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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!

    Hi! Would it be hard to make it so that we can name the pets and companions? I would love to be able to name my chameleons, spiders and creepers!

    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    HOLY SMOKE That's a lot of food! The only texture that seems to be missing is the chocolate roll but wow! That's great it's exactly what I'm going to need for my dinosaur park restaurant!

    Posted in: Minecraft Mods
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    posted a message on 1.7.10 - A solution when hostile mobs no longer spawn!

    A while back I had a map I played with my boyfriend on 1.7.4 and one day hostile mobs stopped spawning. Mobs would only spawn if the server LAN was open and my boyfriend was on with me AND close to me. I've been playing 1.7.10 on the same map for over a month with my boyfriend now and I've been mostly building. One day I needed some ink and found no squids at all in the sea!!! I waited for night to come and the horror... not a single mob! I thought that was it and that map was also going to be ruined! I searched online reading that it was a bug or that it was mobs spawned in previously visited chunks. I read to get world edit or MCedit to try and kill all the mobs in the world so the total count would go down and they would spawn again. Found my answer on a youtube comment!

    Open your server LAN (with cheats on) put the game on creative mode /gamemode c then type in this command /gamerule doMobSpawning or /gamerule doMobSpawning true. As soon as I did this mobs started spawning left and right!

    Sorry for the long story but I can't imagine how many other people were at some point in the same boat and it sucks so bad! Hopefully this helped someone! :)

    Posted in: Survival Mode
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    posted a message on More Swords Mod

    Hi, is there a way to set how often certain swords are carried by mobs? I set it to 0.02 and spawned a bunch of zombie in creative mode and whenever one had a sword it was always the same one. Also is this mod like before where you'll find swords in chests? If so what's the rate of that happening? Because finding things with rogue like dungeon is real easy! I wanna lower the odds and make them rare and uncraftable because they are pretty OP but awesome! Thanks! :D

    EDIT: Also i think i am missing swords. D: The textures people made have over a dozen but in game I have 10?

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    I set a deinonychus to stay with a bone and later when I went to see him he vanished. I was afk doing something in the house and I thought he died from hunger. That was two days ago now i'm getting a "Deinonychus is hungry" message over and over and over! He's nowhere to be found and he isn't where I left him! I checked every single rooms and all around the castle he's nowhere to be seen or heard. I even checked the chicken farm in case he got stuck behind the fence gate. Is this a known bug or did I just get bad luck? :/

    I also opened the server LAN so my boyfriend could help me look but we found nothing.
    I wouldn't have a problem if he did die but that message is annoying and I want hunger turned on.

    EDIT: We found him he was a bit off hidding near the trees! He went free roaming by himself! Guess I need to lock him up! :X

    Posted in: Minecraft Mods
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    posted a message on [WIP] Runic Dungeons v1.1.6a - A Whole New Dimension to Explore!

    If I make many portals will it still take me to the same dungeon or will it keep making new ones?

    EDIT: Forge/minecraft crashes before I can load it... I already have a lot of mods maybe it's not working with one of them. :/ Bummer because my boyfriend would have loved this he really enjoys RogueLikeDungeon!

    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from FairWolf01»

    Was that a candy craft portal to the right?

    Thanks! :) And yes it is! I love new dimensions! They mean new blocks for me to build with! <3
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from leonelmegaman»


    wow you built it on the atum? i would like to add this mod but there is an insane ammount of mobs there that i cant configurate with cms.


    can i get some images of the castle?



    I built it in the normal world! :) I made my portals surrounded by where they take me! The castle isn't finished yet tho! I also wanna make a dinosaur park~! I haven't built anything in atum itself yet! It's something I do when my baby is sleeping and I need some me time! :D




    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands

    I like Atum it has a special portal place in my castle! Wood looks so good with the bricks from this world I love it~! :D
    Can't wait for all the new blocks! Wee! I love collecting what I need for building in survival with a million mods!




    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Shadowclaimer»

    At the moment there are no plans to release for 1.8.


    I'm actually really glad to hear this! I use so many mods that aren't updated! Candycraft updated so 1.8 so I'll never know what else is has to offer! :(
    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    Thank you!! :D

    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    Hi, how do I color a printed pot? I can only seem to print raw clay and once it's printed and cooked I don't know how to color it. Thank you!

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from ErikC17»

    The first one is if Anu (the one and so far only boss in the mod) should be allowed to "exist" in the normal overworld but I don't know if it is possible to get him to the overworld without using a special summon command.

    The second one is if he should be allowed to live at all. If you get to his castle in the special dimension (you have to figure it out yourself how to get there) and you open his sarcophagus he will be looking like a statue but if the config is set to "true" he will awake and begin to try to kill you.

    The third config is for the special palm tree and it controls if it is allowed to generate naturally in your minecraft world (it will generate in new worlds and worlds that have already been created but only in new chunks) but it will lose its leaves almost instantly and it is a bug that the devs are working on.

    The final config is for the skull helmet and the ancient helmet, it controls if the view in the helmet is unobstructed (like the helmets in vanilla minecraft) or if it should look like it has a pattern for the inside like if you put on a helmet that a knight used.

    I hope the info helps, the last one is hard for me to describe as I'm not from an english speaking country (I'm form Sweden) but I hope it is possible to figure out what I mean...:)

    Yes! TYVM! :)
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Hi, can someone help me understand what these config do exactly? Thanks!

    Anu_Allowed_Overworld
    Anu_Spawn
    Palaeoraphe
    Skull_Overlay

    I have no idea what these 4 do and they are all set to false.
    I checked the wiki and all i could find was that Anu is a boss?
    Why are they all turned off by default? Does it have the potential to destroy builts?
    Also how rare are the structures? So far I've only come across 1 wrecked ship. Thanks all!

    Posted in: Minecraft Mods
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    posted a message on CandyCraft 1.8 & 1.8.9 Released

    Aah! I see one! It took a bit of time to appear! Thanks! :)

    Posted in: Minecraft Mods
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