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    posted a message on Newly formed! Recruiting for Team Cogito
    Ok, I sent in my application. Hope to hear from you soon.
    Posted in: Requests / Ideas For Mods
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    posted a message on Newly formed! Recruiting for Team Cogito
    The link you posted is broken. I am a somewhat interested though.

    If you want to look at some of my prievious work check out the signature.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.6.4] Soul Craft beta v0.3.1 (Updated 1. Oct 2013)
    Anyone here wants to help me with some totem textures?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from Letshavecake


    When someone figures out how to raise mods from the dead.

    Well it's not like the mod is dead yet. The creator is just busy with other stuff at the moment, at least that's what she/he has said.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Soul Craft beta v0.3.1 (Updated 1. Oct 2013)
    I did some work to make this topic look alot better. What do you guys think?
    Posted in: Minecraft Mods
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    posted a message on D.A.E.M.O.N Studios Art Shop and Design Topic.
    Don't know if this would be under the list of stuff you are doing but why not give it a shot.

    Style: Magic
    Time Limit: Hopefully within the end of this week, but I don't have a short ammount of time.
    Usernames: None.
    What type of design are you requestion: A mob model if possible, of a ghost. I don't really have a design in mind so it would be up to the creator.
    Who you are requesting it from: Well, I don't really know any of the ones mentioned anyone of you that is interested is fine by me.
    Posted in: Art Shops
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    posted a message on Need ghost mob model for new mod
    Hi, I'm Xetosphere the creator of the mod Archani Commutatio or as it is soon to be called, Soul Craft. I'm currently in the process of expanding this mod as it is currently in beta stages, and therefore I thought why not add a mob to the game. There is just one problem for me, I can't do modelling or texturing what so ever. And therefore I am writing this topic.

    So what I had in mind was some kind of ghost, that doesn't look like the common ghost everyone made some time ago. A unique one, I don't really have any particular look in mind so I would have to depend on your imagination. If anyone is interested I would really apprieciate it and you will of course get the credit you deserve. The easiest way of getting in contact with me would be in this post or through pms on this forum. If you want to contribute please send a picture of the model in technee or your model program of choice.

    If you could export the model from technee into java as well and send the file you get to me it will be much apprieciated.
    Posted in: Requests
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    posted a message on [1.6.4] Soul Craft beta v0.3.1 (Updated 1. Oct 2013)
    Quote from Inmyou

    If i do a mod review...Will it be on front page..?..Because i Really wanna Put all my Effort in Mod Reviews. :D

    Possibly it depends on the video, but I would say most likely.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Should be fixed now.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from Hikachan

    On the update link i'm getting a 404 page not founf error.Can you fix that please.

    Yeah, sorry about that a guy from curse forge rejected the file for some stupid reason. Said it was because I tried to upload several files seperatly instead of all of them inside a zip file. I had everything in one single .jar file though so I don't see the reason why he did so.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from Hikachan


    That would work. I tried using buildcraft pipes but they wouldnt draw from the output slot and you get so many planks from your mod you need to watch the machine because it fills up so quickly. So if it's not too much trouble to work something out i'm sure other people will find it helpful too. Thanks.

    Added the possibility for hopper automation.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from Hikachan

    any thoughts on having the woodcutter place items in a chest?

    Hi, I searched around a bit and found a way to make the hopper take the output out if it is beneath the block and from the hopper into a chest. Interested in that?
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from Hikachan

    What do you mean when you say 1 log would give you 4 plank instead of 4 planks? As it is now 1 log gives me 16 of your mod planks.Also would it be possible to make the woodcutter place items into a chest that is next to it? I loving the mod so far though.


    What I meant is that instead of getting 4 vanilla planks from putting a log in a crafting table, you get 4 of my modded planks instead. Of course I won't implement this if it's not wanted. I might have a config choice as well so you can choose if you want to have it like that or not. I could take a look into it, but I won't promise anything just yet.

    Quote from Craftineer

    Interesting, but is the plank-to-stick output purposely higher than plank-block-to-stick output?With the plank block, you can turn a log into 8 sticks, while with the wood cutter and plank items, you can convert a log into 30 or more sticks.


    Yes, the plank to stick is purposely higher than usual because it's supposed to be sufficient to use this way of gathering wood and sticks, as well as it actually costs coal/charcoal (well basicly any type of fuel) for you to get them.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from XVPlaer

    How to make charcoal ?


    As is just like you do regularly.

    Quote from deadbuilder1

    Awesome work on the mod. P.S the woodcutter doesn't look that bad. :)


    Well, I don't know really. Only thing I know is that it is my work of art which usually doesn't look that good.

    Quote from Zedner

    this look interesting, what is the recipe for sawmil?
    also, is it going to be a problem if you disable woodplanks recipe and start a new map, cause you wont be able to craft wooden pickaxe at start.


    Can't believe I actually forgot to post the recipe of the sawmill, I will put it out as soon as possible. As for the disabling I will just make a different recipe so that you get plank in stead of vanilla planks from logs just a little bit less than from a sawmill. Or maybe being able to craft wooden tools with the mod plank instead of vanilla planks, the opportunities are endless.

    I think in the next update I will make it so that 1 log will give you 4 plank instead of 4 planks. This will make the game a little bit harder, but as the game is now it's pretty easy to get wood either way. What do you think?
    Posted in: Minecraft Mods
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    posted a message on [1.6.x] Wood Craft (Updated 14. Nov 2013)
    Quote from Hikachan

    A very simple yet cool mod. I had an idea.Since you went and basically made a sawmill that we use to make planks to craft items could you also make something for the ores? It could be called the smeltery and you would put the ores into it then you would get the liquid form of the ore then you could have another machine called the molding machine it which you put the liquid metal in and you would get the ingots out then you would craft your regular items. Good mod any way and it's going right in my mods folder.Keep up the good work.

    Glad you liked it. It was supposed to be a simple mod as I usually do a lot bigger ones and I just messed around a bit. The smeltery and the molding machine is both possible for me to make, so I might make a mod for that as well. I want to keep this quite simple though so I don't think I will add it to this one.
    Posted in: Minecraft Mods
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