My criticisms may be a result of playing flatcore so long, the reality in that play style is you could actually starve to death. Finding meat, or having cooked food until you're established in this style is a luxury. Finding a village to raid felt like a great victory, and you had to harvest all you could quickly and secure farms before the slimes trampled them.
Being pinned in a building surrounded by slimes with your food bar nearly depleted was not rare, and finding 3 wheat ready for that bread was an amazing feeling while you did your best to keep alive.
The mode has changed forever because of 1.4 and carrots in particular. I mean if you can get 50 carrots in a single sweep (and 50 was the least amount found in my tests) that fear of starvation and the difficulty significantly dropped.
The only good thing I can say about that lost element of survival is now running for long periods of time is possible without having to worry about limited resources.
Even without this type of game play in regular survival and you never find a single village, eventually a zombie will drop a nice carrot and given how fast they grow, the amount you can get, lack of cooking required, and they fill up 2 food bars they are easily the most efficient food source in the game. I hate using the phrase over powered, but I do see it that way.
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Oct 22, 2012WoollySMASH posted a message on Like/Don't like/or Meh... Pre 1.4 Opinion DiscussionI enjoy the majority of it.Posted in: Future Updates
Atheistic updates are nice to me, I really don't care about the beacon so I have a bias about it. I'll never use it personally.
I like the Witch, there are other ideas I'd rather involving hostile villager type mobs but the witch is alright all the same.
I love the Wither, cool concept and more bosses are always nice to have.
Bats... useless but I really don't have any ill will towards them
Zombies infecting villagers and the ability to cure were quite awesome in my opinion.
I think the new food items are a little overpowered, and the hunger system as a whole needs to be revamped or at least reflect difficulty changes - more food needed to fill bars + longer growing time depending on the difficulty but perhaps a mod will implement that... its just a minor criticism.
Slimes in swamps was a great addition, and the reduction of them in superflat also great although I believe they reduced the spawn rate a little too much...
Overall I do enjoy the majority of what has been done, I typically like most of minecraft. I'm under the assumption that if I don't like something I can have it modded so I do like it or just simply remove it. To me the game was "Done" when I bought it, so the continuing updates are just a bonus for me.
Oct 22, 2012I find it a bit ugly, and its usefulness limited. I don't think they will change it, but there is a chance down the road it will change... worst case retextures will be available eventually.Posted in: Recent Updates and Snapshots
Oct 22, 2012I haven't seen anyone mention this but in flatcore this is being discussed quite a bit. It is very cool to see a variety of plants growing in villager farms but the ammount of food you can get in one quick run is a little over powering... it really takes survival elements out of the equations. In a number of tests I did I found myself getting 50+ Carrots, 30+ potatoes and about 30+ bread just from quickly harvasting a single village. I think the ammount of food in villages needs a good tweaking.Posted in: Recent Updates and Snapshots
Potatoes seem to be alright they heal for .5 hunger and need to be cooked to be effective, and you one get 1 - 4... spending coal/charcoal seems reasonable trade off to make these nice to have. The real problem seems to be carrots they fill 2 food, don't need to be cooked, and drop in multiples.They are still nice to have for astetic and variety reasons, but for survival purposes they seem a tad bit over powered and could use a little blancing.
Wheat is quickly losing its potential as a food source because its inneffient compaired to carrots, and wheat production seems to be replaced by a easy way to make emeralds for villager trading. I'd hate for it to be its only useage.
Seems to be a pretty petty complaint, but it is something I found a bit annoying and took the difficulty away from fun survival modes like flatcore.
Mar 10, 2012I didn't try dirt overhead yet but villagers in caves or underground definitely do not act appropriately. Seems under glass they do a little better but it may be because the glass enclosure I made was above ground. Underground I can't get them to breed but I'm going to tinker with that and see if I just need to add more doors. Their pathing seems a little messed up to underground, I'm finding several who just stand in one place day after day.Posted in: Recent Updates and Snapshots
Mar 9, 2012Happened on a nice seed that had 16 + villagers and 1 golem already present. It seems like 2 villages together since it is rather huge.. It has mountains near by so I'll probably use this as my villager maker and start my underground fort and trans port a few to the fort on peaceful before switching to normal difficulty.Posted in: Recent Updates and Snapshots
I'll post my findings on their behaviour under ground as well. It'll be a fun little project.
Mar 9, 2012I've been considering making an underground dwarf fort and populating it with villagers. It seems the Villager AI acts strangely when they are underground... not identifying night/day or houses properly. Has anyone else come across this?Posted in: Recent Updates and Snapshots
My goal is to make a rather large scale dwarf fortress-esque underground dwelling and having as many villagers as I can stand running all around the place. Dwellings for each villager, main rooms, halls built big enough for iron golems to roam.. etc.
I'm questioning given the problems I've had with villagers underground in the past if this is even possible, input and experience would be appreciated.
Mar 3, 2012Posted in: SuggestionsQuote from blink348
Well I think there's speculation going around of a mummy of some sort involving those desert wells...
A mummy would be nice, but that seems much more of an enemy rather than a passive. But it would be valid in the world of minecraftQuote from ChaChing!
Something that would ACTUALLY defend you! All we have a snowballs and iron. Can't we have an Obelisk that fires arrows?
Wolves are pretty good for that, Iron golems as well.
Although I personally get a little attached to mine.
Mar 3, 2012Choose a category, elaborate more if you wish.Posted in: Suggestions
I'm honestly pushing for a reptile personally, something interesting we haven't seen quite yet. There are a few other mobs I'd like to see within the other categories but I see an opening for a reptile especially for the desert biome.
If I had to choose a specific reptile I'd go for a large tortoise like creature.
Mar 3, 2012This happened to me. I had a server for a while and played like crazy for about 3 months, then I barely logged on.. It got to the point where for 7 months I was spending money on a server I didn't even go on. I eventually withdrew my server and started SMP every now and then.Posted in: Discussion
I have the minecraft fire again but it look about 11 months to get it back in any sort of way. I switched out minecraft for other games while I waited.
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