• 1

    posted a message on Better Foliage

    I love this mod. It's in my default list of mods that always go in my builds. I thought it was about time I make a mod showcase for it. Here it is!



    Thank you for all your work on this mod!

    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Sophisticated Wolves

    DANG! the features impressed me! I didn't realize how truly "Sophisticated" the wolves would become until I did this showcase! Super nice pathing especially! NICE WORK SIR!


    Here's my Showcase!

    Enjoy!

    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Chameleon Creepers - Creepers take the color of their surroundings! [1.12] (Updated June. 16, 2017)

    1.12 Support too! You are on it Sir! This mod really is Essential! Mojang should just make it part of the game


    Thank you!


    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Nature's Compass - v1.5.1 - 1.12.2 / 1.11.2 / 1.11 / 1.10.2 / 1.7.10 - Updated 12/24/2017

    The Essential tool for exploration & resource gathering! I love it! Here's my Showcase!


    Enjoy!

    -Xaxilis

    Posted in: Minecraft Mods
  • 2

    posted a message on Metamorph – morph into vanilla mobs

    Update Complete! I halved it's length! All the fun stuff and none of the slow stuff!


    Enjoy!

    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Metamorph – morph into vanilla mobs

    I am having so much fun with this mod! I made as story showcase video for it;



    Enjoy!


    -Xaxilis

    Posted in: Minecraft Mods
  • 2

    posted a message on Chameleon Creepers - Creepers take the color of their surroundings! [1.12] (Updated June. 16, 2017)

    This mod makes a huge change to gameplay with just a subtle modification. I use it in all my worlds so, I thought I'd make a thorough mod showcase for it!



    Enjoy

    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Gravestone mod

    I am proud to have a brand new Showcase for this mod. What other mod offers you safety of your stuff(Gravestones) while putting you in greater danger(Catacombs)? heh, I love it!!!



    Enjoy!

    -Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)

    Hey bspkrs

    I'm posting this here to help people have problem / issue / crashing / crash 's etc. I don't know where the problem actually is but, here's my workaround.


    VERSIONS:
    terraincontrol-common-MCW 1.1.0 (TC 2.7.2) for MC 1.7.10.jar
    terraincontrol-forge-MCW 1.1.0 (TC 2.7.2) for MC 1.7.10.jar


    terraincontrol-common-2.7.2 for Forge 1.7.10 v4.jar
    terraincontrol-forge-2.7.2 for Forge 1.7.10 v4.jar


    [1.7.10]bspkrsCore-universal-6.14.jar. & Newer


    SYMPTOM
    The world Crashes just after generation. If you experience the crash then, load the game back up and try to enter the world you were creating when it crashed, it lets you. Not sure if it's fully generated correctly though. The crash is inconsistant


    MY CRASH REPORT


    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 5/31/16 2:39 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['Xaxilis'/1715, l='', x=0.50, y=66.62, z=0.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 04 - TerrainControl, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['Xaxilis'/1715, l='', x=0.50, y=66.62, z=0.50]]
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2195998880 bytes (2094 MB) / 3140747264 bytes (2995 MB) up to 3140747264 bytes (2995 MB)
    JVM Flags: 26 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xms3G -Xmn768m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=10
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 7 mods loaded, 7 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA TC/MCW{MCW 1.1.0 (TC 2.7.2) for MC 1.7.10} [Minecraft Worlds mod (TC/MCW)] (terraincontrol-forge-MCW 1.1.0 (TC 2.7.2) for MC 1.7.10.jar)
    UCHIJAAAA bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
    UCHIJAAAA ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar)
    UCHIJAAAA StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 361.75' Renderer: 'GeForce GTX 980 Ti/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 980 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 361.75, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    CONFLICT
    bsspkrs' mods ( ArmorStatusHUD, DirectionHUD, StatusEffectHUD & DaftPVF's Mods ( Treecapitator, CrystalWing, StartingInv, FloatingRuins ) require bspkrsCore. BspkrsCore.cfg

    appears to have some settings in it that cause the world to crash just after Terrain Control gets done generating the world.


    WORKAROUND EXAMPLE(Set everything to false in bspkrsCore.cfg)


    # Configuration file

    ##########################################################################################################
    # general
    #--------------------------------------------------------------------------------------------------------#
    # ATTENTION: Editing this file manually is no longer necessary.
    # On the Mods list screen select the entry for bspkrsCore, then click the Config button to modify these settings.
    ##########################################################################################################

    general {
    # Set to true to allow checking for updates for ALL of my mods, false to disable. [default: true]
    B:allowUpdateCheck=false

    # The timeout in milliseconds for the version update check. [range: 100 ~ 30000, default: 3000]
    I:updateTimeoutMilliseconds=100

    # [default: false]
    B:allowDebugOutput=false

    # When true a file called UniqueNames.txt will be generated in the config folder for convenience. The names found in the file are the string representation of blocks and items in Minecraft. Mods such as Treecapitator and StartingInventory use them in their config files since IDs are gone. [default: true]
    B:generateUniqueNamesFile=false

    # Set to true to show your logged-in player and a random mob on the main menu, false to disable. [default: true]
    B:showMainMenuMobs=false
    }



    ANOTHER WORKAROUND
    One other workaround is to use his older versions of bspkrsCore. However, some mods will not work in 1.7.10 with these older versions (StatusHUD for example)

    [1.7.10]bspkrsCore-universal-6.12.jar.
    [1.7.10]bspkrsCore-universal-6.13.jar.


    CHANGE LOG

    The problem starts with bspkrsCore version 6.14

    bspkrsCore Change Log;
    6.14 - 05-Aug-2014
    - better error handling for main menu entity rendering
    - better entity render support for mods
    6.13 - 04-Jul-2014
    - fixed main menu player skins
    - fixed small bug in version checker


    I'm going to post this in the bspkrs & Biome Bundle Threads as others might find it helpful there too.


    Thanks,
    Xaxilis

    Posted in: Minecraft Mods
  • 1

    posted a message on Doomlike Dungeons

    LOL, BlackJar72, You might not have majored in computer science but, if I ever start my own game development company, I'm going to hire you. What more could I want then a Dev who insists he's not going to do more coding but, does anyhow because he can't help himself?!

    Posted in: Minecraft Mods
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