blocks meltin the Smeltery
- Fixed Various ore blocks looking wrong in the Smeltery
- Fixed Casting tables look strange while being mined
- Fixed Auto-Smelt completely not working
- slime drops look like themselves now
- Heart canisters no longer drop on death
- Mattocks have sound when hoeing
- Accessories (belts, glove) show up on the player now
- Tool repairs in crafting station should work with all 8 slots
- Traveller's Gear should have recipes
1.6.0d32
- Completed Tool Forge slot logic
- Fixed duplication bugs with tool Forges
- Fixed tool forge not being able to name things
- Fixed not being able to repair tools
- Fixed aluminum gravel ore crash
1.6.0d31
- Updated to Minecraft 1.7.10. 1.7.2 is not supported.
- Many undiscovered bugs may be present.
New Content:
- Armor pulled from experimental version
- Tool Forges can name every item provided they do not have a name.
- Mod separated internally into modules. Modules can be disabled, but this process is not yet finished.
Changes:
- FluidType is more suitable for outside use
Bugfixes:
- Various glass types have been fixed
- Fixed memory leaks with packets
1.5.5.7
- Fixed ingots being able to be made without a cast
- Fixed pigiron and glue buckets misbehaving
1.5.5.6
- Fix faucets crashing the client sometimes
1.5.5.5
- Fix certain tools crashing the client when rendering
1.5.5.4
- Fixed Smeltery failing over time
1.5.5.2
- Hotfix for scythes crashing in the tool station
- Bows should no longer eat FPS like candy
- Daggers and Arrows render properly
- The Smeltery should always be capable of melting villagers now
- Blocks should render as blocks when melting in the Smeltery
1.5.5.1
- Hotfix for quartz modifier malfunction
1.5.5
Changes:
- Removed battlegear compatibility due to API breakage
- Casting Channel behavior with faucets should be quite useable now.
- Knapsacks are now dimensionally aware (Witchery compatibility)
- Changed how hearts render to better represent poison and wither status.
Bugfixes:
- Fixed duplication exploits
- Fixed duplication bugs
- Fixed duplications of crafting in the crafting station and no you can't do it anymore!
- Fixed reinforced tooltip
- Standardized speed tooltips
- Fixed compressed cobblestone melting values
- Custom NPCs should not drop yellow hearts 100% of the time now
- Tools should work properly with attributes now (Exo-armor, spiked gloves, etc)
- Added a drawbridge blacklist
1.5.4
New Content:
- Armor Gui accessories redone
- Yellow hearts will drop from bosses
- Tasty now drops bacon every so often
- Added a creative-mode way to get tools
- Added a third extra modifier for tools
Changes:
- Battlesigns have the writable trait
- Battlesigns now have the "Damage Reflector" ability
- Scythes with silk touch function as shears
- A config setting has been added to make vanilla tools have only one use
Bugfixes:
- Knapsacks should sync properly on load
- The tool station gui now shows speed properly
- Slimegrass will no longer grow under other slimegrass
1.5.3
- Added a crafting recipe for the exo-suit, config value disabled by default.
- The Crafting Station is now somewhat sensitive to blocks around it. Tool Stations, Chests, etc
- Fixed various bugs involved with aluminum and block crafting
- Added TE3 support for Nether ores and aluminum
- Various changes to casting channels
- Obsidian mixing in the Smeltery re-added
- Bow lag should be slightly improved
- Fixed a bug that let hammers mine blocks above their mining
1.5.2.6
- Added a name tag recipe
- Fixed blood drop item behavior
- Added a config for crafting of endstone
- Added a config to disable tool log spam
- Fixed a bug with tool log spam
- Misc fixes
1.5.2.4
- Bronze and aluminum brass names reverted
- Fixed a bug with the descriptive books crashing
- Fixed a bug where any item could be placed in the armor gui
1.5.2.3
- Default value for bronze alloy changed to 4 ingots (Update your configs)
- Bronze and Aluminum Brass renamed to align with Thermal Expansion
- Suppression fixes for iguana tweaks
1.5.2.2
- Fix FoV shenanigans
1.5.2.1
- All hostile mobs drop miniature red hearts
- Alternate empty canister recipe
1.5.2
- Blood.
- Blood can be poured into a casting table and then put on a drying rack
- Slime channels can be made with raw slimeballs
- Nether version of the Smeltery that can be made with Natura's nether materials
- Blood channels
- Blood.
1.5.1.2
- Retrofixed battlegear support
1.5.1.1
- Fixed battlegear support
- Fixed a display bug with RF tool durability
- Cleavers do more damage
1.5.1
Important:
- Drawbridges, igniters, signals, and cable buses were moved to TMechworks
- Essence extractors were removed
New content:
- Added a gem cast
- Emeralds are now meltable
- Horses melt into glue
- Pigiron tools
Changes:
- Aluminum ingots are now registered as "aluminum" and "aluminium" instead of "naturalAluminum"
- ALL descriptive books updated to reflect changes
- Tooltips added on blocks that need them
- New storage block textures
- Thermal expansion support
- Extra Utilities support
- Tools without another ability can throw splash potions
- Fluids are source versions instead of finite
Bugfixes:
- Ender items melt at the proper values
1.5.0
New things:
- Experimental Adaptive Smeltery config setting. It's quite buggy, off by default
- Tool parts are meltable
- SDX, the mining explosive
- Wooden rails
- Stone ladders
Changes:
- Wooden patterns can be used as furnace fuel
- Repair modifier reworked
- Wooden armor has recipes
- Slime islands should be transparent now
- AE support for multiblocks
Bugfixes:
- Fix oreDict recipes regarding stone torches
- Updated battlegear support
- Added a warning message to crashlogs regarding GregTech or OptiFine
- (We don't support these mods in any way)
1.4.6
- Updated to 1.6.4
- Fixed a crash when a drawbridge is placed in another drawbridge's camo slot.
- Various drawbridge changes
- Items can be tossed in the Smeltery from above
- Metals render properly behind translucent blocks
- Reduced updates on casting channels
1.4.5.1
New Content:
- Jerky
- Slime Channels
- Bounce Pads
- Battlegear 2 support
- Initial Mystcraft Support
Changes:
- MFR support is now a child mod
- Many config settings for Slime Islands
- Removed EBXL API
Bugfixes:
- Knapsacks drop items in the proper place
- Attacking iron golems with computercraft turtles no longer crashes the game
- Arrow rendering
- Landmines no longer duplicate things
Older changelogs can be found here: https://dl.dropboxus...t_Changelog.txt
For talking about the mod, modding in general, or other things, you can find me on irc.esper.net, #TinkersConstruct
Let's Plays:
Yours truly:
Videos:
Updated spotlight from Direwolf20
Outdated spotlight by Direwolf20
Mod spotlight by robplaysminecraft
Mod review by TheBeastCubed:
To get started you need a few tables and a place to put your patterns.
You build, modify, and repair tools like so.
1.2 brings a new multi-block structure for turning metals into liquids.
It can be automated with redstone and hoppers.
The mod also brings a few mobs to the game, like this fellow here.
Armor has started, but is very unfinished and would need to be done by the community. Here's your hints:
And that's all there is to it! There's a lot of depth in the system, and most things are documented in-game. Anything that isn't is left for you to explore.
FAQ
Q: My tool places torches/blocks on right-click, is this a bug?
A: This is intentional. And useful.
Q: I'm playing with Aether 2 or Galacticraft and I can't see the armor tab, help!
A: Press "O"
Q: What other mods does this support?
A: Anything with copper and bronze ingots can be turned into tools. XyCraft aluminum and TConstruct aluminum are equivalent, and IC2 has an electric modifier. Metallurgy is supported through an addon - check the downloads section.
There is specific compatibility built in for Minefactory Reloaded, Waila, Forge Multipart, and a few others.
Q: What mods are incompatible with this?
A: MultiMine prevents the broad area on Tier 2 tools from working. GregTech may not work at all. OptiFine and any bukkit envrionment (MCPC+, BukkitForge) aren't supported either.
Q: I have a bug with 1.5.2. Can you fix it?
A: Report 1.5.2 bugs here.
Q: I can't update because of other mods/modpacks!
A: This is a personal choice that we will not cater to. If you're going to use a modpack, you accept all responsibility for updating mods yourself, like you normally would. Likewise, not updating because other mods haven't updated does not mean we have to support you.
It's unfair to ask us to fix bugs that have already been fixed in later versions of Minecraft.
Q: I gave myself some tools from /give or NEI and it crashes!
A: You have given yourself a default tool with no data. The tool really needs the data. Pull one out of the creative menu or put the parts together normally.
Installation and Troubleshooting
First, make sure you've downloaded and installed Minecraft Forge. (alternate) TConstruct goes in the mods folder inside .minecraft or your server's mods folder.
If you're still having problems: run this Error Test and post the results on this thread.
License
This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!
Signature
Paste this code in your signature:
[url=http://www.minecraftforum.net/topic/1659892-tconstruct/][img]http://i.imgur.com/6AqQCQ2.png[/img][/url]
Source code can be found on github under a Public Domain license.
Current TConstruct creation team:
mDiyo - Project Leader, Maintainer
alexbegt - Developer, Updating
Credits
fuj1n - Landmines, Former Feveloper
progwml6 - Former Developer
Fudgy_Fetus - Cutlasses
NekoGloop - Thaumium Textures
Skyboy - New tool renderer
Zerokyuuni - Battlegear support
Vexatos - Translations
BluSunrize - Casting Channels
-
127
NMcCoy posted a message on LegendGear - Items and more, drawing inspiration from Zelda
Archived for posterity:
Download
direct link
LegendGear is a mod inspired by The Legend of Zelda and other classic games, providing new weapons, consumables, and accessories, as well as adding a couple new plants to world generation. LegendGear is a Forge mod; once you've got Forge set up, just drop LegendGear in your mods folder and you're good to go.
READ THE FAQ BEFORE ASKING ABOUT MODPACKS.
Changelog - Last update April 12, 2013
1.5.2
download/direct
Fixed Titan Band not throwing carried entities
1.5.1:
download/direct
Fixed server crash
Fixed crash on bombing tnt
1.5.0:
download/direct
Updated for Minecraft 1.5.1, no new features
1.4.1:
download/direct
Fixed a handful of bugs
Enabled sword pedestal+skybeam block "distant repair" effect
Feature freeze until Minecraft 1.5
1.4.0:
download/direct
Requires the latest Forge for some features.
Improved reed pipes
added Milk Chocolate
improved various rendering and collision issues
added Headband of Valor and Whirlwind Boots
arrows can break jars
added Focus and Soul Tether enchantments
added Ender Medallion
1.3.2: download/direct
Added config options for falling stars
Addressed reported bug of stars falling in the Nether
Added Starstone, craftable from 9 Star Pieces and placeable as block
Skybeam Block now uses Starstone in crafting
Slime Sword is now craftable
Disabled loading of quiver-type items in crafting grid by default due to buggy interactions with other mods' crafting grids (they will still collect dropped items)
Added Reed Pipes
1.3.0: download/direct
Added falling stars at night
Added Stardust, Star Piece, Skybeam Block, and Starbeam Torch items
Added a LegendGear creative tab
Added Thaumcraft aspects to many LegendGear items
Fixed bug with healing causing you to drop Titan Band-lifted creatures
1.2.2: download/direct
Changed material of mystic shrubs to plants
Fixed some strange behavior if multiple pots suck up an item at the same time
Addressed compatibility issue with Titan Band
Added config options for additional hookshot-capable blocks
Improved sword pedestals; can now take sword by right-clicking hilt
Fixed a server crash related to clay pots and mob pathfinding
Added some not-fully-implemented blocks and items, due to rushing out a bugfix release; play with them in Creative at your own risk, if you like
1.2.1: download/direct
Creative mode players now do not accumulate hearts in inventory.
New config option: add item IDs for pedestal to recognize as swords
New config option: add item IDs for custom bows that will make quiver put arrows in your inventory (for the bows that do not call Forge's ArrowLooseEvent)
New config option: enable safeguard to prevent easy grinding of emerald shards
1.2.0: download/direct
Added caltrops, jars, sword pedestal, and hookshot.
Made XP shinier.
Looting enchantment now increases emerald shard drop quantity from mobs.
Bombs can now destroy cobblestone, TNT, and jars by default.
1.1.0: download/direct
Dispensers now dispense armed bombs.
Swords can now be augmented with medallions by crafting them together.
Mirror particles possibly behaving better now.
1.0.0: download/direct
Initial release.
Videos
Frequently Asked Questions/Requested Features/Demanded Explanations (Read this!)
Boots/Headband/some other item isn't doing anything!---
Install the latest version of Forge.
You should make [some other mod's thing] work with [your stuff]!
There's options in the config files to add item IDs for these things, as best as I can make them work. Beyond this, there's not much I can do - I am not going to go out of my way to specifically engineer compatibility with a mod that I do not myself use, when I could be making more of my own stuff.
What's with [X]? I don't remember that from any Zelda games...
This is not a Legend of Zelda mod. This is a mod inspired by many things, including Zelda, but it's not meant as a faithful implementation or recreation of anything in particular. It's a collection of things I felt like making, some of which are inspired by something from a game, some of which were just things I came up with.
Can I include your mod in my modpack, or post it on my website?
No, except under specific circumstances:
If you host a private server with fewer than 20 members, you may distribute my mod to your players only, as part of a modpack, through private communications such as email, Skype, or a password-protected file sharing system.
If you maintain a major modpack such as Feed The Beast, you may contact me and we can negotiate.
Otherwise, you may only share this mod by linking to this forum post - any other distribution, in whole or in part, is expressly forbidden. The code, images, and sounds in this mod are original work (or derived from Mojang's content for the purposes of functional and aesthetic compatibility, where applicable) and are protected by copyright.
Hearts and Shards
Slain enemies and the new Mystic Shrubs have a chance to drop hearts, which instantly heal you a small amount when collected, and emerald shards, which can be assembled into emeralds if you collect a lot of them - a total of 64 shards makes 1 emerald. To assemble emerald shards, hold a stack of at least 8 of them and right-click to make an emerald piece, and do the same with emerald pieces to make emeralds. If you need to make change, you can craft an emerald into 8 pieces, and a piece into 8 shards, using the crafting grid.
Mystic Shrubs
These fascinating teal plants grow in clusters scattered across the landscape. They can be chopped down to get a chance of hearts, shards, and arrows, and will slowly regrow on their own. During a thunderstorm, they become energized, dropping more valuable things, and with a chance of very special prizes - but they will discharge with a lightning strike if you or a mob steps on them, so be careful! Mystic shrubs cannot be transplanted with shears, but the very rare Mystic Seed will allow you to grow a new cluster of them.
Bombs and Bomb Flowers
Bombs are a new throwable item, with a maximum stack size of 16. Bombs explode 4 seconds after being thrown, dealing a moderate amount of explosive damage and very high knockback in an area of effect, without damaging blocks. Bombs cannot be crafted, but can be gotten from energized mystic shrubs, or from a creeper that dies to an explosion. They can also be harvested from Bomb Flowers, which grow near lava, if you have a Bomb Bag. Bomb Flowers can be transplanted by shears if fully grown, and will grow on smooth stone or netherrack next to a pool of lava (similar to sugarcane’s growth requirements).
Quiver and Bomb Bag
These handy new tools will enable you to more readily carry arrows and bombs, as well as seeing your supply of them at a glance. The quiver can hold up to 200 arrows, and the bomb bag can hold up to 50 bombs. Both can be emptied and filled by use of the crafting grid - craft a quiver on its own to take arrows out of it, or craft it with arrows to fill it; the same applies for the bomb bag and bombs. (For convenience, the quiver can also be filled by right-clicking with it in your hand.) Right clicking with the bomb bag will throw a bomb, and left-clicking on an armed bomb with it will disarm the bomb, enabling harvesting of bomb flowers.
Magic Mirror
This valuable item is handy for returning to the surface after exploring a mineshaft or cave - when used, after a moderate charge time it will teleport you to the most recent place that you were under open sky while having the mirror in your inventory.
Magic Boomerang
This versatile throwing weapon can deal damage to multiple enemies, break tall grass and similar blocks, and retrieve dropped items for you. It will magically home in on you on its return path, though if you somehow manage to avoid it for several seconds it will drop onto the ground ready to be picked up. It deals a bit less damage than a diamond sword, and has 750 durability - each block broken or mob hit consumes one use.
Phoenix Feather
A valuable but pricey consumable item - if you would get killed with a phoenix feather in your inventory, it will automatically use itself to revive you at half health, giving you a few seconds of invulnerability in the process. The phoenix feather has a maximum stack size of 1.
Medallions Updated!
Medallions are magical items that store up a particular type of energy. In this version, there are four types - Fire, Wind, Earth, and Ender. When a medallion is first crafted, it’s uncharged, requiring you to take 50 total points (25 hearts) of damage of a particular type with it in your inventory in order to charge it. The fire medallion requires fire or lava damage, the wind medallion requires damage from arrows, and the earth medallion requires falling damage. The Ender Medallion is charged by staring at endermen. When fully charged, a medallion can be thrown, shattering it for a powerful area-of-effect attack, or it can be crafted into various items.
Each of these three medallions can be crafted into a protective amulet, which can counter 50 points of damage while actively used (holding right-click) before breaking. The Pyro Amulet converts fire damage into healing, the Geo Amulet converts falling damage into a powerful shockwave, and the Aero Amulet reflects incoming arrows back at the shooter.
The Earth Medallion can also be crafted into a Titan Band, which lets you pick up, carry, and throw other living creatures. Any damage to you or the creature you’re carrying will cause you to drop it.
Augmented Swords Updated!
Combine a sword with a charged medallion in the crafting grid to augment the sword with an additional offensive ability. Charge the sword by holding block, and unleash the attack by releasing block and swinging the sword when it's fully charged. Using the special attack consumes a percentage of the sword's durability, based on the material's enchantability rating; a gold sword will last for 100 activations, while an iron sword will last for 56 and a diamond sword will only last for 40. Choose your weapon wisely!
Augment: Earth Medallion
Creates a shockwave in the ground around you.
Augment: Fire Medallion
Launches a fireball directly ahead, igniting what it hits.
Augment: Wind Medallion
Launches a whirlwind ahead of you that carries creatures and objects with it.
Augment: Ender Medallion
Teleports you to a targeted living creature. You can block within the next 2.5 seconds to return to your starting position.
Sugar Cubes and Rock Candy
Sugar cubes are not recommended for use as a construction material, as rain has a tendency to melt them. Rock candy (with real rock flavoring) will give you a 15-second sugar rush, boosting your movement speed, as well as providing an additional effect depending on the flavor.
Milk Chocolate New!
This tasty treat will cure status effects like a bucket of milk will, but is somewhat more portable. And delicious.
Jars
Good old smashable jars! They will slurp up the first item drop they come in contact with, and drop it again when smashed. You get lots per crafting, because I don't want to deprive anyone of the joy of smashing pottery.
Caltrops
Nasty pointy things! They can be placed on any level surface, and when stepped on they are destroyed, inflicting 1 heart of damage and severely hindering movement for 5 seconds. Watch out, because they blend in rather well with stone surfaces, easily injuring the unwary.
Sword Pedestal Updated!
A proper place to store the most legendary of swords! Or any random sword, whatever floats your boat. Right-click an empty pedestal with a sword to place it proudly on display; right-click the pedestal with an empty hand to draw the sword.
When it contains a sword, the pedestal strongly powers the block below it with a redstone signal. Great for traps, noteblock fanfares, etc.
New: If a sword pedestal is powering a Skybeam Block two blocks below it, it will very slowly repair a sword placed in it, as long as no players are nearby. This works even when the chunk is not loaded.
Hookshot
BOING! This is the Hook Shot! It extends and contracts and... BOING! It can grapple many things!
(Any wooden block, to be specific.)
Star Pieces, Starstone, and Stardust
When exploring at night, a star might fall from the sky! If you get to it before it evaporates, you'll be rewarded with a Star Piece and a handful of XP. If you arrive too late, you might still find a single Stardust where it landed. These new materials can make a variety of new items. Nine star pieces can be crafted into a Starstone, which can be placed into the world as an alarmingly shiny block, crafted into a Skybeam Block, or saved for additional future uses...
Magic Powder
This mysterious powder, made from a Stardust and either kind of mushroom, can have a variety of strange effects on creatures and blocks. Experiment!
Skybeam Block
This block, when powered, will send a scintillating beam of colorful light into the sky. Goes great with sword pedestals!
Starbeam Torch
These mysterious devices enable you to travel by riding on beams of light! Align a series of them spaced no more than six blocks apart, then board by jumping onto a torch while holding the sneak key. Torches won't connect around sharp corners (and prefer to connect in as straight a line as possible), so plan your curves carefully. Build and maintain speed by holding the sneak key on downhill slopes and releasing it on uphill ones. If you jump, or run out of speed, you'll dismount the beam.
Chained Blocks, Locks, and Keys
These items, accessible in creative mode, are intended for adventure map makers. When a player right-clicks a locked block with the appropriate key, the key will be used up and all connected chained or locked blocks will vanish.
Enchantments New!
Focus: Can be applied to swords. Makes augment abilities charge faster - 1.5x for Focus I, and 2x for Focus II.
Soul Tether: Can be applied to swords, or to any enchantable item by using a book and anvil. When you die, any items enchanted with Soul Tether will return to you when you respawn.
Headband of Valor and Whirlwind Boots New!
Some new items for those who favor speed and finesse over heavy armor. When wearing a Headband of Valor, your melee attacks will deal significantly more damage, but only when you have no armor bonus. The Whirlwind Boots greatly boost your sprint speed - and with a level start, you can even run across the surface of liquids!
If they're not working, you need the latest Forge. Check the FAQ.
Reed Pipes Newish!
A musical instrument, played by right-clicking. The note is determined by the vertical angle you're looking at. Sneaking enables five additional notes, giving you access to a full minor scale.
Secrets!
-If you are carrying a chicken with the Titan Band, you can use it to glide gently downward.
-If you have a quiver and a bomb bag, both non-empty, you can crouch while shooting to fire a bomb arrow! They don't go as far, but they explode on impact!
Known issues
-Shift-clicking on a quiver or bomb bag in the output slot while filling it from the crafting grid can, under some circumstances, cause loss of ammo. (There shouldn't be a reason to shift-click it, since it's unstackable.)
-Boomerangs don't remove themselves from your inventory properly in creative mode, leading to excessive quantities of boomerangs.
License and Distribution
Redistribution/rehosting of this mod is not permitted, except under two circumstances:
- Hosts of small private servers may share the unaltered mod file with players through private channels (e.g., email, Skype).
- Maintainers of modpacks may not incorporate LegendGear into their modpack except under the terms listed in the FAQ; if they meet these criteria or otherwise have specific permission from me, the maintainer may distribute LegendGear as part of the modpack as long as permission to do so has not been subsequently revoked.
Special Thanks
Donors:
$20 - KakerMix
$20 - Ryudo - To post a comment, please login.
1
If someone is emailing you that it's their account, just tell them the password and give them the account back. It's that simple.
2
...
couldn't yah pass it on to someone else or at least leave the links!
1
Fun server