• 1

    posted a message on Measure out your blocks! With Tape Measure

    It's a neat idea...but I don't see Mojang adding this any time soon. It's too-specific of a tool that doesn't really do much for vanilla Minecraft.


    Also, don't bump a year-old thread for diddly-squat of a purpose. Just let it die.

    Posted in: Suggestions
  • 1

    posted a message on Shield Enchantments, Types, and Improvements

    Let's just see how shields play out before we start trying to add entirely new ones and whatnot. Nothing is set in stone as far as how the shields will actually end up working; it seems a bit silly to start suggesting NEW shields already.


    I do think it would be neat if you could attack with shields to stun enemies (a la Skyrim), but I don't think there should be an entirely new enchantment for it.


    No support.

    Posted in: Suggestions
  • 1

    posted a message on Bears and Chairs and Sharks, Oh My

    This is a wishlist. Please read the rules before creating threads, especially when there are others with these exact suggestions already in them.

    Posted in: Suggestions
  • 1

    posted a message on Why most are hating 1.9?
    Quote from Wedhro»
    div class="quote-body">
    I keep hearing this thing over and over but it's quite a naive point: first, it's not a good deal to pay to support an unfinished product (if you're an alpha or beta buyer, that is) and then being told you'll never get it; second, you might have noticed that the modding scene did that 'cause they're stil stuck on 1.7.10, and I have no idea how that could be something that Mojang would be ok with or not care for. But the thing is...Minecraft IS a finished product. It didn't start out that way, but around the time 1.0 came out Mojang said they might halt updates completely, meaning that the product we got was the product we get. Everything that has come since then is just icing on top of the cake. (Yes I'm aware that they are continuing to do updates primarily because the community is so massive and popular now and whatnot. Point is, they don't HAVE to)

    It's not about me (I already said I'm ok with 1.9), it's about how the game itself is evolving and where its community is going.


    Implying the whole thing of releasing a "new" title every other year is acceptable in itself (it isn't) or that this thing is related to what is happening inside Minecraft. It isn't. This is a game that never was finished so people aren't expecting Minecraft 2, they're expecting a stable Minecraft where things can be finally added without breaking everything, i.e. the mythical plugin API.I'll give you that. Why in the hell Mojang hasn't made that their priority, I have no idea. They need to get on that. With a proper API, that was promised 5 years ago, people would chose what install and what not. Instead they're forced to get all the new stuff, bad and good in the same basket, and not even complain if it changes the game behind recognition.
    There's probably a feature of Minecraft you like the most. Imagine Mojang took it away or changed it behind recognition. Would you silently accept to stay on an unfinished, buggy version forever while people keep getting new stuff and your current version gets neglected by the modding community until there's no longer a server you can join, or would you rather make you voice be heard? I don't get why people don't get it. This argument for PvP doesn't really work, when PvP was never really a "feature" so to speak. All it's been is about smacking the other dude more times and having better equipment; the proposed changes in the 1.9 snapshots actually MAKE PvP a feature in that it adds more content and modifies current mechanics to make it a viable thing.
    I will add my own comment like yours: I don't get why people are complaining about something that isn't officially released yet. At this point, they are only seeing the "Beta" of 1.9. Wait to complain until it's officially released.

    I think that another reason why some people are becoming so vocal is BECAUSE this game has become so popular and massive. If Minecraft did not have as large a fanbase, this update wouldn't be considered a problem; not to mention if said fanbase was slightly older.
    A large portion of the naysayers seem to be kids, teenagers. They aren't used to games actually changing things (because while many games are now doing that Early Access nonsense, the games barely change between then and final release), and Minecraft hasn't had any significant mechanical changes since 1.0 (nearly 4 years ago, when enchanting was first introduced). Since then a LOT of people have bought the game, and so to them this update is changing what they're used to - but that's what Minecraft thrives off of. I've been playing since before the Nether even existed, before beds, back when bows just spammed arrows...Minecraft exists BECAUSE of change. That might not mean that everything is perfect, but it does mean that this is something players should get used to with this game. It's going to happen, one way or another.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]

    Could caves use a little more variety? Absolutely.


    Is this a bit too much that would serve better as a mod and/or adventure map? Absolutely.



    Obviously Minecraft caves could use a little bit of work in making them so that they aren't all so same-y. That being said, I feel like this suggestion just tries too hard to add too much; we don't need a bajillion new cave types/biomes that will need fleshing out. But that's just my opinion.


    No support.

    Posted in: Suggestions
  • 3

    posted a message on Why most are hating 1.9?
    Quote from Gregrs»

    I'm not complaining about old tactics not being useful anymore, I'm complaining about no tactics every being used anymore.



    Tactics were created by the minecraft pvp community. If pvp and spam clicking was such an huge issue, why are people just starting to complain about it now? Why weren't they complaining about it two years ago?


    Some tactics that are now ruined:


    Even IF the fishing rod was supposed to be a joke weapon, it's still incredibly useful to obtain comboes. Now, fishing rods don't deal knockback which makes them useless.


    Multiple ways to obtain comboes are useless because you're not damaging the player while they're in the combo.



    Honestly, the thing that's going to ruin pvp is the hit delay, and the fact that a diamond hoe does more damage per second than a diamond sword. At least if comboes were still effective, then maybe this update wouldn't be completely stupid.


    Tactics change. I'm not sure if you mean "there will be no tactics any more" which is the dumbest argument I've heard (because, if anything, this update will mean more tactics than ever) or "none of the old tactics will work any more" which is equally as silly because tactics always change. In any game, players are forced to change tactics in order to get an edge on other players; it's just the nature of things.


    Now, on that topic of Diamond Hoes doing more DPS:

    Straight from the Minecraft 1.9 Wiki. They recently re-balanced weapons so that it wasn't as ridiculous, meaning that, as you can see, the Dia Sword still reigns supreme.


    I will concede on one argument, and that is that the cooldown. Admittedly the cooldown seems a bit silly and awkwardly-forced right now, but considering that it was JUST implemented, who would think any better. Not to mention that they do seem focused on rebalancing things so that you DON'T have players running around with Dia Hoes slaughtering everyone.


    Again, I reiterate: people are needlessly complaining. It is clear that Mojang is actively working towards balancing everything out, and since things have worked out nicely in the past...why not have some faith in them?


    Also, I like that we are able to have a respectful conversation now.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Why most are hating 1.9?
    Quote from Gregrs»

    No, as a matter of fact I'm not hung up on what this guy said. Most because it's not just him that's saying it. Almost all of the major pvpers of minecraft are saying that this will ruin pvp. Even forums that I frequent have threads dedicated to complain about the 1.9 combat update. So When you tell me that it's just one random person, no, it's actually not.


    Putting the smiley face in your statement doesn't help you in any way, shape, or form. Saying that I don't know about minecraft pvp because I've only been on the FORUMS since 2012, is completely ignorant. I've been playing minecraft since alpha, and pvp since it started becoming a thing back in mid-later beta. Just because there was no hunger bar and no bow delay, doesn't mean pvp wasn't really there. Soup pvp has been here since beta 1.3.



    Don't try to act like you know what you're talking about. Just because a few survival players, ones who don't even pvp competitively or are even good as a matter of fact, say that the 1.9 update will be awesome because spam clicking isn't effective anymore, just remember this. Combing is useless because it won't damage a player/ Fishing rods are useless because they don't deal knockback. Potions of lingering are OP for things like UHC or ANY form of pvp. Shields are insanely OP and are massive making it very hard to hit someone with an arrow. The only thing that these good pvpers wanted wasn't spam clicking. They wanted to remove the better connection wins aspect. Stimpy doesn't spam click. He has a good connection, which makes him better than anyone. Spam clicking doesn't actually do anything if you have a bad connection. And if you can't see that, than you have no idea what you're talking about when it comes down to pvp and what it's actually like.


    And now you've just negated any previous argument you made, because rather than try to have a respectful dialogue as I was attempting, you have chosen to be rude and, quite frankly, childish.


    - Fishing rods were more of a joke weapon, anyways, so not sure why you're so hung up on that.

    - A lingering potion can only be made from Dragon's Breath, which is something I doubt most servers are going to just leave around for everyone to obtain. Especially PvP servers; they can easily just keep it from being obtainable. So, once again, you are choosing to flip out over something that can easily be made impossible to obtain without even any mods. Well done there.

    - Shields are meant as a defensive object: not only do they only protect your front, but they slow you down significantly, meaning that someone without a shield can easily kite around the back and take them out if they play it smart. Or just pincer them from behind with two players. Honestly, shields are hardly OP.

    - You do come across as hung up on what this one person says because you keep bringing him up like he's some sort of demigod. Thus far, most of us here are in agreement that we haven't even heard of that guy or any other "good PvP'ers" (whatever that's supposed to mean) who are legitimately complaining and providing rational arguments besides "rip pvp" (which is not a decent argument against the update, I might add).

    - I never said that PvP was never there. I said that the current rendition of Minecraft's PvP was not there back in Alpha/Beta territory. If you truly have been playing since then, you would know! PvP has changed dramatically since back in the day, with the addition of a lot of different things and alterations to core mechanics that changed how people play. The same is true with this update.

    - I noticed you avoided my "Minecraft changes" argument, as well. I take that either to mean you agree with me, or just can't actually come up with anything to counter it.


    This update, contrary to popular belief, is actually going to make things better. Let's take a look at another game that is SOLELY PvP focused: Team Fortress 2.


    In TF2, there are 9 different classes one can play, each class balanced so as to have their own tactics and strategies; within those classes there are more items that make it so that players can play the same class different ways - Engies can be offensive or defensive, Demomen melee-based or not, etc. You get the idea. TF2 has been around since 2007 with a massive community, and you know why? Because in addition to Valve updating it, it has VARIETY. Variety makes it so that there are a number of different strategies and techniques that can be used, making no game 100% the same.


    Mojang is doing much the same with Minecraft. They are allowing for more strategies and variety to the game. In removing spam-clicking, they are making it so players have to THINK about what it is they are doing. If a player has a shield, an enemy has to think about how to go around that player. If a player is an archer, you have to think about how best to stay out of their line of sight. If a player has a ton of potions, you have to think about it. This update is actually going to make PvP better because it will force people to actually have to think about what their doing, rather than mindlessly smashing their mouse-click to attack.


    Insulting someone by saying "you have no idea what you're talking about" makes you look like a fool if you aren't actually going to make a logical argument. I have created counter-arguments against each of your individual points; I suggest you look at them and try to make a rational statement before just spewing nonsense out of your mouth again.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Why most are hating 1.9?
    Quote from Wolvenn»

    Hoes need to be less op


    Hoes aren't really that OP to begin with; if you look at the DPS comparisons, the sword still wins out.



    Y'know, there are some euphemisms that could be made there...

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Why most are hating 1.9?
    Quote from Machinasa»

    I joined in October of 2010.

    I've seen a lot of really, really bad updates to Minecraft.


    This is not one of them.


    If only I could upvote you more.


    I joined just before the Nether update way back when. Yeah, a bunch of updates were random, poorly-planned, horribly buggy, and made absolutely no sense. The 1.9 update is the opposite. They are gathering community feedback, taking their sweet time to make sure things are actually functional when it releases, and actively working to make it more balanced and fun. This is gonna be a great update.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Please change 1.9

    Quite frankly, I find all of the people who are hating on this update to be a bit rubbish.


    Think about how PvP has been in the past. All it has required is to spam-click with a sword and hope for the best. Okay, yes, there was strafing, crits, knockback and whatnot, but in the end it was just about how well you could spam-click. Bows were more or less the same in that you could spam arrows to your heart's content.


    Now, let's break down some of the changes they are making, and see how it actually IMPROVES combat by adding variety, depth, and some actual complexity into it.


    Off-handed shields

    From what I can gather, shields are basically a replacement for the somewhat-useless parrying feature swords had in that they can block attacks, occasionally causing an enemy player to be knocked back, and slowing down the player holding the shield. This allows for some more variety in player attack types - rather than just having people running around with swords, you can have a proper "Tank" player in powerful armor and with a shield, who can more or less absorb a lot of hits while allowing other faster players to deal damage.


    Is this good? YES


    Different weapon attacks/cooldown

    As revealed in the update from yesterday, different tools/weapons now deal different amounts of damage and have a slight cooldown for when you can attack again. Hoes, for example, deal very little damage but have a very fast cooldown, meaning a lot of damage quickly. Swords are still the dominant weapon with the most DPS, but in a short amount of time the axe can still probably deal more, dealing 11 damage/hit versus the swords 7. Once again, this allows for more variety and actually makes tools and items slightly more unique in how they operate, allowing for more player customization in their attack styles.


    Is this good? YES


    Different arrow types

    Arrows now come in several different varieties, and can have potion effects added to them. This allows for archers to be more deadly with attacks, not to mention be helpful for teammates (as I believe that your teammates can see anyone/thing outline by a spectral arrow). Once again, this makes PvP more diverse in the possibilities it creates.


    Is this good? Yes


    Yes, there are more aspects being changed, and there are still some kinks Mojang has to work out (mostly the fact that the off-hand is relatively useless for PvP right now), but overall the changes are making things better for Minecraft's PvP.


    From what I am seeing, most of the people who are complaining are those who are used to modern gaming where it babies you and allows you breeze through a game without any effort. Minecraft used to be the same way, but now they are actually changing it so that the game is challenging, which, quite frankly, is what makes a game FUN.


    So get over it. :)

    Posted in: Recent Updates and Snapshots
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