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    posted a message on My Train Station Using Powered Rails
    So I tested out the return system I was recommended and, unfortunately it doesn't work well. The cart has to go almost completely on the angled track to get boosted along. Half the time I tested it, the cart did go all the way. And I took away the track on the top and when I did that the cart never stopped and kept going, causing me to go all the way through the system.

    I also added the track to the bottom after the angle and it didn't work well. This set-up isn't very reliable and my other booster return always sent my carts back. Guess until we make a better design I'm sticking with the old fasioned booster.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from steelcrow »
    Quote from WolfHound »
    Quote from steelcrow »

    He's suggesting you drop the arriving cart one block down onto an unpowered p-rail so that there's a block behind the cart and the button turning on the p-rail will send the cart into storage.



    Ohh!!! Ehh.. I like the feeling of a smooth ride in, getting out and pushing a button. The drop down kinda seems....odd compared to the rest.


    The p-rail the cart stops on could be sloped down towards the front of the cart. with the p-rail off the cart will stick to it when the passenger gets out and pushes the button, gravity moves the cart down and the p-rail will then boost the moving cart into storage.

    but think of the drop down as a 'clicking into place' thing emphasizing arrival. And maybe have a detector rail trigger an arrival chime just as the drop happens


    I have a little chime that plays when the cart is about to drop from the ceiling, but It's a simple three note tone that isn't even that loud. Should I just do same for that? And I'll test that out because I got what you mean I should use an old booster in a new station.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from steelcrow »
    Quote from WolfHound »
    Quote from Jet082 »
    1) You don't need that many powered rails in a row. Due to the mechanics of them, there's no benefit to placing them like that after you get your initial boost.

    2) You can drop the cart at the arrival area, similar to how you spit out a cart. This allows it to fall against a wall, so you don't need a booster to pull it away.



    1) I know I didn't have to put that many powered rails but I kind of like the look and I thought might as well get it out of sight as quickly as I can with them. If you mean at the very start I did it because only one tended to pull the cart slowly and I wanted a quick start.

    2) Not sure I understand what you're saying. The cart does drop from the ceiling.



    A powered rail (p-rail) with a block at one end will start a cart moving without the need for a second cart.

    the p-rail boosts in one of two directions. but it needs to know which direction to boost. with two open ends it can't decide, so doesn't boost. but a block at one end and it knows it can't boost that directions and so boosts a stationary cart the other way.

    He's suggesting you drop the arriving cart one block down onto an unpowered p-rail so that there's a block behind the cart and the button turning on the p-rail will send the cart into storage.



    Ohh!!! Ehh.. I like the feeling of a smooth ride in, getting out and pushing a button. The drop down kinda seems....odd compared to the rest.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from Jet082 »
    1) You don't need that many powered rails in a row. Due to the mechanics of them, there's no benefit to placing them like that after you get your initial boost.

    2) You can drop the cart at the arrival area, similar to how you spit out a cart. This allows it to fall against a wall, so you don't need a booster to pull it away.



    1) I know I didn't have to put that many powered rails but I kind of like the look and I thought might as well get it out of sight as quickly as I can with them. If you mean at the very start I did it because only one tended to pull the cart slowly and I wanted a quick start.

    2) Not sure I understand what you're saying. The cart does drop from the ceiling.
    Posted in: Survival Mode
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    posted a message on how to get FREE STUFF (non-cheating!)
    Quote from Momizi »
    so the demo is not on the minecraft site becouse...?



    It's a demo made for PC gamer.


    And a lot of things don't effect other players' gameplay. Hacking in diamonds doesn't effect others either.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from Kamil »
    I just thought of something... Powered rails are bad at going up hills... And all mine access involves hills... So powered rails aren't really that useful for mines, only level transport systems like this.

    Which disapoints me since I want a good way to access my mines without relying on glitches.


    They are unforutnatly bad at going uphill but I do like how small they are. All they need is the rail and a torch and you're good. Boosters need some space around the rail too.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Cool! Got a few more posts :biggrin.gif:

    I just thought over my system and realized my dispenser use was completely unnecessary. As long as you can remember to return a cart you can make a much simpler system of dropping a cart down other than having a somewhat long system. Will post pictures soon.

    EDIT: I also realized that it doesn't have to travel so far to get above ground. I wanted only the station above ground and a little bulk around the station. In my tutorial I will just explain the mechanisms and show where I put them then how I built them.
    Posted in: Survival Mode
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    posted a message on I am a noob and I have some dumb questions...
    Quote from hotcheese »
    I saw some random videos on YouTube recently and immediately fell in love with the game. I have some questions about the game, I tried to google these but usually gets different results to know which one is accurate.

    1. How does map seed works. Every map randomly generated is based on a seed right? So for example if I get a snowy flat land with some islands on the first map generation. The land/biome type will stay the same no matter how far I travel?

    2. How the monster spawning works? Do they only spawn on grassy/dirt area? How much torch do you need to stop them from spawning in that area. I built a house and put fence around it with lots of torches but creeper still appears within my fence range... How can I stop that?

    3. How come sleeping in bed don't reset my spawning point? After 5 days of play, I died and spawned 81634914912846 miles away.....

    4. What's the point of the nether/hell? Anything important (treasure/resourced) worth the journey? THose flying jelly is creepy as hell!

    5. I see people online just type "give XXXXX ### ##" and they will get the item immediately. How come I can't even type anything while in game, do I need to be in multiplayer?


    Thanks!


    1: Seed basically tells the system how to make your map. If you spawn in a snow area the whole world won't be snow. It changes as you render new chunks.

    2: They will spawn on any dark surfaces within i think 16 blocks around you. They wont spawn anywhere we too much light, but they will spawn and wander around. Most likely the creeper just wandered around into the perimeter where it can follow you.

    3: Make sure you're sleeping in the bed for the full time until you're awoken. Otherwise I'm not sure sorry.

    4: Nether just adds from resources, no big deal. You get lightstone with glows and can be placed underwater. You get netherrack which burns forever, and you get soul sand with slows you down. Ghasts are just there as an annoyance.

    5: That's a multiplayer feature.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from sedentarygecko »
    I like this design quite a bit. I'd be interested to see your mechanisms behind the wall. Esp., I'd like to see if you could replace the pre-1.5 booster with a 1.5 booster track, or if the trad. booster is required for the reset.

    I very much like the push-button controls. Well done.


    After making the return I realized I should have use the rails. But then I also remembered the cart won't move unless you push it after powering the track. I wanted it to have the least amount of work as possible. Just three button pushes and some right clicking is needed. I do want to make a video showing how everything works but I'm now sure how I should execute it. I have an area near my station just with different mechanisms. All of which are in my station. Would it be best to just show the different techniques on how I did it? Or should I actually build a completely new station, showing step-by-step how it's done?

    Also, thanks for the feedback! One of the first things I did in Minecraft that I didn't use too much help from others, besides a few circuits.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    Quote from Brackish »
    Clean and functional. Nice work, OP.

    (I'll be shamelessly stealing your ideas soon, just so you know.)


    Well I'm glad someone likes it! For something like this should I do a "tutorial" or a "build through" of remaking this? Or should I just show the different mechanisms I used.
    Posted in: Survival Mode
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    posted a message on My Train Station Using Powered Rails
    So the first day of 1.5 I wanted to make something using the new rails but couldn't think what. Then I thought of a train station. So here it is! :biggrin.gif: if you have any advice on what I could add, please tell me!


    (You only have to watch up to :55 because beyond that is just a little behind the scenes)
    Posted in: Survival Mode
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    posted a message on ....I hate you, Notch.
    Quote from c_lal »
    Someone post a picture of their explosion plz!!


    I actually screen shotted a few explosions to compare.

    EpiCreeper



    Normal Creeper

    Posted in: Survival Mode
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    posted a message on Regarding New Sap. Growth / Glitch
    Quote from Aphex »
    I'm now under the assumption that bonemeal will not instantly grow birch or pine trees, but still work with normal trees. If I'm wrong, link me to something with the information. (I know the chance of bonemeal working. I blew through 40 on a single birch sapling that never sprouted.)

    I'd like to know if anyone has bothered growing redwood. I'm not sure if they have to be grown in a snow biome or if there's a height minimum that needs to be met before they'll grow. My farm is under water and the space is eight blocks for growth. Redwood isn't growing though.



    I got bonemeal to grow all three saplings, if that's what you're wondering about. I don't know which biome it was but this video shows the entire process, or lack there of.

    Posted in: Survival Mode
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    posted a message on Minecart Station Tour + Advice needed
    Quote from Cubez »
    Pretty nice, how did you create a Storm?


    Zombe's mod pack. Can "summon" rain and thunderstorms. Also can increase likeliness of thunder and thunderstorms in "mayhem mode" which I assume is the intense thunder :biggrin.gif:
    Posted in: Survival Mode
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    posted a message on Minecart Station Tour + Advice needed
    I started making a little Minecart station late last night out of boredom and it turned into a big project for me. I hooked a cart "pez" dispenser to drop a cart, then gets boosted. The cart rolls over a detector rail that turns off the booster for next time. Now I need some advice on how the receiving track should be. Should the cart just stay there? Should I make it so the cart stays on a stone slab and it taken away by a push of a button back to the "pez" dispenser?

    Video :biggrin.gif:
    Posted in: Survival Mode
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