Add a lightning golem, you make it with gold blocks in an iron golem shape, and a jack 'o lantern, it will shoot lightning every 7 seconds, it leaves trail of whatever makes sense to you!
Also a neat one would be a golem made out of end stone, and the DRAGON EGG!!!!!! As the head! It will be a HUGE boss! You have to kill it, and it will turn into an iron golem size, it teleports around, and can shoot those purple fire charges (And of course it hits mobs) that do 8 damage, it shoots them every 7.5 seconds!
And an Frost Golem, it is another awesome one, it is made out of ice with the head as a beacon, it shoots beacon lights that do 8 damage, the beam will be shot out, and it will stay shooting for 5 seconds, it shoots them every 10 seconds!
And maybe you can add a way to upgrade your golems, like if you right click a golem with a Nether Star, it will gain a new attack, or something. Like, it will give snow golems more health, and it will be able to shoot out a snowball blizzard , and it makes all the snowballs do 1 damage with each hit!
And an end stone golem, with a head of a jack 'o lantern, right underneath the head is a piece of obsidian. It leaves a trail of end stone slab things.
That's just some of my ideas, I'm not sure if any of these are very good, or even good at all, but those are some of my ideas!
You do realize the last version of this mod is 1.0.0, right?
oh, ok! i was searching for krakens when i found it! :I
Understandable, many artists nowadays portray Krakens as any kind of large, eldritch sea monster (Mostly because of Clash of the Titans). I suppose Hippomaster will implement the kraken any way he feels is best.
Of all the Mario Kart games released, this is the one I like the least. It feels... weird. The controls just seem off, the carts don't hop. I do prefer the left-right-left power slide mechanic in this game and the N64 version over the newer mechanism, though. Unique items are an interesting touch, but I Don't like the mechanic where you lose items so easily. I do like that it records top times for Grand Prix mode, which greatly increases GP's replay value beyond pure entertainment.
You have to add points for the inclusion of Petey Piranha.
I know. I grew up with the Gamecube. Gamecube was the best, as the above poster said it's a shame that Nintendo is trying to go for the whole Wii/DS over and over again thing instead of just a Gamecube 2.0
My favorite Nintendo controller is the Gamecube controller.
Favorite 3D platformer? Mario Sunshine.
Favorite Survival Horror game? Luigi's Mansion.
Favorite Racing game: Doubledash!!
I love everything about the Gamecube. I still play it to this day. Nothing will ever replace you, my friend. <3
Just a question, will the Twilight Lakes ever receive any new content? I wouldn't minf seeing an underwater/island dungeon or an underwater boss. I've been looking for a good mod that adds a Kraken boss, and considering the Twilight Forest has a thing for fantastical creatures, Krakens are an addition I'd love to see.
I'm don't really know if it's compatible with 1.7.10 or not. Forge has different versions for 1.7.2 and 1.7.10, so I'm guessing it is not. Stay tuned for a 1.7.10 update.
P.S. i prefer granary's mid
Okay, thank you!
P.S. 2fort is my favorite map but I just said Badlands because I think that's the name of the general desert area in which the mercs are fighting.
I just tested the new Growthcraft in 1.7.10 with the latest forge (1.7.10-10.13.0.1180 - first stable version for 1.7.10). Everything seems to work fine, so you probably don't have to change a lot. The only exception I found is a crash whenever a bamboo raft is placed:
---- Minecraft Crash Report ----
// Why did you do that?
java.lang.NoSuchMethodError: net.minecraft.world.World.func_82732_R()Lnet/minecraft/util/Vec3Pool;
at growthcraft.bamboo.ItemBambooRaft.func_77659_a(ItemBambooRaft.java:43)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:144)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at growthcraft.bamboo.ItemBambooRaft.func_77659_a(ItemBambooRaft.java:43)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:144)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.4
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 64220720 bytes (61 MB) / 339800064 bytes (324 MB) up to 2130051072 bytes (2031 MB)
JVM Flags: 2 total; -Xmx2G -XX:MaxPermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 12 mods loaded, 12 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.1.0} [Growthcraft] (growthcraft-core-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.1.0} [Growthcraft Cellar] (growthcraft-cellar-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.1.0} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Rice{2.1.0} [Growthcraft Rice] (growthcraft-rice-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce GT 650M OpenGL Engine GL version 2.1 NVIDIA-8.26.26 310.40.45f01, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It seems to be using Vec3Pool, which was removed from the latest forge versions. The forge changelog says:
I hope this helps you updating. And of course: Thanks for this awesome mod, its definitely one of my favorites.
Thank you so much, I'll have to use this. It just so happens that Bamboo is the ONLY Growthcraft mod that I don't use (Not because I dislike, but because I play with the Erebus which already gives you Bamboo)
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You do realize the last version of this mod is 1.0.0, right?
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Understandable, many artists nowadays portray Krakens as any kind of large, eldritch sea monster (Mostly because of Clash of the Titans). I suppose Hippomaster will implement the kraken any way he feels is best.
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Um... Krakens are squid creatures. That looks like some kind of lamprey.
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(...krakens plz)
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Battlefront 2 is a great game. I still play it at times... not much because they took down the servers.
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Okay, thank you!
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My favorite Nintendo controller is the Gamecube controller.
Favorite 3D platformer? Mario Sunshine.
Favorite Survival Horror game? Luigi's Mansion.
Favorite Racing game: Doubledash!!
I love everything about the Gamecube. I still play it to this day. Nothing will ever replace you, my friend. <3
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Okay, thank you!
P.S. 2fort is my favorite map but I just said Badlands because I think that's the name of the general desert area in which the mercs are fighting.
Thank you so much, I'll have to use this. It just so happens that Bamboo is the ONLY Growthcraft mod that I don't use (Not because I dislike, but because I play with the Erebus which already gives you Bamboo)