• 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from epicAaron29

    Totally adding this to the texture pack I am working on. I love this mod so much! It helps so much when I don't feel like mining.

    EDIT: Any idea how I would go about doing that?


    I have no idea how to texture stuff, but (assuming you know how to at least pixel stuffs) just edit the current EE2 textures (found in .minecraft>mod>EE2 v1.x>eqex>eqexsheet.png for the items or eqexterra.png for the blocks) so that they fit the theme of your texture pack or whatever.
    Quote from EternalDensity

    That sentence is punctuation?
    !!!!!!!!!!!!!!!!!!!!!??????


    Yeah, you could call me a grammar Nazi. The paragraphs have capitalization errors, but the point is that the four paragraphs are each composed of one sentence without a comma or semicolon, or any break in the endless flow of meaningless words. If one continually speaks in run-on sentences, one will me ignored.

    Anyway, nice to see that you're still around, ED. raa left us a few weeks ago and it's getting a little lonely over here. I did spot him over at Thaumcraft, though....
    Quote from FryoKnight

    I seem to be having some trouble with the Interdiction Torches... ^-^" They are not repelling mobs as they should... At the moment I do not have a picture, and there is no Crash Report to give, but I do have a list of the mods I am using:

    [Some of these mods were updated after I toke this picture and some removed. The ones I updated was ThaumCraft2, ExtraBiomesXL, Mystcraft and Forge (Not shown in the picture, but it is at the top of the MCPatcher list along with all the other "REQUIRED" mods). The ones I have removed was RPG Damage and Sign Edit. And one that I added was Additional Pipes for Buildcraft (v3.1.0). The rest of the list is accurate as of the moment, and I hope that someone can tell me why the Interdiction Torches are currently not working like they should...]


    Could you clarify on what the problem is? Is the radius of the IT wrong, is it too strong/weak? There are no configuration options for Interdiction Torches, as far as I know, and none of the mods in there should be causing any problems. FEED ME MOAR DETAILZ.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Pahimar



    Remember, create a proper balance between the monkeys and the cowbell. We don't want too much of either.... monkeys playing cowbells?

    Oh, and maybe do some of that Alchemy stuff, if you have time. They seem to like that, too.
    Quote from finite8

    -snip-

    Some of those ideas there have quite the potential to be a part of EE3. Interesting. Perhaps add a certain attribute to the End or the Nether (something like Aura from Thaumcraft) to add more reason to go there.

    I'm not quite sure any of us except x3n0 and Pahimar realize how hard it is to balance around the content of Equivalent Exchange, it being such an endgame sort of mod.

    Happy modding, all.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from RapierThEmperoR

    awesome mod, this one is who have tat transmutable right?? i bet u took the idea from full metal alchemist ;)

    Yes. Things are transmutable.

    x3n0 made the mod in the spirit of "I've got too much f*cking dirt" but it ended up being a little like FMA. So no, he did not plagiarize the ideas.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from kravyn

    I am enjoying the EE but the transmutation table is driving me crazy because its a pain to try and find the item you have listed having to pick up and drop down items in the center to try and make something you know is there show is a pain because you hit a dead end alot and have to start over really wish there was a better way for me to see and pull out all the items without having to resort to something like NEI or TMI or cheats in general basically great mod but the table itself is royally pissing me off.

    on another note I setup a power flower with the buildcraft pipes its a pain but got it working had to remove one of the collectors so I could power the stupid wood pipe buildcraft has really wish they would make another method to power that pipe its not a tiny chamber I have each power flower spitting our red matter into the pipes then sending them all to a condenser chest because im also using teleport pipes from my farms to feed into the condenser to keep adding on more to the red matter.

    my array for power flowers is 5 above 5 below per room each 2 link to each other so I have vertical pipes showing when the red matter is moving running currently 3 rooms of 10 each im up to a point I am getting far more then I need now but that's fine the more the better being able to build without cheating is actually the point of why I enjoy this mod.

    maybe adding more then just 3x3 grids to the tools would be good if possible things like 2x2 and you pick the distance even 1x1 to make long tubes there are so many things that could help with I do like the adjustable distance tho. just wish the size was also adjustable too.

    And to the actual (English-fluent) questions.
    1)WAAA CLICKING TWICE AND MOVING MOUSE SO HARD
    The system of narrowing down your EMC value (I think that's what you're saying) can be kind of frustrating and inventory-intensive, but.... deal with it. I believe that something's being done to improve the TT system or whatever, a search bar might be nice.

    2)EE2 EMC Conduits have been in the making for several months now. Be patient.

    3) Yeah, once you get past the stage where you have to pine for every piece of Dark and Red Matter, it's just a matter of AFKing to get the RM you need for that epic RM castle. Pahimar is working on balance so we don't have TOTAL godness once we get past said stage.

    4)What? What tools? The RM/DM items, or the things like the Destruction Catalyst?
    Quote from Teh Flubausterus

    This is seriously the best mod of all time. but I was wondering if there could be a version that only does exchanging without all the op items. of course the exchange items such as philosopher stone and condenser chests would need to stay in this version.

    if this version could be made it would be the best day of my life.


    Or you could just not make them.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from kravyn

    -snip-


    ^^^^^^^^^^^^^^^^^^^^^^^^
    Try using one of those.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from Sarethor

    Spot on - thanks much. I had looked through the .cfg it but somehow failed to notice that hidden was set to true (bold below for others with this issue).

    Setting hidden = false shows the typical NEI options.


    options
    {
    enable=true
    enablemp=true
    hidden=true

    cheatmode=2
    #For those who can't help themselves
    #Set this to a mode and you will be unable to change it ingame
    lockmode=-1
    #list the actions that are considered 'utilities' rather than cheats
    #Choose from time, creative, rain, item, heal, delete, magnet, enchant
    utility_actions=delete, magnet

    layout_style=0
    edge-align_buttons=false

    show_ids=1
    realtimesearch=true
    searchinventories=false

    itemdrops=true
    }


    I didn't specifically know that he had hidden to true or whatever fancy coding language it is- my attempt at assistance was merely a random guess.
    Oh well. Glad to be of service.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from Sarethor

    First, thanks for the awesome mods. This is my first foray into modding with MC so I apologize for being a complete neophyte.

    I've installed the setup for Direwolf's Let's Play Season 4 and the game runs however NEI's normal menu/options aren't available. Recipe mode does work, however. I've placed the entire load log for my world below.

    Any help greatly appreciated. Cheers.



    C:\Users\Scott\Desktop>java -Xincgc -Xmx2048M -cp Minecraft.exe net.minecraft.La
    uncherFrame
    27 achievements
    182 recipes
    Setting user: Sarethor, -7526459739446843279
    LWJGL Version: 2.4.2
    ModLoader 1.2.5 Initializing...
    Mod Initialized: mod_MinecraftForge 3.1.3.105
    Mod Initialized: mod_4096Fix v4 for 1.2.5
    Mod Initialized: mod_CodeChickenCore 0.5.2
    Mod Initialized: mod_NotEnoughItems 1.2.2
    Mod Initialized: mod_AdvancedMachines v1.5 for IC2 1.95
    Mod Initialized: mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
    Mod Initialized: mod_BuildCraftCore 3.1.5
    Mod Initialized: mod_BuildCraftBuilders 3.1.5
    Mod Initialized: mod_BuildCraftEnergy 3.1.5
    Mod Initialized: mod_BuildCraftFactory 3.1.5
    Mod Initialized: mod_BuildCraftTransport 3.1.5
    Mod Initialized: mod_BuildCraftSilicon 3.1.5
    MinecraftForge v3.1.3.105 Initialized
    May 3, 2012 1:50:51 PM forge.ForgeHooks <clinit>
    INFO: MinecraftForge v3.1.3.105 Initialized

    Mod Initialized: mod_AdditionalPipes 3.0.10 (Minecraft 1.2.5, Buildcraft 3.1.5,
    Forge 3.1.2.93)
    Overriding /terrain.png with /DoggyTalentsItems/FoodTop.png @ 168. 31 left.
    Overriding /terrain.png with /DoggyTalentsItems/FoodSide.png @ 169. 30 left.
    Overriding /terrain.png with /DoggyTalentsItems/FoodBottom.png @ 170. 29 left.
    Mod Initialized: mod_DoggyTalents 1.2.5
    Initializing alchemy values for Equivalent Exchange..
    Mod Initialized: mod_EE 1.4.4.0
    Mod Initialized: mod_EnderStorage 1.1.1
    Mod Initialized: mod_EnderStorage 1.1.1
    Mod Initialized: mod_BuildCraftZFP (Forestry Package)
    Mod Initialized: mod_Forestry 1.4.4.4
    Mod Initialized: mod_IC2 v1.95
    Mod Initialized: mod_InvTweaks 1.41b (1.2.4)
    Mod Initialized: mod_PigbearLaser 1.4
    Mod Initialized: mod_LogisticsPipes 0.2.5 (built with Minecraft 1.2.5, Buildcraf
    t 3.1.5, Forge 3.1.2.90)
    Mod Initialized: mod_IronChest 3.3
    Mod Initialized: mod_PortalGun 1.2.5v1
    Mod Initialized: mod_Railcraft 5.2.0
    Mod Initialized: mod_RedPowerControl 2.0pr5b1
    Mod Initialized: mod_RedPowerCore 2.0pr5b1
    Mod Initialized: mod_RedPowerLighting 2.0pr5b1
    Mod Initialized: mod_RedPowerLogic 2.0pr5b1
    Mod Initialized: mod_RedPowerMachine 2.0pr5b1
    Mod Initialized: mod_RedPowerWiring 2.0pr5b1
    Mod Initialized: mod_RedPowerWorld 2.0pr5b1
    Mod Initialized: mod_SneakyPipes 0.1.1 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge
    3.0.1.75)
    Mod Initialized: mod_stevescarts 1.2.0
    Mod Initialized: mod_ThaumCraft 2.1.4
    Mod Initialized: mod_WirelessRedstoneAddons 1.2.1
    Mod Initialized: mod_WirelessRedstoneCore 1.2.1
    Mod Initialized: mod_WirelessRedstoneRedPower 1.2.1
    Mod Loaded: mod_CodeChickenCore 0.5.2
    Mod Loaded: mod_MinecraftForge 3.1.3.105
    Mod Loaded: mod_4096Fix v4 for 1.2.5
    Mod Loaded: mod_NotEnoughItems 1.2.2
    Mod Loaded: mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
    Mod Loaded: mod_BuildCraftCore 3.1.5
    Mod Loaded: mod_BuildCraftBuilders 3.1.5
    Mod Loaded: mod_BuildCraftEnergy 3.1.5
    Mod Loaded: mod_BuildCraftFactory 3.1.5
    Mod Loaded: mod_BuildCraftTransport 3.1.5
    Mod Loaded: mod_SneakyPipes 0.1.1 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.0.
    1.75)
    Mod Loaded: mod_LogisticsPipes 0.2.5 (built with Minecraft 1.2.5, Buildcraft 3.1
    .5, Forge 3.1.2.90)
    Mod Loaded: mod_AdditionalPipes 3.0.10 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge
    3.1.2.93)
    Mod Loaded: mod_BuildCraftSilicon 3.1.5
    Overriding /gui/items.png with /DoggyTalentsItems/huntemblem.png @ 38. 84 left.
    Overriding /gui/items.png with /DoggyTalentsItems/BreedingBone.png @ 102. 83 lef
    t.
    Overriding /gui/items.png with /DoggyTalentsItems/trainingtreat.png @ 118. 82 le
    ft.
    Overriding /gui/items.png with /DoggyTalentsItems/diretreat.png @ 119. 81 left.
    Overriding /gui/items.png with /DoggyTalentsItems/collarshears.png @ 120. 80 lef
    t.
    Overriding /gui/items.png with /DoggyTalentsItems/doggycharm.png @ 134. 79 left.

    Overriding /gui/items.png with /DoggyTalentsItems/supertreat.png @ 144. 78 left.

    Overriding /gui/items.png with /DoggyTalentsItems/mastertreat.png @ 145. 77 left
    .
    Overriding /gui/items.png with /DoggyTalentsItems/throwbone.png @ 146. 76 left.
    Overriding /gui/items.png with /DoggyTalentsItems/droolthrowbone.png @ 147. 75 l
    eft.
    Mod Loaded: mod_DoggyTalents 1.2.5
    Mod Loaded: mod_EE 1.4.4.0
    CONFLICT @ 140
    Mod Loaded: mod_EnderStorage 1.1.1
    Mod Loaded: mod_EnderStorage 1.1.1
    Forestry: MinecraftForge minor version mismatch, expecting 3.0.x, may lead to un
    expected behavior
    CONFLICT @ 138
    Mod Loaded: mod_Forestry 1.4.4.4
    Mod Loaded: mod_BuildCraftZFP (Forestry Package)
    [IC2] Config loaded from C:\Users\Scott\AppData\Roaming\.minecraft\config\IC2.cf
    g
    Mod Loaded: mod_IC2 v1.95
    Mod Loaded: mod_AdvancedMachines v1.5 for IC2 1.95
    Mod Loaded: mod_InvTweaks 1.41b (1.2.4)
    210
    213
    Mod Loaded: mod_PigbearLaser 1.4
    IronChest: MinecraftForge minor version mismatch, expecting 3.0.x, may lead to u
    nexpected behavior
    Mod Loaded: mod_IronChest 3.3
    [Portal Gun 1.2.5v1] Loading properties.
    [Portal Gun 1.2.5v1] Properties loaded.
    [Portal Gun 1.2.5v1] Added mod sounds successfully.
    Mod Loaded: mod_PortalGun 1.2.5v1
    Mod Loaded: mod_Railcraft 5.2.0
    Mod Loaded: mod_RedPowerControl 2.0pr5b1
    Mod Loaded: mod_RedPowerCore 2.0pr5b1
    Mod Loaded: mod_RedPowerLighting 2.0pr5b1
    Mod Loaded: mod_RedPowerLogic 2.0pr5b1
    Mod Loaded: mod_RedPowerMachine 2.0pr5b1
    Mod Loaded: mod_RedPowerWiring 2.0pr5b1
    Mod Loaded: mod_RedPowerWorld 2.0pr5b1
    Mod Loaded: mod_stevescarts 1.2.0
    Mod Loaded: mod_WirelessRedstoneCore 1.2.1
    Mod Loaded: mod_WirelessRedstoneRedPower 1.2.1
    Mod Loaded: mod_WirelessRedstoneAddons 1.2.1
    Mod Loaded: mod_ThaumCraft 2.1.4
    Starting BuildCraft 3.1.5
    Copyright © SpaceToad, 2011-2012
    http://www.mod-buildcraft.com
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 144 With
    /net/minecraft/src/buildcraft/sneakypipes/textures/sneakypipe.png. 61 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 145 With
    /net/minecraft/src/buildcraft/sneakypipes/textures/sandpipe.png. 60 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 146 With
    /net/minecraft/src/buildcraft/sneakypipes/textures/glasspipe.png. 59 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 147 With
    /net/minecraft/src/buildcraft/sneakypipes/textures/voidpipe.png. 58 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 148 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipe.png. 57 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 149 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipeprovider.png. 56 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 150 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspiperequester.png. 55 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 151 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipecrafter.png. 54 left.
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    /net/minecraft/src/buildcraft/krapht/gui/logisticspiperouted.png. 53 left.
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    /net/minecraft/src/buildcraft/krapht/gui/logisticspipenotrouted.png. 52 left.
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    /net/minecraft/src/buildcraft/krapht/gui/logisticspipesatellite.png. 51 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 155 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipesupplier.png. 50 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 156 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassirouted.png. 49 left.

    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 157 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassinotrouted.png. 48 le
    ft.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 158 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassidirection.png. 47 le
    ft.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 159 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassi1.png. 46 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 160 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassi2.png. 45 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 161 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassi3.png. 44 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 162 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassi4.png. 43 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 163 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipechassi5.png. 42 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 164 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipebuildersupplier.png. 41 le
    ft.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 165 With
    /net/minecraft/src/buildcraft/krapht/gui/logisticspipeliquidsupplier.png. 40 lef
    t.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 166 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/BlueItem.png. 39 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 167 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/BlueLiquid.png. 38 left.

    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 168 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/BluePower.png. 37 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 169 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist0.png. 36 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 170 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist1.png. 35 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist2.png. 34 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist3.png. 33 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist4.png. 32 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/Dist5.png. 31 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/AdvancedWoodClosed.png.
    30 left.
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    t.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 177 With
    /net/minecraft/src/buildcraft/additionalpipes/resources/AdvInsert.png. 28 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/RS.png. 27 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/RSP.png. 26 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/RSL.png. 25 left.
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    /net/minecraft/src/buildcraft/additionalpipes/resources/RSLP.png. 24 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 182 With
    /gfx/blocks/propolis_open.png. 23 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 183 With
    /gfx/blocks/propolis_yneg.png. 22 left.
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    /gfx/blocks/propolis_ypos.png. 21 left.
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    /gfx/blocks/propolis_zneg.png. 20 left.
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    /gfx/blocks/propolis_zpos.png. 19 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 187 With
    /gfx/blocks/propolis_xneg.png. 18 left.
    Overriding /net/minecraft/src/buildcraft/core/gui/block_textures.png @ 188 With
    /gfx/blocks/propolis_xpos.png. 17 left.
    [IC2] Loading IC2 submodule: bcIntegration31x
    [IC2] BuildCraft integration module loaded
    [IC2] Loading IC2 submodule: cgIntegration14x
    [IC2] CraftGuide integration module loaded
    [IC2] Loading IC2 submodule: neiIntegration11x
    [IC2] NEI integration module loaded
    [Portal Gun 1.2.5v1] Added Block ID 243 to grabbing blacklist. Metadata specific
    : 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
    [Portal Gun 1.2.5v1] Added Block ID 245 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 244 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 227 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 250 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 223 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 219 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 226 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 220 to grabbing blacklist. Not metadata spec
    ific.
    [Portal Gun 1.2.5v1] Added Block ID 234 to grabbing blacklist. Not metadata spec
    ific.
    [IC2] Portal Gun compatibility successfully loaded
    Done.
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.

    RP2 Core successfully loaded in EE.
    RP2 Core successfully loaded in EE.
    RP2 World successfully loaded in EE.
    [Portal Gun 1.2.5v1] Portal data does not exist!
    [Portal Gun 1.2.5v1] Loading properties.
    [Portal Gun 1.2.5v1] Properties loaded.
    [Portal Gun 1.2.5v1] Loading local properties.
    [Portal Gun 1.2.5v1] Local properties loaded.
    Loaded codechicken.nei.plugins.railcraft.NEIRailCraftConfig
    Loaded codechicken.nei.plugins.redpower.NEIRedPowerConfig
    Loaded codechicken.wirelessredstone.addons.NEIWirelessAddonConfig
    Loaded codechicken.wirelessredstone.core.NEIWirelessCoreConfig
    Loaded codechicken.wirelessredstone.redpower.NEIWirelessRedPowerConfig
    [Thaumcraft] Loaded 0 research projects.
    [Thaumcraft] Loaded 3 special tiles.
    [Thaumcraft] Loaded 1889 auras.
    [Thaumcraft] Saving data.
    [Thaumcraft] Saving data.
    [Thaumcraft] Saving data.
    [Thaumcraft] Saving data.
    [Thaumcraft] Autasaving.


    I'm not explicitly familiar with Direwolf20's mod setup, so my advice may be faulty. Oh well.
    I believe that if you have trouble editing items in to your inventory and/or the buttons do not work, cheat mode may be disabled in your configuration options. Check there. If the mods are installed by some kind of launcher or thingumabob (as is the case with Technic Pack), that's certainly possible. If not... I'm not the person to ask.
    Bleh.
    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from killfish11

    -snip-


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    . . . . . . . . . . . . . . . . . . . . _

    DO NOT USE MAPS LABELED V 1.x OR 2.x WITH THE NEW 1.2 WORLD FORMAT. THERE WILL BE SERIOUS ISSUES IF YOU DO. ONLY USE MAPS LABELED V 3.x WITH THE NEW FORMAT. THESE ARE UPDATED TO 1.2. THIS IS IN THE ORIGINAL POST.
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    Void Ring and Ring of Arcana get. Time to play around with Chaos, like any good Alchemist does.
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    Incidentally, only missing about 11 Red Matter and 11 Dark Matter. *Sigh*
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    Update time!

    I tried and (eventually) succeeded at manufacturing a Blaze farm, Etho style, even if it was kinda expensive (Sticky Pistons, lots of redstone, lots of blocks). It's one of those indulgences. It did pay off at the end, both xp and EMC, but.... I can't even begin to describe to you the frustration I felt when the lava manufactured. I now hate lava physics more than anything else in the Nether, even Minecraft, above even Ghasts.
    The inventory reset thing happened to me a lot more times, but luckily it was when I just had my normal setup, so I was able to reconstruct it.
    Most recently, I constructed a Klein Star Vier, and is being charged in an Antimatter Relay (Mk 3) powered by three Mk 3 collectors. I just made a SRG, and am loving it.I have a condenser making diamonds, a storage Alchemical Chest, a tool repair Alchemical Chest, a large pumpkin/melon farm, my Nether Portal, an Alchemy Bag, a Tree Farm, a mob spawning platform.... and Nether Fence circling the entire thing. Oh yeah, and my cobble generator that I never use anymore.
    I'd post a picture, but I'm too lazy. I might put my world up for download as well, later, for those people who are too lazy to put the hours that I have into the map and/or want to cheat.
    My goal for the alchemy layer is to emulate my current one in my normal person world (4 RM furnaces, 4 condensers, 4 Mk 3 collectors, 4 Mk 3 antimatter relays, Inderdiction Torches... the whole lot). I'd also like to copy my general purposes inventory setup (2 RM multitools, Life stone, Catalytic Lenses, Interdiction torches, etc. Excluding the gem armor, because that's way too much trouble to charge up 4 Omegas fully. I'll just settle for normal RM armor).

    Thank you so much, ED, for this map. I don't know your gender, so I won't say anything about virtual romance.
    I'll also try out Zakhep's version later, as he challenged me to kill the Enderdragon.

    Wow. longest post ever. I guess this is what x3n0 does regularly, so if he's my god, then I better do these more.
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    I've just realized that I've been calling ED Midnight. The two lieutenants of The EE forum, I guess. Sorry 'bout that. :blink.gif: Derpy Derpy Derp.

    You won't mind that I update to EE 1.38, will you? My OCD has been acting up because I haven't been using the latest version. I'll just use an Alchemical Tome on the TT and the world will be all right.
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    Meh, it happened again. I hate the world. *Loading backup
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    Quote from EternalDensity

    That's sad. I've popped in and out of the Nether just fine myself.

    I blame my computer. And I'm over it.

    I'll reconstruct my inventory as I left it, as well as I can remember, but sadly, I'm not willing to do it legitimately. Forgive me, Midnight!
    Posted in: Maps
  • 0

    posted a message on [Surv] SkyTable (for EquivalentExchange mod) (Go to Zakhep's thread)
    OMFG. I HATE THE WORLD.
    I step out of my Nether Portal, fresh from farming Pigmen and other shinnanergans. Four stacks of glowstone dust, ready to be popped into my collector. Lots of gold nuggets. Ghast Tears. The whole lot.
    Minecraft crashes. No big deal. go back in... and everything is just as I left it, from where I had just stepped out o the portal. EXCEPT! My inventory is cleared, armor, xp, enchnated diamond tools. Time to

    To put it poetically, I would burn the world and use my soul as tinder to get everything back as it was, right before I stepped into that portal on my way out. :sad.gif:
    Posted in: Maps
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