Hey don I've been thinking how hard would It be to have naturally spawning airports in minecraft like small airports/airstrips (maybe 100-200 meter runway) that spawn next to villages/ or as apart of the villages you know sometimes a player maybe tired of making all those airports. Plus maybe there could be varying airports/strips for every 2 biomes or so. Bottom line it may give players more of a reason to fly around as villages maybe spawning in difficult places even on mountains and such and add more adventure to the game. Also maybe people with a good build can get their airport in the game once it looks natural(as if mojang themselves made it.
Strange how shaders can work with third person changing mods but not a first person one.
Question though is it possible to stop steves head from going down pass his front body after that it doesn't make any sense to go further. Also when sleeping his body floats don't know if that can be fixed or nah. This is all in 1.7.10.
@Atlasle Until you specify further all that can be mentioned is to check the preflight checklist in the frontpage and make sure everything is as is. Also keep an empty inventory as well and have all the guages that display speed, rpm, and lift. Just in case press p when near aircraft to see controls.
You say that this mod supports Better Animations, but Better Animations is 1.6.4, & the earliest version of this mod is 1.7.10. Where did you get Better Animations 1.7.10 from?
Its on their page they updated the mod to 1.7.10 but still when I put better animations in first person shows inside the head for me and mo bends does this weird thing with the body the mod that works best with this is smart moving.
Also maps are unusable(never really used them because meh I fly now so minimaps are better) and when in bed you see your body. Kind of glad for that one mojang should have fixed that steves head is up but his eyes looking down his body. No matter how you look at its weird no one sleeps like that on a flat bed. I recommend that should be fixed. Maybe change it to looking up.
Don again great work on the mod but for some reason when travelling an a horse,plane or boat the faster you go the further away/back your body moves I don't know why but once again great work on the mod.
Hello I haven't really read through the thread but I was just wondering why can't we have a beta or a demo version of the mod with just one bus it would be nice please don't ignore this.
Don don't know if this was intentional but the vulcanair in version 1.10.2 seats are extremely high above the floor making steves head poke out the window its quite a funny site and the zoom in and out buttons aren't working in 1.7.10 or 1.10.2 for me thats the best I can describe it.
Ah, well that's currently the best plane for long-distance flight. If you think it's too fuel-hungry you can adjust the config value like DietPepsi said.
Odd you should mention long flights. I'm currently working on another MFS first: a long-haul plane that can have multiple pilots and over 10 passengers:
Don while in concept the vulcanair is supposed to be A little faster, more efficient and have longer flights than the 172 it's not. On longer flights it blows I tested it using the same engines, same conditions, full fuel as the 172 I tested their flight distance . From 0-7000 blocks. The vulcanair was out of fuel before it hit 6600 but the 172 still had fuel about a bucket and 3/5 . The 172 could probably go for another 3000 or a little less. Maybe the Vulcan needs a larger tank or engines with special stats since it has 2 engines guzzling all that fuel and doing the simple maths etc the Vulcan can never be the same as the 172. Each vulcan engine only has 3.5 buckets while the cessna has 5 buckets, more than the vulcanair.
Please I just want to know whatever happened to the being able to walk in worlds while they were compiled thats all please. I see switch mode so I'm just curious please.
I see I have been using the minimaps beacons and such thats why I asked for a better way as beacons only work well when you have a large area on land for landing. I mostly try to fly short runways deep in forests or over the sea and such to simulate minecraft survival play with lazy runway builds. Also the beacons are sometimes hard to follow because they are one block thick not useful for when you have a 7-9 block thick runway and only 70-80 blocks long over water or surrounded by trees. The closest I have seen to this is in the mcheli mod where you target a point and it shows the distance and height away from that point but thats not how it is mostly in real life or so. Thats why I asked for PAPI it would indeed help with the way points.
Also I don't want the world to be flooded with waypoints but yeah PAPI is not important right now.
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Hey don I've been thinking how hard would It be to have naturally spawning airports in minecraft like small airports/airstrips (maybe 100-200 meter runway) that spawn next to villages/ or as apart of the villages you know sometimes a player maybe tired of making all those airports. Plus maybe there could be varying airports/strips for every 2 biomes or so. Bottom line it may give players more of a reason to fly around as villages maybe spawning in difficult places even on mountains and such and add more adventure to the game. Also maybe people with a good build can get their airport in the game once it looks natural(as if mojang themselves made it.
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Lol this thread gives me jokes everytime.
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Moving your head further than this point doesn't really help in anything.
Case number 1
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Strange how shaders can work with third person changing mods but not a first person one.
Question though is it possible to stop steves head from going down pass his front body after that it doesn't make any sense to go further. Also when sleeping his body floats don't know if that can be fixed or nah. This is all in 1.7.10.
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Hopefully soon you wouldn't want to do that (parkour) on a certain aircraft moving or not.
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@Atlasle Until you specify further all that can be mentioned is to check the preflight checklist in the frontpage and make sure everything is as is. Also keep an empty inventory as well and have all the guages that display speed, rpm, and lift. Just in case press p when near aircraft to see controls.
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My apologies I thought you were refering to the animated player mod not an actual better animations mod. My apologies
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It's on their page
Its on their page they updated the mod to 1.7.10 but still when I put better animations in first person shows inside the head for me and mo bends does this weird thing with the body the mod that works best with this is smart moving.
Also maps are unusable(never really used them because meh I fly now so minimaps are better) and when in bed you see your body. Kind of glad for that one mojang should have fixed that steves head is up but his eyes looking down his body. No matter how you look at its weird no one sleeps like that on a flat bed. I recommend that should be fixed. Maybe change it to looking up.
0
Don again great work on the mod but for some reason when travelling an a horse,plane or boat the faster you go the further away/back your body moves I don't know why but once again great work on the mod.
0
Hello I haven't really read through the thread but I was just wondering why can't we have a beta or a demo version of the mod with just one bus it would be nice please don't ignore this.
Edit also whats the modeler you are using?
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Don don't know if this was intentional but the vulcanair in version 1.10.2 seats are extremely high above the floor making steves head poke out the window its quite a funny site and the zoom in and out buttons aren't working in 1.7.10 or 1.10.2 for me thats the best I can describe it.
1
Don while in concept the vulcanair is supposed to be A little faster, more efficient and have longer flights than the 172 it's not. On longer flights it blows I tested it using the same engines, same conditions, full fuel as the 172 I tested their flight distance . From 0-7000 blocks. The vulcanair was out of fuel before it hit 6600 but the 172 still had fuel about a bucket and 3/5 . The 172 could probably go for another 3000 or a little less. Maybe the Vulcan needs a larger tank or engines with special stats since it has 2 engines guzzling all that fuel and doing the simple maths etc the Vulcan can never be the same as the 172. Each vulcan engine only has 3.5 buckets while the cessna has 5 buckets, more than the vulcanair.
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Is it possible for you to fix the plane jittering aswell the 172 doesn't jitter so why does the others do.
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Please I just want to know whatever happened to the being able to walk in worlds while they were compiled thats all please. I see switch mode so I'm just curious please.
0
I see I have been using the minimaps beacons and such thats why I asked for a better way as beacons only work well when you have a large area on land for landing. I mostly try to fly short runways deep in forests or over the sea and such to simulate minecraft survival play with lazy runway builds. Also the beacons are sometimes hard to follow because they are one block thick not useful for when you have a 7-9 block thick runway and only 70-80 blocks long over water or surrounded by trees. The closest I have seen to this is in the mcheli mod where you target a point and it shows the distance and height away from that point but thats not how it is mostly in real life or so. Thats why I asked for PAPI it would indeed help with the way points.
Also I don't want the world to be flooded with waypoints but yeah PAPI is not important right now.