Finally, a decent genetics mod. I've been waiting for this for a long time. Can you have a chance of random mutations appearing? So we can have a cow that produces redstone, etc. but we could only find out if we right clicked it. Then you can reverse engineer that mutation, and put it in your animals.
Awesome stuff! Hopped on the server and tried it out. Awesome builds. the starting mod stuff looks good.
Please, give us a few loaves of bread to start though? My hunger bar is half empty by the time I figured out how to get out of the city! Now I lost my starter toolkit too..
I'm off camping for the weekend, but I'll be back with friends. How do we start a town-or eventually get around too it?
Science is a cruel mistress, haven't had time to hop on yet, tonight though! Few questions though, I've been following the CNC updates and I love the direction it is taking. Out of curiosity I'm wondering how far the machinery will go? I'm a huge fan of industrial craft/build craft/railcraft and I hope to see the ability to make some complex machinery.
Also what will the server metallurgy look like? I really hope it's more then just simply adding ores that are just stronger then vanilla.
Hey, I think I will join this and con some of my friends to get into it as well. What features on that list are implemented right now? Is there a dev cycle? I checked out the website but there is no information on there.
Looks awesome though, if you live up to the promise it'd be VERY impressive.
Uhm-Is there something this mod does that just insanely jacks up zombie spawns on normal difficulty? On normal, every zombie that spawns is a crazy angry zombie, and a zombie riding a dragon comes at me with a sword when I have a little iron helmet and iron sword. Is this normal? Seems crazy for normal.
I installed everything as per the instructins, it says 'Forge Mod Loader has found a problem with your minecraft installation, The mods and versions listed below could not be found"
mod_NotEnoughItems : Any
Any suggestions? The log looks like its saying the plugin pack doesn't recognize the NEI mod is in there or something.
Hey Calclavia! I was just wondering-I had turned off AtomicSciences uranium generation because IC^2 generates it-but just wanted to double check with you that the uranium ore will work for your reactors too? Bla bla forge ore dictionary right?
I didn't know that! Alright That is much better-thank you for the quick response! Once I reformat my laptop this weekend I'll be downloading this for sure... Keep up the good work you brilliant modder you.
In terms of IC2 compatibility-can "dusts" from the macerator be used in recipes for Thermal Expansion or are they mutually exclusive?
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Twould be awesome!
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Also, how do I switch modes on the jetpack? (Which looks great btw)
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Please, give us a few loaves of bread to start though? My hunger bar is half empty by the time I figured out how to get out of the city! Now I lost my starter toolkit too..
I'm off camping for the weekend, but I'll be back with friends. How do we start a town-or eventually get around too it?
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Also what will the server metallurgy look like? I really hope it's more then just simply adding ores that are just stronger then vanilla.
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Looks awesome though, if you live up to the promise it'd be VERY impressive.
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*EDIT* Is this a conflict with Thaumcraft?
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mod_NotEnoughItems : Any
Any suggestions? The log looks like its saying the plugin pack doesn't recognize the NEI mod is in there or something.
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In terms of IC2 compatibility-can "dusts" from the macerator be used in recipes for Thermal Expansion or are they mutually exclusive?