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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from KonaKonaXII

    -snippy-


    Arrows ? Why not use the Energy Blaster and Bazooka ...
    Blood Barrier .... There is a Ritual for Containing and Block Mobs... also for killing them...
    Potion stuff huh... Blood Magic already has its own way of brewing and makes the potions fully customizable
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    How to get a Blaze Rod with this mod ?
    Posted in: Minecraft Mods
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    posted a message on (1.6.4) AppleCraft (NEW UPDATE) [More apples, new plant, effects, and more!]
    I like how you clearly edited out the thing from MCreator
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Quote from Fixided

    Not a guy who fix crashes.
    But I am a guy who makes jokes out of em'

    The quantity of your pets.... are....
    OVER 9000!


    I think I only have less than 100 Pets... Its a Result of Roaming around a Plains Biome full of Pigs :I
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    After adding Useful pets and taming alot of pets... A LOT...
    This happened to my Log file and lagging my world
    Its is getting spammed in the Log File
    2014-01-23 18:27:56 [WARNING] [SC0_SpaceCore] No such field Lnet/minecraft/client/renderer/texture/DynamicTexture; net/minecraft/client/renderer/EntityRenderer.lightmapTexture
    2014-01-23 18:27:56 [INFO] [STDERR] java.lang.NoSuchFieldException: lightmapTexture
    2014-01-23 18:27:56 [INFO] [STDERR] at java.lang.Class.getDeclaredField(Unknown Source)
    2014-01-23 18:27:56 [INFO] [STDERR] at com.spacechase0.minecraft.spacecore.client.tick.DebugLightHandler.getLightmapTexture(DebugLightHandler.java:86)
    2014-01-23 18:27:56 [INFO] [STDERR] at com.spacechase0.minecraft.spacecore.client.tick.DebugLightHandler.tickEnd(DebugLightHandler.java:37)
    2014-01-23 18:27:56 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    2014-01-23 18:27:56 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    2014-01-23 18:27:56 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:377)
    2014-01-23 18:27:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:948)
    2014-01-23 18:27:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    2014-01-23 18:27:56 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    2014-01-23 18:27:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2014-01-23 18:27:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2014-01-23 18:27:56 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2014-01-23 18:27:56 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2014-01-23 18:27:56 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    2014-01-23 18:27:56 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Posted in: Minecraft Mods
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    posted a message on Guardsmod[Heavy Guards updates][Forge][1.6.4][SP/MP/LAN compatible]
    The Guards can't pick up Weapons ... also Like Fixided said can you add a Changelog and also Version Name (Mod Version) so we know what version is bugged or not
    Posted in: Minecraft Mods
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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    How much more range does each Upgrade give ? also the Documentation Screen doesn't allow Upgrades :I
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from squirrel_killer

    The only thing I feel it is missing with that is something like an Ars Magica spell book. I see huge galleries of spells in my future, and a place to store the casting item for them on my person.


    Hmmm... Maybe a Crystal/Spell Gauntlet that can hold the spells ...
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Found a bug that MFR at Night doesn't like to harvest Crops passively fertilize by Sigil of the Green Grove... but when the sun comes out it collects it again... or if I bonemealed it :I
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from EverRunes

    Wow, thanks for telling me that. I'll be keeping a close eye on my world from now on, then.

    With the reactant dynamos, the solid items that can be put in, as far as I recall, are sugar, blaze powder, ghast tears, and nether stars. I also recall you saying you planned to add gunpowder to that list. Has gunpowder been added yet, and have any others been added? A list in the fuels config, or perhaps a tooltip for the appropriate items, would be greatly appreciated in future. For the moment, I'd really like a list of the current items that can be used.


    Somebody on Reddit made a list and computations on the Reactant Fuels
    http://dd.reddit.com/r/feedthebeast/comments/1tvxyi/thermal_expansion_reactant_fuel_values/

    Also Found a Bug on the Cyclic Assembler... It doesn't like being automated by Steve's Factory Manager
    http://puu.sh/6lDDp.png
    Posted in: Minecraft Mods
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    posted a message on Alchemical Reactions - Make all the things!
    I'll just wait here until your Prezi is release
    Posted in: Minecraft Mods
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    posted a message on ModLoader series + multiple textures problem
    wrong section... and you should try forge... Modloader hasn't updated to 1.6.4 yet
    Posted in: Modification Development
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    posted a message on Mad Science - Machines, items, and mobs to create your own laboratory! Science has no limits… and no bounds…
    Heres a Suggestion
    Genetically Modified Spawn Egg for Skeleton, a Wither Skeleton... Has more health and its head ain't fragile and has a better chance of dropping it
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Malkar

    Hmmm. Minor bug. Horses held with a lead dont drop the lead when sacrificed.


    Try doing it again, Leads have a chance of breaking
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    This update will it be 7.1 or 8.0 ? I think there's alot of features coming .... btw Known Bug: Don't report bugs from FTB unless with version 7.0c.....
    Posted in: Minecraft Mods
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