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    posted a message on Whats the creepiest or scariest thing you ever saw people doing?
    Tulpas being used as mere sex-slaves.
    Tulpas deserve rights too!
    Posted in: General Off Topic
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    posted a message on Forgotten Beasts (Randomly generated bosses)
    Quote from Alexcamostyle

    This doesn't seem like Minecraft to me. No support.

    This idea came from a game that was inspiration for Minecraft, so that's impossible.

    Quote from Deonyi

    I would rather not have this... thing. Automatically generated textures never work. They look horrible and clash.

    Automatically generated textures were mentioned nowhere.

    Quote from Jpgar

    No. Nononononono! This dosent fit! I dont want to find a lot of powerfull mobs once every while everywhere! This would be OP against newly spawned players. No. Just no.

    For the millionth time, this won't be a problem for newly spawned players.
    In SP, the spawn rate is almost nothing at the start.
    In servers, the land would probably be bled dry of monsters near spawn.

    Remember, before you complain, read more carefully.
    Chances are I've already covered your issue.
    Posted in: Suggestions
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    posted a message on Achievements should give XP
    Quote from yoshi9048

    I disagree with this. Minecraft is supposed to be open-ended and it's purpose directed solely by the intentions of the player. This would actually give an emphatic push toward "collecting achievements" which is to say, a directed goal as opposed to an optional bonus.

    By that logic, achievements should be removed.
    Which I think should be done, as a matter of fact.
    Posted in: Suggestions
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    posted a message on Push "x" for as long as you can hold your breath.
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    Well, that freediving training paid off.
    Posted in: Forum Games
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    posted a message on Forgotten Beasts (Randomly generated bosses)
    Quote from Kekilrocks123

    Support, except for the crazy super hydra. All it takes is one determined griefer or just an accident with the egg to destroy everything.

    Who ever heard of a determined griefer?
    Except for the griefers who are so good at griefing that it's worth the chaos for the hilarity.
    Posted in: Suggestions
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    posted a message on Forgotten Beasts (Randomly generated bosses)
    Quote from Malloon

    No problem.

    The spawning rules I created were to counter the same problem, but to change the one thing I didn't like about your spawning rules: The possibility of a beast spawning in a piece of land previously thought to be safe. The "FB chunk" would only ever spawn one FB, and give the impression it had been there all along (which it had, by being spawned as soon as you load the chunk).

    And you may be right about paralize. It does sound a little (or a lot) annoying, but I was attempting to copy the effect snakes have on some animals. Though a new player would pretty much just do that on their own when they see a FB for the first time.

    And the neutral beasts wouldn't be harmless; Just being bumped accidentally may take quite a few hearts off, and due to their size they would have enormous "steps", etc. I just thought that it wouid be strange for a skyscraper sized monster to even acknowlage the tiny speck that is you, at least untill you become a threat.

    The probablity of spawn rules are a better solution than specific chunks.
    Because it means that rather than only knowing whether a chunk is safe or not when a beast spawns, you know that plains are far safer than forests or caves, so if you don't want much threat you can build there.
    Posted in: Suggestions
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    posted a message on Forgotten Beasts (Randomly generated bosses)
    Quote from Malloon

    I support this! The idea of randomly generated mobs is facinating.


    The only thing I would change is how they spawn:

    They should have specific chunks in which they can spawn, like slime chunks, but much rarer, which are defined by the world seed, and would spawn the instant that chunk is loaded. This gives the impression that they were there the whole time, and stops you suddenly having a forgotten beast in your cave.

    Different types of beasts can only be spawned in specific places: Winged beasts would only spawn above y=127, sea beasts only in oceans, below y=62 and above y=48, lake beasts (ampibuous) only there where lakes spawn, cave beasts in caves below y=32 etc. Only one beast is generated per chunk, and if it it is killed or it failed to spawn, no other beast spawns in its' place. Beasts tend to stay near to their own spawn chunk; they may venture out, but always return.


    I would add another special ability: Paralize. The beast will have golden eyes to show you it has this ability, and it works like this: If you look at the creature's head, you get slowness (level 6-9), weakness (level 6-9) and mining fatiuge (level 6-9) for as long as you look, and if the creature is charging towards you headfirst, it is hard not to look at it. A pumpkin fixes this, obviously.


    Another idea I had was that while huge beasts may have increased health and damage, the larger they are, the more chance they have of being neutral, not hostile. This is because if you encounter godzilla on your first adventure, you can safely bet he will ignore you, the insignificant speck that you are. But you can't be entirely sure, as you notice when he steps on you.

    Sorry to keep you hanging, thought this thread had died.
    Also, nice job on somehow not making the mods angry.
    My spawning rules are to make it impossible to have a fully automated FB farm.
    Paralyze doesn't sound fun at all. Not powerful, just annoying.
    As for neutral beasts, that's no fun.
    Posted in: Suggestions
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    posted a message on Server Side Graphics - Skins, Skyboxes and Signs
    I'm not sure you need a change to Minecraft for faction skins to work.
    If you can get players looking like moving blocks for unmodded clients, you can surely change their skin.

    Anyway, all the important stuff that isn't already planned is stuff that you can already do.
    Posted in: Suggestions
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    posted a message on Genes for Animals
    I'd like to point out that your signature is wrong.
    You've forgotten about Dwarf Fortress. How could you forget about one of Minecraft's inspirations?
    Posted in: Suggestions
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    posted a message on Ban the user above you #2
    Banned for STILL being on 300 posts.

    *Ninja'd 6 times before first posting this
    Posted in: Forum Games
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    posted a message on Stupid Griefing Excuses


    Why is my city fulled with structures consisting of two pink spheres and a pink tower?
    Posted in: Forum Games
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    posted a message on Never ending FAKE cheat to get free super admin on every server.
    Kill it with a copper short sword, then
    Posted in: Forum Games
  • 0

    posted a message on Stupid Griefing Excuses
    We needed to get rid of that Enderdragon sometime, no?

    Who set the giant barrel on fire?
    Posted in: Forum Games
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    posted a message on If The Person Above You Knocked On Your Door And You Opened It Seeing Their Face (Profile Picture), What Would You Do/How Would
    What is a waste of an enchantment to BARRELS OF MONKEYS
    Posted in: Forum Games
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    posted a message on Post your CTRL-V
    Out of all the Homestuck panels I could have on my clipboard, I had this one.
    Posted in: Forum Games
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