A fellow MC'er brought to my attention that my MF link to the clean kz.png that I modified some time ago is dead. So I went and reuploaded it for anyone interested in having bEEtleCCF's contribution (without all those damn squiggly lines ) in their MC.
Just replace your current kz.png* with this one: http://jumbofiles.com/nm25dt4ehqil
(Faster than MF for this type of file... just click on free DL, the image comes up, then right click "save picture as" and boom)
This kz.png has both bEEtleCCF's "Potions 101" AND "Standard Galactic Alphabet" pictures added into the normal artwork.
*It can be found under C:\Users\_____\AppData\Roaming\.minecraft\bin\minecraft.jar\art\ (where "___" is your user name.)
Remember to rename it to match the current kz you have or it will not replace it.
Also, if the texture pack you are currently using has its own unique artwork, this may or may not work for you. I recommend backing anything up before proceeding, if you have doubts or concerns.
Oh, and thanks Breyyne.
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Dec 31, 2011WorkshopP28 posted a message on ScribbleCraft 128x[wip] Updated 3.1.11 *Monsters Added*Man, if this was updated and came in a [x32]...Posted in: Resource Packs
Dec 30, 2011WorkshopP28 posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!The above-ground level of my agriculture preservation center out in the sticks (WIP, still needs alot of sprucing up)Posted in: Resource Packs
Through extensive studies in a protected environment, future generations will be able to savor "unaffected" vegetables and herbs
(for a nominal fee, of course *greedface* )
Oh, and if I may make a request.....
Could you change the color of the selected item border in the item hotbar?
Or at least make it bolder?
I'd imagine when your running from an unexpected mass mob attack, it would be kind of difficult to quickly pinpoint which item you're scrolling to in it's current state.
Anyway, glad to see the update! Time to mess around with the new goodness.
Dec 24, 2011WorkshopP28 posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!Nice entertainment center, Santiago. It's like a different take on a similar idea I had when I first discovered the expanded kz file mod.Posted in: Resource Packs
Drinky Crow eps got me through the long days in the mines.
Do I spy a telephone in the background of your pic? :cool.gif:
Dec 21, 2011WorkshopP28 posted a message on [32x32] [1.4.7] The End is Extremely Nigh/Vanilla! [Over 250,000 Downloads!][Featured on Curse!] NEWLY UPDATED FOR 1.4.7!Yes! Those rotten infected will drop rotten canned food. :laugh.gif:Posted in: Resource Packs
Mobs/additional items are coming along nicely.
Dec 17, 2011Posted in: Resource PacksQuote from Owiren
Here we go (I've started it on a flat map, I did not place every painting yet and have not done the inside of buildings. When it's finished I'll copy it maybe on a wasteland map)
!warning : big spoiler!
Hope you like it :smile.gif:
That is awesome. Looks kinda like something outta Killing Floor. +1
Dec 15, 2011Is there a mod out for 1.0 that allows rain in every biome type?Posted in: Mods Discussion
I've been working on a project that required me to change a huge chunk of desert biome into grassland, via MCEdit. When it rains as things are now, It falls in an awkward border around the changed land. This is in no way a project-breaker, but it looks kind of dorky during rainfall.
Can someone link me to a mod that alters rainfall locations so that, when it does rain, it rains on every biome type?
Dec 11, 2011Very nice PMC preview pics. Time to test...Posted in: Resource Packs
Dec 11, 2011This is a fun editor. Spent about 45 minutes testing out features so far. Haven't made anything great yet, but I'm gonna give that floating islands video another watch, and try to make something along those lines.Posted in: Minecraft Tools
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