This mod and UndergroundOcean make some wonderful caves. Thanks WTF.
This mod and UndergroundOcean make some wonderful caves. Thanks WTF.
Very useful mod thank you for releasing it.
A suggestion or two:
When shift clicking an item into the table the item goes into the book slot. It would be a bit more convenient if the item would go into the item slot. Or maybe switch the book and the item slot.
Hopper friendly would be nice. Heavy modded servers have a lot of useless armor drops. Would be cool to be able to hopper things in and out.
Very nice mod thank you.
Love the HarderUnderground. Finally got the HD cracks done. Thanks for the help.
Great! It's working for me. Very cool.:D
Tried updating from Java 8 .77 to .91 still the same.
It has been a while since I've had time to be working on my Minecraft projects but that time has finally come! Compact Storage has now been ported to 1.18 and 1.19 for both Forge (coming soon!) and Fabric. These two versions currently have complete feature parity and this will be the goal for the future updates too. For the mod, I plan on adding more creative and unique storage options in future updates. This port has simply been to bring the mod into the new versions of Minecraft to give me that room to develop more.
Compact Storage started off as a mod that added different tiers of chests, it has since evolved into an upgrade based storage system. The Compact Barrel, Chest and Backpack all start off with a 9 x 6 inventory size (yes, this is an upgrade from previous versions!) and can be upgraded using the Storage Upgrades to a maxium size of 24 x 12 (see below!)
This allows for a lot of storage in one block space, this also carries over to backpacks which must be upgraded by putting the upgrade in your offhand and clicking the backpack! This mods focus is on dense storage with an accessible upgrade path. I have a lot of plans for advancing the progression through the mod so stay tuned!
Can be used to upgrade any of the storage options in the mod, adds one more row!
Can be used to upgrade any of the storage options in the mod, adds one more column!
You may use CompactStorage in any of your modpacks! All I ask is that you credit me and link back to this page!
If you ever come across any bugs in CompactStorage or even think of features you would like to be added, you can create an issue over on my GitHub!
This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.
They also drop the quadruple amount of xp and a random enchanted item.
List of mods and what they do, as of 1.1.9
1UP - Mob heals fully, once, upon getting low
Alchimist - throws Potions at you
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
Bulwark - Mob has 50% damage resistance
Choke - Drown on land, hit Mob to breathe for a moment
Cloaking - Invisibility Potion effect on Mob
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Exhaust - Exhaust Potion effect on Player
Fiery - sets Player on Fire
Ghastly - shoots Fireballs
Gravity - knocks back or pulls Players
Lifesteal - heals from attacking
Ninja - can teleport dodge attacks, reflecting damage on the Player
Poisonous - poisons Player
Quicksand - Slow Potion effect on Player
Regen - heals Health back
Rust - causes high amounts of wear on weapons and armour when fought
Sapper - Hunger Potion effect on Player
Sprint - high movement speed bursts
Sticky - can snatch Items the Player attacks them with
Storm - calls down Lightning
Vengeance - reflects a portion of all damage done
Weakness - Weakness Potion effect on Player
Webber - spawns Webs at the Players legs
Wither - Wither effect
Config values are for consecutive difficulties, and they depend on each other
elite -> ultra -> infernal
Only an elite will be considered for ultra rolls, only an ultra will be considered for infernal rolls
config values are "one in x".
elite: 10, ultra: 5, infernal: 3
One in 10 mobs gets elite = 10% total chance
One in 5 elites gets ultra; 0.1 * 0.2 = 2% total chance
One in 3 ultras gets infernal; 0.02 * 0.33 = 0.66% total chance
Difficulty determines total amount of modifiers on mob, health buff on mob, and drop quality
Download from curse, changelog is included in every download.
My other stuff is on there aswell, if you want a look.
Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:
Enhanced Default screenshots:
Fabulous shaders screenshots:
Basic shaders screenshots:
Videos: (More videos are welcomed!):
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
Consider supporting me on Patreon and get early access to updates!
Vibrant shaders features:
(Latest update: January 1, 2022)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: January 1, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
Sildur's Basic Shaders v1.051 Regular
Sildur's Basic Shaders v1.051 Motion Blur
Sildur's Basic Shaders v1.051 DoF
Sildur's Basic shaders v1.02 World curvature
Sildur's Basic Shaders v6 ACID Incomatible with macs
- Crossprocessing (Different colors, see screenshots.)
- Depth of Field
- World Curvature (outdated)
- Crazy Acid shaders (outdated)
Reporting Bugs or Problems:
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[**** End Of Dev ****]
Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:
And the source code can be downloaded here:
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
Better HUD is a mod which currently adds in 28 new elements to the HUD while in-game. Each can be enabled or disabled, and most can be moved or customised. Any bugs reported are kindly appreciated. If you have a crash, it's a good idea to include a crash report in [ spoiler ] tags to report it.
The default key to open the HUD configuration menu is U. This can be changed in the controls settings, under "Miscellaneous". Each can be turned on or off and modified.
Older videos of previous versions can be viewed on the wiki.
Silentine - Owner, Ideas, Art (Logo/Banner), Coder, Models, Textures
bloodmc - Porting the mod to 1.12.2
Doctor_Wiggles - Porting the mod to 1.12.2
P3pp3rf1y - Porting the mod to 1.12.2 and re-adding baubles and Thaumcraft support
mrbysco - Porting the mod to 1.12.2 implementing a ton of features requested throughout the years.
Doctor_Wiggles - Porting the mod to 1.10.2 and helping with adding a ton of new code/features
Doctor_Wiggles - Porting the mod to 1.8.9
mrbysco - Porting the mod to 1.8.9
nidefawl - Porting the mod to 1.7.10
Akjosch - Porting the mod to 1.6.4
karakufire - ja_jp.lang
wenlfs - pt_br.lang
kellixon and V972 - ru_ru.lang
kasing456 and AileRozy - zh_tw.lang
AileRozy and UnknownWhite - zh_cn.lang
TheStimerGames - working on the wikia
FryoKnight - for the previous logo, banners and Entity Encyclopedia used in the original Grimoire of Gaia
Wuppy29 - for his Forge tutorials
Zeux - for Techne
DrZhark - for helping me fix the config file to properly disable mobs
FinAndTonic - for helping me fix mobs from not spawning during the day
tuiko - for providing a bug fix and item config for Grimoire of Gaia 2 (1.1.0)
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10
How to Install Mo'Creatures Mod:
PixelPaperCraft has a section for Mo'Creatures!
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
Currently the Mod adds the following creatures:
-Small and Medium Fish
-Elephants and Mammoths
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
This mod adds many new mobs to specific biome, dimensions and other environments such as lava! These new mobs are mostly hostile but there are some passive ones too that can be bred for special food. Many mobs can be tamed, used as mounts and even summoned as temporary minion hordes!
This mod also adds deadly world events that start randomly every hour or so (highly configurable), these events spawn swarms of deadly mobs as well as other hazards!
This mod takes inspiration from other games and mythologies and is well known for it's Doom (by ID Software) inspired Demon Mobs for the Nether, but has much more than just that!
A thanks to Gooderness for the epic mob event voice overs!
A big thanks goes to translators, helping bring you Lycanite's Mobs in your language and I'd also like to give a special thanks to all those who have donated and be sure to contact me for your very own Familiar Minion.
Join the Official Nephrite Server with Lycanite's Mobs:
Videos - Reviews:
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Get all OptiFine versions here: optifine.net
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Compatibility with other mods
For Minecraft 1.6.2 and newer
For Minecraft up to 1.5.2
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
This is a little mod I made for myself back in 1.2.5(there is no 1.2.5 release, dont ask), and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.
When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.
Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy.
Have a mob displaying incorrectly? Press period and click the Advanced button and descriptions for the adjustments are listed.
Installation Video by oSPARKSo
Want to disable people from using damage indicators? Now support MOTD based disables. This only works with welcome messages, which vanilla is incapable of. If you have a forge server, use the forge mod and disable from the config, if you have a bukkit server, and just want to globally disable some feature, this is how:
Note to modpacks:
Click here to see our donaters![represent]