My first night/day was also bordering Alpha and Beta, and I watched about 12 of PSJ's tutorials.
I was so hyped up over the game, I completely forgot how to destroy blocks. I knew I should get wood, but it wasn't breaking! (I was just left clicking, not holding it down). Eventually, I gave up and wandered around and found a sheep. Punched it, and it gave me wool, which allowed to me to place it down. Unfortunately, I put it down randomly because I was experimenting. I resolved to sit down under a tree and waited for night, and I have to admit, I was terrified. One zombie killed me soon, and then after that, I was too cowardly to go on Normal. Turned my difficulty to Peaceful, rewatched PSJ's tutorials, and finally figured everything out. I think I got bold enough to turn my difficulty to Normal when I had a friend who started playing Minecraft, and we started playing survival servers together.
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I'm stopping. Now hear me out, I've thought long and hard about this, but I don't think I can keep going on.
For one, coding this was once a habit of mine, just going back every few often. But making a page, and having to continuously update it with the latest Minecraft is becoming more tiring and something I'm starting to dread.
I don't want this to happen. Doing something I used to love, and then always doing it has just burned me out. I dread waking up and checking my email, and seeing the enthusiastic replies to this thread, hoping for the best and trusting in me.
Second, I looked over my code, and then realized something. It wasn't very good coding, and I pulled off more then I could chew. In the end, I ended up deleting many things and being more frustrated then ever.
I've been on Google, and found this (http://www.planetminecraft.com/mod/warrior-cats-mod-1617097/). Another, more active and enthusiastic person has made a Warrior Cats mod as well. I believe it would be best if this would head over there.
I'm sorry that this has come to this, but I don't think I wish to continue any longer. I thank you all for the support that you've given me for the past 1 - 2 years, and I'm sorry I have not given a single final product out from the time period. I hope you all understand and wish you all a good day.
- Wolf
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I do, however, see all your replies via email.
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Taking a break, though I was/will be helping on building the lake territory.
Yup.
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I'm not entirely sure, since Taybama is/was working on it.
However, me and three or four other people are building the lake map.
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Graphical User Interface. It's like the screen that appears when you right-click a furnace or other things.
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1. Not sure, but I'll see if I can get about 20 - 30.
2. 75 - 80% for the main part, though I'm not sure overall since people keep sending new ideas.
3. Changing the player_api to the cat model (I've been procrastinating on this one), setting up a GUI, and kits.
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Burning question... I can't find your question, though I'm probably overlooking it...
Could you guys restate your questions, and I'll see about answering them.
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Oh hai der Rawr4344
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Also, Taybama has volunteered to make a (I think forest) map, so contact Taybama for more information.
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If anyone joined the clan purely for the money, I don't think they want to wait that long just to see if they got a prize.
And you can shorten the time, if you wanted to.
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Well, if this was done multiple times, I suggest that you/we should choose the top 3 players every, say, 3 - 4 months.
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If this is a thing that happens uncommonly or rarely, I'd say yes. Once every couple months maybe, I don't think people who join just for the money have the patience to wait and see if they won.
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There is going to be a GUI which allows you to choose your clan, and I'm thinking of having a preset world for everyone, to decrease the time and lag to create the entire forest.
I'm not entirely sure how to do the level up in ranks, whether there should be a currency like system which decides your rank, or after a certain time you instantly level up. The increase/decrease in stats sound like it could work, like an infinite potion effect until they get to a certain point. Instead of nine lives for leaders and bulkier deputies, I'm thinking of buffing their HP up. For instance, leaders could have 90 hearts, or 45 if the cats all normally have 5 hearts rather than 10.
Hmm, this one sounds a little harder. I'm not sure how I can implement respawning changes.
I'm not sure how to do gender either, so I guess cats could be homosexual if they choose to be until further notice. I'll see how much of the mating part I can do, probably the same way with animals. Player eats/drink something special, gives mate something special, love hearts appear and a possibility of 1 - 3 kits.
Thanks all for the ideas, I think I can hopefully get it out soon.