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    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    It might be possible but if I did add biome colouring it would either be extremely subtle as I would have to do it to the already coloured texture (and also might affect the actual flower part too), or it would break the vanilla pack since the stems would be grey... :/

    So yea, not the best situation in that respect, I'll try some stuff out though as even a subtle yellow tint would be all it needs to fit in a bit more.


    In fact, I could just add some variants with different coloured stems and slightly different flower shapes. Provides more variation plus might look a bit more natural too!



    Anyways everyone, thank you for all the comments while I've been a little unresponsive! I'm currently checking out the new textures and they don't seem like they'll be too difficult except for the terracotta. Gotta think of something interesting to do for that but I still want it to be a touch more subtle than the designs are in vanilla too!


    Also been hearing that some mob designs are going to change so I'm hoping that the changes won't be too drastic.


    I'll add in the new snapshot stuff for the next update which will also include the llamas that I've worked on a bit and a fix for the stone/cobble slabs strangeness. Will try and get a couple more paintings completed as well! No ETA for the update just yet but I'll try and keep you all posted. :)

    Posted in: Resource Packs
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    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from Gl1tchMC»

    Hello :^)


    First of all, I have to say that you really did an amazing job here.
    The dedication and effort you did are respectable.

    Now, I would like to speak seriously.


    My name is "GalaxyGlitch", or just Galaxy, and I am a Pocket Edition player, and I dedicate myself to Port Texture Packs from the Java version to ours.

    I take this seriously, I try to do it right, and NOT just "Copy-paste" a couple of folders and files, and get an incomplete result.


    Few people in this community Port Texture Packs really well.
    I'm part of a group of Texture Porters called "PocketMakers", where I have friends known for being the Official Porters of Texture Packs like PaperCut-Out, Flows HD, Soartex Fanver, etc.


    So, I ask you:
    Would you grant me permission to Port this Texture Pack to Minecraft Pocket Edition?
    I have seen a few "Ports" of this Pack, but all of them are incomplete and outdated :/
    And i don't know if they asked you for permissions before.


    Of course, my job is recreational and non-profit, I do it for fun and because I like it.
    And I would really like to share in the community, this amazing job you've done.


    If you need more information about me, you can contact me on my Twitter: @_GlitchMC


    Thanks for your attention! ^^


    I would be very happy for you to release a proper port of the pack!

    I've given permission to others before but like you said, support for them is dropped very quickly or they aren't ported properly leaving half finished packs which people download and then wonder why they aren't working too well.

    Send me a link once you've finished the pack and I'll check it out. If it's ported well and you intend to update it every once in a while then I'll stick a link to wherever you're hosting it in the OP for other people to find and have that as the official pocket edition version of PP (and I'll give you full credit for porting it over and maintaining it of course!).
    Quote from MSchwaa»

    Sheep,


    Hey! Glad to see this resource pack is still kicking. Any plans to update the banners? Finish off the final few paintings (extra large ones, I believe)? What about some more CTM? I adore the small details of this pack. Pixel Perfection is inseparable from my playing Minecraft.


    Best,

    Matt


    By update the banners, do you mean the banners in-game? Because as far as I'm aware they've been fully completed with textures for the banners and all the symbols but more stuff might've been added so I'm not too sure.


    As for the paintings, definitely! I've been trying to think of ideas for some of the larger paintings. Any suggestions would be highly welcome because so far I only have an idea for one of them...
    Quote from Phoiyikas»

    Sheep I took the time to update your metals spritesheet with the 7th material (cast iron) and some sheeting for IE or whatever based on TechGuns metal containers. I included some CTM, but CTM appears to be broken on most things in PP right now...


    Awesome, it looks really nice! I should check what metals are most common in mods and add them to the palette so it's easy to make all the metals use the same colours to prevent things from looking out of place. Would make mod support a lot easier...

    And yea, not entirely sure why the ctm is broken. I've been looking into it but I guess optifine might've changed something? Gonna have to dig in deeper...


    As always, thanks for all the nice comments everyone! I'm currently still looking into the CTM but I'm honestly not sure why it is working incorrectly at the moment. Stuff like the stone slabs showing as cobble wasn't happening in the V3.5 update and I don't think I changed anything in regards to them so I'm a little stumped currently...
    Posted in: Resource Packs
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from Phoiyikas»

    Sheep do you have that Github link? I have some tweaked metal textures to add to the repository. I really want to see what other stuff is hiding in mod support packs too, any chance I could dig around?


    Quote from ruyan»

    I am working on new ore textures and especially dense ore versions for them, would love to see a github link as well! It's for personal use, but maybe someone could use them and even better improve them... http://imgur.com/a/wYPLG


    I just created a new repo which had a slightly more user friendly format than the other one as I didn't want to mess around with it too much. This github has all the mod support I could find on my compy as well as everything from the other repo put into an addon pack.

    Github repo.


    If you're going to add new mod support I'm pretty sure all files for mods just go under the 'assets' folder but I'm not too experienced with modding so it's hard to say.


    If you're just adding extra textures (that aren't specifically used in-game or in a mod), maybe make a folder in the base directory (where the assets folder is) called 'extra textures' or something so that people working on mod support can use the textures to make mod stuff!



    The repo contains some mod support from TimothyWiggins127, DukeGrimm and Steelfeathers (as well as a little bit of updated stuff from me!) so far. They were all I could find with a quick look so I might have some more lurking about that needs to be added. I'm also not sure how updated most of these mods are so they could potentially be from quite old/outdated versions of the mods...


    stone slabs (44:0) are buggy; when making true slabs, sometimes the textures are cobble slabs. when made into a full block, however, they resume the stone slab texture. not totally sure whether this is a pack-wide bug or user-error on my part, but i thought i would mention it. :)


    Quote from MechaRage»

    Hi!

    Pixel Perfection has been my default texture pack for a long time now, and I still love it :)

    However, I'm encountering an issue with the connected textures in the last version. I don't really know what to try...

    Minecraft: 1.11
    Optifine: 1.11_HD_U_B5
    PP: 3.6

    The connected textures work fine without a resource pack, but aren't used at all with PP.


    Thanks for the feedback both of you! I'll check out both these things and get back to you asap. :)
    Posted in: Resource Packs
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Thanks buddy, hope they were worth the (extremely long, sorry) wait!


    Also no, you're not crazy, there was indeed some mod support on the front page before (as well as some addon packs that changed a few things) but I removed them for the moment to work on updating them and bringing them up to a standard I'm properly happy with!


    There wasn't really a lot of mods that were supported in the pack but I've been adding bit by little bit. Also since DukeGrimm made a github page for mod support I think I'll just use that as the main repository and add a link to it in the OP + add in the support that was done previously. That way people can contribute mod support they've made for the pack too which will get a lot of support added a lot faster than if I was just making it all. :)

    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Quote from Alvoria»

    I can see an obvious error. It should be "observer_front.png.mcmeta".

    I hope that helps you.


    Oh man, that was it... Woops! :D

    Thanks a bunch for that alv, now working as intended.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Thanks for that, I guess I'll submit a bug report for it then and leave it as a single texture for the moment.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Okay the update is uploaded, curse is just processing it now. You can download it from the planet minecraft link right away though because it's a direct link. Enjoy!

    I'll get to work now on the 1.11 stuff and updating the addon packs/extending them a bit more. Any suggestions and comments for changes or additions to make are always welcome. :)


    @gurujive, sounds good and it was no problem at all.


    The textures you have there look neat but I don't think they'd work out as well in-game (if that's your intention) unfortunately as it would be hard to tell where each block starts or ends.

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union

    Has anyone tried animating the observer texture at all? I'm not sure if it's because I've not done any mc texturing in a while or if it's bugged but I can't get the front to animate. Here's the texture:


    Here's the mcmeta file:

    {
    	"animation": {
    	"interpolate": false,
    	"frames":[ { "index": 0, "time": 50},{ "index": 1, "time": 10} ]
    	}
    }

    That's the filenames. I can't see any obvious errors so any help would be appreciated!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from gurujive»

    That would be awesome :]

    Okay I've had a look around and I found this texture:

    It looks more rough and grungy compared to the current texture but I'm not sure how well it will rotate. Let me know how it looks though, I can always give you files to stop the random rotation or tweak it a little bit if you want. :)
    Quote from Deonyi»

    It looks to me a bit odd to be honest, mainly because it seems lighter than the grass texture. Maybe if it were the same colours?

    It is actually using the same palette as the grass but I'll try shifting it down a tone, see if that looks better!
    Quote from Somewat»

    2 things


    1) 1.11.x update

    2) grass block is too dark , would like to see brighter


    The 1.11 update is in the works, should be updating to include a bunch of new stuff just a bit later today.

    As for the grass, I'm pretty happy with how it is at the moment honestly so I doubt I'll be changing it. I'll have a look at it anyway though, thanks for the feedback!
    Quote from n_jayne»

    Any chance I could get my greasy little hands on those textures you said you finished already? I would be cool with putting them into their folders myself.


    I'll be updating in just a little bit, just changing the husk texture as I wasn't happy with how the old texture looked. Shouldn't take me too long I don't think as the base is already there though!


    Okay everyone, thanks for all the comments! I'll be updating the pack a bit later today, just doing a few last minute tweaks before I release it. Sorry for the little break of silence again too, got a bit distracted with other things being on holidays and all.
    Posted in: Resource Packs
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    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from gurujive»

    No offense intended here as the original pp texture is nice.
    But, by any possibility do you have an alternative netherrack texture that is kind of bold, instead of soft and smooth?
    Like something that's grunge, like the water world effect.

    I might have, I'll take a look through my files and see where I put all my alts and old textures. I can fix one of the older textures up to make it fit with the pack a bit better and post it here if you'd like?
    Posted in: Resource Packs
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    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from immortalcatz»

    I love this texture pack... Btw, what font is used on the pack icon.png? I like that font style.


    All the font for this pack is actually just font I made myself for the pack so it doesn't really have a name I guess! :P
    Posted in: Resource Packs
  • 1

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Alright, not actually as bad as I thought!


    I'm going to finish the new shulker box, totem of undying and exploration map items, the observer and the new particles and then I think I'll release this update.

    I've already done the different coloured shulker boxes/shulkers, polar bears, husk and stray were completed a little while ago, there are the new alt textures (all planks, sandstone blocks, some other stuff) as well as alt stairs/slab textures added for all of them too, fixed sky issues some people were having with mcpatcher/optifine (stars not appearing) and skelly textures have been redone a little bit while I was working on the stray.


    Pretty decent update I think!


    I also was trying out some new tall grass. Currently have it as an addon pack but I really think it fits the normal grass texture well so I'm not sure if I should just stick it in by default. Some opinions on this would be great!




    EDIT: Oh, skeleton horses, llamas and the new evil mobs from the mansion will be coming in the update after this one which I'll hopefully actually get completed and released pretty quickly this time...

    Posted in: Resource Packs
  • 2

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Just 1 more day and I'll be done with exams everyone, sorry it's been such a big break and so quiet, had a lot going on (exams, other uni assessments, making android apps, lots of computer issues, etc.).


    Hope there isn't too much new stuff in the new update coming out too, don't wanna be even further behind! :D


    Cheers for all the comments and everything you've all left though, I'll be a lot more active now since I'm pretty much done! (3 month break from uni too, ayoo)


    Quote from Phoiyikas»

    SHEEP! Have you seen what people have been doing with overlays?
    https://www.reddit.com/r/Minecraft/comments/5evvso/ive_made_a_default_overlays_pack/


    Waaaaat, I'm gonna investigate this. SUPER cool if it lets me do some stuff I've been wanting to do for ages but never been able to do.
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Irish_Pixels»

    Im trying to give the buttons in my pack a custom texture instead of it just "picking" a portion of the parent block to use as a texture, but for some reason the buttons aren't "accepting" the texture.


    In game, the button looks like this:



    And this is the ,json file:



    Any ideas whats wrong here? I'm stumped.


    Why are you selecting the texture from two places? Can you even do that?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Looks fantastic! I do think the cobble shading looks a little weird though, especially in comparison to the much more subtle shading used on the other stone textures like the stone brick and the slabs. I think toning it down to match them a little better would improve it a lot. :)


    Bedrock looks a bit too soft and pillowy in my opinion too, doesn't really feel much like a rock currently.


    Still, most of the textures there are downright fantastic, really awesome work there. Can't wait to see more!

    Posted in: Resource Pack Discussion
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