I don't get it. RC2 is supposed to be extremely close to the final release code.
Why haven't they released it as 1.9 Beta so that it gets pushed to all the Beta players?
That would be a *real* test and it would find the remaining bugs really quick... while there is still time to fix them.
- XMdead
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Member for 12 years, 8 months, and 1 day
Last active Wed, Dec, 4 2013 19:11:41
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Oct 26, 2011XMdead posted a message on New Weekly Contests? Yes!It would be awesome if each day highlighted the best texture pack for each era: Prehistory, Roman age, Middle Ages, Present, Futuristic, etc.Posted in: News
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Oct 24, 2011XMdead posted a message on Minecraft 360 Sneak PeekI already have the game, why would I bother buying another version?Posted in: News
Besides,
- I like to play on Servers with specific plugins/mods, including some designed to "undo" a couple of the recent 1.8/1.9 changes that I absolutely hate.
- I seriously doubt that the XBox would support plugins and mods... making the game worthless to me on the XBox.
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Oct 18, 2011XMdead posted a message on Minecraft Code Freeze In EffectMy favorite is... everything up to 1.7 and about half of what is in 1.8 and 1.9.Posted in: News
But I prefer to play on a server, so I don't plan to use it much until it gets released and at least SpoutEssentials/Spoutcraft and a couple of other critical server plugins support it. -
Oct 12, 2011Hmm... another terrain-destroying mob. No problem for those who don't care about a "good looking" environment, but quite a nuisance for those who like to "create" and use the landscape as part of their designs.Posted in: News
With any luck somebody will come up with a mod to disable their block-destroying properties, just like with endermen and creepers. -
Sep 13, 2011XMdead posted a message on 1.8 Updates: Second Pre-Release Update Available!Didn't read the 16 pages of thread, but if nobody said it:Posted in: News
Doing multiple pre-releases was brilliant.
It gives those who wanted 1.8 early what they wanted, and while also delivering a stable, reliable, mostly bug-free full release when it finally comes out.
Good job. - To post a comment, please login.
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The basic idea is that we already are able to use pixel-art to change the look of our player. But once you put some armor on, those designs get covered up.
So, why not have the ability to use pixel art on our armor? For example, at least on the helmet and chestplate.
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This isn't only for multiple versions. I just started using it for different sets of mods/tools per "set".
One of the servers I play in allows certain mods/tools. Another allows different ones. With this I will be able to choose what set to launch, without any big rigamarole before joining a server.
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ORIGINAL SETUP:
1) My minecraft game folder was c:\data\soft\games\minecraft.
2) Data was automatically placed by Minecraft at C:\Users\<myWindowsUsername>\AppData\Roaming\.minecraft when I run it for the first time.
3) C:\Users\<myWindowsUsername>\AppData\Roaming\ does indeed contain data for a lot of applications.
STEPS I FOLLOWED:
1) Created folders c:\data\soft\games\minecraft\mc1.7 and c:\data\soft\games\minecraft\mc1.8.
2) Moved my current mincraft.exe to the mc1.7 folder.
3) Moved the .minecraft folder from its original location (under ...\Roaming) to the mc1.7 folder.
4) Wrote two batch files minecraft1.7.bat and minecraft1.8.bat and placed them in c:\data\soft\games\minecraft. They look like:
SET mcpath=C:\data\soft\games\minecraft\mc1.7
SET APPDATA=%mcpath%
CD %mcpath%
minecraft.exe
5)I made a shorcut for minecraft 1.7, pointing to the minecraft1.7.bat. And I set the icon for the shortcut to the icon from the ...\mc1.7\minecraft.exe file. Copied the icon to my desktop... so that it looks like my old minecraft icon.
6) Click on the icon and minecraft 1.7 starts as normal, and updates the files on the mc1.7\.minecraft folder.
7) When I do "echo %APPDATA%" from the command prompt I still get C:\Users\<myWindowsUsername>\AppData\Roaming. So all my other apps are safe.
WHY IT WORKS:
- When you run a batch file, it runs in its own command prompt. SET commands run in a command prompt are only valid *inside* the command prompt. The system APPDATA variable remains untouched.
WHAT I WILL DO WHEN 1.8 IS RELEASED:
1) Answer NO when prompted to upgrade. (Hopefully I will have that option)
2) Download minecraft.exe 1.8 and put it in the mc1.8 folder.
3) Create the shortcut for 1.8 like I did for 1.7 (but pointing to 1.8 batch file of course!)
4) Start minecraft 1.8 from the shortcut.
5) Verify that the data files got created on the mc1.8\.minecraft folder.
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All the choices are bad. So, I'll take option 1. At least there is some potential for benefit there.
Of course, the moment I take it, it will be time to start establishing security procedures to make sure that someone doesn't try to kill me to take over the job.
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Simple. Do some prototypes of buildings you will want in your new world:
- Automated Slime farms
- Automated Monster farms
- Automated Passive Mob farms
- Automated Tree farm
- Automated Cactus farm
- Automated Sugarcane farm
- Semi-automated wheat farm
- Water delivery systems for slimes, mobs, items (all are slightly different).
- Defenses, traps, etc
... and many more things.
That is what I'm spending my time on, while the people running the server figure out how they are going to handle the upgrade to 1.8. So far it is not clear whether they will keep the current world (pretty well explored already and thus would have minimal 1.8 features, or start over from scratch.
So, the safe bet is... spend your time learning "how" to do things, without getting too invested in your constructs... just in case they prove to be "temporary".
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Yep, from what I read you need to get to previously unexplored areas to see the 1.8 generation. Also, you might see some weird stuff on the borders between 1.7 and 1.8 generated areas.
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So I couldn't reply to pointing a great site I found with furniture designs. I am in no way associated with that site, but I use its designs in my buildings.
If you are trying to learn how to make furniture, look at: http://minecraftfurniture.net/
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To those that would say "old news", I run a search on the word "furniture". I got 1000 results, but none in the first couple pages were about furniture. So I thought it would be useful to those who don't already know how to make furniture if I gave them a convenient URL.
If you know of other sites/threads describing how to make furniture, please add them to this thread.
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New question on the topic:
- What happens if the server you play with stays at 1.7.3 and you upgrade your own client to 1.8? Are you still able to play on the server? Or do you need to have 2 versions of minecraft on your PC, one for 1.7 (to play on server) and one for 1.8 (to play single-player)?
- This is not just a hypothetical question. Most hosted servers will likely stay at 1.7.3 for a month or two after release, while they wait for their hosting service to upgrade and critical admin mods to catch up to the 1.8 version.
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1) I know you don't *have* to start a new world since you can keep what you have and continue playing as always. I didn't know that if you go to unexplored areas it would generate according to the new features. Still, these things don't help since I (and am sure many others) play in a busy server where the world (or at least anything within reasonable reach of my base) has been thoroughly explored.
2) I looked at the mcedit description and it sounds good for Single Player, but as I mentioned I play in a busy server. It would be insane for the admins to even try to figure out what to save, what to abandon, and what to restore. They might spend the time and use mcedit for the critical "world" facilities, but they wouldn't do it for every player in the server.
So, I still think that it would be desirable to have an integral feature to the game for this capability. Or perhaps mcedit (or a competing mod) could implement something like what I described.
The key is that players should be able to tag what they want saved and where they want it restored (without any extra abilities) while the admins remain in control.
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I am fairly new to Minecraft (started with 1.7.3) but it is immediately obvious that this is likely to be a recurring choice as we move from major version to major version.
To salvage at least some of the previously done work, it would be very desirable to supply a feature as follows:
Such a capability would even be useful in single-player so that certain structures that are needed on any world don't have to be created from scratch every time. For example, an automated farm. It is lots of fun to build it once, but by the third time... it gets very old. It would be much better to be able to copy it over from a previous world.
If there was any concern about being able to restore a full structure without having to work on getting the resources, it should be pretty easy to list the resources used by the structure and require the user to collect those resources before allowing the restore.
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Current pressure plates are visible, so it is easy to avoid.
What we need is something like a transparent pressure plate that is not visible until you step on it. But the pressure plate is just a possibility. Instead we could have one or more of these:
- A laser emitter/sensor pair that sends out a beam that can't be seen. If the player steps in between... the circuit is tripped. To make the emitter/sensor hard to spot, they would: (1) Be roughly of the same size and color as the push button. (2) Send the beam horizontally and parallel to the surface it is attached to (not away from the surface). That way you can place the emitter/sensor on the side of a wall away from the direction the player comes from, or on the bottom of a chest level block, so that the beam is at knee level.
- A motion sensor. Activates when it detects movement within a certain distance (not across walls).
- Anything else that you can think of. The whole point here is to have "stuff" that can trip a circuit without the incoming player being able to see the trap.
Of course, if there is something to accomplish the job already... please tell me!!! I haven't seen any triggering devices that can be completely stealthy.
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- Have an electronic workbench where you build a circuit in the same way as you do today, but with the end-result being a circuit board.
- A circuit would still use the same components and have to be designed in the same way, but once completed and tested it would be compacted into a single block.
- A circuit block would have 4 active sides (North/South/East/West) where the internal circuitry can connect.
The only difference between what we do today and one of this circuits is... space. No longer will you have to build a massive structure to do a simple job. The structure just gets stuffed into one circuit-board block.
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A key or "password-based" button-pad is a great idea, although not by itself.
There is an ability to use a stick to "protect" your chests and buildings from modification. That means that nobody can open your chests or break any of the protected blocks. I believe the ability comes from some kind of plug-in.
Combine the protection with a steel door and the key... and you have an impregnable building.