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    posted a message on How can I find my Nether Portal?
    This time you'll probably have to suck it up and kill yourself, losing your items — but the next time it would be a wise move to bring stacks of cobblestone and torches to build small pillars that guide the way from the portal to wherever you want to go. I have a cobblestone path like that from my nether portal to a nether fortress roughly 200 m. away, and inside the fortress I've marked my path too to the blaze spawner.

    Cobblestone is actually a great material to have in the Nether; it's abundant and you can build ghast-resistant portal rooms and blaze containment chambers with it. (My blaze spawner has a formation of three connected rooms right in front of it, designed to face blazes on tiny spaces and ambushing them behind corners)
    Posted in: Survival Mode
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    posted a message on What do you consider "vanilla" in minecraft? :)
    Usually, I would agree with the point that exploiting glitches like BUD switches or infinite obsidian is not vanilla gameplay, but for the sake of strictness, I consider them to be valid moves among the vanilla limits of the game.

    Edit:
    Quote from parkourpakman
    the only type of minecraft which dum people(beacause they dont know how to get mods) use
    If you equate not using mods and wanting to play the game as it is to being dumb, you must be rather dumb yourself.
    Posted in: Survival Mode
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    posted a message on Getting experience in peaceful mode.
    The idea of peaceful mode is probably stripping you of a lot of gameplay chances, like faster XP gain rates, mob-dropped items and of course clearing the game, in exchange for gameplay safety. There are ways of gathering XP in peaceful, of course, but you should take as natural the fact that you will not be able to collect it as fast.
    Posted in: Survival Mode
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    posted a message on What do you personally think about "Mob grinders" ?
    Quote from _LoneWolfe_
    I mean really, do you need all of those bones, or is your farm doing just fine without them? Do you really need to get all that string to make, well, anything really? Do you really need all that xp just for enchantments...? [...] I live off of stone tools and leather armor more often than not. It's just such a relief to know that if I ever need another tool, there's stone absolutely everywhere, and I can have all the leather I ever need for armor.
    Fletching is easily among the most time-consuming tasks in Minecraft, if not the most time-consuming and boring. Mostly because of the need to power mine gravel. Personally, I find it so extenuating that bows are pretty much not even worth the effort unless you either content yourself with collecting the skeleton drops after the night ends or enchant a bow first with Infinity. With a grinder, that's a different story.

    And I'm the same with the tools. I tend to use as little non-renewable resources as possible, and thus make all my tools stone, save for a pair of iron and diamond pickaxes I keep only for mining specific ores. Well, iron is renewable, but killing iron golems is more time-consuming than branch mining and making iron farms is often impossible without cheating.
    Posted in: Survival Mode
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    posted a message on Most Dangerous Mob?
    To me, skeletons. The knockback of their ranged attack is enough to keep an unarmoured player at bay, and when they form teams of 2 and more they're enough of a threat for evading them to be simpler and more convenient.

    Quote from yoot18
    I have to admit, I am terrified of enderman. They are probably the most dangerous mob in the game as far as I'm concerned.
    Approach them without pointing the cursor at their bodies, and hit their legs at a regular fast pace. With good timing you will kill them before they even manage to do the first teleport.

    And if they do teleport away, take a full 360º glance as soon as you hear the teleporting sound again. You have to be fast, but it's far from impossible.
    Posted in: Discussion
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    posted a message on Using leads on minecarts and boats.
    Thanks a lot for the support, guys. Let's hope this makes it into an official update — it's not something tricky to code and it would help lots the gameplay.

    Added a poll now, too.
    Posted in: Suggestions
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    posted a message on What do you personally think about "Mob grinders" ?
    I think they are fairly proportionate to the needed amount of time it takes to locate a spawner, conquer it, and build the grinder.

    I have a skeleton grinder in my main SSP world and it takes me maybe eight stone swords or so to reach level 25~30 by grinding it. It makes enchanting much easier.
    Posted in: Survival Mode
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    posted a message on Using leads on minecarts and boats.
    Quote from Tedster
    I don't really see how attaching boats and minecarts would be beneficial though.
    If you could elaborate, it would be great.

    Quote from The_catmaker
    Connecting boats to minecarts is nah.

    I never meant connecting boats and minecarts together — it was about connecting boats with boats and minecarts with minecarts. Thanks for pointing that out, I'll clarify in the first post.

    I'm not sure connecting carts should allow you to have fewer powered rails.
    Let's say you have a rail from which at one end you want to make five minecarts go in a row. Each one of those carts would need to be placed atop an unpowered power rail; with this, only the first cart would need to be above a powered rail, and the others would eventually be pulled through.
    Posted in: Suggestions
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    posted a message on Flower pots on glass blocks, why not?
    There is no reason why this shouldn't be possible. Support.
    Posted in: Suggestions
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    posted a message on Story Mode
    The whole achievement system was designed for making some sort of background story or game end purpose for Minecraft. I'm pretty sure the devs wanted a compromise between a sandbox purposeless game and a game that has a "game end" situation.
    Posted in: Suggestions
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    posted a message on Using leads on minecarts and boats.
    The suggestion is self-explanatory. Why not increase the game potential of leads by making them able to connect boats with other boats, minecarts to other minecarts, or both, or tie any of those to post fences?

    The mechanics would be the same as when using leads on mobs, and the maximum stretch distance could be a tad less than 10 m. — 5 m. sounds good enough to me. This would allow the following usages:

    — Connecting boats together to make passenger transportation possible;
    — Connecting minecarts together to: a- make train systems, b- make additional minecarts get use of a fraction of the momentum of the first cart when given it and thus reducing the needed amount of powered rails at the extremes of rail lines when sending multiple carts together, and c- reducing the separation between minecarts;
    — Attaching boats to fence posts on the ground to make piers/docks;
    — Moving leashed boats (empty or occupied) via players holding the lead from outside.

    I'd like to hear input on this, if possible.
    Posted in: Suggestions
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    posted a message on Canoes - The Boat With A Passenger Slot
    This has my support. I don't see why not.

    Or rather, wouldn't it be better if boats —and minecarts, while we're at it— could be connected together with leashes?

    ...that should be a new suggestion on its own. I'll get working on that.
    Posted in: Suggestions
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    posted a message on 10 mods that should be in vanilla minecraft
    Quote from sillyhippo13
    Optifine, of course!
    Agreed. The Minecraft team could indeed learn quite a bit from the Optifine mechanics. I've heard about some people for which Optifine actually makes the game worse, but I don't think those are the majority.
    Posted in: Discussion
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    posted a message on What was the first mod you ever installed?
    Rei's Minimap, in my case.

    As of now, the only additions I always make to my otherwise vanilla Minecraft are the Rei's Minimap and Optifine mods, both of them via McPatcher.
    Posted in: Survival Mode
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    posted a message on What's the best way to mine?
    Branch mining is the most efficient, but cave exploring is mostly quicker due to being able to see hundreds —perhaps thousands— of exposed blocks at the same time.

    Quote from ausador
    Got any proof of that statement? Any at all? Or is it only your own subjective opinion?
    The location of air blocks has no relation to the ore generation algorythm; but given how caves hold a significant amount of exposed blocks, it's no wonder he would get that impression, which actually is not a bad rule of thumb.
    Posted in: Survival Mode
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