I'm not sure if this is the right place for this, but...
Every time I try to upload a file for the download, it tells me there's a duplicate. Yet, whenever I look at files, there aren't any there. So I'm caught in some endless loop where I have no files yet Curseforge is convinced there's a duplicate. Help?
I can't provide support for that unfortunately, but you should be able to get help from the CurseForge support team via http://support.curse.com
1
It's a neat idea...but I don't see Mojang adding this any time soon. It's too-specific of a tool that doesn't really do much for vanilla Minecraft.
Also, don't bump a year-old thread for diddly-squat of a purpose. Just let it die.
1
Let's just see how shields play out before we start trying to add entirely new ones and whatnot. Nothing is set in stone as far as how the shields will actually end up working; it seems a bit silly to start suggesting NEW shields already.
I do think it would be neat if you could attack with shields to stun enemies (a la Skyrim), but I don't think there should be an entirely new enchantment for it.
No support.
1
This is a wishlist. Please read the rules before creating threads, especially when there are others with these exact suggestions already in them.
1
I think that another reason why some people are becoming so vocal is BECAUSE this game has become so popular and massive. If Minecraft did not have as large a fanbase, this update wouldn't be considered a problem; not to mention if said fanbase was slightly older.
A large portion of the naysayers seem to be kids, teenagers. They aren't used to games actually changing things (because while many games are now doing that Early Access nonsense, the games barely change between then and final release), and Minecraft hasn't had any significant mechanical changes since 1.0 (nearly 4 years ago, when enchanting was first introduced). Since then a LOT of people have bought the game, and so to them this update is changing what they're used to - but that's what Minecraft thrives off of. I've been playing since before the Nether even existed, before beds, back when bows just spammed arrows...Minecraft exists BECAUSE of change. That might not mean that everything is perfect, but it does mean that this is something players should get used to with this game. It's going to happen, one way or another.
2
Could caves use a little more variety? Absolutely.
Is this a bit too much that would serve better as a mod and/or adventure map? Absolutely.
Obviously Minecraft caves could use a little bit of work in making them so that they aren't all so same-y. That being said, I feel like this suggestion just tries too hard to add too much; we don't need a bajillion new cave types/biomes that will need fleshing out. But that's just my opinion.
No support.
3
Tactics change. I'm not sure if you mean "there will be no tactics any more" which is the dumbest argument I've heard (because, if anything, this update will mean more tactics than ever) or "none of the old tactics will work any more" which is equally as silly because tactics always change. In any game, players are forced to change tactics in order to get an edge on other players; it's just the nature of things.
Now, on that topic of Diamond Hoes doing more DPS:
Straight from the Minecraft 1.9 Wiki. They recently re-balanced weapons so that it wasn't as ridiculous, meaning that, as you can see, the Dia Sword still reigns supreme.
I will concede on one argument, and that is that the cooldown. Admittedly the cooldown seems a bit silly and awkwardly-forced right now, but considering that it was JUST implemented, who would think any better. Not to mention that they do seem focused on rebalancing things so that you DON'T have players running around with Dia Hoes slaughtering everyone.
Again, I reiterate: people are needlessly complaining. It is clear that Mojang is actively working towards balancing everything out, and since things have worked out nicely in the past...why not have some faith in them?
Also, I like that we are able to have a respectful conversation now.
2
And now you've just negated any previous argument you made, because rather than try to have a respectful dialogue as I was attempting, you have chosen to be rude and, quite frankly, childish.
- Fishing rods were more of a joke weapon, anyways, so not sure why you're so hung up on that.
- A lingering potion can only be made from Dragon's Breath, which is something I doubt most servers are going to just leave around for everyone to obtain. Especially PvP servers; they can easily just keep it from being obtainable. So, once again, you are choosing to flip out over something that can easily be made impossible to obtain without even any mods. Well done there.
- Shields are meant as a defensive object: not only do they only protect your front, but they slow you down significantly, meaning that someone without a shield can easily kite around the back and take them out if they play it smart. Or just pincer them from behind with two players. Honestly, shields are hardly OP.
- You do come across as hung up on what this one person says because you keep bringing him up like he's some sort of demigod. Thus far, most of us here are in agreement that we haven't even heard of that guy or any other "good PvP'ers" (whatever that's supposed to mean) who are legitimately complaining and providing rational arguments besides "rip pvp" (which is not a decent argument against the update, I might add).
- I never said that PvP was never there. I said that the current rendition of Minecraft's PvP was not there back in Alpha/Beta territory. If you truly have been playing since then, you would know! PvP has changed dramatically since back in the day, with the addition of a lot of different things and alterations to core mechanics that changed how people play. The same is true with this update.
- I noticed you avoided my "Minecraft changes" argument, as well. I take that either to mean you agree with me, or just can't actually come up with anything to counter it.
This update, contrary to popular belief, is actually going to make things better. Let's take a look at another game that is SOLELY PvP focused: Team Fortress 2.
In TF2, there are 9 different classes one can play, each class balanced so as to have their own tactics and strategies; within those classes there are more items that make it so that players can play the same class different ways - Engies can be offensive or defensive, Demomen melee-based or not, etc. You get the idea. TF2 has been around since 2007 with a massive community, and you know why? Because in addition to Valve updating it, it has VARIETY. Variety makes it so that there are a number of different strategies and techniques that can be used, making no game 100% the same.
Mojang is doing much the same with Minecraft. They are allowing for more strategies and variety to the game. In removing spam-clicking, they are making it so players have to THINK about what it is they are doing. If a player has a shield, an enemy has to think about how to go around that player. If a player is an archer, you have to think about how best to stay out of their line of sight. If a player has a ton of potions, you have to think about it. This update is actually going to make PvP better because it will force people to actually have to think about what their doing, rather than mindlessly smashing their mouse-click to attack.
Insulting someone by saying "you have no idea what you're talking about" makes you look like a fool if you aren't actually going to make a logical argument. I have created counter-arguments against each of your individual points; I suggest you look at them and try to make a rational statement before just spewing nonsense out of your mouth again.
1
Hoes aren't really that OP to begin with; if you look at the DPS comparisons, the sword still wins out.
Y'know, there are some euphemisms that could be made there...
3
If only I could upvote you more.
I joined just before the Nether update way back when. Yeah, a bunch of updates were random, poorly-planned, horribly buggy, and made absolutely no sense. The 1.9 update is the opposite. They are gathering community feedback, taking their sweet time to make sure things are actually functional when it releases, and actively working to make it more balanced and fun. This is gonna be a great update.
1
Quite frankly, I find all of the people who are hating on this update to be a bit rubbish.
Think about how PvP has been in the past. All it has required is to spam-click with a sword and hope for the best. Okay, yes, there was strafing, crits, knockback and whatnot, but in the end it was just about how well you could spam-click. Bows were more or less the same in that you could spam arrows to your heart's content.
Now, let's break down some of the changes they are making, and see how it actually IMPROVES combat by adding variety, depth, and some actual complexity into it.
Off-handed shields
From what I can gather, shields are basically a replacement for the somewhat-useless parrying feature swords had in that they can block attacks, occasionally causing an enemy player to be knocked back, and slowing down the player holding the shield. This allows for some more variety in player attack types - rather than just having people running around with swords, you can have a proper "Tank" player in powerful armor and with a shield, who can more or less absorb a lot of hits while allowing other faster players to deal damage.
Is this good? YES
Different weapon attacks/cooldown
As revealed in the update from yesterday, different tools/weapons now deal different amounts of damage and have a slight cooldown for when you can attack again. Hoes, for example, deal very little damage but have a very fast cooldown, meaning a lot of damage quickly. Swords are still the dominant weapon with the most DPS, but in a short amount of time the axe can still probably deal more, dealing 11 damage/hit versus the swords 7. Once again, this allows for more variety and actually makes tools and items slightly more unique in how they operate, allowing for more player customization in their attack styles.
Is this good? YES
Different arrow types
Arrows now come in several different varieties, and can have potion effects added to them. This allows for archers to be more deadly with attacks, not to mention be helpful for teammates (as I believe that your teammates can see anyone/thing outline by a spectral arrow). Once again, this makes PvP more diverse in the possibilities it creates.
Is this good? Yes
Yes, there are more aspects being changed, and there are still some kinks Mojang has to work out (mostly the fact that the off-hand is relatively useless for PvP right now), but overall the changes are making things better for Minecraft's PvP.
From what I am seeing, most of the people who are complaining are those who are used to modern gaming where it babies you and allows you breeze through a game without any effort. Minecraft used to be the same way, but now they are actually changing it so that the game is challenging, which, quite frankly, is what makes a game FUN.
So get over it.