Small avatars like mine upscale to a certain minimum size which makes it looks blurry and terrible, the main section where you select which thread to click on looks rather clunky compared to the current version - the icons to the left are very bland and the thread titles only seem to spread across half the available space which clutters things up. Also the plain white background makes it kinda fatiguing to look at.
Titles across half available space:
On the plus side, I like the new location for quoting, replying, etc. and the new editing looks really nice and well thought out.
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It might be possible but if I did add biome colouring it would either be extremely subtle as I would have to do it to the already coloured texture (and also might affect the actual flower part too), or it would break the vanilla pack since the stems would be grey... :/
So yea, not the best situation in that respect, I'll try some stuff out though as even a subtle yellow tint would be all it needs to fit in a bit more.
In fact, I could just add some variants with different coloured stems and slightly different flower shapes. Provides more variation plus might look a bit more natural too!
Anyways everyone, thank you for all the comments while I've been a little unresponsive! I'm currently checking out the new textures and they don't seem like they'll be too difficult except for the terracotta. Gotta think of something interesting to do for that but I still want it to be a touch more subtle than the designs are in vanilla too!
Also been hearing that some mob designs are going to change so I'm hoping that the changes won't be too drastic.
I'll add in the new snapshot stuff for the next update which will also include the llamas that I've worked on a bit and a fix for the stone/cobble slabs strangeness. Will try and get a couple more paintings completed as well! No ETA for the update just yet but I'll try and keep you all posted.
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I would be very happy for you to release a proper port of the pack!
I've given permission to others before but like you said, support for them is dropped very quickly or they aren't ported properly leaving half finished packs which people download and then wonder why they aren't working too well.
Send me a link once you've finished the pack and I'll check it out. If it's ported well and you intend to update it every once in a while then I'll stick a link to wherever you're hosting it in the OP for other people to find and have that as the official pocket edition version of PP (and I'll give you full credit for porting it over and maintaining it of course!).
By update the banners, do you mean the banners in-game? Because as far as I'm aware they've been fully completed with textures for the banners and all the symbols but more stuff might've been added so I'm not too sure.
As for the paintings, definitely! I've been trying to think of ideas for some of the larger paintings. Any suggestions would be highly welcome because so far I only have an idea for one of them...
Awesome, it looks really nice! I should check what metals are most common in mods and add them to the palette so it's easy to make all the metals use the same colours to prevent things from looking out of place. Would make mod support a lot easier...
And yea, not entirely sure why the ctm is broken. I've been looking into it but I guess optifine might've changed something? Gonna have to dig in deeper...
As always, thanks for all the nice comments everyone! I'm currently still looking into the CTM but I'm honestly not sure why it is working incorrectly at the moment. Stuff like the stone slabs showing as cobble wasn't happening in the V3.5 update and I don't think I changed anything in regards to them so I'm a little stumped currently...
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I just created a new repo which had a slightly more user friendly format than the other one as I didn't want to mess around with it too much. This github has all the mod support I could find on my compy as well as everything from the other repo put into an addon pack.
Github repo.
If you're going to add new mod support I'm pretty sure all files for mods just go under the 'assets' folder but I'm not too experienced with modding so it's hard to say.
If you're just adding extra textures (that aren't specifically used in-game or in a mod), maybe make a folder in the base directory (where the assets folder is) called 'extra textures' or something so that people working on mod support can use the textures to make mod stuff!
The repo contains some mod support from TimothyWiggins127, DukeGrimm and Steelfeathers (as well as a little bit of updated stuff from me!) so far. They were all I could find with a quick look so I might have some more lurking about that needs to be added. I'm also not sure how updated most of these mods are so they could potentially be from quite old/outdated versions of the mods...
Thanks for the feedback both of you! I'll check out both these things and get back to you asap.
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Thanks buddy, hope they were worth the (extremely long, sorry) wait!
Also no, you're not crazy, there was indeed some mod support on the front page before (as well as some addon packs that changed a few things) but I removed them for the moment to work on updating them and bringing them up to a standard I'm properly happy with!
There wasn't really a lot of mods that were supported in the pack but I've been adding bit by little bit. Also since DukeGrimm made a github page for mod support I think I'll just use that as the main repository and add a link to it in the OP + add in the support that was done previously. That way people can contribute mod support they've made for the pack too which will get a lot of support added a lot faster than if I was just making it all.
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Oh man, that was it... Woops!
Thanks a bunch for that alv, now working as intended.
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Thanks for that, I guess I'll submit a bug report for it then and leave it as a single texture for the moment.
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Okay the update is uploaded, curse is just processing it now. You can download it from the planet minecraft link right away though because it's a direct link. Enjoy!
I'll get to work now on the 1.11 stuff and updating the addon packs/extending them a bit more. Any suggestions and comments for changes or additions to make are always welcome.
@gurujive, sounds good and it was no problem at all.
The textures you have there look neat but I don't think they'd work out as well in-game (if that's your intention) unfortunately as it would be hard to tell where each block starts or ends.
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Has anyone tried animating the observer texture at all? I'm not sure if it's because I've not done any mc texturing in a while or if it's bugged but I can't get the front to animate. Here's the texture:
Here's the mcmeta file:
That's the filenames. I can't see any obvious errors so any help would be appreciated!
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Okay I've had a look around and I found this texture:
It looks more rough and grungy compared to the current texture but I'm not sure how well it will rotate. Let me know how it looks though, I can always give you files to stop the random rotation or tweak it a little bit if you want.
It is actually using the same palette as the grass but I'll try shifting it down a tone, see if that looks better!
The 1.11 update is in the works, should be updating to include a bunch of new stuff just a bit later today.
As for the grass, I'm pretty happy with how it is at the moment honestly so I doubt I'll be changing it. I'll have a look at it anyway though, thanks for the feedback!
I'll be updating in just a little bit, just changing the husk texture as I wasn't happy with how the old texture looked. Shouldn't take me too long I don't think as the base is already there though!
Okay everyone, thanks for all the comments! I'll be updating the pack a bit later today, just doing a few last minute tweaks before I release it. Sorry for the little break of silence again too, got a bit distracted with other things being on holidays and all.
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I might have, I'll take a look through my files and see where I put all my alts and old textures. I can fix one of the older textures up to make it fit with the pack a bit better and post it here if you'd like?
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All the font for this pack is actually just font I made myself for the pack so it doesn't really have a name I guess!
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Alright, not actually as bad as I thought!
I'm going to finish the new shulker box, totem of undying and exploration map items, the observer and the new particles and then I think I'll release this update.
I've already done the different coloured shulker boxes/shulkers, polar bears, husk and stray were completed a little while ago, there are the new alt textures (all planks, sandstone blocks, some other stuff) as well as alt stairs/slab textures added for all of them too, fixed sky issues some people were having with mcpatcher/optifine (stars not appearing) and skelly textures have been redone a little bit while I was working on the stray.
Pretty decent update I think!
I also was trying out some new tall grass. Currently have it as an addon pack but I really think it fits the normal grass texture well so I'm not sure if I should just stick it in by default. Some opinions on this would be great!
EDIT: Oh, skeleton horses, llamas and the new evil mobs from the mansion will be coming in the update after this one which I'll hopefully actually get completed and released pretty quickly this time...
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Just 1 more day and I'll be done with exams everyone, sorry it's been such a big break and so quiet, had a lot going on (exams, other uni assessments, making android apps, lots of computer issues, etc.).
Hope there isn't too much new stuff in the new update coming out too, don't wanna be even further behind!
Cheers for all the comments and everything you've all left though, I'll be a lot more active now since I'm pretty much done! (3 month break from uni too, ayoo)
Waaaaat, I'm gonna investigate this. SUPER cool if it lets me do some stuff I've been wanting to do for ages but never been able to do.
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Why are you selecting the texture from two places? Can you even do that?
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Looks fantastic! I do think the cobble shading looks a little weird though, especially in comparison to the much more subtle shading used on the other stone textures like the stone brick and the slabs. I think toning it down to match them a little better would improve it a lot.
Bedrock looks a bit too soft and pillowy in my opinion too, doesn't really feel much like a rock currently.
Still, most of the textures there are downright fantastic, really awesome work there. Can't wait to see more!