• 2

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    The Wither

    Fiddled with this tonight, not 100% on it, but at the very least it's a placeholder:

    Wither


    Invulnerable Wither


    Not sure about .png names, sorry!

    If someone wants to give suggestions, or take a crack at this, I'd appreciate it. I almost feel like the "bone" part of him isn't dark enough.

    UPDATE: I darkened the background of the skin a bit, fixed an error with it's mouth, and dimmed the blue glow on the standard one a little. I think it looks better now.

    Wither


    Invulnerable wither
    Posted in: Resource Packs
  • 2

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    I noticed in vanilla that when the comparator is powered, the quartz lights up a little, so:

    With quartz that glows (it's subtle)


    With quartz that does not glow


    Unpowered with quartz


    edit:
    Fixed the "repeater wiggle": the powered and unpowered repeaters now have aligned triangles
    repeater.png
    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Hi guys. Since it's going to get super easy to customize texture packs soon, I thought I'd drop off a few of my personal texture edits in the new format. Most are edits of the great work people here have already done, and a one or two are 100% custom. Not expecting everyone to jump on these, just putting them out there.

    Also: has anyone noticed that the chiseled-in-stone triangle on the repeater shifts between the on and off states?

    The vanilla E-chest has an eye of ender on the front, so I edited the JS e-chest a bit.
    enderchest.png

    I really liked the bench in both John Smith and in Sphax, so I merged them together.
    workbench_top.png

    workbench_side.png

    workbench_front.png

    crafting.png

    I know people like the glowstone to look like lamps, but that bugs me. Here it is as a crystal.
    lightgem.png


    Added quartz to the comparator:
    comparator.png

    comparator_lit.png


    Blue version of the amazing beacon block someone made here.


    This isn't perfect, but I love the effect it has when it comes creeping over the horizon.
    moon_phases.png


    Creeper pumpkins. I don't know if the animation file for the Jack is broken, I guess it'll need a text file.
    pumpkin_face.png





    And I gotta say: the newest versions of the quartz blocks are gorgeous. Great work. Though, I might tweak the chiselled lines a bit lighter for my pack, but I love them. You bunch have been busy!
    Posted in: Resource Packs
  • 2

    posted a message on Simple Pipes: A reasonable, balanced alternative to minecarts [Image Album]
    Hey everyone, thanks for the attention so far, and the positive comments. I was a bit nervous doing this..

    Ice: That's just a suggestion. I'm more than happy to discuss alternatives, so suggest away, I'll update the OP if we come up with something good. However, let me explain my reasons for ice: There's a balance reason, and a "minecraft physics" reason.

    My balance reason is straight forward: you can't get ice right away. you can build hoppers as soon as you can smelt iron and afford them, so the basic shipping technology is available very soon. But pipes, a massive advancement to the technology, would only be available once you managed to enchant a silk-touch to get ice. You'd need diamonds, obsidian, books, and enough XP to get it, plus it would encourage people to look around and find the right biome. So it requires time and effort to be invested. But ice is renewable, so we're not using up our glass or diamonds to build these systems.

    So, while this would immediately be available to a seasoned player, it would make pipe technology a goal post, a big achievement, to new players and new play throughs. The same way that enchanting isn't immediately available.

    The "Minecraft physics" reason is that it fits. Ice ships items in water streams quickly, and as a transparent block it can ship items up if you use ice and sticky pistons to press items into a vertical column of blocks. Basically, pipes take both those properties, and compact them. So it's sort of a weird logical extension of ice's player-scale properties into a block-scale property.

    But, I'm more than happy to discuss better crafting recipes. The goal is to keep it balanced, interesting, and simple.

    I'll be back later, time to hit the gym and eat!





    Quote from Badprenup

    The one thing I'm not sure on is if they should ship items instantly or not. It all depends on what would be less resource intensive for the game.


    This is also a really good thing to discuss. I went with "instantly", because the logic is already worked out with the hoppers, it means the pipes don't need an internal inventory, and it makes them different than the Buildcraft and other pipes. Basically, it prevents logic problems like "what if the item is on it's way, and the target inventory fills up while it's moving?" The answer is "it gets there right away."

    But, that also might be super overpowered. Balance is just as important here as simplicity.
    Posted in: Suggestions
  • 14

    posted a message on Simple Pipes: A reasonable, balanced alternative to minecarts [Image Album]
    Now, Mojang has said "No pipes, use minecarts."

    Well, I take issue with that. I feel that we're all getting unduely penned in. With hoppers coming to Vanilla, it's silly having our only options for moving things up in our machines be "use minecarts (with an automatic minecart station required, but never mentioned)" or "use transparent block item elevators", which take up a lot of space and aren't necessarily sticking around.

    Pipes have been suggested a hundred times, but I'm suggesting them restrained. I'm suggesting them with only one type of pipe, many limitations, and functionally all they do is tell Hopper A that it now feeds into Block B, which is over there at the other end of the pipeline. They're nothing more than a direct extention of the Hopper's existing capabilities, plus the ability to go upwards.

    So, for your consideration, Simple Pipes: they're worth a look.


























    So there you have it. A simple and limited edition to the existing hopper system. Branching and combining pipelines can be handled by intermediate hoppers and chests, sorting can be completed with current hopper methods, as can switching by locking hoppers with redstone.

    I'm not asking for much, and I'm not expecting much to happen. But it's worth an attempt, and I think this limited form of pipe fits the sort of gameplay style that Minecraft is known for, and will work well with the hopper block being developed.


    edit:
    Followup: I also tried to post this in the Minecraft Suggestions Reddit, and I don't know what I did wrong, but I seem to have messed it up. Never used Reddit before.
    Posted in: Suggestions
  • 1

    posted a message on JohnSmith Texture Pack V9.7 (32x) [1.4.2]

    I... honestly don't know how this can be fixed... I've not delved into this section of CTM and Biome Palette Templates. You might want to check here, to see what Misa has to say about the matter:
    http://www.minecraft...ate-up-to-date/

    As for why you both have different biome effects... it's likely because of what you've said... you're both using different versions of the Texture Pack. If you used his, or visa versa, the packs would likely be the same, as would the effects.


    Thanks for the link. Actually, he and I are using the same texture pack, the problem is that they display differently, and this is the only difference we've found. It's strange. Maybe MCPatcher really hates my birch-biome file. I'll fiddle around with it. (EDIT: I read through: Birch are hard coded, so it's Optifine that's letting me get away with this.. He can't ude optifine becasue it crashed his computer. So there we go! Thanks for the link, xXTerra_BranfordXx!)

    For the heck of it, I'll post my terrain.png file, which is a modified John Smith, and is 95% the original. Most of the different blocks are slice-and-dice from ready-made sources, and as such if anyone wants to use stuff out of it they're welcome to. I'm really happy with my glowstone. I'm not happy with the cobble or the half-slabs. I kinda want my halfslabs to look more like the once from vanilla, and my cobble more like stacked slate slabs. So I think those are my next ones to focus on.

    And ys I'm using the old wood, I like it. Also fun: the bed is my bed from real life. I thought it'd be funny.

    Derp:
    Posted in: Resource Packs
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