- Wulf_Oman
- Registered Member
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Member for 12 years, 10 months, and 26 days
Last active Tue, May, 6 2014 22:10:42
- 0 Followers
- 1,034 Total Posts
- 39 Thanks
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Feb 9, 2012Wulf_Oman posted a message on 12w06a Snapshot Out For Testing!I am incredibly curious what these new mob drops arePosted in: News
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Sep 1, 2011Wulf_Oman posted a message on 1.8 Updates: Textures Released!What i see in new items.png:Posted in: News
1. Melon and pumpkin seeds
2. Melon food item
3. New pork texture, beef and chicken!
4. ...Beef jerky?
5. New sprites for when u charge a bow
What i see in new terrain.png:
1. Melons
2. Vines
3. Wilted sapling?
4. Iron trapdoors (FINALLY)
5. New types of cake? :biggrin.gif:
6. New cobble bricks, mossy bricks, and cracked bricks. (Love'em btw)
7. New strange breaking textures
8. Better half slabs?
Glass -
Aug 2, 2011Wulf_Oman posted a message on 1.8 Updates: Endermen or Farlanders?The picture they had here was probably also an example of the gamma sliderPosted in: News
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Aug 2, 2011Wulf_Oman posted a message on 1.8 Updates: Endermen or Farlanders?Posted in: NewsQuote from James_Bond1711
I hope pumpkins protect from they're sight couse im realy scared of them :sad.gif:
They do. it's been proven. in that picture and a thread -
Aug 2, 2011Wulf_Oman posted a message on 1.8 Updates: Endermen or Farlanders?Posted in: NewsQuote from tjandrey
what about the Endlanders??
:unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif: :unsure.gif:
Enderlanders? :ohmy.gif: -
Aug 2, 2011Wulf_Oman posted a message on 1.8 Updates: Endermen or Farlanders?Is anyone gonna update the wiki on these guys?Posted in: News
What needs to be added:
1. The new pic
2. Pumpkins can protect you from endermen -
Aug 2, 2011Wulf_Oman posted a message on 1.8 Updates: Endermen or Farlanders?I personally like Enderman.Posted in: News
It has a good ring to it. And with the word "end" it feels like it really be YOUR end -
Jul 26, 2011Wulf_Oman posted a message on 1.8 Updates: New Mob...Revealed?I'm pretty sure they're called "Enderman" Not surePosted in: News
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Jul 26, 2011Wulf_Oman posted a message on 1.8 Updates: New Mob...Revealed?I'm...terrified! It looks like a mutant squid O_OPosted in: News
Revenge for no squid love perhaps?
Can they just rip your house down?
Well played Notch, well played -
Jul 20, 2011Wulf_Oman posted a message on Notch Reveals Leveling and PermadeathI would stay in 1.7 if it meant permadeath isnt toggablePosted in: News
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Here's all the stuff I'm trying to change
"category": "music",
"sounds": [
{
"name": "music/xmas/sarajevo",
"stream": true
},
{
"name": "music/xmas/carolofthebells1",
"stream": true
},
{
"name": "music/xmas/carolofthebells2",
"stream": true
},
{
"name": "music/xmas/carolofthebells1",
"stream": true
}
]
},
"music.game": {
"category": "music",
"sounds": [
{
"name": "music/xmas/deckthehalls",
"stream": true
},
{
"name": "music/xmas/feliznavidad",
"stream": true
},
{
"name": "music/xmas/frostythesnowman",
"stream": true
},
{
"name": "music/xmasgreensleeves",
"stream": true
},
{
"name": "music/xmas/hollyjollychristmas",
"stream": true
},
{
"name": "music/xmas/littledrummerboy",
"stream": true
},
{
"name": "music/xmas/looklikechristmas",
"stream": true
},
{
"name": "music/xmas/rudolph",
"stream": true
},
{
"name": "music/xmas/silentnight",
"stream": true
},
{
"name": "music/xmas/silverbells",
"stream": true
},
{
"name": "music/xmas/winterwonderland",
"stream": true
},
{
"name": "music/xmas/wonderfultimeofyear",
"stream": true
}
]
},
"music.game.creative": {
"category": "music",
"sounds": [
{
"type": "event",
"name": "music.game"
},
{
"name": "music/game/creative/creative1",
"stream": true
},
{
"name": "music/game/creative/creative2",
"stream": true
},
{
"name": "music/game/creative/creative3",
"stream": true
},
{
"name": "music/game/creative/creative4",
"stream": true
},
{
"name": "music/game/creative/creative5",
"stream": true
},
{
"name": "music/game/creative/creative6",
"stream": true
}
]
},
"music.game.end": {
"category": "music",
"sounds": [
{
"name": "music/game/end/end",
"stream": true
}
]
},
"music.game.end.dragon": {
"category": "music",
"sounds": [
{
"name": "music/game/end/boss",
"stream": true
}
]
},
"music.game.end.credits": {
"category": "music",
"sounds": [
{
"name": "music/game/end/credits",
"stream": true
}
]
},
"music.game.nether": {
"category": "music",
"sounds": [
{
"name": "music/game/nether/nether1",
"stream": true
},
{
"name": "music/game/nether/nether2",
"stream": true
},
{
"name": "music/game/nether/nether3",
"stream": true
},
{
"name": "music/game/nether/nether4",
"stream": true
}
Whenever I ONLY change the menu and nether music, it loads correctly. However if I add the background songs it doesn't process or something and the new menu music and such do not play, and it only plays default music.
And yes i've tried
"name": "music/game/deckthehalls",
"stream": true
},
And it still doesnt work.
So is this a bug? If not how do I fix it?
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Also is roofed forest anywhere?
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1
It's a bit difficult. I did find a nifty way around it, if you have Facebook just upload them to there as private photos and go back to your computer and download them
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http://www.planetminecraft.com/texture_pack/custom-dragon-mounts-3-skins-so-far/
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Now make it somehow give nightmares during thunderstorms
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Disable inactive mods
2013-04-29 20:31:13 [INFO] [ForgeModLoader] Forge Mod Loader version 5.1.43.679 for Minecraft 1.5.1 loading
2013-04-29 20:31:13 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_21, running on Windows Vista:x86:6.0, installed at C:\Program Files\Java\jre7
2013-04-29 20:31:13 [WARNING] [ForgeModLoader] The coremod com.teamderpy.shouldersurfing.asm.ShoulderPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
2013-04-29 20:31:14 [SEVERE] [ForgeModLoader] A critical problem occured registering the ASM transformer class cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.registerTransformer(RelaunchClassLoader.java:122)
at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:278)
at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:104)
at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:38)
at net.minecraft.client.Minecraft.main(Minecraft.java:2236)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.AbstractMethodError
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 13 more
2013-04-29 20:31:15 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192)
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:104)
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:38)
2013-04-29 20:31:15 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2236)
2013-04-29 20:31:15 [INFO] [STDERR] ... 5 more
2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:306)
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
2013-04-29 20:31:15 [INFO] [STDERR] ... 8 more
2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:295)
2013-04-29 20:31:15 [INFO] [STDERR] ... 9 more
2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.AbstractMethodError
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
2013-04-29 20:31:15 [INFO] [STDERR] ... 14 more
I've cleared my config, force updates my bin, cleared my mods folder, got rid of every last mod in magic launcher as well. NOTHING seems to work.
The main error that keeps showing is
"There was a fatal error starting Minecraft and FML"
"Minecraft cannot launch in its current configuration"
"Please consult C:/Users/MyName/AppData/Roaming/.minecraft/ForgeModLoader-client-0.log for further information"
Can anybody please help? I have no idea what is happening
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http://www.minecraftforum.net/topic/926293-146-minema-16-the-movie-recorder-for-smooth-results/
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Not sure if it still works though
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This being that mobs spawn much more depending on difficulty and they can also see through walls, and find you from a large distance (60-180 blocks?) making it so, since you ARE the only human, they want you dead and gone. Each mob spawned should have a rare chance of getting powerful buffs, much like infernal mobs.
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Zombie pigman always spawn as aggressive. This is to make the next part a bit more of a challenge.
Zombies and Zombie pigmen have a chance to spawn with any tool, with these they can mine blocks (much like players in adventure mode) They can only mine stone items with pickaxes, cut wood with axes, and so on.
Ghast fireballs can break through all materials creepers currently can blow up
Creepers blow themselves up to reach you, instead of just standing outside waiting. With this, their should be some stronger blocks you can craft.
Ordinary spiders give a "Poison I" effect, while cave spiders now give a "Poison II" effect. Both types have a better AI, so they can actually reach you instead of going up and down a wall until you walk outside/under them
Skeletons should back away when shooting arrows at you so they rarely get into melee distance, and if you do they should switch to a sword (Like the smart skeletons in Primitive Mobs). Also they should be able to manually ride spiders
Slimes should be able to split apart to sneak through small holes in the wall, as well as regroup to create larger and larger slimes. Slimes, if undisturbed, should seek out each other and build a larger and larger slime until they create a boss-like creature. Much like this
Magma cubes should also be able to do what slimes do, just not as big. Wherever they land they should spawn fire, much like when a ghast fireball hits the ground and explodes.
Enderman should attack you even if they are not being looked it, but only if you stay with a close proximity for to long. This would make the enderdragon fight much more interesting, as well as give them a means of self defense. If enderman are chasing you they should teleport closer, and if need be, pick up any block a creeper can explode just to get to you. What this means...no more hiding behind walls, and doorways for other mobs!
Let's not forget about witches, they should gain stronger potions and a more frequent throwing time, to make them more like a mini-boss
Oh and two last mobs; iron golems should be able to be permanently aggressive if you attack them and bats should be able to have a chance of turning into a vampire, or to keep it simple, whenever you attack them - they fight back!
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The reason behind this is to add an apocalyptic feel to mobs. Where they will stop and nothing, do anything, and seek you out from long distances just to slaughter you. Of course their should be setting to turn certain things off if the player didn't want them. But it is much like the invasion mod, which was a blast back in its glory days.
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Better Dungeons Beta 2
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Mutant Creatures
1788
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Biomes O' Plenty
31994
I would find the class and field...but I have no idea how
Can you give us a better example on how to add tools to the config file?
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I want a fast-paced combat one and those two fit perfectly
I'm not sure if it will be public or private yet though