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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from o1230sponge

    then why even look at mods?


    A better question would be, "Why are you responding to a comment that's over 2 years old?"
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Corbent

    Just a little correction. Eerie biomes are created by sinister nodes. Not tainted ones.


    Bah. You're right, that's my mistake. I got a bit ahead of myself there. I've edited and fixed the post now.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Geo_Terra

    Thanks.


    Forgot to mention:

    You can also create Magical Forests by planting Silverwood Trees. If the tree that grows contains a Pure Node, it'll convert the area around it into a Magical Forest. Unfortunately, in most cases, you'll have to discover a Magical Forest first in order to obtain Silverwood saplings.

    Eerie biomes can be created with Sinister Nodes. Unfortunately, the only way to get a Sinister Node is to find one and move it yourself by jarring it.

    Tainted Lands can be created (if the config option is enabled) by leaving Flux Goo or Flux Gas standing for a while. The amount of time it takes to 'infect' the area is unclear, but eventually it can slowly begin transforming the biome around it into a Tainted Lands biome. Be aware that this will also allow it to spread (if enabled), so be cautious of the location if you decide to go this route.

    Tainted Nodes can also be used to create Tainted Lands, but again - you'd have to find an already existing Tainted Lands as well as the node within.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from bertel313

    Can you use this mod in 1.6.2?


    There were a couple of initial builds that were built on 1.6.2, but the links for those aren't available (unless someone wants to share them). The more recent versions, including the current one, require a newer version of Forge, thus requiring 1.6.4.

    Quote from Geo_Terra

    A question: Are there any vanilla biomes that have the "magical" tag that the Mana Beans need in order to grow?


    No vanilla biomes are magical. You'll need to find or create a Magical Forest, Tainted Lands, or Eerie biome to grow mana beans, assuming you're not using any other mods that add biomes.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MentalMouse42

    Thanks! I wasn't talking about using the altar, but zapping it "into shape" initially. I could well be confused, but I couldn't seem to get it to form up until I created and charged a new, focus-free wand.


    Ah, I see. Still, I want to say I've created the altar with a wand that had a focus attached, but I could be mistaken on that.

    Quote from MentalMouse42

    How are you planning to build the jar around it without getting eaten? (Or, for that matter, the jar getting eaten?) If you actually manage it, I'd suggest restoring it into a cage of obsidian, set up so you can't be pulled in. It should be interesting to see if encasing it in obsidian keeps it from damaging the base nearby.


    There are ways to get close to a Hungry Node without it pulling you in, such as using the Thaumostatic Harness or some quick reaction by placing down obsidian to make a barrier between it and you.

    Encasing the Hungry Node in Obsidian - or anything that can't be consumed for that matter - will prevent it from damaging the area around it. Leaving a hole open can still allow for some damage, depending on the surroundings, though it's obviously much less dangerous and destructive than if it weren't surrounded at all.

    It's also worth noting that even when completely encased by something like Obsidian, it still has the ability to pull entities and items, including the player. Using it for a garbage disposal of sorts, there'll have to be some space between the node and the player to prevent it from pulling the player. While it won't damage or consume you, it can be somewhat difficult to break away from it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MentalMouse42

    Here's a question: How do you take a wand's focus off entirely? Playing around in creative mode, once I got a focus on there, I could only switch to another from the pouch, but not remove it entirely -- and apparently I needed a focus-free wand to activate the infusion altar.


    Shift-F will remove an attached focus and put it back in the focus pouch (if you have one on you) or in an empty inventory slot.

    On a side note, I've never needed to remove a focus to use the infusion altar. I've maybe had to change them to something else, but I can't recall ever having done so.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Bunkaz94

    you with tnt of strongness of about 3000000 and 10 minutes of your pc calculating the explosion.


    Not sure of what your point is. Block Hardness has nothing to do with whether or not it can be blown up with TNT.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    I wonder how this all relates the the wand of digging? That normally mines things about the speed you'd expect, but there are a few things that take unreasonably long to break. The one that springs to mind is coal ore, but obsidian totems also count. They take at least 15 seconds to break, much longer than obsidian, even though unlike normal obsidian, the totems can be mined with an iron pick.


    That's a good question, actually. Maybe someone with a bit more knowledge on TC4's code can answer that.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shiitake

    Oh, Hardness isn't blast resistance, it's what determines digging speed? Well, Arcane Stone can't be eaten either, on the subject of Thaumcraft blocks, but... those don't appear to take long to dig. They appear to take as long as Arcane Stone Bricks, which CAN be eaten. Maybe it's only above 5 by a tiny amount?


    That's likely. It could be set at just 6, and it would likely have little impact on the harvesting speed, but keep them from being consumed at the same time. The highest Hardness Level in Vanilla is 50 (Obsidian) and second highest is 22.5 (Ender Chest). After that, it's all the way down to 5 and below for everything else. The other blocks I mentioned - like Bedrock - have an "infinite" hardness, which is why they can't be harvested at all.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    It's actually the block's Hardness level that determines if a Hungry Node can consume it. Anything with a Hardness greater than 5 can't be consumed. Obsidian's Hardness level is 50. Ender Chests are 22.5, so they're safe as well.

    The only other blocks in Vanilla that can't be consumed are Nether Portal (the actual purple part), End Portal blocks as well as the starlight portal itself, Command Blocks, and Bedrock.

    I'm unsure what the Hardness levels of Thaumcraft's blocks are, aside from assuming that Obsidian Totem blocks have a Hardness level of 50 like Obsidian blocks.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Silverwood Trees spawn in any biome tagged as Magical; but they are prevented from spawning during world gen in Tainted Lands and Eerie biomes.

    What this means that in the scope of strictly TC4, only Magical Forests will spawn Silverwoods. Other biome mods such as BoP, however, will see Silverwood Trees spawning in biomes like Ominous Woods, Mystic Grove, and quite a few others.

    That said, it's still possible that these biomes can spawn without any Silverwood Trees at all. It seems to vary quite a bit from biome to biome with seemingly randomized amounts. I've seen Ominous Woods with no Silverwood Trees, and I've seen them with quite a few, as an example.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from kaylo7

    Quote from Zaecus

    Quote from kaylo7
    Oh, and to that earlier comment from someone that dropped items can easily be replaced - not always. If the pedestal is covered in goo, you can't drop a block on top if it's surrounded by air, because clicking on the pedestal will place the block on the pedestal. You have to remove the pedestal, replace it to get rid of the goo, and then put back the item.

    I haven't tried it, yet, but I have seen it done in videos. Have you tried shift-clicking to place the dirt block on the pedestal to clear the goo?
    That's...actually a fair point. I haven't.


    It's already been said it works since you've posted this, but I wanted to add that I generally always carry a bucket of water with me when I'm doing infusions or crucible crafting to clean up the Flux Goo that occurs, much in the same way as one would use a block of dirt.

    Just wanted to share another option for dealing with it in the situation you presented.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc

    It would have to be an odd number, or there is going to be some kind of n/e wierdness with a slightly off center center.


    I don't know the exact maximum range, Azanor simply said that it should reach anything within a 20x20 space, but didn't say nor suggest that it was the maximum range. I was just relaying that information.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    For those asking about beehives:

    When you find a beehive, you can break it and it'll drop a Queen Bee. To 'use' the Queen Bee, you need to build an Apiary. Once you build the Apiary, you can put the Queen Bee inside and it'll produce honeycombs and waxcombs. Queen Bees have a durability of 36, and take 1 point of damage for each comb produced.

    Waxcombs and Honeycombs can then be pressed to produce wax and honey, respectively.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zaecus

    I recently watched a video of a lady infusing the thaumostatic harness. She had a bug happening where even if she was in the perfect spot, the item images would often not render. She was using mirror (axial?) symmetry instead of radial. She had items pop off and flux goo and not a very good buffer of some of the essentia, and she still managed the infusion because she stayed on top of it and ran around like a frantic squirrel. It was great.


    That's not actually a bug, per se. It's just how the game renders items when using Fast Graphics. Similar results have happened in Bibliocraft with its shelves, where the items will always rotate to face the player. In the case of Thaumcraft, the items rotate on their own, but also try to rotate to face the player, which results in them "disappearing" for a while.

    As I'm not a coder, I don't know the specifics of how it all works, but I know that recently both Thaumcraft and Bibliocraft were able to adjust for Fast Graphics and keep the items from rotating to face the player, which should in the future prevent cases like the one you've brought up from happening again.

    That aside, that's exactly my point from before. If you pay attention, it's really not hard to deal with the negative effects of infusion, even when items get thrown off or destroyed. It just takes some preparation and awareness.
    Posted in: Minecraft Mods
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