Plus I wouldn't really worry about the 1.8 update yet, it's still likely going to be at least another month and a bit till they even get close to release so there should be plenty of time for you to prepare for it. Even if you can't get it done before then, you've been so quick at getting out your past updates that I don't really think anybody will mind if you take a few extra weeks to get the update up and running.
Oh god yes. I love the cobble CTM and the jungle logs look great. I'm not sure about the diamond block though.. How about mossy cobblestone? Will it have CTM like normal cobble too?
I've simplified the diamond block and lowered the bevel in one so it matches the emerald block better and looks nicer overall. As for the mossy, it will but not in this initial release. I really just want to release it for you guys - there's a lot of changes and you've been waiting long enough. Plus it actually tiles pretty well with the ctm cobble much to my surprise anyway!
Ah, would it be possible to make connected textures between 2 different blocks? Just had this idea when i saw the different sands, a gradual "flowy" change in the color when those two are placed next to each other woul make a lot of sense and look good.
Something is bugging me about the smooth stone... i couldnt put my finger on it before but now i got it. It remembers me way too much to tree barks. Thats why im using the old stone textures from older versions.
As for the diamond block, my suggeston would be to make it look slightly flatter than it is now and with this i mean... Other than that i have nothing to say, looks gorgeous!
Done the changes suggested to the diamond block, ctm - unfortunately not. There isn't a way to do ctm for a block that activates only when it's against another block so nice gradual transitions aren't possible sadly. It's always been something I've wanted but it would be a very large feature to code in and would also be rather resource intensive due to each block checking the neighboring blocks and applying a texture depending on what it finds.
As for the smooth stone, I've changed it up just a bit from the last few pictures. It's still vertical but the highlights and shading have been moved around slightly so it looks a lot more like vertical cracks or ripples, etc. in the rock rather than bark. Still more barky than my older stone textures but meh, I'm still happy with it.
I'm also working on some repeat stone ctm (like the cobble) right now which should look a lot more rocky, hopefully. Will have some nice horizontal cracks and rough bits to keep it nice and varied too.
It's a bug that appears differently on different computers or not at all.
There are legitimate things to fault Mojang for. This just isn't one of them.
Huh, fair enough then. I thought it was a snapshot wide 'feature'... What you say is true then. Guess I just have a lucky computer configuration... :c
Is it something that can be fixed by fiddling with settings? Or is it actual hardware and drivers you have installed in/on your compy?
It's really hard to play the update to see how things look with the glitches at the moment which is slowing down my work to get my update out is all. I've promised the update for a while so it's a bit annoying not being able to release it due to some bugs. Might just have to hotpatch the latest snappy stuff in a bit later...
I know, just surprising there are this many issues when jeb and the other devs are running the same thing to make sure stuff works in game. Unless they just made some code and released without even checking if it works which almost doesn't surprise me.
Mojang is proud to present... The latest snapshot (yes, the greyed out vine texture is water):
Bahahaha, do they even test what they release? Like, at all?
Anyway, seems like there are 4 new blocks as well as the mob. Seems to be some changes to the model system too, my reeds now show up as purple and black squares so something must be different. Also, lighting on plants is broken and they have no random alignment - they're all perfectly lined up in rows.
It honestly doesn't look too difficult to texture to me. It's just a block with a tail, spikes and some extra cuboids to make it a little more rounded. That said, I don't particularly enjoy texturing mobs anyway.
Also, why are there weird instagram-ish filters on all the spoiler images?
Well they're on instagram for a start, that's why.
As for the mob, I meant annoying to texture more in terms of what it looks like rather than how difficult it would be to texture... As in, it's going to be annoying to make something nice when it looks like that!
Horses are just bats with legs - totally useless and glitchy.
The only time I use them is to harvest them for books - even then they still go eating the grass as if nothing is happening to them. They are essentially villagers that walk on four legs. At least pigs and cows make some attempt to run and react to being swatted with a sword.
Stupid mobs are worse than no mobs at all.
My horses run away when hit, just like all other mobs... You playing on SMP? They seem to be MUCH more glitchy and useless there. In singleplayer they don't glitch around while riding them nearly as much/at all.
Anyways, I kinda want bunnies and I kinda don't. Depends how readily they're found and how quickly they breed. If they're found in groups of 5 or 6 in forest biomes from time to time I think it would be pretty neat aesthetically, any more though and I feel they'd just start to get annoying.
We playing the first pack game again? Mkay. (Technically my 2nd or 3rd, been so long I don't remember.) -snip-
Oh man, dat wooden door!
Also thanks for the feedback about the tall grass, I'll try making some random ctm variants, maybe I'll prefer one of those to the current one so that it can replace the default one for those not using ctm.
Looks really cool, will definitely check it out. Actually seems well balanced too - nothing looks like it would be especially overpowered. (I HATE becoming to powerful in that game, love the struggle to survive you get with a bunch of tricky mods at the lower levels)
I'd have to do some testing with it as I play with a bunch of mods, including at least one large overhaul like requiem or skyre... Hopefully it's compatible with them!
Kinda nice to see the evolving process to your current pack. I always thought PP(tee-hee) was your first public pack.
Nerp, sheep pack (such a great name too), then a japanese themed one called nagareru then finally PP. I really dislike looking at my old stuff though, damned ugly!
Well, I am just at the start of being a texture artist... so I have no noticeable progress
Well if you're still texturing in a years time you'll probably look back on the stuff you're making today and think it looks pretty shabby too.
Only a few people seem to still like their old stuff texture wise on these forums, and that's because they were good at texturing with a defined style from the beginning and did a good enough job that they didn't need to redo it. (wayuki, jolicraft, eldpack, etc.)
Small avatars like mine upscale to a certain minimum size which makes it looks blurry and terrible, the main section where you select which thread to click on looks rather clunky compared to the current version - the icons to the left are very bland and the thread titles only seem to spread across half the available space which clutters things up. Also the plain white background makes it kinda fatiguing to look at.
Titles across half available space:
On the plus side, I like the new location for quoting, replying, etc. and the new editing looks really nice and well thought out.
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Plus I wouldn't really worry about the 1.8 update yet, it's still likely going to be at least another month and a bit till they even get close to release so there should be plenty of time for you to prepare for it. Even if you can't get it done before then, you've been so quick at getting out your past updates that I don't really think anybody will mind if you take a few extra weeks to get the update up and running.
The wait will be worth it in any case!
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I've simplified the diamond block and lowered the bevel in one so it matches the emerald block better and looks nicer overall. As for the mossy, it will but not in this initial release. I really just want to release it for you guys - there's a lot of changes and you've been waiting long enough. Plus it actually tiles pretty well with the ctm cobble much to my surprise anyway!
Done the changes suggested to the diamond block, ctm - unfortunately not. There isn't a way to do ctm for a block that activates only when it's against another block so nice gradual transitions aren't possible sadly. It's always been something I've wanted but it would be a very large feature to code in and would also be rather resource intensive due to each block checking the neighboring blocks and applying a texture depending on what it finds.
As for the smooth stone, I've changed it up just a bit from the last few pictures. It's still vertical but the highlights and shading have been moved around slightly so it looks a lot more like vertical cracks or ripples, etc. in the rock rather than bark. Still more barky than my older stone textures but meh, I'm still happy with it.
I'm also working on some repeat stone ctm (like the cobble) right now which should look a lot more rocky, hopefully. Will have some nice horizontal cracks and rough bits to keep it nice and varied too.
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Huh, fair enough then. I thought it was a snapshot wide 'feature'... What you say is true then. Guess I just have a lucky computer configuration... :c
Is it something that can be fixed by fiddling with settings? Or is it actual hardware and drivers you have installed in/on your compy?
It's really hard to play the update to see how things look with the glitches at the moment which is slowing down my work to get my update out is all. I've promised the update for a while so it's a bit annoying not being able to release it due to some bugs. Might just have to hotpatch the latest snappy stuff in a bit later...
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I know, just surprising there are this many issues when jeb and the other devs are running the same thing to make sure stuff works in game. Unless they just made some code and released without even checking if it works which almost doesn't surprise me.
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Bahahaha, do they even test what they release? Like, at all?
Anyway, seems like there are 4 new blocks as well as the mob. Seems to be some changes to the model system too, my reeds now show up as purple and black squares so something must be different. Also, lighting on plants is broken and they have no random alignment - they're all perfectly lined up in rows.
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Well they're on instagram for a start, that's why.
As for the mob, I meant annoying to texture more in terms of what it looks like rather than how difficult it would be to texture... As in, it's going to be annoying to make something nice when it looks like that!
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Damn. Knew hoping that it wouldn't be a goofy stupid and probably annoying to texture mob was too optimistic. Y u do dis, mojang?!?!
Let's just hope the sea dungeons turned out better...
Still, kinda cool that its eye can move around.
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Nice to see it get its own thread too, I'm very surprised this isn't more popular than it is. Keep up the great work!
PS: The end with the 'full' variant is terrifying!
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https://twitter.com/jeb_/status/478858135407689728
Looks like snappy is coming very soon. Just keep hoping the mob isn't a pain in the **** to texture...
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Will be gone very, very soon.
Good job finding that!
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My horses run away when hit, just like all other mobs... You playing on SMP? They seem to be MUCH more glitchy and useless there. In singleplayer they don't glitch around while riding them nearly as much/at all.
Anyways, I kinda want bunnies and I kinda don't. Depends how readily they're found and how quickly they breed. If they're found in groups of 5 or 6 in forest biomes from time to time I think it would be pretty neat aesthetically, any more though and I feel they'd just start to get annoying.
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Oh man, dat wooden door!
Also thanks for the feedback about the tall grass, I'll try making some random ctm variants, maybe I'll prefer one of those to the current one so that it can replace the default one for those not using ctm.
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Looks really cool, will definitely check it out. Actually seems well balanced too - nothing looks like it would be especially overpowered. (I HATE becoming to powerful in that game, love the struggle to survive you get with a bunch of tricky mods at the lower levels)
I'd have to do some testing with it as I play with a bunch of mods, including at least one large overhaul like requiem or skyre... Hopefully it's compatible with them!
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Nerp, sheep pack (such a great name too), then a japanese themed one called nagareru then finally PP. I really dislike looking at my old stuff though, damned ugly!
Well if you're still texturing in a years time you'll probably look back on the stuff you're making today and think it looks pretty shabby too.
Only a few people seem to still like their old stuff texture wise on these forums, and that's because they were good at texturing with a defined style from the beginning and did a good enough job that they didn't need to redo it. (wayuki, jolicraft, eldpack, etc.)