Do you have no resolution, why i got this error or how i can fix it?
I'm not sure why it's doing this. The download is the same exact server that was running on my media center and it works fine. It looks like it has something to do with how you are running the server- ie Apache. That's something I did no add, and thus have no control over.
You might find Tolkiencraft interesting! It has an RPG map and it's very story and quest driven, making good use of HQM. I think it's on the FTB Launcher under 3rd party packs? One of those launchers... I'm sure google can help xD
Pack is awesome so far! I really love the mods you chose! I wanted to add some more mobs to my world though. Do you happen to know if Orespawn/Mo' Creatures/Mutant Creatures are compatible with this pack? Or perhaps could you recommend some possible mods i could do some testing with? If it matters, I'm playing single player, not hosting a server. Just looking for more opportunities for adventure.
Thanks! And I actually have Mo'Creatures installed on my personal copy of the pack, so I know that works perfect. Orespawn is rather large.. I would ASSUME they can work together, but it might be very laggy. Can always try ^^
I'm very certain I chose the default world type. If you're supposed to choose the BoP world type, well, I didn't know that. I'm always uncertain if the BoP world type is going to block out vanilla biomes or if it simply allows BoP biomes to generate.
Oh, and the most recent Chocolate Quest beta version was released near the end of January, you can get it here and try for yourself to see if it's truly stable enough. http://chocolatequest.wikia.com/wiki/Thread:3020
Do you know the Aether II is almost ready for 1.7.10?
I do! The problem is that I think that's such a large overhaul that it really needs to be close to a standalone mod in it's own pack (much like Orespawn). I'd love to add it, but I'm 90% sure that is has it's own personal launcher because it overhauls the game so much- at least I know the old one did.
Here you go- give this a shot. It's a link to instructions on how to add an additional line to your MC launcher profile to change the perm gen. I think this will do the trick.
Do you get a crash report? Also, that's a lot of mods- depending on the method of how you are launching the pack (technic, MultiMC, etc) you may need to increase the RAM and java Permgen space in order for it to launch and create worlds properly.
Adventurer's Amulets. It's expensive, powerful, and uses Baubles. Though if you prefer Thaumcraft for your magical equipment progression needs, that's fine I suppose.
The Chocolate Quest Beta version is quite stable, the added worldgen and bosses could be very nice but if you want to wait for a complete release that's understandable.
Antique Atlas could use some consideration; it's mostly based on preference though. I think it adds to the atmosphere, but some (or maybe most?) people like to see more than biome types and village borders on their maps. Or not to have to craft their maps.
-snip- Missed that Dynamic Sword Skills was already in the pack (it's not in your list though! You have to include every feature-containing mod in your list or else the creator could get mad at you!)
Edit: After creating a world, I noticed that the only non-water biome was taint and only the first two weapon quests worked, going to the supposed village location did nothing (was this supposed to be for your upcoming map?) and because the whole world is Taint, I am getting an obscene amount of lag. Was all of this intentional??
I do like Adventurer's Amulets, but it adds a lot of items that are very similar in behavior to the ones added by the unique artifacts mod, but with the Unique Artifacts you get more randomized loot, which I find more enjoyable.
I did look at Chocolate Quest again, and I just don't know. I really love the mod, but unless it's updated in the past few months (I might have missed it!) it's really not stable at all, especially on servers. Not to mention many of the monsters are NYI and many of the dungeons that spawn can cause corrupted chunks. Again, if it updated recently, I could totally be wrong, but last time I tried it, I had to trash the world I started and remove the mod.
I've actually looked into Antique Atlas a couple times, but I agree that it's preference. As much as I VERY much enjoy the aesthetics it brings, I prefer the function of Zan's Map better, which is why that's the one included.
Odd.. I thought I had updated the list. I'll fix that. I know it's listed and credited on the technic page, so I'm not too worried.
Now.. as for the biomes.. that's VERY odd. It really shouldn't be spawning that way- when you created the world, you went into advanced and chose the BoP world type correct? I will double check the spawn rates though just to be sure. Also, yes, the village is not implemented in single player- for now it's only implemented on the server where it acts as a player hub and spawn. The quests are also unfinished, as I unfortunately haven't had a lot of time to work on them.
A problem occurred running the Server launcher.java.lang.reflect.InvocationTarge
tException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.j
ava:43)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.
java:12) Caused by: java.lang.NoClassDefFoundError: org/apache/logging/log4j/Level
at net.minecraft.launchwrapper.Launch.launch(Launch.java:94)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
... 6 more
Caused by: java.lang.ClassNotFoundException: org.apache.logging.log4j.Level
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
that is the message i am getting. thank you for ur help
I don't think this is something caused by my server. Take a look at what I bolded.
I see you mentioned something about eternal isles originaly being in mysticblade.They updated it and its now called nevermine and has about 2.78x more content than before.It still isnt able to be added to the pack due to its size(I installed it along with a few other mods and there was about 5 more tabs in creative and a sixth one with nothing in it).
Oh interesting! Thank you for letting me know! I'll head over to their twitter and have a look!
Simple Question.
How do i lower the ore spawn rate in my modpack?
Depending on what mods are doing the ore generation, there should be a way to alter it in their config files. I know Thermal Foundation and AE2 for example have 'ore cluster' info in the configs that allows you to set how often they spawn, how much they spawn, and at what level they spawn.
Yes i just tried to change the Ram requirements to 4 and 3 but it still came up with the same error plus my laptop has 8 GB of RAM. Also i tried copying the config file over and that still did not work. Plz can u help me. Thx
What's the message you get? Your previous post doesn't have it in there.
sorry if this isnt where this is supposed to be posted but..
im tryna download this modpack via technicpack launcher but everytime i press install, it downloads the packs, goes to install the libraries then it just says [delete pack] [install] and wont ever show play? anyone know how to fix this?
im on a mac
I'm not sure. You would have to look in the technic forums for mac, I don't own one, so I'm really not even sure where to start trying to troubleshoot that.
It is when you double click the start up bat and it runs for about a second then closes. I have to put pause at the end to get this message
You need to right click on that .bat file and edit it to possible change some of the RAM requirements in it. I set it very high for my PC, so yours most likely will need to be changed. It's just a text document, so you should be able to open it with notepad, wordpad, or notepad++.
Hey i have been trying to run your server for me and my friends but this is the error that i am getting
A problem occurred running the Server launcher.java.lang.reflect.InvocationTarge
tException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.j
ava:43)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.
java:12)
Caused by: java.lang.NoClassDefFoundError: org/apache/logging/log4j/Level
at net.minecraft.launchwrapper.Launch.launch(Launch.java:94)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
... 6 more
Caused by: java.lang.ClassNotFoundException: org.apache.logging.log4j.Level
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
i have know clue what to do
Odd, I haven't seen that before. I assume this is on the server? When does this happen? As soon as you try to launch it? After it's been running for while? After you load a certain chunk? Does the server crash, or does it just display this in the console?
0
I'm not sure why it's doing this. The download is the same exact server that was running on my media center and it works fine. It looks like it has something to do with how you are running the server- ie Apache. That's something I did no add, and thus have no control over.
0
0
0
Thanks! And I actually have Mo'Creatures installed on my personal copy of the pack, so I know that works perfect. Orespawn is rather large.. I would ASSUME they can work together, but it might be very laggy. Can always try ^^
0
Oh cool thank you! I'll go take a look
I do! The problem is that I think that's such a large overhaul that it really needs to be close to a standalone mod in it's own pack (much like Orespawn). I'd love to add it, but I'm 90% sure that is has it's own personal launcher because it overhauls the game so much- at least I know the old one did.
0
http://www.minecraftforum.net/forums/support/modded-client-support/1956670-permgen-space-error?comment=25
0
0
I do like Adventurer's Amulets, but it adds a lot of items that are very similar in behavior to the ones added by the unique artifacts mod, but with the Unique Artifacts you get more randomized loot, which I find more enjoyable.
I did look at Chocolate Quest again, and I just don't know. I really love the mod, but unless it's updated in the past few months (I might have missed it!) it's really not stable at all, especially on servers. Not to mention many of the monsters are NYI and many of the dungeons that spawn can cause corrupted chunks. Again, if it updated recently, I could totally be wrong, but last time I tried it, I had to trash the world I started and remove the mod.
I've actually looked into Antique Atlas a couple times, but I agree that it's preference. As much as I VERY much enjoy the aesthetics it brings, I prefer the function of Zan's Map better, which is why that's the one included.
Odd.. I thought I had updated the list. I'll fix that. I know it's listed and credited on the technic page, so I'm not too worried.
Now.. as for the biomes.. that's VERY odd. It really shouldn't be spawning that way- when you created the world, you went into advanced and chose the BoP world type correct? I will double check the spawn rates though just to be sure. Also, yes, the village is not implemented in single player- for now it's only implemented on the server where it acts as a player hub and spawn. The quests are also unfinished, as I unfortunately haven't had a lot of time to work on them.
0
You need to post or link to some kind of proof that you have permissions. It's forum rules.
http://www.minecraftforum.net/forums/forums/forum-discussion-info/2128381-mapping-and-modding-rules
0
I don't think this is something caused by my server. Take a look at what I bolded.
0
Oh interesting! Thank you for letting me know! I'll head over to their twitter and have a look!
0
Depending on what mods are doing the ore generation, there should be a way to alter it in their config files. I know Thermal Foundation and AE2 for example have 'ore cluster' info in the configs that allows you to set how often they spawn, how much they spawn, and at what level they spawn.
If you're using mods that can't control this with their configs, you could try Custom Ore Generation Revival: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291128-custom-ore-generation-first-revival
0
What's the message you get? Your previous post doesn't have it in there.
0
Feel free
I'm not sure. You would have to look in the technic forums for mac, I don't own one, so I'm really not even sure where to start trying to troubleshoot that.
You need to right click on that .bat file and edit it to possible change some of the RAM requirements in it. I set it very high for my PC, so yours most likely will need to be changed. It's just a text document, so you should be able to open it with notepad, wordpad, or notepad++.
0
Odd, I haven't seen that before. I assume this is on the server? When does this happen? As soon as you try to launch it? After it's been running for while? After you load a certain chunk? Does the server crash, or does it just display this in the console?