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Oct 2, 2020WolfLinkOrius posted a message on 🐴 SWEM 🐴 - Star Worm Equestrian Mod (well animated new models!) 🐎 Items, Decoration, Genetics, Status and more~Posted in: WIP Mods
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Sep 15, 2020perspekkktive posted a message on 🐴 SWEM 🐴 - Star Worm Equestrian Mod (well animated new models!) 🐎 Items, Decoration, Genetics, Status and more~Posted in: WIP ModsAbout:
Hello! I'm the animator and texture artist of this mod
We're upgrading horses in every way! We're adding a whole new model, coat colors, animations, tack, weapons, armor, progression, and decor. SWEM is being implemented in 3 Phases:
- Phase 1 being the core release with the model, animations, and tack.
- Phase 2 is an art release, adding more coats colors, genetics, more decor, etc.
- Phase 3 will come back around to the survival aspect with adding a dimension with magical beasts to tame, a set map to explore, and lore. Plus more but thats a secret. Its no fun if there's no surprises. We are currently in development of Phase 1 (Art 95% done, dev 60%, animations 70%). ---We have a master list of carefully planned content if you have any questions.---
Join Our discord!~~ We update our progress there and you can check our official faq ~~
(SOME) items showcase
We are looking for:
Texture Artist - Horse coat colors, item variants, stable decor, etc. (We have 1 fantastic artist but the Phase 2 work is too much for one person).
Dev - Armor, weaponry, horse armor, doors and gates, leveling system, genetics, etc (We have a part-time dev now and a full-time looking to join in a few weeks). Besides the mod, we do need specific plug-ins made to service the accompanying server (stuff like permissions, admin levels, and mini-game accounting).
Animator - Animating the new horse model for walk, trot, canter, gallop, jump, rear, buck, flight states, idle, and idle variants - plus a couple player seating positions.
Payment: There is also a Patreon started so as the mod gains more notoriety we will be dividing that up to help support y'alls work for continued development.
Hey! You've come all the way here, can you leave us a feedback?it's very important. Thank you for your attention ^^
Oct 3, 2020Posted in: Requests / Ideas For Mods
Somewhere in the Garry's Mod Workshop on Steam, there's an addon called 'NPC Tools'. This mod pack contains several added tool gun functions that are specifically designed to manipulate NPC behavior.
One of my favorite NPC Manipulating mechanics within this addon is called 'NPC Relationships'. A simple tool that allows you to change NPC interactions between the player and other NPCs. By default, Combine Soldiers hate Citizens. But with this nifty tool, you can make it to where these two enemy factions function side by side without a hitch. Another thing you can do is change sides entirely, set all Combine forces ally to the player, and set anything Resistance enemy.
Source SDK games work on built in 'AI_Relationships'. Simple point entities that define how an NPC class reacts when faced with another. Beit Attack on sight, or Ignore.
Here's the point:
Minecraft has many different mobs with their own defined factions in place. Passive Mobs, Hostile Mobs, Neutral Mobs, Illagers, Villagers, etc. I was wondering if there was a type of Mob Relationships Mod that allowed you to customize mob interactions.
For instance: Zombies and Skeletons attack each other on sight; Villagers and Iron Golems hate the Player, while Illagers are friendly to the player; Iron Golems and Wolves attack Creepers instead of ignoring them; Wolves, Sheep, Skeletons live in harmony, and Cats and Creepers no longer repel each other.
If there's already a mod out there that does this, I would love to know about it.
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