I´m not completely convinced of the new clouds, even though the design in general is nice. I feel like there are too many blank spots at the moment but since you said you´re going to add stuff I´ll wait how this turns out.
Then I think the clouds could use a bit more antialiasing - you already did that for the edges but maybe you could add it to the colour transitions on the inside as well. Pixelated skyboxes do work and you picked a good size but for me they should have a richer palette since they´re so far away. It would work in a still pixelart image, but not in a 3D environment like this. Rotation is a good thing, Syclone already executed it really well, even though I still think of a better way for cloud immersion.
And for the planet, I don´t like that you included the background sky colour for its shading, it just looks like it has a huge hole in it this way (again only caused by the 3rd dimension). Also I think it looks rather like a big moon instead of a planet with all those craters. I know planets can have craters like but maybe you want to give it a try and give it some visible continents.
Your preview of the night skybox is pretty cool, I like the warmth in it and it could make for a really cozy feel at night. Just dont make the stars too big.
Apart from that, I love all the new stuff you came up with over the last months, solely the villagers I can´t get happy with, not because they ain´t drawn nicely but for their design, which is too far away from default for my taste. But it´s rather hard for me to find some villagers I´m happy with these days so I probably have to make my own for your pack at some point. (Won´t be the first thing I changed and I´m sure you don´t mind but I never can use a pack made by someone else just as it is.)
Edit: Looking back at my post I hope this wasn´t too much criticism, just wanted to point out a few things and it´s all just my opinion in the end.
Phew, first off, thanks a bunch for taking the time to write out all this feedback, moo!
Ok, I'm gonna say right at the start that the pictures are sort of a bad indication of what it's actually like to have the clouds in-game. Since I'm working on them and I told everyone to look at them they've sort of become the focus of the pictures, whereas in-game they're basically just the background which is entirely what I intend them to be. That's another reason why there are a few gaps in the clouds, I really don't want to overwhelm the rest of the blocks and environment when you're playing and with the rotation they just sort of pop in your peripheral vision from time to time as a reminder that they're there but they still don't take your focus away from actually playing the game.
So basically I was going to add more stuff but after actually playing with it for 20 minutes or so I've decided the amount I have is currently fine.
As for the colours, that's not really something I can change too much as I'm limited by the blending method I'm using (multiply so it's also borrowing colours from the sky behind)... I would love to use the replace method so that I can handpick all the colours and shade things exactly how I want them, but there are currently some issues with how it appears and disappears for night that make me not want to use it. It's a pity but unless it's fixed there's not too much I can do about it unfortunately...
I also agree that some AA on the actual clouds themselves would be nice but I'm sticking with just a 4 colour palette for the clouds as once I started adding in more shades it just became a bit too much work than I want to spend on the skybox for the moment and also started to lose a bit of its pixel art charm (that's more just personal opinion though, not everyone would agree). I might update it later but for the moment I'm happy with it. Oh and I really should stop calling it a planet too as I agree, it really doesn't look like one... Shading on it is pretty tricky due to the limited palette but I think the current moon look is pretty decent - at least when it's half obscured by a cloud which is one of the reasons I did it. Again, it's something that looks nicer in-game when it's not the only thing you're focused on.
I'll make sure not to make the stars too big too, they're right on the limit for size right now so I definitely don't want to make any larger stars. I agree about the size though, they look a little goofy when they get too big IMO. As it is I'm gonna have to be careful about how many of the larger stars I place down...
As for the villagers... Well, not really much I can do about that! I always intended them to be quite different from default as I HATE the default squidwards but even though I'm happy with them I know not everyone will be and there's really just nothing I can do.
If you do end up making your own for the pack I'd love to see pictures of them because who knows, I might eventually make an addon pack like the grass and change some of the more.... Interesting... Mobs to be a bit more default-esque.
Anyways, thanks again for the feedback moo, this detailed kind is the type I value most highly. It's very, very useful stuff!
EDIT: Actually, out of curiousity, if I was to add some more features to the sky, what sort of things would you like to see in it? Just more clouds or what?
I like it. Maybe it could be a bit further away, instead of hiding behind a cloud-formation? I personally preferred the 1st picture of em' actually, but that's me.
I'm currently trying to make it so that the planet and moon are stationary while the clouds rotate so they cover up the planet and moon from time to time. Should be the best of both worlds that way!
Also starting work on a night skybox because why not. It's really quite peaceful work. I'll post some pictures when I actually get some worth showing.
EDIT: Actually, teeaaaser (blurry since it's blown up a lot):
Well replace is inherently all-or-nothing, that's kind of what the word means. Maybe you want alpha blending?
Yea, I know it would just replace the whole sky, I just wish that it would actually fade out like the other blending modes when you specify it too instead of just disappearing or at least having a way of making it do that.
It's not too much of an issue though, I think I'll just stick with the multiply blending mode. Thanks anyway though!
EDIT: I've noticed that with the latest release and 1.7.3 my ctm files aren't overwriting the ctm files of another pack as they are supposed to when more than one resource pack is loaded. It was working fine with 4.3.0 and 1.7.2 but seems to be bugged either with 1.7.3 or 4.3.1.
EDIT2: Ok, it still shows up in my inventory with the correct texture, it's just when it's placed down it's the wrong texture.
Ok, initial planet design looks really weird, I think I will plant it halfway behind a cloud or at least have a couple of small clouds somewhat obscuring it. Anyway, shading on the clouds themselves is done, now just need to add wispy bits here and there and maybe some background clouds. Then it will be done.
EDIT: Testing rotation...
Seriously though, do people thing it rotating horizontally (so basically just circling the player) pretty slowly is a good idea? I've tested it and it looks pretty neat but I'll have to do something about the planets. Maybe make them a different skybox or something that rotates more slowly or even just stays in one place.
Probably wouldn't have been as good as FOBOS anyway.
I dunno, I've really been waiting for another fallout game to play. Skyrim is starting to show its age and there aren't many other open world RPG's that I haven't played. Especially not with guns and mutants and other spooky things.
4.4.1 Is what he most likely means. It's coming out for nexus 5's very soon and should follow onto the nexus 7 pretty soon.
As for the N64 stuff, emulators have never been good on android or ios, they've always had issues. I'd personally just stick with gameboy emulators. Still plenty of good games on them!
This is for beta 1.7, not the current 1.7. Sorry guys, but it's extremely outdated and it doesn't look like the author is going to be renewing it anytime soon.
Mm, I have tried Mwave, Scorptec and PCCG. Will always stick with PCCG, by my experiences they are the best of the three & I have never had any problems with them. They usually have the best prices too, so I guess that's a plus.
PCCG is the best for sure, they have excellent customer service and generally more enthusiast stuff (such as water cooling things, led strips, acrylic for case modding, etc.) and they also do have cheaper prices by a little bit.
That said, I've bought a lot of stuff from mwave and the two things that were broken (a corsair headset and a logitech keyboard, both about a year after purchasing them) were replaced within 2 weeks, even though they had to be sent overseas. Very good experiences with them too.
128x packs shouldn't be a problem, they only really seem to make a difference when your computer struggles with max settings anyway. 8+ render distance should also be ok.
That with a 7770 and an appropriate mobo would be fine. 4gb or 8gb of the cheapest ram you can find and then a power supply (something like this: http://www.pccasegea...oducts_id=15958 )
Case is more personal preference than anything.
EDIT: If you change your mind about ONLY buying from PCCG, I've only had good experiences with mwave too.
I think the tutorial could use a tiny bit more work. It's a little confusing getting used to where you find quests, stats and other info and it's also a little counter intuitive to have to press 'e' near work benches and furnaces and whatnot instead of just having the extra crafting options pop up when you press 'c' for crafting you can do everywhere or 'i' to get to your inventory.
I also wish that we had more control over the zoom level but that's more of a minor niggle.
Overall it's a really good game so far, I daresay it's going to be a very successful and popular game, perhaps more so than terraria was.
Anyways, congrats to...... Worsteboy for winning the raffle.
I'll send you a PM in just a minute.
Thanks to everybody who entered, I'll be back with more giveaways in the near future so don't feel too bad if you didn't win this time, there will be more opportunities to come.
Small avatars like mine upscale to a certain minimum size which makes it looks blurry and terrible, the main section where you select which thread to click on looks rather clunky compared to the current version - the icons to the left are very bland and the thread titles only seem to spread across half the available space which clutters things up. Also the plain white background makes it kinda fatiguing to look at.
Titles across half available space:
On the plus side, I like the new location for quoting, replying, etc. and the new editing looks really nice and well thought out.
0
Phew, first off, thanks a bunch for taking the time to write out all this feedback, moo!
Ok, I'm gonna say right at the start that the pictures are sort of a bad indication of what it's actually like to have the clouds in-game. Since I'm working on them and I told everyone to look at them they've sort of become the focus of the pictures, whereas in-game they're basically just the background which is entirely what I intend them to be. That's another reason why there are a few gaps in the clouds, I really don't want to overwhelm the rest of the blocks and environment when you're playing and with the rotation they just sort of pop in your peripheral vision from time to time as a reminder that they're there but they still don't take your focus away from actually playing the game.
So basically I was going to add more stuff but after actually playing with it for 20 minutes or so I've decided the amount I have is currently fine.
As for the colours, that's not really something I can change too much as I'm limited by the blending method I'm using (multiply so it's also borrowing colours from the sky behind)... I would love to use the replace method so that I can handpick all the colours and shade things exactly how I want them, but there are currently some issues with how it appears and disappears for night that make me not want to use it. It's a pity but unless it's fixed there's not too much I can do about it unfortunately...
I also agree that some AA on the actual clouds themselves would be nice but I'm sticking with just a 4 colour palette for the clouds as once I started adding in more shades it just became a bit too much work than I want to spend on the skybox for the moment and also started to lose a bit of its pixel art charm (that's more just personal opinion though, not everyone would agree). I might update it later but for the moment I'm happy with it. Oh and I really should stop calling it a planet too as I agree, it really doesn't look like one... Shading on it is pretty tricky due to the limited palette but I think the current moon look is pretty decent - at least when it's half obscured by a cloud which is one of the reasons I did it. Again, it's something that looks nicer in-game when it's not the only thing you're focused on.
I'll make sure not to make the stars too big too, they're right on the limit for size right now so I definitely don't want to make any larger stars. I agree about the size though, they look a little goofy when they get too big IMO. As it is I'm gonna have to be careful about how many of the larger stars I place down...
As for the villagers... Well, not really much I can do about that! I always intended them to be quite different from default as I HATE the default squidwards but even though I'm happy with them I know not everyone will be and there's really just nothing I can do.
If you do end up making your own for the pack I'd love to see pictures of them because who knows, I might eventually make an addon pack like the grass and change some of the more.... Interesting... Mobs to be a bit more default-esque.
Anyways, thanks again for the feedback moo, this detailed kind is the type I value most highly. It's very, very useful stuff!
EDIT: Actually, out of curiousity, if I was to add some more features to the sky, what sort of things would you like to see in it? Just more clouds or what?
0
Depending on the price one might be a really bad buy compared to the other.
4
I'm currently trying to make it so that the planet and moon are stationary while the clouds rotate so they cover up the planet and moon from time to time. Should be the best of both worlds that way!
Also starting work on a night skybox because why not. It's really quite peaceful work. I'll post some pictures when I actually get some worth showing.
EDIT: Actually, teeaaaser (blurry since it's blown up a lot):
0
Yea, I know it would just replace the whole sky, I just wish that it would actually fade out like the other blending modes when you specify it too instead of just disappearing or at least having a way of making it do that.
It's not too much of an issue though, I think I'll just stick with the multiply blending mode. Thanks anyway though!
EDIT: I've noticed that with the latest release and 1.7.3 my ctm files aren't overwriting the ctm files of another pack as they are supposed to when more than one resource pack is loaded. It was working fine with 4.3.0 and 1.7.2 but seems to be bugged either with 1.7.3 or 4.3.1.
EDIT2: Ok, it still shows up in my inventory with the correct texture, it's just when it's placed down it's the wrong texture.
4
EDIT: Testing rotation...
Seriously though, do people thing it rotating horizontally (so basically just circling the player) pretty slowly is a good idea? I've tested it and it looks pretty neat but I'll have to do something about the planets. Maybe make them a different skybox or something that rotates more slowly or even just stays in one place.
Here's how the planet looks now btw:
0
I dunno, I've really been waiting for another fallout game to play. Skyrim is starting to show its age and there aren't many other open world RPG's that I haven't played. Especially not with guns and mutants and other spooky things.
0
As for the N64 stuff, emulators have never been good on android or ios, they've always had issues. I'd personally just stick with gameboy emulators. Still plenty of good games on them!
0
0
Alright, It's going to be pretty huge so I've got to decide on a nice place for it to go... Mebbe halfway behind one of the cloud formations....
0
Yah, pretty much any of them would be fine. G3220 is the newest and the fastest but also costs a little more IIRC.
PCCG is the best for sure, they have excellent customer service and generally more enthusiast stuff (such as water cooling things, led strips, acrylic for case modding, etc.) and they also do have cheaper prices by a little bit.
That said, I've bought a lot of stuff from mwave and the two things that were broken (a corsair headset and a logitech keyboard, both about a year after purchasing them) were replaced within 2 weeks, even though they had to be sent overseas. Very good experiences with them too.
0
0
That with a 7770 and an appropriate mobo would be fine. 4gb or 8gb of the cheapest ram you can find and then a power supply (something like this: http://www.pccasegea...oducts_id=15958 )
Case is more personal preference than anything.
EDIT: If you change your mind about ONLY buying from PCCG, I've only had good experiences with mwave too.
0
I also wish that we had more control over the zoom level but that's more of a minor niggle.
Overall it's a really good game so far, I daresay it's going to be a very successful and popular game, perhaps more so than terraria was.
0
1
Anyways, congrats to...... Worsteboy for winning the raffle.
I'll send you a PM in just a minute.
Thanks to everybody who entered, I'll be back with more giveaways in the near future so don't feel too bad if you didn't win this time, there will be more opportunities to come.