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    posted a message on What is an Update you Think would Restore Minecraft to Another "Golden Age"?
    Quote from C1ff»

    I think it just seems that most active players are playing minigames because that's what gets views on Youtube, and it seems to be a very common thing. For the record, I don't play server minigames.


    I don't know if it's really possible to measure this. If anyone has any resources or data they can provide, please let me know.

    However, I would like to point out that in the past the types of videos on YouTube have reflected the what people want out of Minecraft. Since the majority of new videos are of minigames or some sort of modified version of Minecraft, it'd be reasonable to assume that many people are no longer satisfied with watching vanilla Minecraft, and thus no longer completely satisfied with playing it.
    Quote from C1ff»


    I don't get why people are opposed to replacing a broken PVE system with a better one and expecting Mojang to balance PVP when servers have the ability to do that very easily with plugins and commandblocks.


    Here is the video I was referencing that showcased a mod:


    Now, Mojang doesn't have to balance two games. Is the game completely balanced when the keepInventory gamerule is enabled? Arguable no.

    It's also worth noting that I am not saying we need to revert the combat system, because Mojang definitely shouldn't. However, I see no harm in creating a gamerule to allow people to have more control over the combat; many people prefer the simpler combat system.
    Quote from C1ff»


    On a more serious note, Mojang shouldn't need to balance two games, gamerules are exclusively for mapmaking and in the end, you don't get to revert anything back to its previous state in this game. Ever.


    Again, Mojang wouldn't need to balance two games. They don't have to balance the game according to any of the gamerules that currently exist.

    There is no Poppy to Rose gamerule, no Food heals Health gamerule, etc. If you want to improve combat, a better solution is to suggest changes to the current system.

    The rose being change to the poppy is a very minuscule change compared the combat, so this analogy doesn't make much sense. Plus, it can be very easily changed with a simple google and resource pack download. Food healing health, however, could be a useful gamerule.


    Move forward, not backward.

    Allowing players to adjust the combat to how they'd like it would be moving forward because it would be allowing people to play in new ways.

    Posted in: Discussion
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    posted a message on What is an Update you Think would Restore Minecraft to Another "Golden Age"?

    If anyone has means to directly contact the devs please suggest the ship building idea.


    I don’t think anyone here has that kind of contact, but you might have luck if you post on the Minecraft Suggestions Reddit.

    On a similar note, I actually have a suggestion for ships if you are interested in a balanced suggestion for them.
    Posted in: Discussion
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    posted a message on Sharks!

    This seems balanced enough. How much health would the sharks have, and how much damage would each shark do?

    Posted in: Suggestions
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    posted a message on Answer the question above you

    Star Wars Kinect. I haven’t played it, but it looks like one of the most repugnant and repetitive games ever.


    What game have you been playing most lately?

    Posted in: Forum Games
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    posted a message on What is an Update you Think would Restore Minecraft to Another "Golden Age"?
    Quote from TheMasterCaver»

    Minecraft doesn't need any "reviving”


    I heavily disagree with this. It is my understanding that a lot of the currently active players are just playing minigames, meaning the base game has gotten boring or uninteresting for many people. Many updates have also broken previous contraptions and game balance, so again, there is a lot of work to be done. I’m not saying Minecraft is dying (because it’s not) but it certainly has become less than what it should have become by now.

    Quote from C1ff»
    No no, he said another golden age. Meaning, one that's not the same as the previous and isn't trying to regress to a previous update people are nostalgic for. I know TheMasterCaver has already pretty much ended this discussion with the statistics of Minecraft purchases, but I feel like I add my own two cents: I think a lot of people assume that the game is dying because it's not as commonly talked about as it was in say... 2013. About that time I myself was getting really interested in this game, and it was the big thing on Youtube and on the internet in general. (At the time, for me, I saw some Minecraft-related stuff on Scratch.) This was about the time I learned about indie games like World of Goo and Garry's Mod. Minecraft was in the spotlight. I would get in social circles and it would come up in conversation. I think this is the kind of popularity that people really talk about when they say the game is "dying." Nowadays I find that Mario Odyssey, Breath of the Wild, Sonic Forces/Mania and other new games coming up in conversation with the same people. (mostly the first two) When you think about it, this makes sense. If you've ever watched MatPat's video on how Youtube helped to make Minecraft Let's Plays popular by changing their formula for suggesting videos, you know that 2013 is also the time of the formula change. In a way, Minecraft became "new" during this time. Besides a lot of negative things like some kind of scandal or financial loss, I really don't think there is anything that can really inject Minecraft back into conversation. It's had it's turn in the spotlight, and it's time to let new things become popular. As for its actual sales, the game is growing as TheMasterCaver said, and we don't really need a conversational level of popularity for anything. If you want to have conversations about Minecraft, you can always enjoy the company of the people on the Minecraft Forum or create a Discord group to talk about the game.

    I don’t get why people are opposed to a gamerule for combat. Both systems are arguably lackluster, so why not let people choose between the two? It’s not like it’s impossible; the YouTuber Antvenom even had a mod made that does exactly this.
    Quote from Romaq»

    Well, don't confuse "YT'ers move on to other things over time" and "YT'ers are upset with YT jerking their chain" with "Minecraft is deady-dead-dead-dead", because it isn't. If you want to discuss a *specific* kind of update you'd like to see, that is a separate issue from "R.I.P. Minecraft." If you'd like Shipbuilding and Vehicles, I would strongly recommend you check out the Spigot server and plugins, or Forge and mods with forge. Vehicles do not appear to be a project Mojang wants to develop at this time, as much as I agree with you and I would love to see them. There are already many internal code issues they are trying to resolve, and making vehicles within Vanilla introduces new problems Mojang wouldn't want to deal with at this time. HOWEVER, the GOOD NEWS! https://www.spigotmc.org/resources/ships.2072/ (up to 1.12) and https://www.spigotmc.org/resources/movecraft.31321/ (up to 1.10) will work on Spigot servers. https://minecraft.curseforge.com/projects/mrcrayfishs-vehicle-mod works for people using Forge. If you poke around, you are likely to find some sort of "vehicle/ ships" mod just right for what you want to enjoy as part of the game. Oh, you'd rather stick with Vanilla, but you want ships anyway? Here! I know these substitutions are not *quite* what you are looking for, but they are options to explore. Better yet, the more people make use of some kind of vehicle among those mentioned, the more Mojang will need to take a look at that for Vanilla. So I'd advise against hitching, "I want sea ships" to "Minecraft is dying!" They are two separate, unconnected issues. Both can be discussed as separate message threads, but "you can have ships now if you want" and "Minecraft isn't dying" are the very short answers to both.


    I agree that moveable vehicles (more specifically ships) would really add to the game.

    Posted in: Discussion
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    posted a message on Gryphon
    Quote from fishg»


    https://www.bing.com/images/search?q=gryphons&FORM=HDRSC2


    "The griffin, griffon, or gryphon is a legendary creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet"


    I don't see any ass ears, hooves, or unicorn horns.


    While I agree that there have been some big changes from being a stereotypical gryphon, I appreciate it when things are made a little more unique.

    My feedback for the suggestion:
    • Separate the post into “sections” (Appearance, Behaviors, Drops, & Nest)
    • Explain how this would make the game better.
    • What use does this creature have? What do you get when you kill it (besides gold)?
    Posted in: Suggestions
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    posted a message on Answer the question above you

    Yes.


    So, why don’t you want to talk about it?

    Posted in: Forum Games
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    posted a message on Answer the question above you

    If you mean how hard I try, nope.


    Do you play Sea of Thieves?

    Posted in: Forum Games
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    posted a message on The Terror From The Beaches: The Flobagloba

    I will only support this if it spawns books around it. /s


    In all seriousness, though, every feature should have a purpose. As lagagamorp said, this could be interesting if this idea were expanded upon. However, as others have pointed out, it'd be completely useless as it currently stands.

    Posted in: Suggestions
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    posted a message on Answer the question above you

    A: It's a fun way to interact with other forum members that doesn't require much time, effort, or neurological power. Essentially this thread is just a simple time waster that you have a chance of gaining good information from.


    Q: Captain Jack Sparrow or Barbossa?

    Posted in: Forum Games
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    posted a message on Answer the question above you
    Quote from Sammy7789»

    What's your favourite TV show?

    This one is tough, but I'd have to say ABC's The Middle. It has great writing, relatable characters, and helpful lessons. It is one of those shows you can relate to but also have a good laugh at.
    Posted in: Forum Games
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Here is a texture I made for what I think the veer shield should look like:

    The main difference between the one you made and how I imagined it is that this shows the 6 frore feathers.


    Compressed fristum texture:


    Compressed fristum block image:

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»

    -snip-

    I like it! The only thing I would change is the veer shield texture.

    Also, there's already a texture for the frostlength item, though I guess it could change. Here is the recipe for the Veer Shield (it has my original frostlength texture):
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from Genius_idiot»

    Just a Reminder to anyone still stalking this thread (@Wolftopia, I'm looking at you). We have moved to a community discord that specializes in creating and refining high-quality suggestions. So far the Biggest hurdles we've jumped where finding a use for the mammoth (having a special saddle that can be used as a miniature mobile base and letting it roll around like Sonic), And convincing FishG that the Engineer dropping blueprints is a good idea.


    PM me if you want the discord link.


    I've been discovered.............
    Posted in: Discussion
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    posted a message on Minecraft: Xbox One Edition Updates Cancelled
    Quote from Fiti99»

    Well im personally happier with bedrock, it has infinite worlds, better render distance, better movement in my controls, better framerate, no mob limit, crossplay, more updates and i can share my dlc with other devices, those things makes me like it way more than console edition


    1. Infinite worlds are great for some people. However, others either don't care or prefer having a limited world size.
    2. The render distance on the Xbox One Edition is pretty good, so having it even larger makes little difference.
    3. The controls have a slight delay. If you're talking about the control scheme: well, you can already adjust that on the Xbox One Edition.
    4. I haven't noticed the gameplay being "smoother," so if the framerate is technically better, it doesn't matter because it's unnoticeable.
    5. Crossplay is a plus, but it's not enough to make up for all of the losses.

    Posted in: MCXONE: Discussion
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