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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    I love your mods one of my favorites probably being the parachute mod. It's a simple, but very useful and fun mod to use. Good luck updating everything to 1.8! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    I got the mod installed again, but just like last time it fires one firework, and then when i right click the firework launcher to fire another firework, minecraft immediately crashes... then if i restart Minecraft and try to shoot more fireworks with the launcher it doesnt fire any fireworks and crashes.

    I have a error report this time though, and here it is with what mods i have installed and everything:

    Mods loaded: 26
    ModLoader 1.2.5
    mod_SmartMoving 7.6
    mod_Timber 1.2.4
    mod_TooManyItems 1.2.5 2012-04-13
    mod_ModLoaderMp 1.2.5v1
    mod_BE MC: 1.2.3 ; BE: 1.2.3
    mod_Telescope v5.3
    mod_Fireworks 1.6
    mod_ReiMinimap v3.0_04 [1.2.5]
    mod_Backpack 1.2.3_v2-3
    mod_BloodMod 3.0.0 04/16/12 [1.2.5]
    mod_Borer 1.0.0 #1
    mod_ClayMan 1.2.5 v.6.2
    mod_DoggyTalents 1.2.5
    Dragon Mounts 0.8pre3
    mod_MinecraftForge 3.0.1.75
    mod_Zeppelin 1.2.5.0.30
    mod_MorePistons v0.9.8 for [1.2.5]
    mod_Stackables 1.2.5
    mod_Parachute 1.2.4 2012-04-14
    mod_ParticleDeco 1.2.5 v.1.2_04
    mod_RecipeBook 1.2.5
    mod_TorchesEverywhere 1.1.0
    mod_WirelessRedstone 1.5
    mod_GibbingZombies 1.2.5v1
    MultiplayerSupport MC: 1.2.3; MOD: 1.2.5; SMP: 1.2.5
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.
     
     
     
    --- BEGIN ERROR REPORT ebb90aa7 --------
    Generated 4/22/12 10:47 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NullPointerException
    at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
    at java.lang.Double.valueOf(Unknown Source)
    at FireworksLauncher.updateSettings(FireworksLauncher.java:132)
    at FireworksLauncher.launchRocket(FireworksLauncher.java:199)
    at FireworksLauncher.b(FireworksLauncher.java:100)
    at aes.a(SourceFile:161)
    at net.minecraft.client.Minecraft.c(SourceFile:1234)
    at net.minecraft.client.Minecraft.k(SourceFile:1561)
    at net.minecraft.client.Minecraft.x(SourceFile:719)
    at net.minecraft.client.Minecraft.run(SourceFile:671)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5756e36c ----------

    This is one of my favorite mods that I've seen videos of and I'd love for it to work for me... please help.
    Posted in: Minecraft Mods
  • 0

    posted a message on [16x16][1.8.1] Cave Story Revamp v1.8
    Quote from Lord_Retardus

    I wholeheartedly agree.

    Cave Story+ came out two days ago. Shame the Wind Fortress isn't available in 16x16.


    What do you mean by Cave Story+ ? Are you talking about Cave Story for the 3DS? :3
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    Update to 0.31 and that should fix it.

    Okie dokie I'll try that then. :)

    Also a suggestion for the remote, it would be cool to make it remotely activate and deactivate the airship with a press of a button too. :) I find it tedious crawling all the way to the airship block to deactivate my airship when i'm using it to move things around.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    My minecraft crashed everytime i try to make an airship out of something with vines on it.

    Here's the crash report:

    --- BEGIN ERROR REPORT d99ad6b7 --------
    Generated 4/18/12 7:46 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NullPointerException
    at xd.a(SourceFile:101)
    at aem.c(SourceFile:183)
    at vl.i(vl.java:1459)
    at vl.b(vl.java:132)
    at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
    at ahu.a(ahu.java:149)
    at ahu.a(ahu.java:143)
    at l.a(SourceFile:313)
    at lr.a(EntityRenderer.java:1179)
    at lr.b(EntityRenderer.java:968)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(SourceFile:752)
    at net.minecraft.client.Minecraft.run(SourceFile:671)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 85727157 ----------

    Help please?
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Hey you should add a link to these in your thread RaustBlackDragon I find them very useful for changing the DoggyTex textures. :) http://www.minecraftforum.net/topic/244100-dj-persnikitys-wolf-textures-188-total-skins-100-styles/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from deluxeloy

    does anyone know where to find a lot of reskinned tamed wolves?

    Yus actually i do! :3 http://www.minecraftforum.net/topic/244100-dj-persnikitys-wolf-textures-188-total-skins-100-styles/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    Yeah, that shaking thing is added by Sophisticated wolves, wouldn't want to steal MetroidFood's ideas :)

    Anyway, the config file is found in the config folder, in the same level as your mods folder.


    That's actually where i got the idea for you to add this to your mod. X3 I respect the fact you dont want to steal his idea though. :) I just thought as long as you used your own coding to make the doggies shake fire off themselves, and didnt just directly copy MetroidFood's coding then it would be ok to do without being considered stealing. For example i've seen multiple mods implement C4 into minecraft, but each of them does it somewhat differently. :)
    But anyways do you think maybe you could ask him if you could implement that idea into your mod then? :)

    Ahh ok I see it now thanks. :) It appears I'd need a special software to open and edit it though, do you know what program I'd need?

    Also i recently encountered a bug in the mod. I'm not sure when or how this happened, but none of my doggies in my most played world are responding to any commands i give them. They wont sit, stand, attack, change modes, come, stay, heel, etc. I cant open up any of my doggies' menus either. The only thing i can do is feed them when they get hungry... :(
    I went to one of my other worlds with doggies in it, and the doggies in that world were just fine, and when i went back to my most played world and got a new doggy that doggy was just fine too...
    Do you know what could've happened, and how i could fix my problem?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    I love the mod! :) It's so much fun to use and when I'm showing my Minecraft things to my friends i spend a good amount of that time showing the amazing and adorable additions your doggy talents mod adds. :)

    I have encounted one problem though. This isnt causing any urgent problems currently, but I dont think my Minecraft created the Config file for doggy talents. :/ I looked all over and i cant find it. Help please?

    I also have a suggestion for this mod that i think would be really nice to add. This idea is if your doggies get caught on fire they would shake themselves off to extinguish the fire like they would with rain or snow. :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Dragon Mounts r46 [WIP]
    This mod is so awesome! :D I've used it since 1.1 and it's one of my favorites! :D :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    If i may make a friendly suggestion for a feature to add, you should totally add the ability to name your dragon too. :) I'd absolutely love it if you added that feature. :D

    Also another suggestion this time to change something. I find the current way to make your dragon breath fire a little annoying and not very user friendly. To be specific i find it a little annoying to need to have blaze powder selected in your inventory in order to make it breath fire and then after he's breathing fire he cant stop until the blaze powder you fed him runs out.
    If you could make it so there is a key on your keyboard you press to make him breath fire instead that would be awesome too. :)

    And one more suggestion regarding the destructive aura the dragon gets when you feed it a glistering melon, I find that feature really cool, but if you could make the blocks the dragon destroys drop their block instead of just disappearing that would be great as well. :)

    I hope you take my idea into consideration and add them to your mod! :D
    Posted in: WIP Mods
  • 0

    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]
    I went to download your mod (the adfly link you have) and then mediafire or where ever i was redircted to almost immediately said that the internet couldnt display this page and my anti-virus system said that it just blocked an attack on my computer from an unknown site with a weird looking URL.

    This isnt my first time downloading this mod from you (actually it's my fourth i think) but this is the first time i got a warning like that. Should i be concerned?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    This mod isnt working for me. I'm trying to recreate the error report but after i tryed this mod on 1.2.5 to see if it worked there, i cant seem to revert to minecraft 1.2.4 because each time i unpatch minecraft MC patchers screws up and doesnt uninstall Mod Loader and To many items 1.2.5.

    I can give you a little bit of information though in that before i updated to minecraft 1.2.5 and MC patcher wasnt being an ass, I tried installing this mod on minecraft 1.2.4 manually, and with the automatic installer 5 times and i got an error report each time. Can you possibly tell me why?

    I really hope you can help. I really want to use your mod because it's so pretty and amazing.
    I've tried my best to get you as much information as i could but i'm starting to get really frusterated with MC patcher, Minecraft, and this mod because none of them are working right... DX

    I guess i could try to get an error log showing for you sometime soon... but i dont know how much luck i'd have doing that anymore. :/
    Quote from soccerbrian7

    I have tested it. This Fireworks mod for 1.2.4 is also compatible with 1.2.5.

    I tried to see if this mod is compatible with 1.2.5 and it's not for me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Everytime i download this Norton tells me the patcher has a virus and removes it from my computer. That didnt happen with the previous version i downloaded the patcher though (for minecraft 1.2.3). Help please?Oh wait, i didnt see the troubleshooting section for this. Disregard my previous post i guess. ^^;
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] The Official PokeMobs
    Quote from DigiTaLSniPeR43

    Thanks i had charmander anyway i figured out how to return the pokemon (Ctrl+ whatever the number is)

    You should Add PICKACHU


    Yes! Pikachu must be added! :3
    Posted in: Minecraft Mods
  • 0

    posted a message on Creeper Apocalypse?
    I love the quiz, i survived for 26 days! :3
    My favorite question: How good are you with a bow? "They call me Rambo." XD

    You left out the options about blast protection enchanted armor and if you have a combination of Diamond and Iron armor like i have. :)
    You also left out an option for my dispenser I placed to the side of of the main door way filled with arrows, with a lever to activate it on the inside of my house. ;) Then if things get ugly i have an obsidian lined panic room made in my basement. XD

    Then the two other enterances i have are the one to my roof, which is well lit so i doubt any creepers would get up there, and then the enterance that is through my basement. :)
    Posted in: Discussion
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