This is excellent, I just wish I could have helped :c Great job Bio, great job Chipmunk and the rest of y'all.
Knocked out Chimarian Memories I, took me a little under six hours to do. Played -mostly- vanilla 1.10 (FTB Unstable doesn't change much for CTM but adds a lot of quality of life stuff), but I liberally used Journeymap's teleport feature just to get between intersections, I'm not too patient with backtracking.
It's a good starter map. It's rough in parts, there's WorldEdit brush strokes that don't reach every block (random bits of glass here and there that didn't get recolored, etc). Resources were provided abundantly (except for the enchanting table, that was late) to gain traction in the first two intersections, but past that point, I didn't need much more than the chain armor I'd picked up off the stormthingers, an iron glitch sword, a water bucket, and my shield. And food, lots of food. Dungeons were really small in-and-out things once you got some momentum; it just wasn't feasible to stand around and slash up mobs when they'd spawn quicker than you could deck 'em. The few traps early in were very telegraphed and then they vanished altogether past the third intersection. There's a lot of experimental touches with command blocks and custom mobs/equipment.
I found it easy, but I'm a seasoned player. For a player new to CTM, it throws some curveballs and punishes a straightforward approach to dungeons, which is why I'd absolutely suggest it to a new player. The potionmaking you can whip up by intersection 2 will help heaps for the blazes, ghasts, and lava you'll end up across (fire resistance), the regeneration potions you can milk out from the invisible ghasts' tears in I1 will give you sticking power when you have to spend time in combat. Waterbucket moves you across drops, gaps, lava, upwards, away from mobs, and out from flames. Use your tools!
I think I died less than eight times, and half of those were to the pig-maniacs in the black wool dungeon. I subverted them not by climbing on trees, but by sticking to the left wall and running behind the stonebrick pillars. I felt like I was thumbing my nose at the map a little by running that dungeon naked, hah. I really enjoyed that food was provided abundantly if you stopped to stick your nose in the chests scattered everywhere. Never had to farm carrots or potatoes or whatever, I'd take a stack of snacks with me and stuff my face as I ran. As a slight hoarder, the storage room was terrific.
Weakest points were the dagger cliffs and whatever that ice dungeon were. Compared to the other dungeons, they were pointlessly large. Ice dungeon was confusing (took a few passes to find intersection 3), and the danger was subverted entirely in the dagger cliffs by going anywhere but the designated road.
Guess I've got map number two to scale next, see you there.
Alright, so I know every attempt at this since pantheon has died, but I'd like to suggest this anyway:
I've recently been making a few areas for a map, but as much as I'd like to, I don't think I'll ever have the time to finish a high-quality map single-handedly. A while ago I was part of a collab-map attempt which has pretty much died out, but I'm still interested in working on something with a group. If people are interested then please let me know and I can make a group chat to discuss ideas. Also I'll mention that you don't necessarily need to build something new, if you have an old area you've never used then we may be able to put it to use here!