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Last active Fri, Mar, 6 2015 17:11:12
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Jul 25, 2014Wyld posted a message on Specific Inventory - Start with exactly the items you need!You might want to wait for 1.2 ... Insane's done it, but he's a bit busy at the moment.Posted in: Minecraft Mods
May 9, 2014Has anyone been successful in adding additional mods to control/add mob spawning in TF?Posted in: Minecraft Mods
Specifically, I would love to be able to spawn various GoG2 mobs within TF, but I have yet to configure either MSC2 or JAS to get this to work. I understand that TF manages spawns very specifically. I am hoping there's a way to add these as additional spawns (still complying to spawn cap rules, etc).
Oct 23, 2013Hey BenimaticPosted in: Minecraft Mods
Just wanted to touch base on including Twilight Forest into the Ultra Hard Survival 2 pack. I have a 1.5.2 pack pretty much ready to release, and your mod forms a core aspect to the challenge of the pack. I'm also hoping to get a 1.6.4 pack up soon, although I'm still testing that at the moment, due to a number of mods not hitting 1.6 yet.
UHS2 is basically a combination of Ultra Hardcore (no passive healing, ingots rather than nuggets for healing items), plus incorporating a number of other dangers like Zombie Awareness, Special Mobs (100+ variations of standard mobs - ender creepers, fire zombies, etc), Lava Monsters, and more. Been streaming the pack, and it's become quite popular.
Anyway, thought I'd drop a public request. If not, I'll remove it from the pack design and look into refactoring the pack to suit.
Sep 7, 2013Is there a way to use itemID/blockID when defining a recipe?Posted in: Minecraft Mods
I'm looking at implementing Arcane Wood Blocks and Quicksilver into my higher tier barrels.
edit: I've managed to use "block,blockWooden" to get the Arcane Wood Blocks there .. now trying to figure out how to get 25263:3 (Quicksilver) to register.
edit2: Got it!
Jul 20, 2013Wyld posted a message on [1.5.2] Modular Powersuits Addons (MPSA) - Requires Modular PowersuitsAbout time you posted herePosted in: Minecraft Mods
Jul 13, 2013Wyld posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)I am calmly and patiently waiting on a 1.6.x releasePosted in: Minecraft Mods
I have plans. Evil, brutal, plans.
Jul 13, 2013Wyld posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!I voted for 1.5.2 but then, I'm slightly biasedPosted in: Minecraft Mods
My only wish, would be the ability for NEI to not show a camo block with their mouseover option. Still, that's a ChickenBones thing.
Jun 29, 2013Howdy BluedartPosted in: Minecraft Mods
Whilst testing the 0.8 release of FTB for 1.5.2, I'm seeing this error in console:
Extra Bees is changing fast, so I dare say that's the cause of the issue. Doesn't seem to be a game breaker, so far.
Jun 21, 2013Yeah, ender-tots are an issue. They spawn in the Promised Lands in Biomes of Plenty as well, which is meant to be mob free.Posted in: Minecraft Mods
Bluedart, could I request the ability to turn off items via config? Keep them all active as per default, but some servers may wish to not allow 'Repair' on the armour, or being able to wrench mob spawners, etc etc.
Jun 21, 2013Would love to see the item show up .. unsure about multiple items though. Have a few ideas off the top of my head. Perhaps make it just show one item, the top most in the inventory that's for sale. If that item is sold out, the next one comes up. All the items will be available for someone if they click on the block ..Posted in: WIP Mods
Quote from aerocWhat about no optifine?
Heh, just that many visual errors can be caused by optifine .. so I ensure I'm not running it to make sure that's not a complicating factor.
Jun 20, 2013Yeah, in the top block. It being designed/shaped the way it is, I thought there would be a visual indication of what's for sale. Just tested it in the private pack I maintain, and couldn't see the coal coke that was for sale.Posted in: WIP Mods
Again, am not sure it's even *meant* to function that way .. but I did think that was how it would work.
edit: No optifine
Jun 20, 2013Awesome mod is awesomePosted in: WIP Mods
Just so you know, I'm planning to add it into the next 1.5.2 FTB pack and into the Magicraft private pack as well. We need more mods that bring people together, and this does that excellently. Pretty sure, I'm going to build a server marketplace just for it heh.
May 31, 2013A new Buildcraft means new issues, as usual. Here's a quick pastebin for you BlueDart.Posted in: Minecraft Mods
This is from loading a fresh install, with configs auto-generating. Will be doing some further testing soon in-game.
edit: So far, so good.
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