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    posted a message on OptiFine HD C9 (FPS Boost, Dynamic Lights, Shaders and much more)

    TAfter some more testing and hours wasted i now know why no texturepack uses CIT. It doesnt work in any way thats useful in any form. At least if you wanna do anything more involved than stackcount or durability or display name.


    enchantmentIDs matches to any enchantments in the list, rather than requiring all of them to be present on the item.


    enchantmentLevels matches to any enchantment, as long it has the level specified.



    Neither have any correlation to each other. And that means whatever i do, i cannot do exact matching for the item i want the texture to apply to. Just very broad and unspecific ranges of items, as example:


    enchantmentID=sharpness, fire aspect
    enchantmentLevel=2


    this will match to any item that has either sharpness or fire aspect and one enchantment at level 1 (no matter which). I cannot specify the texture to apply to swords having sharpness 1 and fire aspect 1.



    For a quick fix id suggest this:

    enchantmentID requires all listed enchantments to be present.

    enchantmentLevel tallies up all enchantments on the sword and matches to that value.


    That would make CIT only barely functional though, using something like:

    enchantments:[<ID:LEVEL>,<ID:Level>]


    and matching to that exactly would actually make this useful. If a range of IDs or levels would be wanted you could use wildcards.



    I look forward to my suggestion being ignored,

    see ya.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C9 (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello! Im having a problem with creating a texturepack with CIT support: I cant get the custom textures to apply to my items.


    Neither will "lame d'argent.properties" apply to swords named "Lame d'Argent" (via anvil?)

    type=item
    items=minecraft:diamond_sword
    texture=mcpatcher\cit\sword\special\lame d'argent.png
    nbt.display.Name=Lame d'Argent
    weight=9001


    nor does the "diamond_swordsh1.properties" apply to swords with one level of sharpness.

    type=item
    items=minecraft:diamond_sword
    texture=mcpatcher\cit\sword\diamond_swordsh1.png
    enchantmentIDs=16
    enchantmentLevels=1



    And finally, is there a way to match exact for enchantments? From what i read, the enchantmentIDs list looks for any of the listed enchantments being present instead of requiring them all and enchantmentLevels counts the levels of all enchantments together, rather than specifying levels for a cerain enchantment.

    I played around some with nbt.tag.ench.id=[id] but i could get nowhere with that either.


    Any help welcome!

    Posted in: Minecraft Mods
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    posted a message on How can I bring the crosshair from one texture pack into another?

    First off: You'll need a imageeditor with support for alpha (transparency).


    1. Open the file located at assets\minecraft\textures\gui.icons.png for both texture packs and open them in your imageeditor.

    The top left most icon is the crosshair.


    2. Make a new layer for Caizio's


    3. Copy and paste the crosshair from Huawi's onto that new layer.


    4. Move around the pixels onto the Caizio's crosshair (resize if needed). Make sure the center most pixels overlap!


    5. Erase the crosshair from Cazio's using the erasor tool.


    6. Merge the two layers and save. Replace the old Cazio's icons.png with your new one.

    Posted in: Resource Pack Help
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    posted a message on Optifine CIT: Matching for enchantments via NBT.

    Hello, im trying to give every possible enchantment combination its own texture (ala TinkersConstruct) but im having some trouble.


    "enchantments=[list of IDs]" matches to items having any of those listed enchantments, say if i list sharpness and fire aspect, then even items with just sharpness will match to it, but i need both!


    Now theres "nbt.<tag>=<value>" but i cant figure out what the tag for enchantments would be called, nor how to specify the enchantment.

    "nbt.enchantment.sharpness=1" does not work for me?


    Any help welcome!

    Posted in: Resource Pack Help
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    posted a message on hacked?

    Definitively hacked. Contact Mojang support for assistance and change your passwords.

    Posted in: Discussion
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    posted a message on Can anyone recrate this image in a minecrafty style
    Quote from webrosc»

    The op wanted it in a minecraft style, not pixelated which im sure he could have himself using paint


    Thats the joke though... ever looked at the paintings in minecraft?

    Posted in: Discussion
  • 0

    posted a message on Help Me Rebuild This Bridge Roof

    Oh i meant widening the bridge itself, and like have it go around a tower of sorts, not widening the roofing. Though you could give this ring of bridge around the tower roofing too.

    Posted in: Creative Mode
  • 2

    posted a message on Help Me Rebuild This Bridge Roof

    Yes that looks a bit better now! c: Though the bridge seems long enough that id break it up at around the middle with a wider part and a little tower or something.

    Posted in: Creative Mode
  • 1

    posted a message on Help Me Rebuild This Bridge Roof

    No problem! c:

    Posted in: Creative Mode
  • 1

    posted a message on Help Me Rebuild This Bridge Roof

    Greetings.

    Thats actually a rather common roofing style among a bit more experienced builders. I made one for you, should be exact?



    download


    Hope this helps,

    Granger

    Posted in: Creative Mode
  • 2

    posted a message on Minecraft servers have changed... A lot.
    Quote from Shmoup»


    In fact, that is exactly what i was thinking, and I think I might take charge. Maybe a building server where anyone can add to a giant floating island and make whatever they like, or a server based on working together to survive, idk they are just some ideas I had.


    The problem is audience too. Pardon me for saying this, but these days the averange minecraft player is MUCH younger than they used to be. The mindset on what they want (putting effort vs instant gratification) is very different from what was.
    Posted in: Discussion
  • 1

    posted a message on Commands are broken and dead in 1.13

    I strongly agree with dinnerbones approach to this.

    Break everything and put out a big upgrade, rather than breaking everything with every update because you're constantly making small tweaks.

    Posted in: Recent Updates and Snapshots
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    posted a message on So there's good news, and then REALLY concerning news...
    Quote from Herb_»

    Ah, but they have renamed it, and are subtly moving it aside. It's textbook Embrace, extend, and extinguish.

      1. Embrace: Development of software substantially compatible with a competing product, Bedrock
      2. Extend: Addition and promotion of features not supported by the competing product or part of the standard, creating interoperability problems, better together - proprietary servers, games, add-ons
      3. Extinguish: When extensions become a de facto standard because of their dominant market share, they marginalize competitors that do not or cannot support the new extensions. ??? When enough have switched over to Windows 10 that the remainers can be ignored... launch "Minecraft 2", and quietly forget all about java? Something like that

    OK, so the 'competitor' is their own (java) product, but that doesn't allow the same monetization - so it is competition.


    Im aware, but i can just refuse to go to their cash grab and have fun here with my mods. I doubt Microsofts Minecraft will survive the stand of time, while java minecraft stands good chances to have a dedicated fan base keeping it alive with mods and stuff loong after its relase. Like seriously, its got a good chance to become one of the classics so to speak.
    Posted in: Discussion
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